Whats with all the hate with Gamepad+FPS?

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insanejedi

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#1 insanejedi
Member since 2007 • 1738 Posts
It's FINE! Aiming with analog sticks is FINE! I dont get where this "If you used a m+k i dunno how the hell could you ever use a console controller." Everytime someone brings this up their all just like "Gotta be on wii! can't aim with analog sticks!" or "with no m+K=phail" You guys all make it sound like aiming with an analog stick is like opening a can with your elbows. You can aim, and you can shoot with a gamepad, it's not hard to figure out!
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ArisShadows

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#2 ArisShadows
Member since 2004 • 22784 Posts
Whatever control scheme works the best for you, whether be K&B, Wiimote-Nunchuck, or traditional analogs.
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DivergeUnify

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#3 DivergeUnify
Member since 2007 • 15150 Posts
It works, but it's not on the level of keyboard/mouse
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goblaa

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#4 goblaa
Member since 2006 • 19304 Posts
It's not hard to figure out, it's just inferior. It's slow, innaccrate, and abstract. It's not that DA doesn't work, it's that it doesn't work as well.
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ThePlothole

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#5 ThePlothole
Member since 2007 • 11515 Posts
If you ever use a console browser, or anything else that employs a cursor, than it should be painfully obvious that an analog stick is just not as accurate as a mouse. It effects shooters as well. (though most developers try to compensate by including some sort of aim-assist)
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Frozzik

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#6 Frozzik
Member since 2006 • 3914 Posts
Take off auto aim on a controller, then try a mouse, you'll see. I personally hate gamepads with FPS games, hate them with a passion. To me playing FPS with a gamepad is like playing racing games with a keyboard, it can be done but why the hell would you want to?
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killerfist

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#7 killerfist
Member since 2005 • 20155 Posts

If you ever use a console browser, or anything else that employs a cursor, than it should be painfully obvious that an analog stick is just not as accurate as a mouse. It effects shooters as well. (though most developers try to compensate by including some sort of aim-assist)ThePlothole

this

you can compare both to a surten extend in PS3's webbrowser. moving the cursor with the analog sticks just isn't as accurate as K/M.

in games it just comes down to your preference, but again K/M is more accurate

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insanejedi

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#8 insanejedi
Member since 2007 • 1738 Posts

Take off auto aim on a controller, then try a mouse, you'll see. I personally hate gamepads with FPS games, hate them with a passion. To me playing FPS with a gamepad is like playing racing games with a keyboard, it can be done but why the hell would you want to?Frozzik

There's a reason as to why the auto aim is there and therefore makes the DA compareable. They figured out the right amount of auto aim for console shooters.

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skrat_01

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#9 skrat_01
Member since 2007 • 33767 Posts

Its simply harder to aim, can be clunky, and is far more innacurate.

Though if you rather it fine, it doesent mean its better.

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vicmackey39

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#10 vicmackey39
Member since 2008 • 2416 Posts

It's FINE!
insanejedi

No it's not. I've owned a 360 and it was terrible

You have no idea what you are talking about

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Stevo_the_gamer

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#11 Stevo_the_gamer  Moderator
Member since 2004 • 50074 Posts
Meh - I have my moments when I'll enjoy my Xbox 360 controller over Keyboard and mouse; however, most of the time - when it comes down to precision and comfort, the PC wins with the mouse and Keyboard.
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surrealnumber5

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#12 surrealnumber5
Member since 2008 • 23044 Posts

It works ok, but it's not on the level of keyboard/mouseDivergeUnify

this but i had to add a little somthing to fit my view

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jg4xchamp

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#13 jg4xchamp
Member since 2006 • 64054 Posts
FPS controls on a gamepad as you say are fine. But in certain cases it is limiting and takes away from the FPS games on consoles.

The mouse and keyboard is just better, faster, gives you more more precision on your shots, and for all intents and better the deepest FPS games are on on PC....wether that is dev or interface is a whole different situation.

Games like Halo 3, Call of Duty 4, Bioshock etc are excellent FPS games that also just happen to be excellent on a gamepad.

But once you throw a PC version up against them

COD 4 is better on PC
Bioshock is better on PC
Orange Box is better on PC

Halo 3 if it was on PC and didn't give advantages to gamepad owners(big reason why Halo 2 got such a bad score on PC) would be better on PC.

FPS games are just better with a mouse and keyboard and at somepoint consoles need to adopt the idea of multiple interface(besides the Wii).
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Vriess

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#14 Vriess
Member since 2008 • 29 Posts
It sux plain and simple, I never played a shooter with an analog stick I really got into cuz its a **** control scheme for fps's.
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killerfist

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#15 killerfist
Member since 2005 • 20155 Posts

[QUOTE="insanejedi"]It's FINE!
vicmackey39

No it's not. I've owned a 360 and it was terrible

You have no idea what you are talking about

uh yes it is fine. just because you don't like it, doesnt mean it's terrible. It's just not as accurate as K/M.
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gingerdivid

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#16 gingerdivid
Member since 2006 • 7206 Posts

Gamepads aren't inherently bad with FPS games, it's just jarring to go from M+KB to gamepad, as it's slower, less sharp and there's auto aim (which is odd for those who have used the mouse for a long time). It certainly lacks precision and speed in comparison to the MK combo, so this acts as a deterrent (to console FPS exclusives or ports) for me and others.

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jg4xchamp

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#17 jg4xchamp
Member since 2006 • 64054 Posts
Personally the way i rank FPS controls

1-Mouse and Keyboard
2- Wiimote
3- 360 gamepad
4- PS3 controller
5- The touch pad on laptops
6- DS controls
7- PSP
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mr_mozilla

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#18 mr_mozilla
Member since 2006 • 2381 Posts
I play shooters with a gamepad every now and then, it's fine but if you want accuracy KB/M is the way to go, I always have to play on easier settings with a gamepad or switch to KB/M when things get too intense.
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tubbyc

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#19 tubbyc
Member since 2005 • 4004 Posts

I actually prefer a controller to KB and mouse because I find it to be more comfortable and intuitive overall, even though it's true you can aim more quickly and accurately with a mouse.

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-DrRobotnik-

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#20 -DrRobotnik-
Member since 2008 • 5463 Posts
I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.
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surrealnumber5

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#21 surrealnumber5
Member since 2008 • 23044 Posts
its prob just me but the only, yes only game pad i have liked for FPS was the n64 controler
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PC360Wii

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#22 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="Frozzik"]Take off auto aim on a controller, then try a mouse, you'll see. I personally hate gamepads with FPS games, hate them with a passion. To me playing FPS with a gamepad is like playing racing games with a keyboard, it can be done but why the hell would you want to?insanejedi

There's a reason as to why the auto aim is there and therefore makes the DA compareable. They figured out the right amount of auto aim for console shooters.

lol so your saying a scripted assist makes it comparable? doesnt make any sense... its still clunky and akward.

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Bubblehash

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#23 Bubblehash
Member since 2004 • 2914 Posts
It's FINE! Aiming with analog sticks is FINE! I dont get where this "If you used a m+k i dunno how the hell could you ever use a console controller." Everytime someone brings this up their all just like "Gotta be on wii! can't aim with analog sticks!" or "with no m+K=phail" You guys all make it sound like aiming with an analog stick is like opening a can with your elbows. You can aim, and you can shoot with a gamepad, it's not hard to figure out!
insanejedi
I don't want FINE. I want great. K/M+FPS=GREAT.
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delta3074

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#24 delta3074
Member since 2007 • 20003 Posts
I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.-DrRobotnik-
i'm with this bloke, i much prefer using a game pad for fps (i also use a 360 controller for my pc) the aim may be more precise with m+k but try turning 360 degrees! game pads def handle turning better plus you have to have a hard surface for your mouse, i mean try relaxing in a nice big comfy chair with a mouse and keyboard.
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IgGy621985

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#25 IgGy621985
Member since 2004 • 5922 Posts
Tried Crysis with my 360 controller (fully supported) and it felt like crap.
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marklarmer

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#26 marklarmer
Member since 2004 • 3883 Posts
people are afraid of a challenge.
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vicmackey39

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#27 vicmackey39
Member since 2008 • 2416 Posts

uh yes it is fine. just because you don't like it, doesnt mean it's terrible. It's just not as accurate as K/M.killerfist

It's not as accurate as KB/M, there aren't as many buttons. The buttons are ridiculously placed (forcing you to go into a ridiculous lobster claw stance to access them) and there is a lack of standardisation amongst FPS's. Almost every FPS I played on the 360 had different buttons in different places forcing me to get used to the new control scheme

crap and innacurate

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marklarmer

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#28 marklarmer
Member since 2004 • 3883 Posts

[QUOTE="killerfist"]uh yes it is fine. just because you don't like it, doesnt mean it's terrible. It's just not as accurate as K/M.vicmackey39

It's not as accurate as KB/M, there aren't as many buttons. The buttons are ridiculously placed (forcing you to go into a ridiculous lobster claw stance to access them) and there is a lack of standardisation amongst FPS's. Almost every FPS I played on the 360 had different buttons in different places forcing me to get used to the new control scheme

crap and innacurate

^ thank you for proving my point.

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PC360Wii

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#29 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="vicmackey39"]

[QUOTE="killerfist"]uh yes it is fine. just because you don't like it, doesnt mean it's terrible. It's just not as accurate as K/M.marklarmer

It's not as accurate as KB/M, there aren't as many buttons. The buttons are ridiculously placed (forcing you to go into a ridiculous lobster claw stance to access them) and there is a lack of standardisation amongst FPS's. Almost every FPS I played on the 360 had different buttons in different places forcing me to get used to the new control scheme

crap and innacurate

^ thank you for proving my point.

Your point is nothing but an excuse, a controller being poor for FPS isnt a challenge its an uneccasary waste of time.

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vicmackey39

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#30 vicmackey39
Member since 2008 • 2416 Posts

^ thank you for proving my point.

marklarmer

Yeah son, bad controls are great because they provide "a challenge"

Go play some Lair

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marklarmer

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#31 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="marklarmer"]

^ thank you for proving my point.

vicmackey39

Yeah son, bad controls are great because they provide "a challenge"

Go play some Lair

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

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Dr-Doctor

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#32 Dr-Doctor
Member since 2006 • 707 Posts

[QUOTE="-DrRobotnik-"]I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.delta3074
i'm with this bloke, i much prefer using a game pad for fps (i also use a 360 controller for my pc) the aim may be more precise with m+k but try turning 360 degrees! game pads def handle turning better plus you have to have a hard surface for your mouse, i mean try relaxing in a nice big comfy chair with a mouse and keyboard.

Game pads handle turning better? Have you even tried playing an FPS game with the keyboard+mouse?

Also, I am relaxing in a nice and comfy chair whilst typing this.
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mo0ksi

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#33 mo0ksi
Member since 2007 • 12337 Posts

Tried Crysis with my 360 controller (fully supported) and it felt like crap.IgGy621985
I did that too. It just wasn't pleasent.

Hell I once tried playing TF2 with a 360 controller. I was getting spanked left and right.

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SilentNight_

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#34 SilentNight_
Member since 2008 • 112 Posts

Agreed, Controller > K/M for me.

More comfortable

I just like it more.

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ONLYDOD

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#35 ONLYDOD
Member since 2006 • 6026 Posts
The Hermits want to rub in their KB/M superiority...
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delta3074

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#36 delta3074
Member since 2007 • 20003 Posts

[QUOTE="killerfist"]uh yes it is fine. just because you don't like it, doesnt mean it's terrible. It's just not as accurate as K/M.vicmackey39

It's not as accurate as KB/M, there aren't as many buttons. The buttons are ridiculously placed (forcing you to go into a ridiculous lobster claw stance to access them) and there is a lack of standardisation amongst FPS's. Almost every FPS I played on the 360 had different buttons in different places forcing me to get used to the new control scheme

crap and innacurate

i have never had to put my hand's in a"lobster claw" to play fps with a game pad, isn't that what you do with the keyboard when using k+mouse? and most fps use th r trigger for shooting and l trigger for aiming or grenades and the two butt triggers for weopon selection which is just as good as a mouse with 2 buttons (l and r trigger) and a wheel (butt triggers), and you may be able to aim faster and more accurate with a mouse but can you turn 360 degrees with the same speed/accuracy as a controller?
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vicmackey39

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#37 vicmackey39
Member since 2008 • 2416 Posts

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

marklarmer

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

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delta3074

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#38 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="-DrRobotnik-"]I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.Dr-Doctor

i'm with this bloke, i much prefer using a game pad for fps (i also use a 360 controller for my pc) the aim may be more precise with m+k but try turning 360 degrees! game pads def handle turning better plus you have to have a hard surface for your mouse, i mean try relaxing in a nice big comfy chair with a mouse and keyboard.

Game pads handle turning better? Have you even tried playing an FPS game with the keyboard+mouse?

Also, I am relaxing in a nice and comfy chair whilst typing this.

yes i have, and i still have to use a m+k for avp2 cos it won't work with my 360 controller, you see with a controller you only have to hold the stick to turn 360 degrees with a mouse you have to do this funky side to side thing (i can't find a word to accurately describe it) secondly i doubt you are as comfortable in a reclining chair with a mouse and keyboard on your lap as i am with just a controller in my hands.
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PC360Wii

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#39 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="vicmackey39"][QUOTE="marklarmer"]

^ thank you for proving my point.

marklarmer

Yeah son, bad controls are great because they provide "a challenge"

Go play some Lair

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

I know lets use the nintendo wii classic controllers to pretend we are being challenged by the controller instead of the gameplay mechanics thats balance it out :roll:

Whaetver, a completely lame excuse.

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marklarmer

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#40 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="marklarmer"]

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

vicmackey39

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

you mean not being able to adapt your playing style to cope with the controls. so what? you expect not to die in a game, you want to be able to turn 180 degrees in 0.1 of a second, fair enough. why would i be embarrassed about dying because i cant aim as fast as i could with a mouse, its part of the game. i always turn auto aim off.

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MassiveKaos

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#41 MassiveKaos
Member since 2006 • 3876 Posts
[QUOTE="marklarmer"]

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

vicmackey39

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

Thats because your rubbish at the game.
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SamiRDuran

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#42 SamiRDuran
Member since 2005 • 2758 Posts
[QUOTE="vicmackey39"][QUOTE="marklarmer"]

^ thank you for proving my point.

marklarmer

Yeah son, bad controls are great because they provide "a challenge"

Go play some Lair

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

so annoying now means hard? try to play against pc gamers that are experienced in fps, it is going to take you a while to reach their level if you dont give up from frustration... if you visit the pc forums you'll see quite a few desperate people asking for advice how to get better. And as a wise man once said: " console gamers that play online fps do not fight with each other, everybody fights against the controls". That totally describes my xbox360 experience btw.

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Dr-Doctor

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#43 Dr-Doctor
Member since 2006 • 707 Posts
[QUOTE="Dr-Doctor"]

[QUOTE="delta3074"][QUOTE="-DrRobotnik-"]I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.delta3074

i'm with this bloke, i much prefer using a game pad for fps (i also use a 360 controller for my pc) the aim may be more precise with m+k but try turning 360 degrees! game pads def handle turning better plus you have to have a hard surface for your mouse, i mean try relaxing in a nice big comfy chair with a mouse and keyboard.

Game pads handle turning better? Have you even tried playing an FPS game with the keyboard+mouse?

Also, I am relaxing in a nice and comfy chair whilst typing this.

yes i have, and i still have to use a m+k for avp2 cos it won't work with my 360 controller, you see with a controller you only have to hold the stick to turn 360 degrees with a mouse you have to do this funky side to side thing (i can't find a word to accurately describe it) secondly i doubt you are as comfortable in a reclining chair with a mouse and keyboard on your lap as i am with just a controller in my hands.

My keyboard and mouse are on my desk so my arms comfortably rests on it and my back is relaxing on my chair.

Turning with a mouse is superior because the speed of the character's turn mimics the speed of your mouse movement so turning is more accurate and can be faster as well.

Turning with a gamepad is slow and generic.

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PC360Wii

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#44 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="vicmackey39"][QUOTE="marklarmer"]

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

MassiveKaos

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

Thats because your rubbish at the game.

/yawn another pointless excuse.

So Consolites can claim thye play both PC and Consoles and still prefer console cotnrols, but when hermits say it, we automatically suck with a controller? :roll:...

It couldnt be more to do with the fact thats its very clunky, innacurate could it?

Watch any FPS previews on the laters console shooter games, its like a robot is moving in comparison... clunky clunky clunky.

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vicmackey39

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#45 vicmackey39
Member since 2008 • 2416 Posts
[QUOTE="vicmackey39"]

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

marklarmer

you mean not being able to adapt your playing style to cope with the controls. so what?

AN ANALOGUE STICK IS INHERENTLY LESS ACCURATE THAN A MOUSE AND IS FAR MORE SLUGGISH

This has nothing to do with "play style", something you would know if you had an inkling of experience with shooters. Jesus

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MassiveKaos

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#46 MassiveKaos
Member since 2006 • 3876 Posts
[QUOTE="MassiveKaos"][QUOTE="vicmackey39"][QUOTE="marklarmer"]

lair isnt a first person shooter...and so far all we seem to of concluded in this thread is that people are embarrassed that they find using a controller too hard and that anything but the easiest way of doing something is a 'waste of time'.

PC360Wii

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

Thats because your rubbish at the game.

/yawn another pointless excuse.

So Consolites can claim thye play both PC and Consoles and still prefer console cotnrols, but when hermits say it, we automatically suck with a controller? :roll:...

It couldnt be more to do with the fact thats its very clunky, innacurate could it?

Watch any FPS previews on the laters console shooter games, its like a robot is moving in comparison... clunky clunky clunky.

I never claimed that i could play pc games. Im horrible at using the kb & m and im not finding an excuse. So he should just admit he sucks with the controller and stop making excuses.
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marklarmer

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#47 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="marklarmer"][QUOTE="vicmackey39"]

You could argue that Survival Horror benefits from poor controls because it increases tension

But when you argue in favour of poor, innacurate controls and auto-aim in an FPS you embarass youself

The challenge should come from the game itself. Getting killed because my crappy analog stick does not move fast enough is frustrating

vicmackey39

you mean not being able to adapt your playing style to cope with the controls. so what?

AN ANALOGUE STICK IS INHERENTLY LESS ACCURATE THAN A MOUSE AND IS FAR MORE SLUGGISH

This has nothing to do with "play style", something you would know if you had an inkling of experience with shooters. Jesus

so you're saying you would approach playing a FPS with a controller in exactly the same way as you would when playing with a mouse. no wonder you suck.

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vicmackey39

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#48 vicmackey39
Member since 2008 • 2416 Posts

Thats because your rubbish at the game. MassiveKaos

Firstly it's you're (as in you are)

and an analogue stick does not move slower than a mouse because I am "rubbish at the game" it moves slower because it is an analogue stick

you seriously have no idea what you are on about

so you're saying you would approach playing a FPS with a controller in exactly the same way as you would when playing with a mouse. no wonder you suck.

marklarmer

No I am saying that an analogue stick is far less accurate and far more sluggish than a Mouse. I am saying that because I have a brain

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htotheo

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#49 htotheo
Member since 2005 • 2759 Posts

i have to say you get alot more precision with the keyboard and mouse and i dont think anyone is denying that. i have mixed feeling with the contorller against mouse. for me the controller is alot more easier jsut to kinda relax wen playing and the keyboard + mouse feels more frantic. its jsut more comfortable to me sitting on a couch and playing. i still get the same enjoyment if not more wen using a controller and plus its more comfortable.

i agree with all who say the keyboard + mouse is better for precision because it is 100% true. if you try and use a controller on the comp in multiplayer then you've already lost. but to all who say i die because the controls are sluggish against other console players then you jsut have to get used to the controls and stop blaming the controller to why you died.

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#50 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="Dr-Doctor"]

[QUOTE="delta3074"][QUOTE="-DrRobotnik-"]I actually prefer dual analogues to mouse/keyboard. Im just more used to it, and find it more comfortable to game with a controller.Dr-Doctor

i'm with this bloke, i much prefer using a game pad for fps (i also use a 360 controller for my pc) the aim may be more precise with m+k but try turning 360 degrees! game pads def handle turning better plus you have to have a hard surface for your mouse, i mean try relaxing in a nice big comfy chair with a mouse and keyboard.

Game pads handle turning better? Have you even tried playing an FPS game with the keyboard+mouse?

Also, I am relaxing in a nice and comfy chair whilst typing this.

yes i have, and i still have to use a m+k for avp2 cos it won't work with my 360 controller, you see with a controller you only have to hold the stick to turn 360 degrees with a mouse you have to do this funky side to side thing (i can't find a word to accurately describe it) secondly i doubt you are as comfortable in a reclining chair with a mouse and keyboard on your lap as i am with just a controller in my hands.

My keyboard and mouse are on my desk so my arms comfortably rests on it and my back is relaxing on my chair.

Turning with a mouse is superior because the speed of the character's turn mimics the speed of your mouse movement so turning is more accurate and can be faster as well.

Turning with a gamepad is slow and generic.

depends on the sensitivity settings, i have my setings up high and the y axis inverted and i never use aim assist or lookspring cos that just kills the challenge completely, i guess this is another case of each to there own cos i personally find the mouse to be more accurate but the controller is better for turning, but then i have always been more of a console gamer than a pc gamer so i guess it's about what your used to using