When PC games will reach CGI level?

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts
Judging on Crysis I would say 2015 the latest...
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#2 baddog121390
Member since 2005 • 4335 Posts
By 2009 I believe.
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#3 True_Gamer_
Member since 2006 • 6750 Posts
By 2009 I believe.baddog121390


Well it might be so for the uber high end quad SLI 9800GTX series + 8 core CPUs but for a single card to push those graphics I would say 2015 is the safest bet...
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#4 Matmoo_Wii60
Member since 2006 • 361 Posts
Every time a new generation of consoles come out, PCs seem to jump a "generation" too. We were playing Doom3 one minute, and soon it'll be Crysis. A big leap there, and so, I think that just after the next generation of consoles come out, there will be a big leap in PC hardware, meaning current CGI quality games, hence I voted 2015. However, by that time, CGI as we know it now will have andvanced so much, PC games will look crap in comparison. What a viscous, viscous cirlce! 
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#5 True_Gamer_
Member since 2006 • 6750 Posts
Every time a new generation of consoles come out, PCs seem to jump a "generation" too. We were playing Doom3 one minute, and soon it'll be Crysis. A big leap there, and so, I think that just after the next generation of consoles come out, there will be a big leap in PC hardware, meaning current CGI quality games, hence I voted 2015. However, by that time, CGI as we know it now will have andvanced so much, PC games will look crap in comparison. What a viscous, viscous cirlce! Matmoo_Wii60


But I believe that CGI will reach a wall that called reality so there wont be much to improve and there PC gaming will catch up...
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#6 michaelareb0001
Member since 2005 • 1366 Posts

Um....

How about never, and that goes for all games.

Simply because, CGI will progress just as much as real time. They could make a Toy Story game today in real time that looks exactly like the movie. Games now have much more detail than the CGI scenes from Final Fantasy 7.

If you mean when will games look like the CGI that is out right now, prolly a good 10 years off. I really don't see CGI being used down the line at all in games. More and more developers are using the in game engine to progress the plot.

Nothing takes me out of an experience more than when a game cuts to a highly detailed prerendered sequence and then dumps you back into the far less detailed real time engine.

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#7 muscleserge
Member since 2005 • 3307 Posts
DX10c or DX11 current best card has 128 shaders, so in 1 or 2 years iether the shaders get stronger or there will be something like 512 shaders, with new shader models like 5 or 6,, GPUs will have new functionalities like physisc or real motion calculations or something like that, resolutions will go up. so it might be sooner than we think.
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solidgamer

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#8 solidgamer
Member since 2005 • 7542 Posts
for the average person to afford it 2019
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Ontain

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#9 Ontain
Member since 2005 • 25501 Posts
cgi gets better too doesn't it?
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michaelareb0001

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#10 michaelareb0001
Member since 2005 • 1366 Posts
cgi gets better too doesn't it?Ontain
Yeah it's not like they are using graphics cards to render CGI that are only going to be released as gaming GPUs later. CGI and realtime are two totally different methods of rendering 3D. And as real time improves, CGI improves. The concept of a threshold where one can't advance and the other catches up is unrealistic. Like I said, CGI from 2000 doesn't have the detail of games of 2007.
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#11 muscleserge
Member since 2005 • 3307 Posts
Judging on Crysis I would say 2015 the latest...True_Gamer_
Crysis at very high res. could fool one to think it is CGI.
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#12 KungfuKitten
Member since 2006 • 27389 Posts
It depends on how much strain we can put on humanity.
The technology to go beyond flat screens and spherical chips is there. We should be able to create affordable cgi visuals in games at 2010 for sure, but i don't think we'll see it that soon.
Just like the foldable electronic newspapers and touchwindow busstops. They should have been in my mailbox and on the streets by 2005, but i still haven't laid eyes upon one.
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#13 musicalmac  Moderator
Member since 2006 • 25101 Posts
What I want to see is more fluid movements, tied to the AI of the computer opponent. That's what will give it a "CGI" look.
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#14 Supafly1
Member since 2003 • 4441 Posts
Doesn't CGI improve also? If so, then it will never reach it.
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#15 poopinloop32
Member since 2006 • 4949 Posts

im sorry but no game will look as beutiful as this..'

http://youtube.com/watch?v=OW02BWFRnkw

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#16 psycotictaratua
Member since 2005 • 969 Posts
Never.  If you define CGI as pre-rendered computer generated images, then games will never be able to match it, as they're pre-rendered.  And if you aren't restrictive on the game and CGI being made around the same time, well, I'm fairly sure games have passed up Shrek 1 in quality.
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#17 Private_Vegas
Member since 2007 • 2783 Posts
I don't think developers will ever make CGI quality graphics, not becasue they can't but becasue they will choose not too. I would wanna put that much work into pretty colors and shadows, but then... I'm lazy.
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#18 True_Gamer_
Member since 2006 • 6750 Posts

im sorry but no game will look as beutiful as this..'

http://youtube.com/watch?v=OW02BWFRnkw

poopinloop32


In Greece we have a saying:

"Swallow a huge bite but never say big words"

I fcan bet that they can code a game exactly like that now...8 8800GTX in dual quad SLI can push that at 10fps...

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#19 jrhawk42
Member since 2003 • 12764 Posts
what generation of CGI level? toy story? shrek? Finding nemo?  Also on what terms do you mean Pc games look as good as CGI, or PC games actually using CGI techniques but rendering them in real time?

I think games are starting to look like their on the toy story level, but I doubt they are really on the same Level of CGI techniques.

There's also a huge difference in creating game graphics which are seen from many angles and used over and over again.  To CGI which is a film media.
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#20 Leejjohno
Member since 2005 • 13897 Posts
It depends what generation of CGI you're talking about, because in general, it improves. Take Resident Evil 2 for example, it has some of the worst textures I've ever seen. I imagine that when games reache current CGI levels of detail, CGI levels of detail will have improved more so.
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#21 truesKill87
Member since 2007 • 282 Posts
never. mid range cards wont even play cgi level graphics anyways.
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#22 Sinheart
Member since 2003 • 1705 Posts

Too me, CGI looks almost photo realistic. The first question should be... when will CGI reach photo realism? and then we need to ask, when can we render that same CGI in realtime?

I'm thinking the answer to the 1st questing is very soon. Some of the pre-rendered CGI screens I've seen are amazing. For example: http://www.digg.com/gaming_news/Unbelievable_CGI_Image

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#23 True_Gamer_
Member since 2006 • 6750 Posts
I can say that the gap is just getting smaller:




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#24 Warfust
Member since 2005 • 3046 Posts
CGI is more than just the level of detail, shaders, and even Physics. (You know they are making separate chips for the last one already...) It is about the fluidity of motion (living bodies in particular), proper code for fluid dynamics, having the explosion warp around objects properly, and so on. It can look photo real, but if I can tell that the legs aren't moving right when you whip around the corner I don't really care as much because THAT is what you notice. That is what will take a long time, I give it 2020 at the earliest.
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#25 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="Warfust"]CGI is more than just the level of detail, shaders, and even Physics. (You know they are making separate chips for the last one already...) It is about the fluidity of motion (living bodies in particular), proper code for fluid dynamics, having the explosion warp around objects properly, and so on. It can look photo real, but if I can tell that the legs aren't moving right when you whip around the corner I don't really care as much because THAT is what you notice. That is what will take a long time, I give it 2020 at the earliest.



Let me assure you that if those parameters are on CGI level the motion capture will take care of the rest...
Polygons/shaders and detail are THE main stress on teh GPU the animations are CPU intensive and not that difficult to create...
If a CGI sequence needs 500 shaders and 10 million polygons thats up to the GPU manufacturers to create...
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#26 Spartan070
Member since 2004 • 16497 Posts
Toy Story level or Advent Children level?
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#27 Spartan070
Member since 2004 • 16497 Posts
Holy Crap!!! Are those two mugshots CGI or in-engine? And what game is that, they look amazing.
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#28 poopinloop32
Member since 2006 • 4949 Posts
[QUOTE="poopinloop32"]

im sorry but no game will look as beutiful as this..'

http://youtube.com/watch?v=OW02BWFRnkw

True_Gamer_


In Greece we have a saying:

"Swallow a huge bite but never say big words"

I fcan bet that they can code a game exactly like that now...8 8800GTX in dual quad SLI can push that at 10fps...

can you explain that to me less complicated...i like you hermits but I dont understand anything you say about specs
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#29 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="True_Gamer_"][QUOTE="poopinloop32"]

im sorry but no game will look as beutiful as this..'

http://youtube.com/watch?v=OW02BWFRnkw

poopinloop32


In Greece we have a saying:

"Swallow a huge bite but never say big words"

I fcan bet that they can code a game exactly like that now...8 8800GTX in dual quad SLI can push that at 10fps...

can you explain that to me less complicated...i like you hermits but I dont understand anything you say about specs

In other words, if you could somehow hook up 8 really nice graphics cards running parallel to a single PC then you could push graphics like that today.
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#30 AlbertE-
Member since 2007 • 300 Posts
Holy Crap!!! Are those two mugshots CGI or in-engine? And what game is that, they look amazing.Spartan070
The picture of that black guy is Crysis and the second one is...well...i don't know...probably some CGI movie or something.
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#31 Planeforger
Member since 2004 • 20135 Posts
Holy Crap!!! Are those two mugshots CGI or in-engine? And what game is that, they look amazing.Spartan070

The top one is Crysis, the bottom one is...CGI, I'm guessing.
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#32 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]Holy Crap!!! Are those two mugshots CGI or in-engine? And what game is that, they look amazing.AlbertE-
The picture of that black guy is Crysis and the second one is...well...i don't know...probably some CGI movie or something.

[QUOTE="Spartan070"]Holy Crap!!! Are those two mugshots CGI or in-engine? And what game is that, they look amazing.Planeforger

The top one is Crysis, the bottom one is...CGI, I'm guessing.

Holy crap!!! I could use a Crysis facial modeler to fabricate IDs, that's how awesome it looks.:P
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#33 TNT_Slug
Member since 2007 • 1735 Posts
28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.
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#34 Spartan070
Member since 2004 • 16497 Posts
28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.TNT_Slug
:? I don't get it...
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#35 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="TNT_Slug"] 28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.Spartan070
:? I don't get it...



I guess its the release of R600 GPUs...or I may be wrong...
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#36 Kaarstein
Member since 2006 • 5306 Posts
What i am more worried about, if game graphicks are reaching CGI levels, how long developmenttime would a game have then? And I imagine the cost would be immensly high, and is the market big enough to support multiple and very expencive games? And then I am guessing you dont just mean graphicks from CGI, but also animation and physicks and diversity in characters.
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#37 TNT_Slug
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[QUOTE="TNT_Slug"] 28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.Spartan070
:? I don't get it...

You didn't watch Donnie Darko? That's like sin!
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#38 AdrianWerner
Member since 2003 • 28441 Posts
Which cg level? Now we are aproaching 1997 game cgs level and around 1994 movie cg level
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#39 Spartan070
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[QUOTE="Spartan070"][QUOTE="TNT_Slug"] 28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.TNT_Slug
:? I don't get it...

You didn't watch Donnie Darko? That's like sin!

Oh Noes!! I guess I'm owned.:( Tell you what I'll rent it and make a thread next week saying how I like it.
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#40 TNT_Slug
Member since 2007 • 1735 Posts
[QUOTE="TNT_Slug"][QUOTE="Spartan070"][QUOTE="TNT_Slug"] 28 days, 6 hours, 42 minutes, 12 seconds. That is the day from on forwards when PC graphics will become perfect.Spartan070
:? I don't get it...

You didn't watch Donnie Darko? That's like sin!

Oh Noes!! I guess I'm owned.:( Tell you what I'll rent it and make a thread next week saying how I like it.

 Hope you enjoy it :D
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#41 Hammerofjustice
Member since 2006 • 2685 Posts
CGI = computer generated image

/thread
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#42 Planeforger
Member since 2004 • 20135 Posts
[QUOTE="Kaarstein"]What i am more worried about, if game graphicks are reaching CGI levels, how long developmenttime would a game have then?


Well, I'd guess that once you've got the engine already set up, then it wouldn't increase the actual game development time all that much.

Which cg level? Now we are aproaching 1997 game cgs level and around 1994 movie cg levelAdrianWerner

Hmm...actually, I think we've probably surpassed 2000 CGI, maybe even a year or two more than that.
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#43 True_Gamer_
Member since 2006 • 6750 Posts
CGI = computer generated image

/thread
Hammerofjustice


PC= Personal COMPUTER
thread reopened
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#44 True_Gamer_
Member since 2006 • 6750 Posts
Which cg level? Now we are aproaching 1997 game cgs level and around 1994 movie cg levelAdrianWerner


Really? Even WracraftIII CGI can be done today but will require a monster PC to run...for a average PC to run on the 2000 CGI level I agree it will take at least till 2015...but for a high end machine at maxed out settings it will be 2010...
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#45 ish_gibbor
Member since 2004 • 1717 Posts

CGI has not been maxed out yet. Therefore do you mean when will PC games have the same quality of graphics as CGI quality at present? If that is what you mean you will not see a playable game with graphics at full CGI quality that we see right now until 2012 or so. The speed/power of a PC doubles every 18 months. Therefore you can caculate how long it will take.

How long will CGI take to reach photo realism. In some ways it already has. But the human skin is still a big problem. Getter pretty darn close though with real time artifical photons. It takes forever to render just one image however with this type of tecnology, so it will take a very powerful machine to run it in real time.

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#46 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"]Which cg level? Now we are aproaching 1997 game cgs level and around 1994 movie cg levelTrue_Gamer_


Really? Even WracraftIII CGI can be done today but will require a monster PC to run...for a average PC to run on the 2000 CGI level I agree it will take at least till 2015...but for a high end machine at maxed out settings it will be 2010...

You could run WC3 CG in real-time if you would make monster PC( by monster I mean couple times more powerful than any gaming PC), but this doesn't mean you could run a game with graphics like that. But you're just confirming what I wrote...game graphics is 10 years behind CG one. and I think you misunderstood me, by "movie cG" I didn't mean game movies, but commercial cinema movies, like Pixar stuff, which is always more advanced than any game cg
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#47 foxhound_fox
Member since 2005 • 98532 Posts
What kind of CGI? Present day CGI, or 20 year old CGI? There are quite a few games out now that look a lot better than things like Reboot.
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#48 Disturbed_Dude
Member since 2004 • 3777 Posts
Looking at this CGI forum and found this...:


I think it will be a good 10 years for video games to reach that level with a good frame rate, large outdoor environment, high resolution, etc.
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#49 rdo
Member since 2004 • 10314 Posts
what does cgi stand for?  computer graphic imaging.  computers have been doing cgi since the begining.
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#50 tegovoltio
Member since 2004 • 9280 Posts
Looking at this CGI forum and found this...:


I think it will be a good 10 years for video games to reach that level with a good frame rate, large outdoor environment, high resolution, etc.
Disturbed_Dude
Nice. BTW, games will hardly catch CGI and if they do someday it might be too late, you see CGI will sadly be ahead of game's graphics. I could be wrong though.,