Who sadly owned one of these

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DoctorBunny

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#1 DoctorBunny
Member since 2005 • 2660 Posts

I remember getting one just for Mortal Kombat 2

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alucard3545

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#2 alucard3545
Member since 2005 • 124 Posts
how did the punches feel??? or was it just rumble?
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army-of_one

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#3 army-of_one
Member since 2007 • 565 Posts
what the hell....
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DoctorBunny

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#4 DoctorBunny
Member since 2005 • 2660 Posts

how did the punches feel??? or was it just rumble?alucard3545

Just a giant rumble pack you wear on your back for Genesis and SNES lol

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Blanco98

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#5 Blanco98
Member since 2006 • 1118 Posts
Wow......why would you want to feel a pucnh or an explosion....lmao Read the package lol DO you want to fell an explosion or maybe a bullet peircing through abdomen!?!? No ty
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pundog

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#6 pundog
Member since 2006 • 4491 Posts
I am so embarassed for you.
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The_PirateKing

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#7 The_PirateKing
Member since 2005 • 9714 Posts
~-~Microsoft made a portable system?~-~
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sts9kid

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#8 sts9kid
Member since 2007 • 658 Posts

It's a speaker on a vest with an active crossover. It only got the lower db. It was a 6" speaker I believe. You could set the amount of power the amp sent to the speaker, meaning that the intensity of the "rumble" could be changed. If you cranked it all the way up it would really shake you around (at least it did, but i was about ten years old).

The only problem with these things were that they used audio as the feedback, so you could get some really intense feedback from the audio of PS1 games with heavy bass, per say. Other then that, they were really neat. Driving games were surreal with this thing.

I haven't seen one of these since PS1 days though. Maybe you can find one on ebay or something.

Cheers,

sts9kid

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DireToad

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#9 DireToad
Member since 2006 • 3948 Posts
Sooo let's say you're playing a boxing game and you get punched in the face, you would feel a vibration on your back?
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D0013ER

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#10 D0013ER
Member since 2007 • 3765 Posts
Never seen one of those before in my life. Interesting...
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sts9kid

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#11 sts9kid
Member since 2007 • 658 Posts

Sooo let's say you're playing a boxing game and you get punched in the face, you would feel a vibration on your back?DireToad

Well, this is one of the reasons why the Aura Interactor was so weird. The entire design of the system is based around an active crossover. This means that it selects only the low db sound to send to the unit.

So, the Aura would only rumble if the game generated a "punching" sound. Since most games did this, it wasn't a big deal and worked pretty well. These units were designed for the SNES/Genesis however you could use them with any system. You could still use one of these with a PS3 or Xbox 360 today.

The problem it ran into was not being able to seperate sounds. Even on the SNES/Genesis you would sometimes rumble in really unexpected places. This made the device pretty hard to work with on the PS1, since PS1 games often used non-MIDI audio.

So basically, this thing is a 6" subwoofer that you hook to your back.

Cheers,

sts9kid