What's your biggest pet peeve in video games?

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HoVDaHuSTLa1

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#1 HoVDaHuSTLa1
Member since 2006 • 1288 Posts

Quite honestly, I'm getting tired of games that reward you for exploring yet take the exploring factor out the game. I'm sure many games are guilty of this but recently I've been playing The Order 1886 and for its beautiful environment, the game tends to limit you or refrain you from exploration. One particular moment was when you had to follow Marquis I believe. He kept running and going through windows very fast having you tail him to the next destination. I decided to re-spawn and do the run again where I noticed a set of stairs on the left hand side that he completely avoids. I went down those stairs and there was a chest containing an audio tape, which is a collectible in this game.

Had I continued following him, I would of never given those stairs any mind; not achieve Platinum. Grinds my gears every time!

What annoys you guys most SW?

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NyaDC

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#2  Edited By NyaDC
Member since 2014 • 8006 Posts

Driveclub is a great example of characteristics in a racer I hate...

  • Can't drive off cliffs
  • Invisible walls in places you should be able to drive
  • Can't drive in reverse, it resets you
  • Go too far off the track and it resets you
  • Hit something and it inhibits you from accelerating
  • Crash on your motorcycle and it doesn't show any wreck, a splash screen pops up and you reset to the track

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R4gn4r0k

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#3 R4gn4r0k
Member since 2004 • 49120 Posts

XP pop ups and hud clutter in general.

I don't want to constantly see "+50XP" flashing on my screen for the smallest action I do. I get it, you want to constantly reward me for no reason so I'll keep playing, but don't push that stuff in my face !

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Salt_The_Fries

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#4 Salt_The_Fries
Member since 2008 • 12480 Posts

Pesky fanboys who vocally demand TEH INNOVATION but in reality they want more of the same.

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mems_1224

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#5 mems_1224
Member since 2004 • 56919 Posts

silent protagonists

choose your own adventure type games where they give you the illusion of choice but your choices are actually pretty meaningless(Life is Strange, Walking Dead, Mass Effect 3)

clunky menus like Dragons Dogma or Fallout 4

Unskippable splash screens or cutscenes

Trial and error gameplay where you have to repeat the same areas until your memorize enemy patterns.

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Sweetbackhair

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#6 Sweetbackhair
Member since 2007 • 2959 Posts

I would say this one is more of the community with video games. But, a friendly social game and you get that person who has to remind people that they suck at the game.

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HoVDaHuSTLa1

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#7 HoVDaHuSTLa1
Member since 2006 • 1288 Posts

@nyadc : LMAO ! Agreed.

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deactivated-66e3137ab3ad5

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#8  Edited By deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

Open world maps with meaningless filler content and unnecessary bloat. Examples: most Ubisoft games.

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Pikminmaniac

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#9  Edited By Pikminmaniac
Member since 2006 • 11514 Posts

Games that sacrifice gameplay for story. They tend to have no player propelled exploration or challenge. They just make you go through the motions. There isn't anything less engaging or more tedious to me. Cinematic walking/climbing smh.

I also generally hate most looting systems.

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superbuuman

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#10 superbuuman
Member since 2010 • 6400 Posts

RPG games with Question/Dialog that has only 1 answer that you're meant to choose, Yes or No..but the game pretty much wants you to choose Yes and choosing No leads nowhere, so basically to continue on with game, you have to choose Yes...why even bother putting it there? :P

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Primorandomguy

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#11 Primorandomguy
Member since 2014 • 3368 Posts

Silent protagonists

Protagonists in horror games that when shown the most vile or creepy sights, make a very stupid reaction, or no reaction at all. ( I'm looking at you Sebastian on The Evil Within.)

Unskippable cutscenes

Games that seem to change genre out of no where.

Open world games that use the same side missions over and over again.

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Postosuchus

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#12  Edited By Postosuchus
Member since 2005 • 910 Posts

QTEs, especially when used excessively.

Also huge multi-hour dungeons with the only way of saving being one save point way back at the entrance. Looking at you, Star Ocean 3.

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Frank_Castle

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#13 Frank_Castle
Member since 2015 • 1982 Posts

DLC

When I pay $60 for a game...how about you give me the FULL goddamn game from the start?

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deactivated-5d1e44cf96229

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#14  Edited By deactivated-5d1e44cf96229
Member since 2015 • 2814 Posts

-Pay to win games

-Unskippable cutscenes

-Long tutorials that cannot be skipped. Give me an option to choose if I want to go through the tutorial or not and give me an option to return to the tutorial later if I decide to skip it but later want to go through it.

-The overuse of the futuristic setting in FPS the last few years. Can we have some variety, please? What I'm about to say would have been a crazy thing to say a decade ago, but at this point, a new FPS set in WW2 would be a welcomed breath of fresh air.

-Racing games where they force me to drive to the starting line of a race instead of just letting me quickly select the race I want from a menu. It feels like commuting to work.

-Controls that can't be customized. I don't understand why this is not a standard feature in every game. I don't think it would be very difficult for developers to give us a button remapping option.

-Wii games that forced waggle controls where they were not needed. I think so many otherwise great Wii games were ruined because of this (I'm especially looking at you Donkey Kong Country Returns).

-When developers pad games with tedious filler just to make them longer. I'd much rather play a shorter game that stays fun throughout the entire game than have a longer game where parts of the game are obviously just filler and feel like a chore to play through.

-Digital-only games. I will always prefer physical copies of games, so it annoys me when I can't buy physical copies of games that I enjoy.

-Multiplayer games that cannot be played online. There is no excuse for this in this day and age.

-Online-only multiplayer games that would also work offline, but developers don't offer a local multiplayer option. It doesn't have to be one or the other, let us play multiplayer games both online and locally.

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lostrib

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#15 lostrib
Member since 2009 • 49999 Posts

Cinematic/forced walking is a big one

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Skelly34

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#16 Skelly34
Member since 2015 • 2353 Posts

>I-It's a story driven Video Game!

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deactivated-57ad0e5285d73

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#17 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Games that break the flow of play.

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Ant_17

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#18 Ant_17
Member since 2005 • 13634 Posts

No new game+ rewards.

Sillent Hill 1 gives you rewards for any ending, which offers a new way to take on the world, linear as it is in todays standards.

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Big_Red_Button

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#19 Big_Red_Button
Member since 2005 • 6094 Posts

Stat boosts that are so small they're meaningless.

I'm looking at you +1% crit chance with 5 ranks.

I want my talent / skill point investments to feel like they meaningfully buff my character or change the way I play.

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osan0

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#20 osan0
Member since 2004 • 18268 Posts

long cinematics. long and unskippable cinematics are also a cardinal sin.

long and/or frequent loading screens.

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Renegade_Fury

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#21 Renegade_Fury
Member since 2003 • 21757 Posts

Unskippable cutscenes, and whenever your navigator stops the game to make you listen to her (I'm looking at you Alia, and Anya).

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wiifan001

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#22 wiifan001
Member since 2007 • 18660 Posts

LAG

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DrkeX

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#23 DrkeX
Member since 2003 • 645 Posts

DLC and microtransactions

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PimpHand_Gamer

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#24  Edited By PimpHand_Gamer
Member since 2014 • 3048 Posts

A.I. It hasn't really changed since the days of Turok 2. Some notable improvements from Bethesda with their radiant A.I. but most games it just sucks. How on earth a gunshot can only be heard within a target radius and not anyone upstairs is beyond me. Oh look I've killed all your buddies except you and yet instead of retreating, you'll attack like a meth head on a hooker. Why do you not retreat? Why do you stay in that one place knowing that I"m coming for you? Why did you walk through that door with the dozen high pile of corpses as I shot your friends one after the other...don't come inside you retard, find another way to get me or wait me out, hide then rambo my ass...something.

Gawd A.I. drives me insane.

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blazingfire0

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#25  Edited By blazingfire0
Member since 2016 • 18 Posts

It has to be online 6-12 year olds who rage. Cod is the worsst for this. You usually know when you're dealing with one when all you hear is a high pitched voice every five seconds because they can't play the game their irresponsible parents higher them for their birthday.

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lamprey263

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#26 lamprey263
Member since 2006 • 45482 Posts

Over-praise of shitty games and under-apreciation of great games.

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Kessio

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#27 Kessio
Member since 2016 • 8 Posts

Not being able to reset your talents. I'm pretty stupid, so I usually choose dumb talents and won't notice it until half way through the game. Or, I decide that instead of a warrior I want to be a mage, but that's a personal issue.

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PSP107

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#28 PSP107
Member since 2007 • 18983 Posts

Loading.

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nintendoboy16

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#29 nintendoboy16
Member since 2007 • 42234 Posts

Not skippable cutscenes.

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silversix_

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#30  Edited By silversix_  Online
Member since 2010 • 26347 Posts

Plenty of it is in DA:I

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Berserker1_5

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#31 Berserker1_5
Member since 2007 • 1967 Posts

Big numbers

I honestly don't understand why people like to see huge numbers in games. Take Diablo 3, you start off with dmg that is in single digits and by the time you hit late game, the dmg numbers are in millions

Lmao, like at what point does a developer say, guys, I'm starting to see too many numbers on the screens. Let's tone it down and the balance the numbers

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xxyetixx

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#32 xxyetixx
Member since 2004 • 3041 Posts

Biggest pet peeve currently is probably "party chat". Playing online use to be fun and cool to meet other people. Now everyone is all partied up and must of forgot how they made those friends to begin with, smh.

I know online has it's fair share of annoying assholes but you mute them and move on. If your all playing the same game you shouldn't be able to party chat end of story!

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darklight4

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#33 darklight4
Member since 2009 • 2094 Posts

Quitters, Cheaters/hackers.

Forced Co-op/multiplayer.

Pay to win.

Timed/escort missions.

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Mr_Huggles_dog

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#34 Mr_Huggles_dog
Member since 2014 • 7805 Posts

Red barrels that are in locations that after the fight is over you notice them.

I mean shit, really, they're there....put where I can utilize them.

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uninspiredcup

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#35 uninspiredcup  Online
Member since 2013 • 62899 Posts

Console fps.

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R3FURBISHED

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#36 R3FURBISHED
Member since 2008 • 12408 Posts

Invisible walls, clipping, quitters in online

but(!)

my biggest pet peeve is being rated by a video game. MGS V and GTA V come to mind. I cannot stand games that say you didn't complete a mission quickly enough or you didn't have a high enough hit percentage. This goes double for the open world games that encourage freedom but then judge you on how you play. Cannot stand it.

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hrt_rulz01

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#37 hrt_rulz01
Member since 2006 • 22688 Posts
  • Too much focus on the MP/online side of games (especially annoying with games that used to be mainly a SP experience or was the main part of the game, but now focus way more on MP, usually at the expense of the campaign - I'm looking at you Halo 5!!!!!)
  • Too many open-world games that have endless amounts of mundane crap to do/collect, just because (as mentioned above, Ubisoft!!).

...they'd be the main ones anyway.

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Bigboi500

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#38 Bigboi500
Member since 2007 • 35550 Posts

Invisible walls. If devs don't want me to go somewhere, build or barrier a wall I can see.

Escort missions with bad ai.

Stereotypical characters.

Predictable stories.

Cliched scenarios like prison escapes and amnesia.

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Sushiglutton

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#39  Edited By Sushiglutton
Member since 2009 • 10468 Posts

Games that insists upon themselves. For example games that keep reminding you to do the objective, or games that spam other kind of messages, or annoying repeating sounds for things you're not interested in etc.

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foxhound_fox

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#40 foxhound_fox
Member since 2005 • 98532 Posts

Games that don't do unlocks for beating them in a quick or special way.

Even something as simple as a slightly different ending.

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Ten_Pints

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#41 Ten_Pints
Member since 2014 • 4072 Posts

AAA games with rushed inconsistent level design where no care is taken with object and texture placement (I'm looking at you Fallout 4).

Unskippable tutorials.

Defend NPC while he is doing some task which he can only complete once x numbers of enemies are killed for some reason.

Hard boss fights where the previous checkpoint is before some long cutscene or dialogue that you have to interact with to proceed.

Inconsistent frame rates depending on location (poor optimisation).

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soulitane

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#42 soulitane
Member since 2010 • 15091 Posts

Respawning enemies in shooters

Mapping too many movements or actions to a single button

Checkpoints before unskippable cutscenes

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deactivated-66e3137ab3ad5

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#43  Edited By deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@Bigboi500 said:

Stereotypical characters.

Predictable stories.

That's every game ever made :P