[QUOTE="meetroid8"][QUOTE="NaveedLife"]
How can anyone think this, when the game consists of Issun telling you what to draw over and over again, half the environment looking the same, shallow and very few puzzles, and so on? It is a solid game that does a lot right, but misses so much at the same time. My friend said it was better than Twilight Princess (my least favorite 3D zelda, although great no doubt), and I am sadly dissapointed, but I did have a good time (didn't QUITE finish it).
NaveedLife
To people saying the game is too easy/ holds you hand too much I challenge to find all 100 stray beads, complete the treasure tome, animal tome, and fishing tome. Then we'll talk. Environments were extremely diverse, Shinshu Plains are nothing like Ryoshima Coast which is nothing like Kamui, same with towms, Kamiki was nothing like Sei-An which was nothing like WepKeer. Please explain to me how these were the same. The environments were GOOD, but IMO lacked variety. Basically it was rolling green hills over and over again, that said I am closer to the end now and it changed quite a bit (snowy). So I guess I cannot crap on that too much :P. Honestly I have little interest in collecting all the pieces of junk laying around, because it is one of those challenges that is just annoying (most of the time) and not that hard or fun. digging up hundreds of treasures I can OBVIOUSLY see all over the ground is not fun. And again (personally) I don't like the combat as it feels seperate from the game and makes dungeons easier and less difficult. Enemies should prove to be almost obstacles and such in a dungeon, but in Okami the dungeons tended to feel relatively bare, although got better as they went on.
Now that I can actually agree with. The dungeon design in Okami doesn't have the quality of the Zelda titles and quite frankly, I don't know how you can argue about it. But then again, Okami was less centered in the dungeon department than Zelda was. I have to disagree with the notion that the game's environment doesn't have variety though, the game takes you to numerous different locations throughout: Green Fields, Swamps, Beach, Ocean, ant like size locations, dungeons, Snow environments, hell, in fact, take most of the locations that are used in the Zelda series and the developers of Okami simply seemed to take all of these and put into one game. In one moment you feel like you're playing The Minish Cap, the next you feel like you're playing OOT for having the ability to change night into day vice-versa, WW when you can control the wind, it's like the game has all of these Zelda features put together into one package and they're very well put together. If you were to complain about anything concerning the design in the environments, I guess you could complain about the size and layout of the fields in Okami, which imo is far from perfect, but running around it is still great fun from where I'm coming from.
I enjoyed the combat, but I can see your problem with it and in that regard I agree. Having a bunch of seals hovering around the fields is hardly mind blowing material.
Outside of those gripes and a few others, I found the game excellent all around, and I agree with turtletheafter, the game can definitely hold its own against the Zelda series imo.
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