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In raw horsepower, the PS3 is. That doesn't exactly translate into anything unless that power is harnessed, but the difference at this point hast yet to be taken advantage of.
EDIT: Also note that the PS3's advantage is very slight according to the numbers from the spec list. The 360 is potentially easier to work with because programmers and designers know the language. Designing for the PS3 requires you to relearn or learn a new way of design. So, it will take time and effort before anybody really starts cranking it up with the PS3.
^^ i thought the ps3 had more graphical power???damn wasent sure lil50centwell, that is way overly simplified, but if you look at their obvious hardware advantages, thats what seems to be the case.
^^ i thought the ps3 had more graphical power???damn wasent sure lil50cent
ps3 has more processing power, 360 has more graphical power. but, that is not what ultimately matters, its all about the development. you could make a game for either system that looked like a ps1 game if you wanted to. whoisryanmack
Well, that's not really a question of power, but versatility. The Xenos GPU in the 360 was designed solely to work with the 360's architecture and to take absolute advantage of the processors. The RSX, meanwhile, is still a very generic PC card with some modifications in order to work well with the Cell processor.
As far as processors go, all I remember is the Cell appearing better on paper. But from my own experience, the amount of things happening on-screen between the 360 and PS3 has been greater on the PS3.
got into an argument with my freind..he swears the 360 is more powerful...i dont really dont care which is or not because i own and love both of them..but im curious which one is more powerful?lil50cent
I'm a huge 360Â fan but I assumed it was common knowledge that the PS3 was more powerful. Â
[QUOTE="whoisryanmack"]ps3 has more processing power, 360 has more graphical power. but, that is not what ultimately matters, its all about the development. you could make a game for either system that looked like a ps1 game if you wanted to. Basinboy
Well, that's not really a question of power, but versatility. The Xenos GPU in the 360 was designed solely to work with the 360's architecture and to take absolute advantage of the processors. The RSX, meanwhile, is still a very generic PC card with some modifications in order to work well with the Cell processor.
As far as processors go, all I remember is the Cell appearing better on paper. But from my own experience, the amount of things happening on-screen between the 360 and PS3 has been greater on the PS3.
I haven't played many PS3 games, but I know that Kameo and Ninety Nine Nights are beautiful, and have a lot more going on than any PS3 game that I've seen.The easy answer in terms of raw power is the PS3. The PS3 performs at 2 TFLOPs, while the 360 performs at 1 TFLOP.WARRZONEwhich is theoretical processing power. thats not all there is to "power" in terms of gaming.
[QUOTE="WARRZONE"]The easy answer in terms of raw power is the PS3. The PS3 performs at 2 TFLOPs, while the 360 performs at 1 TFLOP.whoisryanmackwhich is theoretical processing power. thats not all there is to "power" in terms of gaming. Plus, that's only floating point performance. And neither system is capable of either number...
[QUOTE="WARRZONE"]The easy answer in terms of raw power is the PS3. The PS3 performs at 2 TFLOPs, while the 360 performs at 1 TFLOP.whoisryanmackwhich is theoretical processing power. thats not all there is to "power" in terms of gaming. Yeah, you can get into all the different kinds of RAM, GPU power, # of VMX vector units, CPU power, etc. I tried simple terms with theoretical data, but here are some in-depth specs if you want them:
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