whats more advanced Wii Mote or SixAxis,, could someone please explain why?

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digitalman42

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#1 digitalman42
Member since 2007 • 888 Posts

My friend is doggin the Wiimote and sayin his SixAxis is just as advanced, I find that hard to beleive, but could someone give me some info who knows more, so I can be like look this is why WiiMote is better.

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Kirlok

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#2 Kirlok
Member since 2008 • 2061 Posts
there was an article somewhere where it explained why the wiimote is more advanced, you should google it
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stereointegrity

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#3 stereointegrity
Member since 2007 • 12151 Posts

wii mote uses cameras to find the sensore bar and its position

sixaxis uses a real motion sensor

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stereointegrity

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#4 stereointegrity
Member since 2007 • 12151 Posts

wii mote uses cameras to find the sensore bar and its position

sixaxis uses a motion sensor to find its position

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l-_-l

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#5 l-_-l
Member since 2003 • 6718 Posts
All I can tell you is I don't like the motion controls in my Sixaxis, so there is no way I want to take it a step farther with the wii-mote.
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deadmeat59

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#6 deadmeat59
Member since 2003 • 8981 Posts
wii mote has 3 axis ps3 has 6
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Iyethar

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#7 Iyethar
Member since 2006 • 4660 Posts
Neither can truly be considered 'more' or 'less' advanced than the other. They are different combinations of sensor/measurement components and thus have different capabilities and suitability to varying applications. If we want to get technical, the Sixaxis is using older technologies but by 'advanced' I think you're really talking about function and capabilities, not modernity.

Both the Sixaxis and the Wii remote contain commodity silicon accelerometers that provide motion sensing. These are for the most part equivalent between the devices, although I believe that in isolation the ones in the Wii are slightly better balanced, positioned and calibrated, because:

The Sixaxis supports its accelerometers with a mechanical gyroscope. This provides to it constant orientation tracking with which to continually recalibrate the accelerometer data.

The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. However, when it can orient itself to an IR source it provides capabilities that a gyroscope cannot; namely tracking of position in addition to orientation as well as the implied pointing triangulation.

The nunchuk just has an accelerometer similar to the ones in the Wii remote and Sixaxis, so its function is limited to simple gestures.
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JetLagz28

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#8 JetLagz28
Member since 2004 • 646 Posts
Wii Mote
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Erebyssial

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#9 Erebyssial
Member since 2007 • 2903 Posts

The Wii controls have two motion sensing inputs, in the nunchuck and the remote.

The remote can be used as a pointer while the Sixaxis can't.

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stereointegrity

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#10 stereointegrity
Member since 2007 • 12151 Posts

The Wii controls have two motion sensing inputs, in the nunchuck and the remote.

The remote can be used as a pointer while the Sixaxis can't.

Erebyssial
the wiimote just looks for the sensorbar with its camera
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metalisticpain

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#11 metalisticpain
Member since 2005 • 3536 Posts

wii mote has 3 axis ps3 has 6deadmeat59

The wiimote is more advanced.

The ps3 controller only knows rotation and pitch
The wiimote does all of this, plus accelerometers to monitor increasing or decreasing speed plus it uses IR for pointing. I

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LordQuorthon

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#12 LordQuorthon
Member since 2008 • 5803 Posts

All I've seen the Sixaxis do is being tilted to the left and to the right. There's an indie PS3 game that plays kind of like Wii Sports bowling, but that's pretty much it. The wiimote, on the other hand, can be tilted and waved left, right, up, down and diagonally. You can shake it vertically or horizontally (AKA: TEH WAGGLE). It detects when you hold it horizontally and tilt it left or right (Excite Truck) and when you shake it while holding it like that (Super Paper Mario). When you hold it vertically, like a remote control, you can rotate it, like when you grab things and rotate them on Metroid Prime 3. Maybe the Sixaxis can do all that, though I doubt it, but one thing I'm certain the Sixaxis can't do is pointing at the screen.

Then there's the nunchuk, which detects pretty much all the same gestures as the Wiimote. That adds even more possibilities.

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LordQuorthon

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#13 LordQuorthon
Member since 2008 • 5803 Posts

All I've seen the Sixaxis do is being tilted to the left and to the right, backwards and forwards, as well as some shaking action. There's an indie PS3 game that plays kind of like Wii Sports bowling, but that's pretty much it. The wiimote, on the other hand, can be tilted and waved left, right, up, down and diagonally. You can shake it vertically or horizontally (AKA: TEH WAGGLE). It detects when you hold it horizontally and tilt it left or right (Excite Truck) and when you shake it while holding it like that (Super Paper Mario). When you hold it vertically, like a remote control, you can rotate it, like when you grab things and rotate them on Metroid Prime 3. Maybe the Sixaxis can do all that, though I doubt it, but one thing I'm certain the Sixaxis can't do is pointing at the screen.

Then there's the nunchuk, which detects pretty much all the same gestures as the Wiimote. That adds even more possibilities.

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Erebyssial

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#14 Erebyssial
Member since 2007 • 2903 Posts
[QUOTE="Erebyssial"]

The Wii controls have two motion sensing inputs, in the nunchuck and the remote.

The remote can be used as a pointer while the Sixaxis can't.

stereointegrity

the wiimote just looks for the sensorbar with its camera

Yeah and?

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mccoyca112

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#15 mccoyca112
Member since 2007 • 5434 Posts

wii mote but dont let people fool when they say six axis is a joke. The only game that it handles poorly in was lair(which is why it flopped).

The wii mote: you have full control over what moves where...Thats about it but it is more in depth than that when you try it.

Six axis: tilting the controller for certain actions like throwing nades, shaking off fire, throwing free throws in nba games, reloading...A bunch of things. It really burns me when people say it is a gimmick and they dont know what the hell they are talking about. Both are really cool but I prefer six axis simply for the controllers feel and the whole game not being controlled by motion.

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voxware00

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#16 voxware00
Member since 2004 • 5018 Posts

Wiimote:

2 accelerometers (one in wiimote, one in nunchuk)

Ifrared Pointer

Rumble

Storage for Mii

Sixaxis:

1 accelerometer

Rechargeable

nintendo owns a portion of Gyration Inc if i'm not mistaken

and they've also had more experience working with motion sensing since kirby tilt n tumble as well as wario twisted (awesome game, reason i finally caved in and got a ds... for a gba game)

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nintendog66

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#17 nintendog66
Member since 2006 • 2300 Posts

Neither can truly be considered 'more' or 'less' advanced than the other. They are different combinations of sensor/measurement components and thus have different capabilities and suitability to varying applications. If we want to get technical, the Sixaxis is using older technologies but by 'advanced' I think you're really talking about function and capabilities, not modernity.

Both the Sixaxis and the Wii remote contain commodity silicon accelerometers that provide motion sensing. These are for the most part equivalent between the devices, although I believe that in isolation the ones in the Wii are slightly better balanced, positioned and calibrated, because:

The Sixaxis supports its accelerometers with a mechanical gyroscope. This provides to it constant orientation tracking with which to continually recalibrate the accelerometer data.

The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. However, when it can orient itself to an IR source it provides capabilities that a gyroscope cannot; namely tracking of position in addition to orientation as well as the implied pointing triangulation.

The nunchuk just has an accelerometer similar to the ones in the Wii remote and Sixaxis, so its function is limited to simple gestures.Iyethar

You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis.

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Iyethar

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#18 Iyethar
Member since 2006 • 4660 Posts

You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis. nintendog66

No, I got it right :D

an external IR source (the "sensor" bar)Iyethar

Note the quotes around "sensor"? That is because I am perfectly aware that it doesn't sense a damn thing. But that is its name, inaccurate as it is.

I'm also aware that the accelerometers are used in the pointing triangulation, I just didn't make it as clear as I could have. I wrote that in the context of describing the different support systems that the Wii remote and Sixaxis use to support their accelerometers. My statement about pointing triangulation was an example of what the Wii remote can do when it augments its accelerometers with the IR camera.

Your last statement is incorrect, by the way. When the sensor bar is not in view, the Wii remote has only its accelerometers whereas Sixaxis has accelerometers and a 3-axis gyroscope. However, I believe that there is very little software that uses the gyro in conjunction with the accelerometers well, and I think that some software is guilty of ignoring the gyro completely, in which case the Wii remote probably is a little more precise in its balance and calibration of the accelerometers. That's a software failing rather than a hardware failing, though - Sixaxis provides the capability for better accuracy.

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Iyethar

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#19 Iyethar
Member since 2006 • 4660 Posts

You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis. nintendog66

No, I got it right :D

an external IR source (the "sensor" bar)Iyethar

Note the quotes around "sensor"? That is because I am perfectly aware that it doesn't sense a damn thing. But that is its name, inaccurate as it is. It's got 10 LEDs, btw.

I'm also aware that the accelerometers are used in the pointing triangulation, I just didn't make it as clear as I could have. I wrote that in the context of describing the different support systems that the Wii remote and Sixaxis use to support their accelerometers. My statement about pointing triangulation was an example of what the Wii remote can do when it augments its accelerometers with the IR camera.

Your last statement is incorrect, by the way. When the sensor bar is not in view, the Wii remote has only its accelerometers whereas Sixaxis has accelerometers and a 3-axis gyroscope. However, I believe that there is very little software that uses the gyro in conjunction with the accelerometers well, and I think that some software is guilty of ignoring the gyro completely, in which case the Wii remote probably is a little more precise in its balance and calibration of the accelerometers. That's a software failing rather than a hardware failing, though - Sixaxis provides the capability for better accuracy.

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BuryMe

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#20 BuryMe
Member since 2004 • 22017 Posts

The wiimote...

the sixaxis only measures tilt.

The wiimote measures tilt, where it's being pointed at the screen, and how far away from the screen it is.

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DivergeUnify

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#21 DivergeUnify
Member since 2007 • 15150 Posts
The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus Christ
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Jhung207

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#22 Jhung207
Member since 2005 • 1154 Posts

Wiimote, because sixaxis is being discontinue.

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BubbyJello

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#23 BubbyJello
Member since 2007 • 2750 Posts

What do accelerometers do? And what do gyroscopes do?

I'm guessing one detects tilt, while the other detects force(like shaking), but I have no clue.

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Jhung207

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#24 Jhung207
Member since 2005 • 1154 Posts

The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristDivergeUnify

lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.

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DivergeUnify

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#25 DivergeUnify
Member since 2007 • 15150 Posts

[QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207

lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.

The PS3 has no "capacity" :|

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Marth6781

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#26 Marth6781
Member since 2007 • 2564 Posts

[QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207

lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.

Too bad that's proven to be false.

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Marth6781

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#27 Marth6781
Member since 2007 • 2564 Posts
[QUOTE="Marth6781"][QUOTE="Jhung207"]

[QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207

lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.

Too bad that's proven to be false.

You're right the ps3 does suck

Oh my bad, the post I quoted was sarcastic

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-Wheels-

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#28 -Wheels-
Member since 2005 • 3137 Posts
Six-axis uses a wieght inside that detects which way it is being titled using GRAVITY. Wii mote keeps tracks of precise movements. Though most developers choose to make the actions simple because you want as many people to play the game as possible. Even if you used the Sixaxis technology in the Wiimote, you could not aim at the screen like that, and could not do more advanced movements like reeling your hand for fishing. Wii is more sophisticated than just using gravity and a wieght.
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-Wheels-

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#29 -Wheels-
Member since 2005 • 3137 Posts
Six-axis uses a wieght inside that detects which way it is being titled using GRAVITY. Wii mote keeps track of precise movements. Though most developers choose to make the actions simple because you want as many people to play the game as possible. Even if you used the Sixaxis technology in the Wiimote, you could not aim at the screen like that, and could not do more advanced movements like reeling your hand for fishing. Wii is more sophisticated than just using gravity and a wieght.
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Shadow2k6

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#30 Shadow2k6
Member since 2005 • 2283 Posts

The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristDivergeUnify

:lol: X10

Anyways. SixAxis is basically just tilt (think Kirby Tilt and tumble) and Wii just uses the sensor bar.

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Shadow2k6

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#31 Shadow2k6
Member since 2005 • 2283 Posts

The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristDivergeUnify

:lol: X10

Anyways. SixAxis is basically just tilt (think Kirby Tilt and tumble) and Wii just uses the sensor bar + tilt. I wouldn't say either is advanced tech but off motion sensing alone I guess the wii mote is the more advanced.

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Nagidar

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#32 Nagidar
Member since 2006 • 6231 Posts

You decide.

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DXGreat1_HGL

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#33 DXGreat1_HGL
Member since 2003 • 7543 Posts
Wiimote has rumble /thread
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Ragnarok1051

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#34 Ragnarok1051
Member since 2007 • 20238 Posts

Wiimote has rumble /threadDXGreat1_HGL

The PS3 has rumble now with six-axis capability I believe.

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#35 Tylendal
Member since 2006 • 14681 Posts


The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. Iyethar

This isn't true. There are several games on Wario-Ware that involve detecting the orientation of the remote when it's not actually pointing at the sensor bar.

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m_machine024

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#36 m_machine024
Member since 2006 • 15874 Posts

wii mote uses cameras to find the sensore bar and its position

sixaxis uses a real motion sensor

stereointegrity
The sensor bar is only used for the pointer. Not for the tilt and the shake motions which are the same motions the Sixaxis can do.
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m_machine024

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#37 m_machine024
Member since 2006 • 15874 Posts
Pics

You decide.

Nagidar
Perfect. Not sure if the Sixaxis pic is right but the wiimote one is right on.
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deactivated-5f4694ac412a8

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#38 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
It doesn't even matter if the Wii Remote wasn't as advance as the Sixaxis; it (the Sixaxis.) has been horribly implemented and is only used a whopping total of about four times in games like Uncharted.
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PS2_ROCKS

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#39 PS2_ROCKS
Member since 2003 • 4679 Posts
Well the SixAxis has motion sensing, 2 analoge sticks, and all its other buttons are variable.
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#40 Virus214
Member since 2007 • 2052 Posts

wii mote uses cameras to find the sensore bar and its position

sixaxis uses a real motion sensor

stereointegrity

sixaxis uses a GYRO BALL, as does that wii. but the wii has the pointer option too.. AND you can't do headtracking with a sixaxis, can you....

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DXGreat1_HGL

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#41 DXGreat1_HGL
Member since 2003 • 7543 Posts
So the Wiimote wins. Like it was a contest...
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67gt500

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#42 67gt500
Member since 2003 • 4627 Posts
I'm sorry TC, but I could only speculate about which one is more advanced... However, I can tell you which one works better, from personal experience, and that would be the Wii-mote...
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Iyethar

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#43 Iyethar
Member since 2006 • 4660 Posts

[QUOTE="Iyethar"]
The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. Tylendal

This isn't true. There are several games on Wario-Ware that involve detecting the orientation of the remote when it's not actually pointing at the sensor bar.

That's the accelerometers providing orientation data with respect to gravity. What I'm saying in that sentence is that unlike the gyroscope in the Sixaxis, the remote's IR camera only provides data when it can see IR sources. I'm comparing the non-accelerometer technologies employed in the two controllers because the accelerometer technology is more or less equivalent between them.

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jdang307

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#44 jdang307
Member since 2006 • 1512 Posts

So the Wiimote wins. Like it was a contest...DXGreat1_HGL
Pffft, Wiimote loses big time!

Wii Mote only controls 480p graphics. Six/DS3 controls up to 1080p graphics. Sixaxis is definitely more advanced.

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#45 xcot
Member since 2008 • 290 Posts

[QUOTE="DXGreat1_HGL"] So the Wiimote wins. Like it was a contest...jdang307

Pffft, Wiimote loses big time!

Wii Mote only controls 480p graphics. Six/DS3 controls up to 1080p graphics. Sixaxis is definitely more advanced.

WIISIS,

/thread

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#46 xcot
Member since 2008 • 290 Posts

[QUOTE="DXGreat1_HGL"] So the Wiimote wins. Like it was a contest...jdang307

Pffft, Wiimote loses big time!

Wii Mote only controls 480p graphics. Six/DS3 controls up to 1080p graphics. Sixaxis is definitely more advanced.

WIISIS, http://www.youtube.com/watch?v=INmLFYDHIkg

/thread

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#47 C_BozkurT_C
Member since 2008 • 3580 Posts
I just honestly hate motion sensing in general. it ruins the game imo because often times it feels tacky. I hate the capabilities of both control equally in this regard. I wish motion sensing was just completely abolished.
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#48 t2wave
Member since 2005 • 3258 Posts

Put bluntly the SIXAXIS can sense pitch, yaw, and roll (tilting) as well as if it's being moved up/down, left/right, forward/backward. Thus the name, SIXAXIS.

The Wii remote does basically the same. What really sets the two apart is the camera in the Wii remote. The SIXAXIS cannot tell its position relative to a given point (the TV screen for instance). With the "sensor" bar being the point of reference the camera can be used to determine the distance from and where the Wiimote is being pointed at. This is keeping in mind as long as the camera can see the sensor bar or any other two IR emitting points (two candles will work for instance).

I wouldn't say that the Wiimote is more advanced per say, though the things they do have in common seem to function slightly better. Really the Wiimote just has more (as far as motion sensing goes) than the SIXAXIS does.

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Cyber-

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#49 Cyber-
Member since 2007 • 4026 Posts

All I can tell you is I don't like the motion controls in my Sixaxis, so there is no way I want to take it a step farther with the wii-mote.l-_-l

wow thats logical (sarcasm)

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goblaa

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#50 goblaa
Member since 2006 • 19304 Posts
Here's all the proof you need to as why the wiimote is more advanced.