[QUOTE="HAZE-Unit"][QUOTE="IronBass"][QUOTE="HAZE-Unit"]
Heavy Rain is more influential for RPG games like Mass Effect 2, in Mass Effect the dialogue choices were threw at you while standing, there is no much movement in the scenes and there is no time limit for your choices, you could literally go take a piss, eat a whole meal and then comeback and the characters are still standing there staring at each other.
A dialogue system like Heavy Rain's could benefit games like Mass Effect 3 by going a step forward to interactivity, the player would be at the edge of their seat in an intense action RPG game like ME.
Hell the ME2 RT and LT commands in dialogue were the most fun in the choices I made.
That would not affect ME that much, since you have the option of saving before any conversation.They could remove the option of saving anytime, but that could add unnecessary frustration.
I don't get what you mean by that much but if Im in the right track.
there is auto save for Heavy Rain before each chapter/scene but that didn't make me go back and try something else.
But the time limit idea is neat, instead of taking your time with your choices, you have a limited amount of time when investigating or asking NPCs questions, I think thats a benefit for games like RPG ( WRPGs to be specific ).
Add to that the interactivity in action scenes, it could make the scenes much immersive and intense and help make more high production cut-scenes.
I just brought one example of games, this same technology could benefit games like MGS too, instead of watching the Raiden VS Vamp scene I could interact with it.
My point was that adding a time limit for conversation time limit would not add much since time limits are supposed to add pressure, and the saving option elimate that pressure.
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