![](https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/img_broken.png)
With all the threads about unfinished games; How do you define it?
I won't give my thoughts on this because I'm playing COD, and I'm not in the mood for an argument.
This topic is locked from further discussion.
I actually dont care.
I have one criteria to playing...is it fun. I dont care if its finished, not finished, lied about, evil developers or no communicating developers or no updates.
is it fun..end.
how do i know its fun? I usually dont for sure but I do reserach and if the game play looks appealing by lets plays then i buy it.
I mean, some of my favourite games are buggy messes. I'm definitely someone who can see past technical issues if the core of a game offers something unique that I enjoy.
If a game is in a state where I can enjoy it without technical issues straight up ruining the experience I'll play it, though I can certainly appreciate polish.
I'd take something ambitious and a bit buggy like Stalker or PUBG over something finely polished but super boring like Uncharted Lost Legacy
holy shit, I just unlocked the STG44, my favorite gun, and I received a supply drop for something I did. Opened it, and it had the Red Baron Epic STG44 skin. Holy shit this is fucking great.
I mean, some of my favourite games are buggy messes. I'm definitely someone who can see past technical issues if the core of a game offers something unique that I enjoy.
If a game is in a state where I can enjoy it without technical issues straight up ruining the experience I'll play it, though I can certainly appreciate polish.
I'd take something ambitious and a bit buggy like Stalker or PUBG over something finely polished but super boring like Uncharted Lost Legacy
Agreed with you. It does seem that way, doesn't it; more complex/ambitious games are much buggier than simple copy/paste AAA titles. Not sure if that's due to a harder development platform and more complex code or just lack of funds/devs--maybe a bit of both?
holy shit, I just unlocked the STG44, my favorite gun, and I received a supply drop for something I did. Opened it, and it had the Red Baron Epic STG44 skin. Holy shit this is fucking great.
I thought the Red Baron was a German fighter pilot in WW1? Why would he have a STG44 skin in WW 2?
this all seems crazy to me
@freedomfreak: Discussing the distinct line between finished and unfinished is like trying to draw one clear, distinct line between tall and short, rich and poor, etc. It's a waste of time, it gets nothing done, and there's no answer.
@twosidedpolygon: when you have to pay for dlc to unlock what is basically already on the disc in the first place or a game that is buggy beyond playable
many games are unfinished in many different ways. But I only care if it affects my enjoyment of a game
@twosidedpolygon: when you have to pay for dlc to unlock what is basically already on the disc in the first place or a game that is buggy beyond playable
Again, it all depends on your view of what is "playable". This is a subjective question lacking an objective answer, and there's no good reason to discuss it.
Whenever the developer’s name is bethesda.
This is fairly apt.
They release practically unfinished games with thousands of bugs and issues (some glaringly game-breaking) and get millions of sales and huge critical success, while the mod community fixes all the problems they created and gets nothing for it.
I mean, some of my favourite games are buggy messes. I'm definitely someone who can see past technical issues if the core of a game offers something unique that I enjoy.
If a game is in a state where I can enjoy it without technical issues straight up ruining the experience I'll play it, though I can certainly appreciate polish.
I'd take something ambitious and a bit buggy like Stalker or PUBG over something finely polished but super boring like Uncharted Lost Legacy
Agreed with you. It does seem that way, doesn't it; more complex/ambitious games are much buggier than simple copy/paste AAA titles. Not sure if that's due to a harder development platform and more complex code or just lack of funds/devs--maybe a bit of both?
It seems when something comes out as revolutionary in the gaming world (which you "could" throw PUBG in there), it seems like the first ones to try really have a harder time implementing it. However, people see the cash money of it and really make it better with different developers and then we start seeing it turn into a copy/paste.
Please Log In to post.
Log in to comment