My friend is doggin the Wiimote and sayin his SixAxis is just as advanced, I find that hard to beleive, but could someone give me some info who knows more, so I can be like look this is why WiiMote is better.
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My friend is doggin the Wiimote and sayin his SixAxis is just as advanced, I find that hard to beleive, but could someone give me some info who knows more, so I can be like look this is why WiiMote is better.
wii mote uses cameras to find the sensore bar and its position
sixaxis uses a motion sensor to find its position
The Wii controls have two motion sensing inputs, in the nunchuck and the remote.
The remote can be used as a pointer while the Sixaxis can't.
the wiimote just looks for the sensorbar with its cameraThe Wii controls have two motion sensing inputs, in the nunchuck and the remote.
The remote can be used as a pointer while the Sixaxis can't.
Erebyssial
wii mote has 3 axis ps3 has 6deadmeat59
The wiimote is more advanced.
The ps3 controller only knows rotation and pitch
The wiimote does all of this, plus accelerometers to monitor increasing or decreasing speed plus it uses IR for pointing. I
All I've seen the Sixaxis do is being tilted to the left and to the right. There's an indie PS3 game that plays kind of like Wii Sports bowling, but that's pretty much it. The wiimote, on the other hand, can be tilted and waved left, right, up, down and diagonally. You can shake it vertically or horizontally (AKA: TEH WAGGLE). It detects when you hold it horizontally and tilt it left or right (Excite Truck) and when you shake it while holding it like that (Super Paper Mario). When you hold it vertically, like a remote control, you can rotate it, like when you grab things and rotate them on Metroid Prime 3. Maybe the Sixaxis can do all that, though I doubt it, but one thing I'm certain the Sixaxis can't do is pointing at the screen.
Then there's the nunchuk, which detects pretty much all the same gestures as the Wiimote. That adds even more possibilities.
All I've seen the Sixaxis do is being tilted to the left and to the right, backwards and forwards, as well as some shaking action. There's an indie PS3 game that plays kind of like Wii Sports bowling, but that's pretty much it. The wiimote, on the other hand, can be tilted and waved left, right, up, down and diagonally. You can shake it vertically or horizontally (AKA: TEH WAGGLE). It detects when you hold it horizontally and tilt it left or right (Excite Truck) and when you shake it while holding it like that (Super Paper Mario). When you hold it vertically, like a remote control, you can rotate it, like when you grab things and rotate them on Metroid Prime 3. Maybe the Sixaxis can do all that, though I doubt it, but one thing I'm certain the Sixaxis can't do is pointing at the screen.
Then there's the nunchuk, which detects pretty much all the same gestures as the Wiimote. That adds even more possibilities.
[QUOTE="Erebyssial"]the wiimote just looks for the sensorbar with its cameraThe Wii controls have two motion sensing inputs, in the nunchuck and the remote.
The remote can be used as a pointer while the Sixaxis can't.
stereointegrity
Yeah and?
wii mote but dont let people fool when they say six axis is a joke. The only game that it handles poorly in was lair(which is why it flopped).
The wii mote: you have full control over what moves where...Thats about it but it is more in depth than that when you try it.
Six axis: tilting the controller for certain actions like throwing nades, shaking off fire, throwing free throws in nba games, reloading...A bunch of things. It really burns me when people say it is a gimmick and they dont know what the hell they are talking about. Both are really cool but I prefer six axis simply for the controllers feel and the whole game not being controlled by motion.
Wiimote:
2 accelerometers (one in wiimote, one in nunchuk)
Ifrared Pointer
Rumble
Storage for Mii
Sixaxis:
1 accelerometer
Rechargeable
nintendo owns a portion of Gyration Inc if i'm not mistaken
and they've also had more experience working with motion sensing since kirby tilt n tumble as well as wario twisted (awesome game, reason i finally caved in and got a ds... for a gba game)
Neither can truly be considered 'more' or 'less' advanced than the other. They are different combinations of sensor/measurement components and thus have different capabilities and suitability to varying applications. If we want to get technical, the Sixaxis is using older technologies but by 'advanced' I think you're really talking about function and capabilities, not modernity.
Both the Sixaxis and the Wii remote contain commodity silicon accelerometers that provide motion sensing. These are for the most part equivalent between the devices, although I believe that in isolation the ones in the Wii are slightly better balanced, positioned and calibrated, because:
The Sixaxis supports its accelerometers with a mechanical gyroscope. This provides to it constant orientation tracking with which to continually recalibrate the accelerometer data.
The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. However, when it can orient itself to an IR source it provides capabilities that a gyroscope cannot; namely tracking of position in addition to orientation as well as the implied pointing triangulation.
The nunchuk just has an accelerometer similar to the ones in the Wii remote and Sixaxis, so its function is limited to simple gestures.Iyethar
You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis.
You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis. nintendog66
No, I got it right :D
an external IR source (the "sensor" bar)Iyethar
Note the quotes around "sensor"? That is because I am perfectly aware that it doesn't sense a damn thing. But that is its name, inaccurate as it is.
I'm also aware that the accelerometers are used in the pointing triangulation, I just didn't make it as clear as I could have. I wrote that in the context of describing the different support systems that the Wii remote and Sixaxis use to support their accelerometers. My statement about pointing triangulation was an example of what the Wii remote can do when it augments its accelerometers with the IR camera.
Your last statement is incorrect, by the way. When the sensor bar is not in view, the Wii remote has only its accelerometers whereas Sixaxis has accelerometers and a 3-axis gyroscope. However, I believe that there is very little software that uses the gyro in conjunction with the accelerometers well, and I think that some software is guilty of ignoring the gyro completely, in which case the Wii remote probably is a little more precise in its balance and calibration of the accelerometers. That's a software failing rather than a hardware failing, though - Sixaxis provides the capability for better accuracy.
You got everything right until the "sensor bar" thing. Actually the sensor bar's name is misleading, it doesn't "sense" anything, it's just a rectangular plastic with 8 LED's the emit infrared radiation, that's all. The Wiimote uses accelerometers to track how the wiimote oriented whether it's tilted to the left, right or whatever AND it also uses the IR camera, not jsut teh Ir camera to position itself and triangule the pointer. Without the sensor bar the Wiimote is still able to track "tilt" motions aswell as basic movement and even with only that it's still more accurate than the sixaxis. nintendog66
No, I got it right :D
an external IR source (the "sensor" bar)Iyethar
Note the quotes around "sensor"? That is because I am perfectly aware that it doesn't sense a damn thing. But that is its name, inaccurate as it is. It's got 10 LEDs, btw.
I'm also aware that the accelerometers are used in the pointing triangulation, I just didn't make it as clear as I could have. I wrote that in the context of describing the different support systems that the Wii remote and Sixaxis use to support their accelerometers. My statement about pointing triangulation was an example of what the Wii remote can do when it augments its accelerometers with the IR camera.
Your last statement is incorrect, by the way. When the sensor bar is not in view, the Wii remote has only its accelerometers whereas Sixaxis has accelerometers and a 3-axis gyroscope. However, I believe that there is very little software that uses the gyro in conjunction with the accelerometers well, and I think that some software is guilty of ignoring the gyro completely, in which case the Wii remote probably is a little more precise in its balance and calibration of the accelerometers. That's a software failing rather than a hardware failing, though - Sixaxis provides the capability for better accuracy.
What do accelerometers do? And what do gyroscopes do?
I'm guessing one detects tilt, while the other detects force(like shaking), but I have no clue.
[QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207
lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.
The PS3 has no "capacity" :|[QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207
lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.
Too bad that's proven to be false.
[QUOTE="Marth6781"][QUOTE="Jhung207"][QUOTE="DivergeUnify"]The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristJhung207
lmao and the ps3 is only using 10% of its capacity. Just like the human brain, imagine the possibities.
Too bad that's proven to be false.
You're right the ps3 does suck
Oh my bad, the post I quoted was sarcastic
The SixAxis is more advanced because the Cell processor is the closest thing we will get to a modern incarnation of Jesus ChristDivergeUnify
:lol: X10
Anyways. SixAxis is basically just tilt (think Kirby Tilt and tumble) and Wii just uses the sensor bar + tilt. I wouldn't say either is advanced tech but off motion sensing alone I guess the wii mote is the more advanced.
The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. Iyethar
This isn't true. There are several games on Wario-Ware that involve detecting the orientation of the remote when it's not actually pointing at the sensor bar.
The sensor bar is only used for the pointer. Not for the tilt and the shake motions which are the same motions the Sixaxis can do.wii mote uses cameras to find the sensore bar and its position
sixaxis uses a real motion sensor
stereointegrity
PicsPerfect. Not sure if the Sixaxis pic is right but the wiimote one is right on.You decide.
Nagidar
[QUOTE="Iyethar"]
The Wii remote, by contrast has a custom monochrome CCD IR camera with an extraordinarily high response and data rate. This has the limitation that it cannot provide orientation tracking to the remote unless an external IR source (the "sensor" bar) is in its field of view. Tylendal
This isn't true. There are several games on Wario-Ware that involve detecting the orientation of the remote when it's not actually pointing at the sensor bar.
That's the accelerometers providing orientation data with respect to gravity. What I'm saying in that sentence is that unlike the gyroscope in the Sixaxis, the remote's IR camera only provides data when it can see IR sources. I'm comparing the non-accelerometer technologies employed in the two controllers because the accelerometer technology is more or less equivalent between them.
Pffft, Wiimote loses big time![QUOTE="DXGreat1_HGL"] So the Wiimote wins. Like it was a contest...jdang307
Wii Mote only controls 480p graphics. Six/DS3 controls up to 1080p graphics. Sixaxis is definitely more advanced.
WIISIS, http://www.youtube.com/watch?v=INmLFYDHIkg
/thread
Put bluntly the SIXAXIS can sense pitch, yaw, and roll (tilting) as well as if it's being moved up/down, left/right, forward/backward. Thus the name, SIXAXIS.
The Wii remote does basically the same. What really sets the two apart is the camera in the Wii remote. The SIXAXIS cannot tell its position relative to a given point (the TV screen for instance). With the "sensor" bar being the point of reference the camera can be used to determine the distance from and where the Wiimote is being pointed at. This is keeping in mind as long as the camera can see the sensor bar or any other two IR emitting points (two candles will work for instance).
I wouldn't say that the Wiimote is more advanced per say, though the things they do have in common seem to function slightly better. Really the Wiimote just has more (as far as motion sensing goes) than the SIXAXIS does.
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