Evil within lord of fallen divinity original sin finan fantasy type 0 no man sky project cars Rainbow six siege far cry 4 AC unity driveclub
@PSP107: Lots actually. A couple buddies helped me grind to lvl cap then I saw there wasn't much to look forward to after that & just kinda died off. Played every night for a couple of weeks though, I think my crew made it more entertaining than the game actually is though. I feel bad they wasted their time helping me level and I just quit - but two weeks into it you'll have seen anything worth seeing.
Ones I can think of....
Knack - Had its moments, but lost replay value after the first playthrough, and should have been a whole lot better to begin with.
Infamous: Second Son - It was fun enough that I played through it, but the game was underwhelming and the game world felt dead after I beat the (rather short) game.
Crimson Dragon - The worst story I've heard in a video game I think, or one of the worst. The gameplay was pretty lousy too. At least it looked neat, and it was cool how the dragons evolved. I still don't know what difference most of the different equip-able abilities really made.
Sunset Overdrive - I was so hyped for that game, and maybe that is why I was disappointed. It wasn't an awful game by any means, but I wanted it to be something it wasn't.
Halo: Master Chief Collection - Buggy as hell at launch. I also took for granted how much I enjoyed playing through the Halo campaigns on the 360 and how much the old achievements added to the games.
DA Inquisition - What started out as a great game with Origins descended into mediocrity with Inquisition, albeit mediocrity that was nice to look at. As a mage player I felt like I got the short end of the wand in Inquisition, and despite all of the improvements the series had made it also left behind a lot of things I really liked best about Origins.
Super Bomberman R - Oh it was a lousy buy. Played better Bomberman games in the past that cost less.
Mr. Shifty - I don't know what I was expecting, but it is so inferior to Hotline Miami that I haven't felt the urge to really play it again since I first sat down with it. I might actually just delete the game and never speak of it again, if I don't decide to play through the game quick sometime just to get my money's worth.
@PSP107: I don't mind paying full price for a good game. It supports the work the developer did to create the game. And while I think lifetime sales matter, a lot of people tend to focus more on first week/first month sales.
Minecraft on Switch. My life as I know it is over. I take it everywhere and show everyone my new builds.
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