I remember getting one just for Mortal Kombat 2
This topic is locked from further discussion.
how did the punches feel??? or was it just rumble?alucard3545
Just a giant rumble pack you wear on your back for Genesis and SNES lol
It's a speaker on a vest with an active crossover. It only got the lower db. It was a 6" speaker I believe. You could set the amount of power the amp sent to the speaker, meaning that the intensity of the "rumble" could be changed. If you cranked it all the way up it would really shake you around (at least it did, but i was about ten years old).
The only problem with these things were that they used audio as the feedback, so you could get some really intense feedback from the audio of PS1 games with heavy bass, per say. Other then that, they were really neat. Driving games were surreal with this thing.
I haven't seen one of these since PS1 days though. Maybe you can find one on ebay or something.
Cheers,
sts9kid
Sooo let's say you're playing a boxing game and you get punched in the face, you would feel a vibration on your back?DireToad
Well, this is one of the reasons why the Aura Interactor was so weird. The entire design of the system is based around an active crossover. This means that it selects only the low db sound to send to the unit.
So, the Aura would only rumble if the game generated a "punching" sound. Since most games did this, it wasn't a big deal and worked pretty well. These units were designed for the SNES/Genesis however you could use them with any system. You could still use one of these with a PS3 or Xbox 360 today.
The problem it ran into was not being able to seperate sounds. Even on the SNES/Genesis you would sometimes rumble in really unexpected places. This made the device pretty hard to work with on the PS1, since PS1 games often used non-MIDI audio.
So basically, this thing is a 6" subwoofer that you hook to your back.
Cheers,
sts9kid
Please Log In to post.
Log in to comment