When will fps genre become non linear?

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numba1234

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#1 numba1234
Member since 2007 • 3561 Posts

Bioshock, and stalker attempted to stadn out as fps that are non linear, but failed due to not having any side quests, or side missions causing there to be no use to explore the world. I am wondering when will the fps evolve like how rpg's, action adventure, and many other games evolved. Will there ever be a point when fps modernizes from mission base, and turns into a game like oblivion, or world of warcraft?

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big_in_da_game

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#2 big_in_da_game
Member since 2007 • 25 Posts
already has been on the pc far cry anyone ???
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gingerdivid

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#3 gingerdivid
Member since 2006 • 7206 Posts

Since when were linear games bad? Call of Duty wasn't THAT bad was it?

Besides, you'll always have linear FPS games.

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Meu2k7

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#4 Meu2k7
Member since 2007 • 11809 Posts

Crysis is very open and has side-missions (optional) which effect thigns later on (possible where you turn out ect ... or events) and I dont know if this feature was dropped or not by your Squad mates can die off permenently which effects some ingame events.

Far Cry 2 is completel open with 2x 25k maps, with only 1 main mission .. to kill a certain guy, how you approach it with factions/quests ect is up to you.

Lets face it, these 2 are our best bets on it , oh and theres also S.T.A.L.K.E.R but tbh the first one got linear towards the end.

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deactivated-5f9e3c6a83e51

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#5 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts
There are several out already that are nonlinear./
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deactivated-57a12126af02c

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#6 deactivated-57a12126af02c
Member since 2007 • 3290 Posts
Dood, every FPS, or every game, in that matter is Linear. There is boundries you know.
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tidus222

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#9 tidus222
Member since 2004 • 1452 Posts

the darkness says hello

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bignice12

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#10 bignice12
Member since 2003 • 2124 Posts

Crysis is very open and has side-missions (optional) which effect thigns later on (possible where you turn out ect ... or events) and I dont know if this feature was dropped or not by your Squad mates can die off permenently which effects some ingame events.

Far Cry 2 is completel open with 2x 25k maps, with only 1 main mission .. to kill a certain guy, how you approach it with factions/quests ect is up to you.

Lets face it, these 2 are our best bets on it , oh and theres also S.T.A.L.K.E.R but tbh the first one got linear towards the end.

Meu2k7

Yep. I love open ended games and cant really stand linear games anymore.

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Meu2k7

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#11 Meu2k7
Member since 2007 • 11809 Posts

IM sorry, but what the hell is wrong with a Linear game...

seriously, Linear games kick ass

R-Dot-Yung

Nothing, but non-linear adds to variety, something the FPs genre could use.... other than skins/asthetics and little gameplay differences.

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ffx2warrior

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#12 ffx2warrior
Member since 2003 • 332 Posts

Deus Ex

/thread

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Tasman_basic

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#13 Tasman_basic
Member since 2002 • 3255 Posts

already has been on the pc far cry anyone ???big_in_da_game

Far cry was just as linear as Bioshock and Stalker. Probalby more than stlaker was actualy.

Anyway the day Farcry 2 comes out then we will have one.

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numba1234

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#14 numba1234
Member since 2007 • 3561 Posts

the darkness says hello

tidus222
completely linear. I'm talking about games like mario 64, super metroid did to 2d shooters, or gta 3 did to action games.
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cobrax25

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#15 cobrax25
Member since 2006 • 9649 Posts
STALKER had side quests.....
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byrofish

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#17 byrofish
Member since 2006 • 263 Posts

Deus Ex

ffx2warrior

Has linear level progression.

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Meu2k7

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#18 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="R-Dot-Yung"]

IM sorry, but what the hell is wrong with a Linear game...

seriously, Linear games kick ass

R-Dot-Yung

Nothing, but non-linear adds to variety, something the FPs genre could use.... other than skins/asthetics and little gameplay differences.

Bioshock was linear, but its not "just an FPS" by any means

the FPS genre doesnt need non-linear games, it just needs new different experiances, Instead of Call of Duty, Blacksite, Killzone, Medal of Honor

think... Stalker, Chronichles of Riddick, MP3, Bioshock

the FPS genre has no problems with diversity

and just to be frank, every game is Linear, even the non-linear ones...

You have a goal, your not in a free changing space, sure you may THINK you have certain control over which path you choose or whatever but in the end its all the same crap...

if you want side-quests (which IMO are really stupid, just a waste of time unless you want a new item or something), go play an RPG

well your "go play an rpg" point is void, because well , the RPG scene both has very linear (final Fantasy) and very non-linear (Oblivion) type games, so why doesnt the same rule apply to shooters?

Instead of being forced through a scripted war scene , why cant we have full blown First Person shooters set in the styel of oblivion or grand theft auto? sure you can do the main story ... but you dont have to ... ever ....

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Kestastrophe

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#19 Kestastrophe
Member since 2005 • 4354 Posts

Bioshock, and stalker attempted to stadn out as fps that are non linear, but failed due to not having any side quests, or side missions causing there to be no use to explore the world.

numba1234

I cannot speak to Stalker because I did not play it, but everything you find in BioShock is useful. Actually, the game reminds me alot of Oblivion because of all the containers/bodies that you can search through.

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cobrax25

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#20 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="numba1234"]

Bioshock, and stalker attempted to stadn out as fps that are non linear, but failed due to not having any side quests, or side missions causing there to be no use to explore the world.

Kestastrophe

I cannot speak to Stalker because I did not play it, but everything you find in BioShock is useful. Actually, the game reminds me alot of Oblivion because of all the containers/bodies that you can search through.

thats pretty much what STALKER did....except it actually gave you side quests....and many game endings (7)

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Arjdagr8

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#21 Arjdagr8
Member since 2003 • 3865 Posts

already has been on the pc far cry anyone ???big_in_da_game

far cry to me didn't seem all that open ended, sure you got slightly different pathways but you end up at the same place, and you never revisit any places. Unless that happens really late in the game. I stopped playing quite far into the game because i had enough of that mutant crap. The first half of the game was great though, but when those mutants come they just ruined the game.

P.S. Linearity doesnt make a game bad really, I just want good level design. Re4 was linear as hell but what a game it was.

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007ybse04

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#22 007ybse04
Member since 2005 • 1120 Posts

"When will fps genre become non linear?"

When Duke Nukem Forever release :)

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ffx2warrior

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#23 ffx2warrior
Member since 2003 • 332 Posts
[QUOTE="ffx2warrior"]

Deus Ex

byrofish

Has linear level progression.

Hmmm...I'd say NO. There's at least 3 different ways to get to an objective.

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mmmd

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#24 mmmd
Member since 2006 • 943 Posts
Deus Ex, Thief, Operation Flashpoint, Stalker, System Shock 2. There have been non-linear FPS games for awhile now.
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omgimba

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#25 omgimba
Member since 2007 • 2645 Posts

"When will fps genre become non linear?"

When Duke Nukem Forever release :)

007ybse04

Pity none of us wil live too see the dayit flops on GS! 4,5 :/

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gamer620

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#26 gamer620
Member since 2004 • 3367 Posts

Did you even play bioshock or stalker because as i recall they both have side missions. You do realize that choices you make in STALKER affect the path that you take along the way right? Killing specific people or letting certain people live for instance open or close certainpaths through the game. And I highly doubt you found every single diary, or opened every single safe, dealth with every little sister (although this one was easy) used every plasmid or tonic. Hell I beat Bioshcok and i know i didnt explore every area of the game. The game leads you on a path that doesn't go through every single room thus leaving it up to you to explore on your own.

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byrofish

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#27 byrofish
Member since 2006 • 263 Posts
[QUOTE="byrofish"][QUOTE="ffx2warrior"]

Deus Ex

ffx2warrior

Has linear level progression.

Hmmm...I'd say NO. There's at least 3 different ways to get to an objective.

I meant that the levels follow each other in a linear fashion. So whichever way you go about one level doesn't affect which level comes next.

Besides, it's an RPG.;)

(Just to clarify, Deus Ex is my favourite game of all time and I don't know why I'm arguing against it.)

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Viviath

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#28 Viviath
Member since 2005 • 2795 Posts
Oblivion in Modern Day = Gameplay Sex. Change that bow for a 12 guage, and change that sword for a 2x4....come on bethesda!
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AdrianWerner

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#29 AdrianWerner
Member since 2003 • 28441 Posts

Ermm..STALKER is non-linear and has tons of side quests. Aside from that Boiling Point was non-linear also.

Altough those are not only non-linear, but also open ended. A game can have closed levels and no side quests, but as long as it allows you to take on each task in difffent order and in many diffrent ways it's not linear.

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Ontain

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#30 Ontain
Member since 2005 • 25501 Posts

Oblivion in Modern Day = Gameplay Sex. Change that bow for a 12 guage, and change that sword for a 2x4....come on bethesda!Viviath

Fallout 3. ;)

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-RPGamer-

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#31 -RPGamer-
Member since 2002 • 34283 Posts

I like how someone said The Darkness ( a good recent example) and the someonesaid it's completely linear. False, the game has a world you can back track, and do addition side quests.

If you say the games linear you either didn't play it or just didn't do anything the game had to offer in terms of extra content.