Short, sweet and replayable >>> Long, tedious anf boring
I'd rather play a very fun 5 hour game 10 times than a boring and tedious 50 hour game once.
foxhound_fox
this is completely true.
i dont understand the fixation with the 'length' of a game. i have replayed call of duty 2's campaign maybe ten to fifteen times. it is not long, but it is extremely fun, and that just gives it more legs than an 8-10 hour game has any business having. similarly, i have played games like fallout 3 for thirty hours, and never touched them again, realizing it just isnt that much fun. i like shorter, more intense experiences. consider a game like alien hominid; its not really all that 'long', but i have beaten it a disgusting number of times because you can strive for high scores, or just because its a lot of fun!
when people complain about 'short' single-player experiences and 'tacked-on' multiplayer to compensate, i never understand this complaint when applied to many games. fps are generally an online genre now, so that should be a given unless it is an obviously sp-focused game like stalker. fighting games, as well, may have short or 'shallow' sp components, but there is literally no point to playing fighting games against ai.
any really good single player game will last you a long time. its 'length' from start to finish is irrelevant, because if it is good and provides you with something of actual value (entertainment, adrenaline rush, challenge) you will play it irrespective of the arbitrary 'beginning' and 'end' imposed by the game itself. half minute hero, for example, is like a ten-hour game by most review accounts. this is for losers who like to play a game and 'beat' it. ive probably dumped over 15+ hours into it, and im nowhere near being done. trying to better titles and shorter times is crazy addictive.
a lot of 'longer' games are artifically drawn out. jrpgs are especially guilty of this charge.
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