Yes a couple. Chrono Trigger ruined basically 90% of the turn based JRPG's for me. I cannot play a simple turn based combat system anymore. I even have trouble playing DQ11 on the PC because Chrono Trigger's action mode was just more fun for me.
I know Chrono Trigger's story isn't perhaps the best story ever told, BUT it ALSO ruined most video game stories for me. And that is because I went into Chrono Trigger blindly. I didn't know any of the praise it got prior to playing it, I didn't have any review of the game available to me. So I didn't expect Chrono Trigger to pay some attention to my actions. Or to have it become this grand adventure. Or to have it ask me to save Luca's mom (I didn't manage). I legit thought the game was going to end shortly after the first time period you visit. And it totally didn't.
It was the first video game that made me feel anything with its story. That made me feel anything for its characters. And to this day, most video games don't manage to make me care much. Most of video game stories have so little setup/context or are so Hollywood movie-esque (or just plain ridiculous playing fast and loose with their own rules) that they don't grab me at all. And I think that without Chrono Trigger I wouldn't be so harsh on video game stories and characters. Not because Chrono Trigger is the best story that can be told, or even told in the best way possible, but because of the impression it made on me when I first played it.
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I think there is also a very old FPS franchise that ruined FPS campaigns for me. And I think it was Brothers In Arms. And you had the ability to control a fire team and a suppression team or something. And I remember thinking that this was going to be the future of FPS gaming. This game gave me the hope that FPS campaigns would involve sophisticated A.I. that you can tactically interact with and enemies that would somewhat strategically play around with you. None of that happened of course. FPS campaigns are the dumbest shit in gaming, to this day. I'm still sour at how the genre got stuck in time. And I'm not sure if that's fair, but I do blame COD for some of that. I haven't played the latest COD game yet and I hear it does have a decent campaign... I don't know that it will impress me.
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BOTW hurt Horizon: Zero Dawn for me. And it's kind of funny because if I look at how it's put together there are many little flaws in BOTW. Like how people pop up in front of you while travelling. IMO it's not close to the technical achievement that Horizon is. (And Horizon even had a pretty cool story telling moment in it.) But after playing BOTW, Horizon just felt archaic. The lack or I should say restrictions in terms of jumping/climbing/interaction, the lack of exploration and dynamics, the whole static questing structure made me feel like I was sent 10 years back in time after witnessing how free and refreshing open world gaming could be. I still enjoyed it... and I think I gave it an 8 or something, but without BOTW I would have enjoyed it more.
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