Why are games being rewarded for being short? will short games be a trend?

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spike6566

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#1 spike6566
Member since 2008 • 1630 Posts

IN the past, games that where short had points reduced. but recently, games like halo 3 odst and some other game have been getting reviews stating that the games are short, but are overlooked.

So my question is, since these games are being rewarded for being short, will game companies stop making SP long, and just concentrate more on MP? Since they are seeing games like Halo 3 odst being rewarded with high reviews, even though SP was like 5hurs long. But still charge 60 bucks

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Dystopian-X

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#2 Dystopian-X
Member since 2008 • 8998 Posts
The trend of short games with MP tackled on them has already started and it's on full force.
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Drathyl

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#3 Drathyl
Member since 2006 • 363 Posts
Most of the long games feel boring before the end, and often I don't bother finishing those. Shorter games keep you on your toes and there's always something new. There's no point to making the games long if only 10% of the players are going to see the end.
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falconzss

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#4 falconzss
Member since 2005 • 755 Posts

i am afraid they already are. i don't buy those games since i invest my money on more lengthy games. there is no reason for me to pay full price for a six hour game.

if i am really interested in the game though i'd rent it for a few bucks.

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CrAppyF33ling

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#5 CrAppyF33ling
Member since 2009 • 1665 Posts

Most of the long games feel boring before the end, and often I don't bother finishing those. Shorter games keep you on your toes and there's always something new. There's no point to making the games long if only 10% of the players are going to see the end.Drathyl

1 of my guesses and sometimes people gets disappointed at the end for not being so epic as in the middle

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scarface_dm

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#6 scarface_dm
Member since 2009 • 1652 Posts

Okay just to let you know ODST 8 hours of gameplay is about the same as Killzone2

Anyways Im def. not likeing this trend, paying $60 already is bad enough but not getting a full experiance for my buck is worse :?

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ultraking

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#7 ultraking
Member since 2004 • 6904 Posts

i dont like short games either:evil:.. $60 is alot of money, i expect a longerSP experience... multiplayer should always just be an extra

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Superzone

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#8 Superzone
Member since 2004 • 3733 Posts
Sadly, online multiplayer is the big thing these days. While I love me some good online play, the single-player experience in a video game is what's important to me. That's why Zelda, Metroid, Mario, and Fire Emblem are my favorite series. They all are lengthy, rewarding single player adventures. And even when they're short, such as the two Metroid GBA games, they are still incredibly fun and always worth coming back for multiple play throughs.
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Alpha-Male22

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#9 Alpha-Male22
Member since 2008 • 3782 Posts

I agree TC, games like Heavenly Sword are not worth the expenses. I mean, at least ODST had a multiplayer with a new mode. I dont understand how games like Uncharted 2 and Heavenly Sword especially get praised for being so short. I mean, forget ODST when we have better examples of short games.

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immrgoodguy

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#10 immrgoodguy
Member since 2009 • 1206 Posts

I agree with TC. But the length of games really depends on what type of game it is. For example, would you really want to play a repetitive beat-em up that spaned 99 hours?

BTW. if its long games you want, go import Tales of Graces when it's released.

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killab2oo5

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#11 killab2oo5
Member since 2005 • 13621 Posts
Most of the long games feel boring before the end, and often I don't bother finishing those. Shorter games keep you on your toes and there's always something new. There's no point to making the games long if only 10% of the players are going to see the end.Drathyl
The only long games that often time get boring to me are the open-world ones. There's so much to do that it's overwhelming. Really sucks when you have a lot of them too. Like everyone else has said short games with tacked on multi are in now. Devs don't mind making a 7 hour game and putting a $50/$60 price tag on it, but they complain when their game gets pirated or bought cheaper used elsewhere. >:[ Tis' pretty annoying. If you're going to make a short game then you could atleast add something with some replay value.
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foxhound_fox

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#12 foxhound_fox
Member since 2005 • 98532 Posts

Short, sweet and replayable >>> Long, tedious anf boring

I'd rather play a very fun 5 hour game 10 times than a boring and tedious 50 hour game once.

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Totalgym9000

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#14 Totalgym9000
Member since 2009 • 1456 Posts

I agree TC, games like Heavenly Sword are not worth the expenses. I mean, at least ODST had a multiplayer with a new mode. I dont understand how games like Uncharted 2 and Heavenly Sword especially get praised for being so short. I mean, forget ODST when we have better examples of short games.

Alpha-Male22
You have a point with heavenly sword but uncharted 2 has a fun multiplayer with a 3 player coop mode, not to mention the best visuals on a console.
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GreenGoblin2099

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#15 GreenGoblin2099
Member since 2004 • 16988 Posts

Overly hyped games are rewarded even if they are short... and not just your example TC, but also UC2 and I bet MW2 as well.

Games with no hype get punished for being short.

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immrgoodguy

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#16 immrgoodguy
Member since 2009 • 1206 Posts

[QUOTE="Alpha-Male22"]

I agree TC, games like Heavenly Sword are not worth the expenses. I mean, at least ODST had a multiplayer with a new mode. I dont understand how games like Uncharted 2 and Heavenly Sword especially get praised for being so short. I mean, forget ODST when we have better examples of short games.

Totalgym9000

You have a point with heavenly sword but uncharted 2 has a fun multiplayer with a 3 player coop mode, not to mention the best visuals on a console.

Yeah, but there are some antisocial freaks like me who prefer to go alone...

Visuals also do nothing for games.

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LongZhiZi

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#17 LongZhiZi
Member since 2009 • 2453 Posts
Because somewhere this nonsensical idea that online multiplayer creates "limitless" numbers of hours of gameplay and therefore a very short campaign can't be held as a negative. Truth be told, most online multiplayer games get rather boring within a dozen hours or so. And if the online community on your platform dies, then you're left with just the campaign.
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BioShockOwnz

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#18 BioShockOwnz
Member since 2006 • 52901 Posts

Short games and long games can be AAA quality. As long as the length of the single player component is stated in the review, then I see no harm whatsoever. The decision once one reads a review is up to the consumer. There are crappy long games. There are fantastic long games. There are crappy short games. There are fanatastic short games. I'd rather a review stick to the overall quality of the experience.

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Gundamforce

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#19 Gundamforce
Member since 2005 • 1222 Posts

Games length is usually not considered to be a major factor in reviews, although a really short game will hurt it's rating a bit. For some games, it's usually covered in multiplayer.

Oh and since when have games in general have gotten "shorter" over the generations? They feel like the same amount of length (comparing fps in previous generations to fps today for example) to me.

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Tragic_Kingdom7

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#20 Tragic_Kingdom7
Member since 2008 • 4011 Posts

I thought I all ready dealt with this ridiculous logic in another thread.

Just because a short game doesn't get hammered the way you want it to doesn't mean they are rewarding the "shortness". It just means that they are not making as big a deal of it as you are.

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DivineSword

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#21 DivineSword  Moderator
Member since 2007 • 15840 Posts

Length shouldn't really be a factor as long as it has replay value in it in my opinion. It can be aa long as it want, but if it doesn't have replay value then I rather have a short and replayable game then. As a final note the fun factor in a game should be the most important aspect of gaming thus the reason for us playing it...to have fun.

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goblaa

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#22 goblaa
Member since 2006 • 19304 Posts

Well, if people are still willing to shell out $60 for a 4-5 hour distraction and a multiplayer mode...I guess it will continue.

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drakecool1

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#23 drakecool1
Member since 2009 • 1145 Posts

IN the past, games that where short had points reduced. but recently, games like halo 3 odst and some other game have been getting reviews stating that the games are short, but are overlooked.

So my question is, since these games are being rewarded for being short, will game companies stop making SP long, and just concentrate more on MP? Since they are seeing games like Halo 3 odst being rewarded with high reviews, even though SP was like 5hurs long. But still charge 60 bucks

spike6566

some games make up for it with multiplayer.

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gameofthering

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#24 gameofthering
Member since 2004 • 11286 Posts

Depends if the game is good or not.

I mean some games are long and boring, while some are short ans sweet.

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PannicAtack

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#25 PannicAtack
Member since 2006 • 21040 Posts
Because Metal Slug, Super Mario Bros., Doom, and Star Fox 64 were 25 hours?
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WilliamRLBaker

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#26 WilliamRLBaker
Member since 2006 • 28915 Posts

The fact you some how think games in the past were some how longer is odd....Games haven't all of a sudden gotten shorter they are the same length now as they were back then.

A good adventure game today lasts about as long as a game back then, rpg? same its not like all of a sudden games got short.

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bezaire2005

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#27 bezaire2005
Member since 2005 • 3635 Posts

I would much rather have an action packed game that is 4-6 hours than 15-20 hour game that is slow.

MW2 gave me about 6 or 7 hours of play...but it was quality over quantity.

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bezaire2005

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#28 bezaire2005
Member since 2005 • 3635 Posts

The fact you some how think games in the past were some how longer is odd....Games haven't all of a sudden gotten shorter they are the same length now as they were back then.

A good adventure game today lasts about as long as a game back then, rpg? same its not like all of a sudden games got short.

WilliamRLBaker

No..not really.

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CaptainHarley

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#29 CaptainHarley
Member since 2004 • 2703 Posts

Short, sweet and replayable >>> Long, tedious anf boring

I'd rather play a very fun 5 hour game 10 times than a boring and tedious 50 hour game once.

foxhound_fox

this is completely true.

i dont understand the fixation with the 'length' of a game. i have replayed call of duty 2's campaign maybe ten to fifteen times. it is not long, but it is extremely fun, and that just gives it more legs than an 8-10 hour game has any business having. similarly, i have played games like fallout 3 for thirty hours, and never touched them again, realizing it just isnt that much fun. i like shorter, more intense experiences. consider a game like alien hominid; its not really all that 'long', but i have beaten it a disgusting number of times because you can strive for high scores, or just because its a lot of fun!

when people complain about 'short' single-player experiences and 'tacked-on' multiplayer to compensate, i never understand this complaint when applied to many games. fps are generally an online genre now, so that should be a given unless it is an obviously sp-focused game like stalker. fighting games, as well, may have short or 'shallow' sp components, but there is literally no point to playing fighting games against ai.

any really good single player game will last you a long time. its 'length' from start to finish is irrelevant, because if it is good and provides you with something of actual value (entertainment, adrenaline rush, challenge) you will play it irrespective of the arbitrary 'beginning' and 'end' imposed by the game itself. half minute hero, for example, is like a ten-hour game by most review accounts. this is for losers who like to play a game and 'beat' it. ive probably dumped over 15+ hours into it, and im nowhere near being done. trying to better titles and shorter times is crazy addictive.

a lot of 'longer' games are artifically drawn out. jrpgs are especially guilty of this charge.

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Gxgear

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#30 Gxgear
Member since 2003 • 10425 Posts

Replayability should be considered. Shooters can last a long time with online multiplayer.

The genres that suffers from being short are action-adventure, RPG, platformers.

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Supafly1

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#31 Supafly1
Member since 2003 • 4441 Posts

i dont like short games either:evil:.. $60 is alot of money, i expect a longerSP experience... multiplayer should always just be an extra

ultraking
That's where the majority might disagree. For a lot of people, multiplayer is the main focus.
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ultraking

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#32 ultraking
Member since 2004 • 6904 Posts

[QUOTE="ultraking"]

i dont like short games either:evil:.. $60 is alot of money, i expect a longerSP experience... multiplayer should always just be an extra

Supafly1

That's where the majority might disagree. For a lot of people, multiplayer is the main focus.

sad, but true

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Yandere

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#33 Yandere
Member since 2009 • 9878 Posts

Short, sweet and replayable >>> Long, tedious anf boring

I'd rather play a very fun 5 hour game 10 times than a boring and tedious 50 hour game once.

foxhound_fox

Hm, I rather play a very fun 60 hour game 2-3 times than a boring and short 5 hour game 36 times.

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SpinoRaptor24

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#34 SpinoRaptor24
Member since 2008 • 10316 Posts

You're more likely to replay a short quality game that you enjoyed than a long boring one.