Fallout 3, New Vegas, and now Skyrim. They all have major screen tearing issues on 360 but 0.0% torn frames on PS3. The framerates are basically identical give or take a frame or two here and there, generally the 360 has an average of 29FPS while PS3 will be at 28FPS. So, with that said, why can't the 360 hold up a steady framerate with V-Sync enabled? I believe it's because the 360's tech is dated, It's a shame really, especially with the dragon battles in Skyrim, they must tear to hell and back on 360. Too much action on the screen at once, 360 can't handle it without tearing.
HardGames420
For one the 360 version tearing is nearly invisible, i have never even noticed it once
Then 360 has double the resolution of PS3, PS3 version looks blurry beyond recognition, i can barely see what is happening on the screen with so much blur
Also 360 performs far better, PS3 frame rate is terrible at spots and has lag, but 360 is steady everywhere
So, blurry last gen picture and crawling fps, lag and bugs on the unplayable PS3 version or next gen looking crisp image and steady perfect frame rates and gameplay on 360 with minor unoticable tearing ?
I played Oblivion and Fallout 3 on 360 and honestly don't remember any screen tearing.x-2tha-z
Indeed, same for Skyrim, i have not noticed any tearing at all on 360
Only in some very fast racers tearing can be an issue, i recall some in Colin racing games for example, but in Skyrim is definatly not there
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