When will graphics stop evolving?

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tjricardo089

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#1 tjricardo089
Member since 2010 • 7429 Posts

I've read something somewhere that one day graphics would stop evolving, because (and here comes the hard part) something related to atoms, or pixels I don't know...

For all of you engineers, could you give me a hand here.

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mrfrosty151986

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#2 mrfrosty151986
Member since 2012 • 533 Posts
When they reach photorealism... Then there would be no point in making things more powerful.
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tjricardo089

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#3 tjricardo089
Member since 2010 • 7429 Posts

When they reach photorealism... Then there would be no point in making things more powerful.mrfrosty151986

This looks really close to photorealism

http://www.youtube.com/watch?v=GcxUGFE73Ow

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mrfrosty151986

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#4 mrfrosty151986
Member since 2012 • 533 Posts

[QUOTE="mrfrosty151986"]When they reach photorealism... Then there would be no point in making things more powerful.tjricardo089

This looks really close to photorealism

http://www.youtube.com/watch?v=GcxUGFE73Ow

That's no where near it... We're talking about graphics that are 100% perfect...
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simomate

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#5 simomate
Member since 2011 • 1875 Posts
[QUOTE="tjricardo089"]

[QUOTE="mrfrosty151986"]When they reach photorealism... Then there would be no point in making things more powerful.mrfrosty151986

This looks really close to photorealism

http://www.youtube.com/watch?v=GcxUGFE73Ow

That's no where near it... We're talking about graphics that are 100% perfect...

Its not the kind of answer the TC was looking for. He was asking about the more technical side too it.
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cain006

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#6 cain006
Member since 2008 • 8625 Posts

Well we'll eventually get to a point where we can't make transistors any smaller. At that point, the only way to improve graphics capability would be to make chips bigger.

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GeoffZak

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#7 GeoffZak
Member since 2007 • 3715 Posts

Graphics should stop evolving this generation. You really can't ask for much more than the realistic graphics we have today. I don't know why you would want even MORE realistic graphics.

Even the graphics on the PS2 are very impressive. Just look at Metal Gear Solid 3 or Final Fantasy XII!

PS2 graphics are good enough for me.

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Tikeio

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#8 Tikeio
Member since 2011 • 5332 Posts

When we reach those 4D Toy Story graphics that Sony promised, yet failed to deliver this gen. :P

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The_Pacific

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#9 The_Pacific
Member since 2011 • 1804 Posts
They'll never stop evolving.
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Kinthalis

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#10 Kinthalis
Member since 2002 • 5503 Posts

In order to achieve the best possible graphics on a 2D platform like a monitor or screen you need to imitate light with close enough accuracy that anything inaccurate is not noticeable to the human eye given the limitation of the rendering platform (screen).

It must also model materials in a realisit way, animaitons ina realistic way, physics in a realistic way. And int he case of games, AI must act ina realistic fashiopn as well.

And all of this must be done in real-time.

EACH of these things require a ton more of advancement before we are even remotely close to reaching the "limit". And by that time, the output medium (TV's and monitors) may even have become more advanced, which means the requirments for accuracy become higher.

I don't believ we need to model atomic behaviour to get realistic graphics though... At least not until we come up with something liek a holodeck.

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ShadowMoses900

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#11 ShadowMoses900
Member since 2010 • 17081 Posts

When you look outside. The best graphics ever! Looks so realistic too, and it's not even in HD!

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jun_aka_pekto

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#12 jun_aka_pekto
Member since 2010 • 25255 Posts

When:

  1. Ray-tracing in games can be processed in real time at 60 fps at native-res
  2. A high enough polygon count where curves look like curves without a hint of faceted sides
  3. The above can be manipulated Google Earth style, able to zoom in and out without losing clarity or detail
  4. A high enough screen resolution where games can run without a trace of aliasing, making antialiasing unnecessary
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PrototypeTheKid

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#13 PrototypeTheKid
Member since 2012 • 441 Posts

When Sony isn't in the red.

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Cherokee_Jack

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#14 Cherokee_Jack
Member since 2008 • 32198 Posts
Realistically it will be constrained by budgets. At some point the asset generation becomes so time-consuming that you'll need an excessively huge team if you want to turn out a game in 2 years. Or so I imagine.
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Jebus213

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#15 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="mrfrosty151986"]When they reach photorealism... Then there would be no point in making things more powerful.tjricardo089

This looks really close to photorealism

http://www.youtube.com/watch?v=GcxUGFE73Ow

High contrast=/=photorealism.
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Jebus213

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#16 Jebus213
Member since 2010 • 10056 Posts
They'll never stop evolving. The_Pacific
We have a winner!!!
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shakmaster13

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#17 shakmaster13
Member since 2007 • 7138 Posts
Once we hit photorealism sandbox games with realistic draw distances. Even then, we would probably keep advancing graphics just to see how far we can go in order to apply it to things other than games, such as zooming in on quarks and such.
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dxmcat

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#18 dxmcat
Member since 2007 • 3385 Posts

When you implant a chip in ur head :D

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topgunmv

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#19 topgunmv
Member since 2003 • 10880 Posts

In order to achieve the best possible graphics on a 2D platform like a monitor or screen you need to imitate light with close enough accuracy that anything inaccurate is not noticeable to the human eye given the limitation of the rendering platform (screen).

It must also model materials in a realisit way, animaitons ina realistic way, physics in a realistic way. And int he case of games, AI must act ina realistic fashiopn as well.

And all of this must be done in real-time.

EACH of these things require a ton more of advancement before we are even remotely close to reaching the "limit". And by that time, the output medium (TV's and monitors) may even have become more advanced, which means the requirments for accuracy become higher.

I don't believ we need to model atomic behaviour to get realistic graphics though... At least not until we come up with something liek a holodeck.

Kinthalis

Battlefield3's greatest accomplishment imo is the fluidity of the animations.

And to think all they did was use the madden tech.

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deactivated-59b71619573a1

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#20 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

They never will because something new will be created always or work arounds. Things will get more realistic first and then after that the worlds will get bigger etc etc. The peripherals will be implemented like virtual reality stuff and that sort of direction. So things will always grow and expand

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dxmcat

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#21 dxmcat
Member since 2007 • 3385 Posts

Smell-o-vision.

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DJ_Headshot

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#22 DJ_Headshot
Member since 2010 • 6427 Posts
Have we reached matrix level VR yet if the answer is no then we still have room to improve and thats just on the graphics side of things creating a 100% convincing virtual world will take alot of break through in technology and computing power.
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Treyarch115z

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#23 Treyarch115z
Member since 2012 • 47 Posts
Last Gen People Said That Graphics Could Not Really Evolve Then Bam When The Current Gen Consoles Came Out They Improved Alot
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parkurtommo

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#24 parkurtommo
Member since 2009 • 28295 Posts
They'll never stop evolving. The_Pacific
.
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parkurtommo

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#25 parkurtommo
Member since 2009 • 28295 Posts

When you implant a chip in ur head :D

dxmcat
wut

When Sony isn't in the red.

PrototypeTheKid
wut

When you look outside. The best graphics ever! Looks so realistic too, and it's not even in HD!

ShadowMoses900
wuuut
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Tikeio

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#26 Tikeio
Member since 2011 • 5332 Posts

wut

wut

wuuutparkurtommo

3okvmd.jpg

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Treyarch115z

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#27 Treyarch115z
Member since 2012 • 47 Posts
Google Maps
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ArchoNils2

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#28 ArchoNils2
Member since 2005 • 10534 Posts

I guess at the point were we're able to create an world build upon atoms, the point where we can create everything exactly how they are in real life. Not only on ssurfaace, but also on the inside. The point a bullett can break a bone realisticly and the enemy reacts just like he would in real life due to the damage he received. That's the farthest point we could reach. Not sure if we want to reahc it ffor games though (for other sstuff like medical research it would be perfect)

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Mozelleple112

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#29 Mozelleple112
Member since 2011 • 11293 Posts

[QUOTE="mrfrosty151986"]When they reach photorealism... Then there would be no point in making things more powerful.tjricardo089

This looks really close to photorealism

http://www.youtube.com/watch?v=GcxUGFE73Ow

Not even remotely close to realism. If you were to impress me, you'd have to show me something a la avatar CGI.
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R3FURBISHED

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#30 R3FURBISHED
Member since 2008 • 12408 Posts

Whenever Disney Pixar hit the wall.

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DeX2010

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#31 DeX2010
Member since 2010 • 3989 Posts

I've read something somewhere that one day graphics would stop evolving, because (and here comes the hard part) something related to atoms, or pixels I don't know...

For all of you engineers, could you give me a hand here.

tjricardo089
Transistor sizes can be shrunk. Right now I think we're at a 22nm process. Each year this shrinks, meaning within 5-10 years we'll need to find a new way of getting GPUs to be more powerful without shrinking the number of transistors that we can fit. Another problem with small process' is more energy loss. Intel and Ivy-Bridge have been making steps in this direction with Ivy Bridge which has 3D transistors that increase the overall CPU efficiency.
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Goyoshi12

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#32 Goyoshi12
Member since 2009 • 9687 Posts

When I look out my Window and say, "Man those graphics are terrible."

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chaoz-king

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#33 chaoz-king
Member since 2005 • 5956 Posts
Can someone tell me what happened to that place that started making things out of atoms in games? I remember it was a big deal and people where calling it fake and stuff.
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XenoNinja

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#34 XenoNinja
Member since 2003 • 5382 Posts
When realistic gore becomes too realistic.
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Grovilis

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#35 Grovilis
Member since 2008 • 3728 Posts

On the technical side of things, I have no idea, but if you're talking about when we'll no longer have a need for better graphics then I'd say until we can simulate the entire planet in real-time with absolutely perfect graphics. This also goes for physics. The entire gameplay area should be fully intractable in which case I don't think we'll be seeing anything like this for a LONG while.

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danygo1996

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#36 danygo1996
Member since 2009 • 377 Posts

Crysis was made 5 years ago; if any game company SERIOUSLY tries to make a photorelatic game , it could be possible in these days,( if they have the time :D)

4139F7C7A7084F36123D1689C73BFA37275F6BFB

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deactivated-5cf4b2c19c4ab

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#37 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Crysis was made 5 years ago; if any game company SERIOUSLY tries to make a photorelatic game , it could be possible in these days,( if they have the time :D)

danygo1996

Crysis is nowhere near photorealistic, and even nowadays PCs are nowhere near capable of photorealism.

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parkurtommo

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#38 parkurtommo
Member since 2009 • 28295 Posts
Can someone tell me what happened to that place that started making things out of atoms in games? I remember it was a big deal and people where calling it fake and stuff. chaoz-king
This http://www.youtube.com/watch?v=00gAbgBu8R4
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captainqwark20

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#39 captainqwark20
Member since 2012 • 1221 Posts

When you look outside. The best graphics ever! Looks so realistic too, and it's not even in HD!

ShadowMoses900
But how does it compare to the Witcher 2 on Xbox 360 with next-generation lighting? LOLOLOLOL That thread was the longest load of bull I have ever read.
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GamerwillzPS

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#40 GamerwillzPS
Member since 2012 • 8531 Posts

Until when the graphics looks just like real life.

But there's more than just graphics alone. Realistic physics and animations also plays a part in processing power.

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freedomfreak

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#41 freedomfreak
Member since 2004 • 52551 Posts

When Sony says so.

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lundy86_4

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#42 lundy86_4  Online
Member since 2003 • 62027 Posts

Tomorrow.

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meetroid8

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#43 meetroid8
Member since 2005 • 21152 Posts

When Sony says so.

freedomfreak
You're silly.
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freedomfreak

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#44 freedomfreak
Member since 2004 • 52551 Posts
[QUOTE="freedomfreak"]

When Sony says so.

meetroid8
You're silly.

Am not D:
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Zeviander

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#45 Zeviander
Member since 2011 • 9503 Posts
When limited amounts of finer detail become more costly to produce. This was showcased often this generation. Scale and artstyle will soon become more important than technical fidelity. Especially in a sea of "realistic" looking games.
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dav2693

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#46 dav2693
Member since 2010 • 423 Posts

Graphics should stop evolving this generation. You really can't ask for much more than the realistic graphics we have today. I don't know why you would want even MORE realistic graphics.

Even the graphics on the PS2 are very impressive. Just look at Metal Gear Solid 3 or Final Fantasy XII!

PS2 graphics are good enough for me.

GeoffZak

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NoodleFighter

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#47 NoodleFighter
Member since 2011 • 11897 Posts

When hardware stops evolving

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olart4618

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#48 olart4618
Member since 2010 • 478 Posts
Went we create The Matrix
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PsychoLemons

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#49 PsychoLemons
Member since 2011 • 3183 Posts

Loosely related to the topic.

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princeofshapeir

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#50 princeofshapeir
Member since 2006 • 16652 Posts
When PC gaming dies So, never