Which Game Will Be More Important For Gaming: Heavy Rain Or Mass Effect 2?

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Boogie_J

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#1 Boogie_J
Member since 2007 • 1469 Posts

both of these titles, in my opinion, have taken gaming to a another level. Between the both of them, there were more 'WOW' moments than any game i've played in a long time. Not to mention both games were addicting like heroin. I think both of these games will prove to be influential for how to go about presenting interactive drama.

which game do you think took it further? which will be looked back on as important for gaming?

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lafiro93

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#2 lafiro93
Member since 2010 • 2076 Posts

Umm I guess Heavy rain but ME2 is way better.

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locopatho

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#3 locopatho
Member since 2003 • 24300 Posts
Both great, but I dunno if they'll influence too many games tbh. Creating a mad interactive is story is tough work, it's easier for most devs to keep making shooters and racers I think.
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deactivated-63f6895020e66

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#4 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

ME2 is not drama.

It's Sci-Fi, and so far is the best sci-fi game ever.

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Phoenix534

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#5 Phoenix534
Member since 2008 • 17774 Posts

Heavy Rain. Mass Effect is a better game IMO(barely, but it is), but Heavy Rain is genre defining. It's easily the most important of the two.l

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mo0ksi

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#6 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="IronBass"]There's nothing about "drama" in ME2. It's Sci-Fi, and so far is the best sci-fi game ever.

Bold statement, I think ME2 and Homeworld are pretty neck and neck as the best sci-fi games.
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dog_dirt

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#7 dog_dirt
Member since 2009 • 2813 Posts

Heavy Rain. Mass Effect is a better game IMO(barely, but it is), but Heavy Rain is genre defining. It's easily the most important of the two.l

Phoenix534
what makes ME1 better than ME2 in your opinion
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lafiro93

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#8 lafiro93
Member since 2010 • 2076 Posts

ME2 is not drama.

It's Sci-Fi, and so far is the best sci-fi game ever.

IronBass

ummm no

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Phoenix534

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#9 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Phoenix534"]

Heavy Rain. Mass Effect is a better game IMO(barely, but it is), but Heavy Rain is genre defining. It's easily the most important of the two.l

dog_dirt

what makes ME1 better than ME2 in your opinion

I meant Mass Effect 2 is better than Heavy Rain, but by a very, very small margin.

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KittenWishes

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#10 KittenWishes
Member since 2010 • 1165 Posts
Nobody besides cows really gives a crap about Heavy Rain.
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deactivated-63f6895020e66

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#11 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Bold statement, I think ME2 and Homeworld are pretty neck and neck as the best sci-fi games.mo0ksi
Have not played Homeworld in a long time, I used to love it. It's indeed a great game. My TPS fan makes me like ME2 more, though ;P
ummm nolafiro93
ummmm yes. ;)
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KiZZo1

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#12 KiZZo1
Member since 2007 • 3989 Posts

Heavy Rain. There's a lot more to be squeezed from that control scheme. The movement in Heavy Rain is clunky, but imagine this - an adventure game with context and location sensitive QTE icons appearing and also these icons could be for the use of inventory items - basically that method looks cleaner to me for adventure games on a console, compared to the traditional pointer.

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SilentlyMad

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#13 SilentlyMad
Member since 2009 • 2093 Posts
Mass Effect 2. My god that game is simply amazing.
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SolidSiems

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#14 SolidSiems
Member since 2005 • 314 Posts

Nobody besides cows really gives a crap about Heavy Rain.KittenWishes

Nobody besides lems dismiss a gem like HR

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jg4xchamp

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#15 jg4xchamp
Member since 2006 • 64054 Posts

ME2 is not drama.

It's Sci-Fi, and so far is the best sci-fi game ever.

IronBass
I think I speak for me and say HELL NO.
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deactivated-63f6895020e66

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#16 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I think I speak for me and say HELL NO. jg4xchamp
I have a weird deja vu feeling. :P
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jg4xchamp

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#17 jg4xchamp
Member since 2006 • 64054 Posts
I would say Heavy Rain has a good chance of sparking some more interest in adventure games and more adventure developers taking another run at the mainstream market(yes this just in Heavy Rain is actually mainstream friendly when you compare it to the niche adventure games on PC). Mass Effect 2 is the better game IMO, but I don't know exactly what it would influence?
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skinny_man_69

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#18 skinny_man_69
Member since 2005 • 5147 Posts

To be honest, I don't see either of them being all that influential on other games. Bioware will keep making games like ME2 and Quantic Dream will keep making games like Heavy Rain, but I don't expect many game developers to make games like these two.

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XxSTILL_BORNxX

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#19 XxSTILL_BORNxX
Member since 2007 • 5749 Posts
Heavy Rain.
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#20 HermitGTX
Member since 2009 • 541 Posts

Heavy Rain is a great example of how a game should not be made

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#21 HermitGTX
Member since 2009 • 541 Posts

Nobody besides cows really gives a crap about Heavy Rain.KittenWishes

You sir would be correct!

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blahzor

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#22 blahzor
Member since 2005 • 2287 Posts

I must play way too many games and watch way too many movies because both of these games had very few "wow" moments. In fact, at best they had "oh, ok" moments.

Not to say they are not good games, because they are. I'm just not seeing how people could be so blown away.

To answer your question.. i don't know. I don't know what would make ME2 innovative outside what ME1 had already done, and Heavy Rain is like Indigo Prophecy which didn't seem to do a whole lot(but feel free to prove me wrong). I suppose if HR becomes successful and other companies decide to take the same route, it'll be the more important to gaming.

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heretrix

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#23 heretrix
Member since 2004 • 37881 Posts

To answer your question.. i don't know. I don't know what would make ME2 innovative outside what ME1 had already done,

blahzor

I'd have to say how well intergrated your choices in the first game carried over to the second. Yes, there have been games that gave you bonuses for carrying over your character from the first game to the sequel but, ME 2 carries over your decisions from the first game better than I've ever seen. It isn't perfect and some of the carryover may only result in an email or a news announcement, but it does a fantastic job of making the 2 games seem like on cohesive whole. ME2 due to the variety of decisions brought in from the first game is one of the most personal games I have ever experienced.It's rare that you will talk to 2 different people who have had the EXACT same experience.

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juden41

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#24 juden41
Member since 2010 • 4447 Posts
Heavy Rain is good, but I can't seeing it being too influential. The 'button-cued' gameplay is only really good if the rest of the game is really good, and even then, it's still not the most fun idea for a game. I need my 'action' fix.
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HAZE-Unit

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#25 HAZE-Unit
Member since 2007 • 10564 Posts

Heavy Rain is more influential for RPG games like Mass Effect 2, in Mass Effect the dialogue choices were threw at you while standing, there is no much movement in the scenes and there is no time limit for your choices, you could literally go take a piss, eat a whole meal and then comeback and the characters are still standing there staring at each other.

A dialogue system like Heavy Rain's could benefit games like Mass Effect 3 by going a step forward to interactivity, the player would be at the edge of their seat in an intense action RPG game like ME.

Hell the ME2 RT and LT commands in dialogue were the most fun in the choices I made.

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iamshivy

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#26 iamshivy
Member since 2007 • 3565 Posts

oh nice a tie.. le tthe lems and cowa battle it out to a sudden death... i your wondering. i picked the heroin lol

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#27 blahzor
Member since 2005 • 2287 Posts

[QUOTE="blahzor"]

To answer your question.. i don't know. I don't know what would make ME2 innovative outside what ME1 had already done,

heretrix

I'd have to say how well intergrated your choices in the first game carried over to the second. Yes, there have been games that gave you bonuses for carrying over your character from the first game to the sequel but, ME 2 carries over your decisions from the first game better than I've ever seen. It isn't perfect and some of the carryover may only result in an email or a news announcement, but it does a fantastic job of making the 2 games seem like on cohesive whole. ME2 due to the variety of decisions brought in from the first game is one of the most personal games I have ever experienced.It's rare that you will talk to 2 different people who have had the EXACT same experience.

Ah you're right! I definitely should have made note of that, because it does deserve some credit and mentioning. I stand correctly.

I enjoyed ME1 despite its flaws, and i played it so many times i knew it quite well. So, having emails or hearing news annoucements about things i had done, or people i had helped was a really nice touch and did make it feel more personal. Of course, you're alsoright in saying that it wasn't perfect. Most of your carry over really was just emails or news rather then anything important. Even the big things from the first game, like the council's fate or kaiden/ash had extremely little impact on this game. I was highly disapointed with that personally.

Still, i want to make it clear again that i really enjoyed ME2. It was really really fun.

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deactivated-63f6895020e66

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#28 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="HAZE-Unit"]

Heavy Rain is more influential for RPG games like Mass Effect 2, in Mass Effect the dialogue choices were threw at you while standing, there is no much movement in the scenes and there is no time limit for your choices, you could literally go take a piss, eat a whole meal and then comeback and the characters are still standing there staring at each other.

A dialogue system like Heavy Rain's could benefit games like Mass Effect 3 by going a step forward to interactivity, the player would be at the edge of their seat in an intense action RPG game like ME.

Hell the ME2 RT and LT commands in dialogue were the most fun in the choices I made.

That would not affect ME that much, since you have the option of saving before any conversation. They could remove the option of saving anytime, but that could add unnecessary frustration.
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Some-Mist

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#29 Some-Mist
Member since 2009 • 5631 Posts

if you're going solely by importance to gaming, I'd definitely say heavy rain. It actually did what it set out to do. ME2 on the other hand seemed a lot more limited than the first game. For example, the dialogue and decisions you make within mass effect 2 are supposed to affect how your story develops and the outcome of the story. You basically get the same ending regardless of what you do!

[spoiler] you don't do sidequests, jokers alive at the end, talks to illusive man, the reapers are coming. You do the sidequests (which is basically "I haven't seen my friend in a long time, lets go check up on them", you get there, "they're not as I remember" then you have to either save the person you searched for, for 45 minutes, or you let your shipmate kill them...same old formula used the entire game) but blow up the last ship, the illusive man isn't impressed, you see the reapers coming. Say you save the ship, the illusive man IS impressed, then you see the reapers coming. So I did an additional 4 hours of sidequests and scanning planets to upgrade my ship and get the good ending, yet it's basically the same thing as the bad ending? Also, the stuff that transfered over from the first game was a pretty cool concept, however, it barely affected anything in the entire game with the exception of the dialogue changing minimally (to just include 1 of the 3 or 4 choices you made in mass effect 1. It doesn't affect anything else tho! [/spoiler]

Mass Effect has some cool new concepts, but they don't take risks and the game is way more on rails than the first game.

Heavy Rain on the other hand, set out to create a game that played as a movie, that the user can control. Depending on how you approach situations, the outcome or what occurs tends to be different

[spoiler] for example, being able to knock out the guy in the convenience store with a glass bottle, but if you take the wrong isle, too much time, or don't even grab the bottle, you have to reason with the robber and hopefully make the right dialogue choices in order to stay alive [/spoiler]

Now since so many people are buying Heavy Rain, developers might be more willing to take risks even with this economy. Mass Effect 2 on the other hand is the same old formula, and even though it sold A CRAPLOAD, it doesn't promote anything other than "sequals sell"




[QUOTE="KittenWishes"]Nobody besides cows really gives a crap about Heavy Rain.HermitGTX


You sir would be correct!



because cows can actually play the game and form their own opinion on it, whereas 360, Wii, and PC owners can only form their opinion by watching gameplay videos and reading reviews.

When it comes out, you can basically say, nobody besides lemmings really gives a crap about Alan Wake. Well duhh..no one BUT 360 owners can play the game.

The ignorance!

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PAL360

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#30 PAL360
Member since 2007 • 30574 Posts

Nobody besides cows really gives a crap about Heavy Rain.KittenWishes

Well, i think Heavy Rain is amazing and im faaaar from being a cow! Still Mass Effect 2 is one of my favourite games ever. Its the perfect mix vetween many genres

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heretrix

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#31 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="blahzor"]

To answer your question.. i don't know. I don't know what would make ME2 innovative outside what ME1 had already done,

blahzor

I'd have to say how well intergrated your choices in the first game carried over to the second. Yes, there have been games that gave you bonuses for carrying over your character from the first game to the sequel but, ME 2 carries over your decisions from the first game better than I've ever seen. It isn't perfect and some of the carryover may only result in an email or a news announcement, but it does a fantastic job of making the 2 games seem like on cohesive whole. ME2 due to the variety of decisions brought in from the first game is one of the most personal games I have ever experienced.It's rare that you will talk to 2 different people who have had the EXACT same experience.

Ah you're right! I definitely should have made note of that, because it does deserve some credit and mentioning. I stand correctly.

I enjoyed ME1 despite its flaws, and i played it so many times i knew it quite well. So, having emails or hearing news annoucements about things i had done, or people i had helped was a really nice touch and did make it feel more personal. Of course, you're alsoright in saying that it wasn't perfect. Most of your carry over really was just emails or news rather then anything important. Even the big things from the first game, like the council's fate or kaiden/ash had extremely little impact on this game. I was highly disapointed with that personally.

Still, i want to make it clear again that i really enjoyed ME2. It was really really fun.

Yeah the Kaiden/Ash thing was pretty disappointing but I have a feeling that it will be resolved in the 3rd game. The occasional appearance of characters you met from the first game was a nice touch and I liked how they were liberally sprinkled through out the places you visited. Some of them even give you missions. And of course theres Conrad Verner. lol.

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HAZE-Unit

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#32 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

Heavy Rain is more influential for RPG games like Mass Effect 2, in Mass Effect the dialogue choices were threw at you while standing, there is no much movement in the scenes and there is no time limit for your choices, you could literally go take a piss, eat a whole meal and then comeback and the characters are still standing there staring at each other.

A dialogue system like Heavy Rain's could benefit games like Mass Effect 3 by going a step forward to interactivity, the player would be at the edge of their seat in an intense action RPG game like ME.

Hell the ME2 RT and LT commands in dialogue were the most fun in the choices I made.

IronBass

That would not affect ME that much, since you have the option of saving before any conversation.

They could remove the option of saving anytime, but that could add unnecessary frustration.

I don't get what you mean by that much but if Im in the right track.

there is auto save for Heavy Rain before each chapter/scene but that didn't make me go back and try something else.

But the time limit idea is neat, instead of taking your time with your choices, you have a limited amount of time when investigating or asking NPCs questions, I think thats a benefit for games like RPG ( WRPGs to be specific ).

Add to that the interactivity in action scenes, it could make the scenes much immersive and intense and help make more high production cut-scenes.

I just brought one example of games, this same technology could benefit games like MGS too, instead of watching the Raiden VS Vamp scene I could interact with it.

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smashed_pinata

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#33 smashed_pinata
Member since 2005 • 3747 Posts

LOL those are some funny poll options. But seriously, i don't see how ME2 has done anything for gaming. Great game? Absoutely; but it hasn't pushed gaming forward or broken down barriers or anything. So i pick Heavy Rain.

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KiZZo1

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#34 KiZZo1
Member since 2007 • 3989 Posts

Heavy Rain is a great example of how a game should not be made

HermitGTX

You are a great example of how a person's opinion should not be taken seriously.

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heretrix

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#35 heretrix
Member since 2004 • 37881 Posts



Mass Effect 2 on the other hand is the same old formula, and even though it sold A CRAPLOAD, it doesn't promote anything other than "sequals sell"

Some-Mist

Excellent sequels should sell a crapload. And as I've stated, it does the best job I've ever seen of making the present and previous game seem like one large game. I played ME1 and ME2 back to back and it's amazing how well the 2 games work together. As a trilogy it should be amazing.

I heard someone make this analogy between the 2 games "Heavy Rain, as excellent as it is, feels like a movie. Mass Effect 2 feels like an entire TV season."

I think it fits rather well, although I would say that the 2 games together feel like an entire season.

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deactivated-63f6895020e66

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#36 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="HAZE-Unit"]

[QUOTE="IronBass"][QUOTE="HAZE-Unit"]

Heavy Rain is more influential for RPG games like Mass Effect 2, in Mass Effect the dialogue choices were threw at you while standing, there is no much movement in the scenes and there is no time limit for your choices, you could literally go take a piss, eat a whole meal and then comeback and the characters are still standing there staring at each other.

A dialogue system like Heavy Rain's could benefit games like Mass Effect 3 by going a step forward to interactivity, the player would be at the edge of their seat in an intense action RPG game like ME.

Hell the ME2 RT and LT commands in dialogue were the most fun in the choices I made.

That would not affect ME that much, since you have the option of saving before any conversation.

They could remove the option of saving anytime, but that could add unnecessary frustration.

I don't get what you mean by that much but if Im in the right track.

there is auto save for Heavy Rain before each chapter/scene but that didn't make me go back and try something else.

But the time limit idea is neat, instead of taking your time with your choices, you have a limited amount of time when investigating or asking NPCs questions, I think thats a benefit for games like RPG ( WRPGs to be specific ).

Add to that the interactivity in action scenes, it could make the scenes much immersive and intense and help make more high production cut-scenes.

I just brought one example of games, this same technology could benefit games like MGS too, instead of watching the Raiden VS Vamp scene I could interact with it.

My point was that adding a time limit for conversation time limit would not add much since time limits are supposed to add pressure, and the saving option elimate that pressure.
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HAZE-Unit

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#37 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="Some-Mist"]



Mass Effect 2 on the other hand is the same old formula, and even though it sold A CRAPLOAD, it doesn't promote anything other than "sequals sell"

heretrix

Excellent sequels should sell a crapload. And as I've stated, it does the best job I've ever seen of making the present and previous game seem like one large game. I played ME1 and ME2 back to back and it's amazing how well the 2 games work together. As a trilogy it should be amazing.

I heard someone make this analogy between the 2 games "Heavy Rain, as excellent as it is, feels like a movie. Mass Effect 2 feels like an entire TV season."

I think it fits rather well, although I would say that the 2 games together feel like an entire season.

hah thats some good analogy :P

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Some-Mist

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#38 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="Some-Mist"]



Mass Effect 2 on the other hand is the same old formula, and even though it sold A CRAPLOAD, it doesn't promote anything other than "sequals sell"

heretrix

Excellent sequels should sell a crapload. And as I've stated, it does the best job I've ever seen of making the present and previous game seem like one large game. I played ME1 and ME2 back to back and it's amazing how well the 2 games work together. As a trilogy it should be amazing.

I heard someone make this analogy between the 2 games "Heavy Rain, as excellent as it is, feels like a movie. Mass Effect 2 feels like an entire TV season."

I think it fits rather well, although I would say that the 2 games together feel like an entire season.

I dunno, I think that's what's wrong with the gaming community this generation. Most gamers seem to care about are rehashes, sequals, and old IPs. I personally feel like new IPs are more important for gaming as everything is getting tired out.

Personally, I'd take heavy rain over uncharted 2 any day. Uncharted 2 is basically everything that has been done, but polished, which is exactly how I see ME2. I'd even take heavy rain over god of war 3, or demon's souls over UC2 and GoW 3.

Earlier you mentioned how the choices in ME1 affect ME2. Would you mind explaining a few instances in which your save file affected ME2? - in spoilers of course :]

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deactivated-63f6895020e66

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#39 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

I dunno, I think that's what's wrong with the gaming community this generation.Some-Mist

It has always been that way.

Most of the best and best selling games every generation have been sequels.

And there's nothing wrong with that.

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Arach666

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#40 Arach666
Member since 2009 • 23285 Posts

[QUOTE="KittenWishes"]Nobody besides cows really gives a crap about Heavy Rain.HermitGTX

You sir would be correct!

No,he would be incorrect.

I´m not a "cow" and I do care about Heavy Rain. And I most certainly don´t fit in that bovine analogy,since I´m a PC gamer.

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HAZE-Unit

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#41 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

[QUOTE="IronBass"] That would not affect ME that much, since you have the option of saving before any conversation.

They could remove the option of saving anytime, but that could add unnecessary frustration.IronBass

I don't get what you mean by that much but if Im in the right track.

there is auto save for Heavy Rain before each chapter/scene but that didn't make me go back and try something else.

But the time limit idea is neat, instead of taking your time with your choices, you have a limited amount of time when investigating or asking NPCs questions, I think thats a benefit for games like RPG ( WRPGs to be specific ).

Add to that the interactivity in action scenes, it could make the scenes much immersive and intense and help make more high production cut-scenes.

I just brought one example of games, this same technology could benefit games like MGS too, instead of watching the Raiden VS Vamp scene I could interact with it.

My point was that adding a time limit for conversation time limit would not add much since time limits are supposed to add pressure, and the saving option elimate that pressure.

ah I see, maybe but I prefer people trying different and new features to improve the interactivity of games, a game like MGSdefinitely needs more interactivity in their cut-scenes, a game like Dragon Age, Mass Effect...etc definitely needs more interactivity in their dialogue choices.

And I don't think people are going to load their save files everytime they screw or don't like the decisions they have made.

Lets see how it works in Alpha Protocol and Im sure people will love how they implemented this feature.

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dog_dirt

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#42 dog_dirt
Member since 2009 • 2813 Posts

oh nice a tie.. le tthe lems and cowa battle it out to a sudden death... i your wondering. i picked the heroin lol

iamshivy
i love the idea that if you like the game your automaticaly a cow and if you don't you a lem. i can't wait to play the game and i assure you im not a cow.
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deactivated-63f6895020e66

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#43 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
And I don't think people are going to load their save files everytime they screw or don't like the decisions they have made.HAZE-Unit
I'm quite sure most people would do that. Especially because it's not like you need a lot of time to make those decisions in the first place.
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HAZE-Unit

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#44 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="iamshivy"]

oh nice a tie.. le tthe lems and cowa battle it out to a sudden death... i your wondering. i picked the heroin lol

dog_dirt

i love the idea that if you like the game your automaticaly a cow and if you don't you a lem. i can't wait to play the game and i assure you im not a cow.

Don't feed the trolls.

They are both excellent games and alot of the "masterpieces" in people's minds scored lower then AAA, take the first Metal Gear Solid, ICO or the first Mass Effect for example.

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Some-Mist

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#45 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="Some-Mist"]I dunno, I think that's what's wrong with the gaming community this generation.IronBass

It has always been that way.

Most of the best and best selling games every generation have been sequels.

And there's nothing wrong with that.

PS1 Era, best selling game of all time, Gran Tourismo 1. with Crash Bandicoot 1, Tomb Raider 1, and Metal Gear Solid 1 in the top 10 games sold on PS1.

Dreamcast: Sonic Adventure, then Soul Caliber, then Crazy Taxi, then Shenmue

Sega: Sonic The Hedgehog, Aladdin, NBA Jam

360: Halo 3, Gears of War, Gears of War 2, MW2, GTA4, MW1, W@W, ODST, Forza 2, Fable 2 that's the top 10 of all time so far. 1 new ip.

these are just some examples. Sequals didn't really start getting TOO huge until the PS2 era, but then again, developers were still taking chances with making new IPs since the economic situation wasn't as poor as it is now.

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HAZE-Unit

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#46 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]And I don't think people are going to load their save files everytime they screw or don't like the decisions they have made.IronBass
I'm quite sure most people would do that. Especially because it's not like you need a lot of time to make those decisions in the first place.

I disagree, these games are LONG, Im sure I wouldn't do that everytime, maybe I would load a save here and there but for the rest of a 30-50 hours games Im not gonna stop my session everytime.

im sure there are people just like me who would continue playing.

Like I said lets see how Alpha Protocol pans out.

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deactivated-63f6895020e66

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#47 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="Some-Mist"]

[QUOTE="IronBass"]

I dunno, I think that's what's wrong with the gaming community this generation.Some-Mist

It has always been that way.

Most of the best and best selling games every generation have been sequels.

And there's nothing wrong with that.

PS1 Era, best selling game of all time, Gran Tourismo 1. Tomb Raider 1 is up there, as well as Metal Gear Solid 1.

Dreamcast: Sonic Adventure, then Soul Caliber, then Crazy Taxi, then Shenmue

these are just some examples. Sequals didn't really start getting TOO huge until the PS2 era, but then again, developers were still taking chances with making new IPs since the economic situation wasn't as poor as it is now.

You listed 7 examples, I could list 50. And you listed quite a few games that are hardly considered among the best of their gens. Especially because most of them were surpassed by their sequels.
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#48 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I disagree, these games are LONG, Im sure I wouldn't do that everytime, maybe I would load a save here and there but for the rest of a 30-50 hours games Im not gonna stop my session everytime.HAZE-Unit
Who said "everytime"? >_> It's simply when you screw it. If people get a result they don't want to, they are most likely to load the file they saved two minutes ago.
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heretrix

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#49 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="Some-Mist"]



Mass Effect 2 on the other hand is the same old formula, and even though it sold A CRAPLOAD, it doesn't promote anything other than "sequals sell"

Some-Mist

Excellent sequels should sell a crapload. And as I've stated, it does the best job I've ever seen of making the present and previous game seem like one large game. I played ME1 and ME2 back to back and it's amazing how well the 2 games work together. As a trilogy it should be amazing.

I heard someone make this analogy between the 2 games "Heavy Rain, as excellent as it is, feels like a movie. Mass Effect 2 feels like an entire TV season."

I think it fits rather well, although I would say that the 2 games together feel like an entire season.

I dunno, I think that's what's wrong with the gaming community this generation. Most gamers seem to care about are rehashes, sequals, and old IPs. I personally feel like new IPs are more important for gaming as everything is getting tired out.

Personally, I'd take heavy rain over uncharted 2 any day. Uncharted 2 is basically everything that has been done, but polished, which is exactly how I see ME2. I'd even take heavy rain over god of war 3, or demon's souls over UC2 and GoW 3.

Earlier you mentioned how the choices in ME1 affect ME2. Would you mind explaining a few instances in which your save file affected ME2? - in spoilers of course :]

No spoiler tags needed. There are various instances where if you killed a particular character, they would not appear in the sequel (duh) :). Some of these recurring characters will give you quests. There are people that will appear to thank you for your help in the last game and some who aren't too particularly happy to see you again depending on how you treated them in the previous game.The complex matrix of decisions in the two games is impressive.

As for it being a rehash, I'm not sure how you can say that when the game is significantly different from the first, to the point where it's a debate on whether it is still an RPG or not.Tonally it is a similar game, but mechanically it is completely different.

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Some-Mist

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#50 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="Some-Mist"]

[QUOTE="IronBass"]

It has always been that way.

Most of the best and best selling games every generation have been sequels.

And there's nothing wrong with that.

IronBass

PS1 Era, best selling game of all time, Gran Tourismo 1. Tomb Raider 1 is up there, as well as Metal Gear Solid 1.

Dreamcast: Sonic Adventure, then Soul Caliber, then Crazy Taxi, then Shenmue

these are just some examples. Sequals didn't really start getting TOO huge until the PS2 era, but then again, developers were still taking chances with making new IPs since the economic situation wasn't as poor as it is now.

You listed 7 examples, I could list 50. And you listed quite a few games that are hardly considered among the best of their gens. Especially because most of them were surpassed by their sequels.

my point being, the best selling games on consoles this generation, are mostly ALL sequals, wheras in previous gens, there are a lot more newer IPs in the top 10.