which is more powerfull ps3 or 360?

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tanveerahmed2k8

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#1 tanveerahmed2k8
Member since 2009 • 25 Posts
which is more powerful ps3 or 360? and dont go on about games , i just want to no, which is more superior and why?
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devilsoultaker

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#2 devilsoultaker
Member since 2009 • 30 Posts
the Wii coz the cell and the motion powa and the Dil do
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aaronmullan

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#3 aaronmullan
Member since 2004 • 33426 Posts
They are near enough equal.
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PAL360

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#4 PAL360
Member since 2007 • 30574 Posts

Both are similar. Killzone2 are slightly better looking than Gears2 and multiplats are slightly better looking on 360.

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sub-raid

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#5 sub-raid
Member since 2006 • 1613 Posts
ps3 for sure
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Renjinrezo

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#6 Renjinrezo
Member since 2006 • 777 Posts

"Which is more powerful A or B" topics are starting to get really annoying. Yeah, they were always annoying, but the amount of these topics just doesn't decrease. It's as if system wars is a "deja vu" machine...

Well, to answer your question I'll place the following staments:

Fanboy A: A because multiplatslook "1pixel"better
Fanboy B: B because exclusives look better than multiplats
Fanboy C: Are you series?

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obamanian

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#7 obamanian
Member since 2008 • 3351 Posts

which is more powerful ps3 or 360? and dont go on about games , i just want to no, which is more superior and why? tanveerahmed2k8

360 because of the GPU and ram design

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SolidTy

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#8 SolidTy
Member since 2005 • 49991 Posts

They are pretty even in power...While both machines have their share of better multiplats, The 360 seems to have an overall better Multiplats especially older ones (The recent games are too close to call these days), and the PS3 has the CURRENT console graphics king, Killzone 2. The Graphics King shifts around every six months or so it seems.

It's not a huge difference, other great looking EXCLUSIVE games According to the Critics are :

Killzone 2 (PS3) - 2009 and Current Overall Console winner so far, but the year is not over.

GeoW (360) - 2006 Console Graphics King

Uncharted(PS3) - 2007 Console Graphics King

GeoW2 (360)

Metal Gear Solid 4 (PS3) - 2008 Console Graphics King, although GeoW2 and Uncharted battle it out for this spot under KZ2 quite often.

You guys know what is hilarious?

While 360 and PS3 owners are counting little pixels, the PC stomps on both of them. It's kind of embarrassing going from playing Crisis and then seeing people on here comparing these games above. Stop the Pixel counting, if it's a HUGE DEAL, seriously, UPGRADE YOUR PC!

It's so worth it.


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Master_Bland

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#9 Master_Bland
Member since 2006 • 136 Posts

PS3 is superior by alot, but I doubt anyone will use all that power

I'm sure it can do parrallax occlusion mapping on a large scale, X360 just can't, and that is the biggest thing or graphics, it defeats normal mapping fo sho, even parrallax beats that though.

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ydnarrewop

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#10 ydnarrewop
Member since 2004 • 2293 Posts

"Which is more powerful A or B" topics are starting to get really annoying. Yeah, they were always annoying, but the amount of these topics just doesn't decrease. It's as if system wars is a "deja vu" machine...

Well, to answer your question I'll place the following staments:

Fanboy A: A because multiplatslook "1pixel"better
Fanboy B: B because exclusives look better than multiplats
Fanboy C: Are you series?

Renjinrezo

Hmm could it be that there just isn't anything mind-blowingly new to be said about the performance of these rigs? Soooooo yep get used to seeing new-old posts quite often...Ode to the oxymoron :D

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Evolution-X0

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#11 Evolution-X0
Member since 2008 • 1740 Posts

having both consoles.

ps3 is more powerful hands down.

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ronvalencia

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#12 ronvalencia
Member since 2008 • 29612 Posts

PS3 is superior by alot, but I doubt anyone will use all that power

I'm sure it can do parrallax occlusion mapping on a large scale, X360 just can't, and that is the biggest thing or graphics, it defeats normal mapping fo sho, even parrallax beats that though.

Master_Bland

CryENGINE 3 includes parallax occlusion mapping, for all supported platforms(1) e.g. Xbox 360, PS3, PC DX9, PC DX10.

Reference

1. http://www.crytek.com/technology/cryengine-3/specifications/

Paper on "parallax occlusion mapping"

2 http://ati.amd.com/developer/SIGGRAPH05/Tatarchuk-ParallaxOcclusionMapping-Sketch-print.pdf

Unified shader can handle parallax occlusion mapping i.e. notice vertex item in PDF page 28. In addition to the unified shaders, ATI Xenos also includes tessellation hardware.

With RSX, a texture fetch operation would stall it's corresponding pixel shaders and vertex shaders would be one of itsweak spot.

SPEs should be use to complement RSX's vertex shaders, vertex cull, Early-Z cull, geometry shaders/tessellation.

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ydnarrewop

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#13 ydnarrewop
Member since 2004 • 2293 Posts
Wow ronvalencia! That's quite the convicting evidence - lovely! :D
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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

What PS3 does in raw theoretical performance I think 360 does better in smarter design.

Unified shaders means 100% of the GPU performance can be tapped at any one time, shared memory allows dynamic distribution between ram and vram tasks between scenes, better performance for general purpose applications makes the 360 CPU better for game logic.

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osan0

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#15 osan0
Member since 2004 • 18260 Posts
in terms of gaming performance..there pretty much equal. PS3 probably has a slight edge but thats only demonstrated with exclusives that take ages and tons of money to make. hardly worth the investment. it would be interesting to see how both consoles would do at something like folding though. obiously the cell would mash up the 360s CPU in a folding race...number crunching is what the cell does very well (only GPUs beat it). but how would the cell fare against the 360s GPU? its a unified architecture based on the 2000 series radeon GPUs (or technically the other way around...the 360 came out first) so technically it can do folding. however ATI cards are not exactly setting the world alight with there folding performance at the mo. not going to happen without MS giving it the green light though. but yeah, in terms of gaming performance...pretty much equal. ud really have to nitpick to get the differences.
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ronvalencia

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#16 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Evolution-X0"]

having both consoles.

ps3 is more powerful hands down.

Like Killzone 2, CryEngine3 uses deferred rendering for lights.
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ronvalencia

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#17 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="osan0"]in terms of gaming performance..there pretty much equal. PS3 probably has a slight edge but thats only demonstrated with exclusives that take ages and tons of money to make. hardly worth the investment. it would be interesting to see how both consoles would do at something like folding though. obiously the cell would mash up the 360s CPU in a folding race...number crunching is what the cell does very well (only GPUs beat it). but how would the cell fare against the 360s GPU? its a unified architecture based on the 2000 series radeon GPUs (or technically the other way around...the 360 came out first) so technically it can do folding. however ATI cards are not exactly setting the world alight with there folding performance at the mo. not going to happen without MS giving it the green light though. but yeah, in terms of gaming performance...pretty much equal. ud really have to nitpick to get the differences.

PS3's 900 PPD (F@H) is an easy kill for Radeon HD 46x0/38x0/48x0. The reason why Radeon HDs doesn't set world alight with thier folding performance is due to NVIDIA Geforce 8/9/GT2x0 i.e. VLIW model optimisations are a bit harder than SIMT (backed by scalar array) model.
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ronvalencia

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#18 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AnnoyedDragon"]

What PS3 does in raw theoretical performance I think 360 does better in smarter design.

Unified shaders means 100% of the GPU performance can be tapped at any one time, shared memory allows dynamic distribution between ram and vram tasks between scenes, better performance for general purpose applications makes the 360 CPU better for game logic.

ATI Xenos includes some specialized hardware functions e.g. tessellation, 192 pixel processors (part of NEC built "Smart" eDRAM).
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sikanderahmed

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#19 sikanderahmed
Member since 2007 • 5444 Posts

ps3 is more powerful, anyone who disagrees is a fanboy

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kingdre

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#20 kingdre
Member since 2005 • 9456 Posts

The both of them are pretty even.

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SUD123456

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#21 SUD123456
Member since 2007 • 7058 Posts

which is more powerful ps3 or 360? and dont go on about games , i just want to no, which is more superior and why? tanveerahmed2k8

One has convinced large numbers of fanboys that it (teh cell) has magically properties yet to be fully uncovered and that paying more for something makes it better, except when they claim it is actually cheaper :)

The other has convinced large numbers of fanboys that design flaws are minor inconveniences that magically disappear with a warranty, and that paying more for something makes it better (XBL), except when they are talking about the console itself, when cheaper is better :)

Thus, I would say they are equally powerful in controlling weak minds.

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ronvalencia

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#22 ronvalencia
Member since 2008 • 29612 Posts

ps3 is more powerful, anyone who disagrees is a fanboy

sikanderahmed

IBM's Dave Shippy has stated that Xbox 360 and PS3 about even. Anyone who disagrees is a fanboy.

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Asim90

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#23 Asim90
Member since 2005 • 3692 Posts

Both have good sides and bad sides. But I think I speak for the majority in saying the PS3 has the slight edge in hardware.

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sikanderahmed

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#24 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="sikanderahmed"]

ps3 is more powerful, anyone who disagrees is a fanboy

ronvalencia

IBM's Dave Shippy has stated that Xbox 360 and PS3 about even. Anyone who disagrees is a fanboy.

ps3 is graphically superior. uncharted beats any game on 360 graphically, i would say kz2 is on same level as gears 2, maybe a bit worse looking

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ronvalencia

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#25 ronvalencia
Member since 2008 • 29612 Posts

Both have good sides and bad sides. But I think I speak for the majority in saying the PS3 has the slight edge in hardware.

Asim90

Unlike UnrealEngine3, KillZone 2 uses deferred rendering for lights.

Refer to http://www.developmag.com/tutorials/141/BUILD-Defered-rendering

"Because you project your lights into the scene as a post-process, you're not lighting any pixels that are hidden behind any other pixels," says Jan-Bart van Beek, art and animation director at Guerilla, describing one of the advantages that convinced the studio make the early decision to use deferred rendering in Killzone 2."

PS3 exclusives use an efficient method for lights. This method plays nice on low-mid-range GPUs. Combination of CryEngine2's forward rendering and a "fat" GPUs like Geforce 8800 amounts to a brute force method.

CryEngine3's switch to deferred rendering for lights factors in console's GPU limitations (for PS3 and Xbox360). Console optimisations also benefits PC's low-mid-range GPUs like Geforce 8600 GT/9500** or Radeon HD 36x0** and it would scream on "fat" GPUs. **Most console ported games runs well on Geforce 8600M GT/9500 GS i.e. near max details and 720p.

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AnnoyedDragon

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#26 AnnoyedDragon
Member since 2006 • 9948 Posts

192 pixel processorsronvalencia

Best not rely on numbers like that, like RSX's FLOP figure it is usually misleading and a poor indication of performance.

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ronvalencia

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#27 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]192 pixel processorsAnnoyedDragon

Best not rely on numbers like that, like RSX's FLOP figure it is usually misleading and a poor indication of performance.

"192 pixel processors" is not a FLOP calculation. It like stating 16-way SIMD Pure-Video unit for Geforce 7600/7700. The point was, ATI Xenos includes some specialize hardware functions. ATI DX10.1 GPUs also includes specialize hardware functions. I assume any one here can google 192 pixel processor's workload.

Most of the optimistic RSX's shader FLOPs calculations didn't factor in pixel shader stalling during texture operation.

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Nonstop-Madness

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#28 Nonstop-Madness
Member since 2008 • 12869 Posts
Software will tell you which is more powerful. On paper the PS3 has a slight advantage but it seems much more because Sony has a much better first party developers that growing off each other. Naughty Dog and Insomniac both helped Guerilla with KZ2. GOW3 is getting help from Naughty Dog, Insomniac, Guerilla and Sucker Punch. The only First Party Exclusives that MS has is Halo, Fable, Forza, and some Rare Titles. Sony has a huge amount of First Party exclusives that they can rely on.
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ronvalencia

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#29 ronvalencia
Member since 2008 • 29612 Posts

Software will tell you which is more powerful. On paper the PS3 has a slight advantage but it seems much more because Sony has a much better first party developers that growing off each other. Naughty Dog and Insomniac both helped Guerilla with KZ2. GOW3 is getting help from Naughty Dog, Insomniac, Guerilla and Sucker Punch. The only First Party Exclusives that MS has is Halo, Fable, Forza, and some Rare Titles. Sony has a huge amount of First Party exclusives that they can rely on. Nonstop-Madness

PS3's Logluv (integer based) HDR methods can be use on the ATI Xenos (i.e. google in XNA forums). Halo 3 has sloppy way to work-around FP10 HDR issue i.e. render two screens per frame. This puts a strain on the eDRAM which resulted to a sub-720p output. H.A.W.K's console's optimisations enabled HDR + AA on DX9b Radeon X700.

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AnnoyedDragon

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#30 AnnoyedDragon
Member since 2006 • 9948 Posts

"192 pixel processors" is not a FLOP calculation. It like stating 16-way SIMD Pure-Video unit for Geforce 7600/7700. The point was, ATI Xenos includes some specialize hardware functions. ATI DX10.1 GPUs also includes specialize hardware functions. I assume any one here can google 192 pixel processor's workload.

Most of the optimistic RSX's shader FLOPs calculations didn't factor in pixel shader stalling during texture operation.

ronvalencia

I wasn't suggesting it was the same as a flop figure, I simply gave it as a example of not to trust all on paper figures.

Frankly I don't hear much about pixel processors and I'm more familiar with shader piplines, so I'm not sure how to use that figure for comparison purposes. I just find many quoted console hardware figures to be far from reality.

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PAL360

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#31 PAL360
Member since 2007 • 30574 Posts

Typical :?

Cows say that PS3 is far superior and everyone else say both are basically the same!

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Nonstop-Madness

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#32 Nonstop-Madness
Member since 2008 • 12869 Posts

Typical :?

Cows say that PS3 is far superior and everyone else say both are basically the same!

PAL360
They are basically the same, the only major difference is software. PS3 exclusives look better because all of Sony's First Party Developers help each other.
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ronvalencia

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#33 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

"192 pixel processors" is not a FLOP calculation. It like stating 16-way SIMD Pure-Video unit for Geforce 7600/7700. The point was, ATI Xenos includes some specialize hardware functions. ATI DX10.1 GPUs also includes specialize hardware functions. I assume any one here can google 192 pixel processor's workload.

Most of the optimistic RSX's shader FLOPs calculations didn't factor in pixel shader stalling during texture operation.

AnnoyedDragon

I wasn't suggesting it was the same as a flop figure, I simply gave it as a example of not to trust all on paper figures.

Frankly I don't hear much about pixel processors and I'm more familiar with shader piplines, so I'm not sure how to use that figure for comparison purposes. I just find many quoted console hardware figures to be far from reality.

One should review ATI DX10.1 hardware. Besides unified shaders, ATI DX10.1 GPUs includes specialize hardware functions. For example, geometry tessellation functions can be done via geometry shaders(as in the case of CUDA GPUs) or SPEs (as in PS3). ATI Xenos includes a fix function geometry tessellation unit. ATI Xenos and ATI DX10.1 also includes global illumination unit.

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PAL360

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#34 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

Typical :?

Cows say that PS3 is far superior and everyone else say both are basically the same!

Nonstop-Madness

They are basically the same, the only major difference is software. PS3 exclusives look better because all of Sony's First Party Developers help each other.

I know! You just proved that you are not a cow :P

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Nonstop-Madness

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#35 Nonstop-Madness
Member since 2008 • 12869 Posts

[QUOTE="Nonstop-Madness"][QUOTE="PAL360"]

Typical :?

Cows say that PS3 is far superior and everyone else say both are basically the same!

PAL360

They are basically the same, the only major difference is software. PS3 exclusives look better because all of Sony's First Party Developers help each other.

I know! You just proved that you are not a typical cow :p

Im just a Gamer. I like the PS3 a bit more than the 360 but thats just a preference. All consoles have things to bring to the table.
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PAL360

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#36 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="Nonstop-Madness"] They are basically the same, the only major difference is software. PS3 exclusives look better because all of Sony's First Party Developers help each other. Nonstop-Madness

I know! You just proved that you are not a typical cow :p

Im just a Gamer. I like the PS3 a bit more than the 360 but thats just a preference. All consoles have things to bring to the table.

Yeah, everyone has preferences! Its easy to see the diference between a cow and a unbiased gamer ;)

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PG_Chimp

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#37 PG_Chimp
Member since 2009 • 211 Posts
They are very similar in terms of power.