@Pedro said:
@GarGx1 said:
@Pedro said:
The interesting thing about the pro Star Citizen folks is that they respond as if the developers can do no wrong. Just look at the nature of the response before me. There is a lack of objectivity and the same parroting that is found on the other side.
Let's not forget it missed two release dates that were two years apart. Now there are no release dates and it's almost 7 years later with more than 3 times the funding of Horizon Zero Dawn.
Come up with a new argument and you'll get a new counter argument, why change the response when the accusation doesn't change?
Let's not forget it has been 5 years 3 months since the crowd funding ended and work properly commenced on the game 5 years ago next month with about 20 employees, when the first studio opened in Austin. Also Star Citizen is how many times larger than Horizon Zero Dawn, has a full cinematic single player game and a persistent universe.
Accusation? The game has been in development since 2011. It release date was in 2014 then it changed to 2016. Its now 2018. 7 years has passed and an end is not in sight. And you are surprised by the flak the game is getting for being vaporware? It has the budget that is equal to Horizon Zero Dawn, Uncharted 4, No Man's Sky and The Witcher 3 combined and its still not finished after missing two deadlines which AGAIN were two years apart and AGAIN still no release date. The flak is well deserved and not as remotely as unfounded as you and your fellow apologist would try to make it out to be. You can argue that its ambitious until your head pops but ambition without an end insight is just ambition. We will all see in the end whenever the game is complete and if it lives up to the ungodly hype surrounding it.
The game started full development in February 2013, that's when the first studio opened it's doors (they moved to bigger premises the following April as production stepped up). The crowdfunding campaign ended in November 2012 and that's what gave them the money to start hiring people and open a studio. Even Cloud Imperium Games didn't exist as a company until April 2012. They didn't even have so much as a license agreement to use Cryengine until 2012 (which has been well documented recently). So are you saying that Star Citizen was in production before there was a development company, any funding, a studio, employees or a game engine? Work on Squadron 42 started even later in 2013 when the Manchester Studio opened.
The initial release for the original concept for Star Citizen was indeed 2014, then do you know what happened? They got a lot more funding than anyone could ever have anticipated, so they asked the backer community, should they continue with the original idea or go for making a game that could potentially be the most complex and ambitious game ever? The backers overwhelmingly voted for the later (85% or there about). We knew then that the 2014 release was never going to be on the cards. The fact that the funding is still rolling in ($34 million last year) says the backers are happy with the progress and at this stage, that's all that really matters.
Are there flaws and risk? of course there are. Have things happened that are worthy of criticism? Of course there has been and there will likely be more, some justified and some not. There have also been plenty of hiccups and things being pushed back, hell the crap with Ilfonic and the the FPS side very nearly cut out the heart of the game and took over a year to rectify. At the end of the day hurdles are there to be got over, some of them will be a simple jump but others will need to be clambered over. The progress is undeniable as anyone who has watched this game go from an idea, to a hanger with a couple of ships, to an arena fighter sim, to 3.0 will be able to tell you.
Squadron 42 will be released, Star Citizen will be be fully featured and have 99 working solar systems and there will still be people saying "they promised 100 solar systems, it's a scam".
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