Why are good developers dying & bad/mediocre deveopers thriving?

This topic is locked from further discussion.

Avatar image for ElectronicMagic
ElectronicMagic

5412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ElectronicMagic
Member since 2005 • 5412 Posts

I asked a similiar question a few months back but this is still bothering me. Why are publishers closing down great development studios because out of all the great games they make, one wasn't on par with the rest of their catalog?For example...

Factor 5 was such a great development team. They made the Rogue Squadron games that where great and fun to play, yet they make a launch title for the PS3 called "Lair" and everyone except me hated it. True, I hate motion controls but they made it so you could play it without having to use the sixaxis motion and they went under soon after. In my opinion "Lair" was a really fun game and if either the developers had given the option to control the dragons by using the thumb sticks or if the gamer was willing to play a game with a different control scheme than most flight games, maybe Factor 5 would have made a trilogy out of "Lair" which had a great game universe. But now Factor 5 closed up shop. I mean Factor 5 made the awesome Star Wars Rogue Squadron games.

Another one being Pandemic, they consistanly made awesome games, yet they make that last Mercenaries game and crash, there goes another great studio with a great back catalog of games they did like Star Wars: Battlefront. Yet because of one game they went under.

Another example being Free Radical Design, they made amazing games like Timesplitters series, yet they make "Haze" and they go bankrupt. But at least they are still alive in a way since Crytek bought them and now they are called Crytek UK and they made the multiplayer portion of "Crysis 2" and are now making "Homefront 2"(that is if THQ stays alive long enough).

Another example is Zipper Interactive, nearly every game Zipper Interactive made was worth it. The Socom series are a lot of fun, MAG was fun in it's own way and the novelty of playing with 256 players on the same map was awesome. I haven't got to play their swan song "Unit 13" because I don't have a PS Vita yet. But these guys should not have been shut down.

Another example is Kaos Studios, sure their back catalog wasn't was good as the rest I mentioned above but they didn't deserve to be closed because I noticed that each game they made was better than the last game they made so they were learning from their mistakes. Yet, now they are gone too.

Another example is Volition, even though it hasn't closed yet I gurantee it is one bad game away in terms of sales for that studio to be shut down. They even said that they are no longer making future games of one of their best franchises, "Red Faction".

I just can't understand how good developers like the ones I listed above are gone or on life support are dying or dead, yet developers that continue to make shovelware thrive.

Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#2 jg4xchamp
Member since 2006 • 64054 Posts
They made less money than they spent.
Avatar image for balfe1990
balfe1990

6747

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 balfe1990
Member since 2009 • 6747 Posts

They made less money than they spent. jg4xchamp

I was literally about to say these exact words.

Avatar image for ElectronicMagic
ElectronicMagic

5412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ElectronicMagic
Member since 2005 • 5412 Posts

They made less money than they spent. jg4xchamp

Wouldn't that be the publishers problem and not the developer?

Avatar image for ZombieKiller7
ZombieKiller7

6463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 ZombieKiller7
Member since 2011 • 6463 Posts

[QUOTE="jg4xchamp"]They made less money than they spent. ElectronicMagic

Wouldn't that be the publishers problem and not the developer?

When the publisher shuts you down then it becomes your problem also.

Avatar image for DeadMan1290
DeadMan1290

15754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 29

User Lists: 0

#6 DeadMan1290
Member since 2005 • 15754 Posts

Casualization.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 GD1551
Member since 2011 • 9645 Posts

Because good developers are given higher budgets and publisher expect higher profits from their work. Slip once or twice and they can find themselves shut down.

Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#8 Cherokee_Jack
Member since 2008 • 32198 Posts

Shovelware developers operate by taking the least risk possible and trying to squeeze as much return out of it as they can. Whereas good developers tend to aim high so they fail more often (and more visibly, since no one cares what happens to a shovelware developer)

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#9 tomarlyn
Member since 2005 • 20148 Posts
Rouge Squadron wouldn't have been nearly as successful without the excellent use of the force.
Avatar image for GamerwillzPS
GamerwillzPS

8531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 GamerwillzPS
Member since 2012 • 8531 Posts

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

Avatar image for balfe1990
balfe1990

6747

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 balfe1990
Member since 2009 • 6747 Posts

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

GamerwillzPS

Quite a controversial opinion you have there.

Avatar image for GeoffZak
GeoffZak

3715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#12 GeoffZak
Member since 2007 • 3715 Posts

Because they weren't making Call of Duty clones.

Avatar image for crimsonman1245
crimsonman1245

4253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 crimsonman1245
Member since 2011 • 4253 Posts

Publishers have been known to lay off proven developers to bring in kids straight out of college. They can pay them alot less and treat them like crap. Its really, really sad.

Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 C_Rule
Member since 2008 • 9816 Posts

Because the casual mass who are now 'gamers' are easy to please.

Avatar image for Heisenburg-DEA
Heisenburg-DEA

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Heisenburg-DEA
Member since 2012 • 59 Posts

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

GamerwillzPS
People who wear socks with sandals should be shot.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 nameless12345
Member since 2010 • 15125 Posts

Factor 5 pushed Nintendo consoles well but their games were average imho.

Also, Timesplitters never matched the brilliance of GoldenEye and Perfect Dark (in their times).

And Red Faction was just average.

Avatar image for GamerwillzPS
GamerwillzPS

8531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

balfe1990

Quite a controversial opinion you have there.

Your OS in your sig... What the fack.

Avatar image for crimsonman1245
crimsonman1245

4253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 crimsonman1245
Member since 2011 • 4253 Posts

Because the casual mass who are now 'gamers' are easy to please.

C_Rule

And this ^.

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 casharmy
Member since 2011 • 9388 Posts

@ crimsonman1245

it's more complex than that.

The casual mass "gamer" do not desire the games that "traditional gamers" consider 'great' thus those type of titles sell less and the games that casual gamers eat up are considered good because developers see they are selling. Thus the devs we traditional gamers consider 'good' shy away from making games that press forward with things we admire and fall back to mediocrity or just stop making games all together.

Even from Software was a bit guilty of this going from Demon's souls to Dark Souls, but even dark souls stands out as a stark contrast from the majority of devs who have simply abandoned going all in on games that cater to the core gamer instead of the easy cash in.

Case in point, games like Demon's has to be a labor of love from Devs because the majority of developers simply find it easier to cash on the overwhelming simplicity of making casual focused games that ensure mass profit...minimal effort

Avatar image for Ninja-Hippo
Ninja-Hippo

23434

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#21 Ninja-Hippo
Member since 2008 • 23434 Posts
Some developers made the jump to next gen very badly. Every developer on your list released a game this generation which just wasn't good enough to appear on the hardware it was released on. Even some top-tier developers have struggled with the new hardware and new graphics standards.
Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 lostrib
Member since 2009 • 49999 Posts

[QUOTE="jg4xchamp"]They made less money than they spent. ElectronicMagic

Wouldn't that be the publishers problem and not the developer?

Once the developer is no longer a good investment for the publisher, then the developer will be shut down because no one will give them money to create more games

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 04dcarraher
Member since 2004 • 23857 Posts
Its the rise for production costs for consoles, along with poor sales. Last gen you could only need a 5-10 million budget for a high budget/quality game gen before under 5 million. while now we are seeing $20-60 million for production costs and then having to advertise the crap out of the product to get the targeted audience . For example CoD MW 2 had a $150 million advertizing cost, and $40-50 million production cost making it a 200 million venture.
Avatar image for ArisShadows
ArisShadows

22784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 ArisShadows
Member since 2004 • 22784 Posts
Same **** sells. New ideas don't get much of a chance, whether being good or not.
Avatar image for HAZE-Unit
HAZE-Unit

10564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 HAZE-Unit
Member since 2007 • 10564 Posts

Well they don't have good business men that can manage their budgets and take the hard decisions.

Avatar image for Pug-Nasty
Pug-Nasty

8508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#26 Pug-Nasty
Member since 2009 • 8508 Posts

If you devote your resources to making a great game, the game may end up being great but no one will know about it.

If you devote your resources to marketing the game as a great game, the game will be bad but everyone will think it's great and go out and buy it.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 mems_1224
Member since 2004 • 56919 Posts
if they cant turn a profit why would anyone want to fund them? I dont miss any of the developers you mentioned tbh
Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 mems_1224
Member since 2004 • 56919 Posts

@ crimsonman1245

it's more complex than that.

The casual mass "gamer" do not desire the games that "traditional gamers" consider 'great' thus those type of titles sell less and the games that casual gamers eat up are considered good because developers see they are selling. Thus the devs we traditional gamers consider 'good' shy away from making games that press forward with things we admire and fall back to mediocrity or just stop making games all together.

Even from Software was a bit guilty of this going from Demon's souls to Dark Souls, but even dark souls stands out as a stark contrast from the majority of devs who have simply abandoned going all in on games that cater to the core gamer instead of the easy cash in.

Case in point, games like Demon's has to be a labor of love from Devs because the majority of developers simply find it easier to cash on the overwhelming simplicity of making casual focused games that ensure mass profit...minimal effort

casharmy
yet a game like dark souls would have been waaay better and probably sold alot more if it had a mode to ease players into it. I would definitely like dark souls more if it had different difficulty settings. A game that isnt accessible to all kinds of people isnt good and wont as much as it could have.
Avatar image for dotWithShoes
dotWithShoes

5596

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 dotWithShoes
Member since 2006 • 5596 Posts

I asked a similiar question a few months back but this is still bothering me. Why are publishers closing down great development studios because out of all the great games they make, one wasn't on par with the rest of their catalog?For example...

Factor 5 was such a great development team. They made the Rogue Squadron games that where great and fun to play, yet they make a launch title for the PS3 called "Lair" and everyone except me hated it. True, I hate motion controls but they made it so you could play it without having to use the sixaxis motion and they went under soon after. In my opinion "Lair" was a really fun game and if either the developers had given the option to control the dragons by using the thumb sticks or if the gamer was willing to play a game with a different control scheme than most flight games, maybe Factor 5 would have made a trilogy out of "Lair" which had a great game universe. But now Factor 5 closed up shop. I mean Factor 5 made the awesome Star Wars Rogue Squadron games.

Another one being Pandemic, they consistanly made awesome games, yet they make that last Mercenaries game and crash, there goes another great studio with a great back catalog of games they did like Star Wars: Battlefront. Yet because of one game they went under.

Another example being Free Radical Design, they made amazing games like Timesplitters series, yet they make "Haze" and they go bankrupt. But at least they are still alive in a way since Crytek bought them and now they are called Crytek UK and they made the multiplayer portion of "Crysis 2" and are now making "Homefront 2"(that is if THQ stays alive long enough).

Another example is Zipper Interactive, nearly every game Zipper Interactive made was worth it. The Socom series are a lot of fun, MAG was fun in it's own way and the novelty of playing with 256 players on the same map was awesome. I haven't got to play their swan song "Unit 13" because I don't have a PS Vita yet. But these guys should not have been shut down.

Another example is Kaos Studios, sure their back catalog wasn't was good as the rest I mentioned above but they didn't deserve to be closed because I noticed that each game they made was better than the last game they made so they were learning from their mistakes. Yet, now they are gone too.

Another example is Volition, even though it hasn't closed yet I gurantee it is one bad game away in terms of sales for that studio to be shut down. They even said that they are no longer making future games of one of their best franchises, "Red Faction".

I just can't understand how good developers like the ones I listed above are gone or on life support are dying or dead, yet developers that continue to make shovelware thrive.

ElectronicMagic
Factor 5 didn't go under because of Lair, it went under because its main publisher went under, which caused them major funding issues. Haze didn't cause Free Radical to go under, that would be the fault of LucasArts, and Activision. If you read that recent interview with the former top guy at Free Radical you'd know this. Pretty sure Zipper went under do to Sony's money woes. Don't know about Pandemic.. and Volition is doing fine, sorta. Their future hangs with THQs.
Avatar image for MLBknights58
MLBknights58

5016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 MLBknights58
Member since 2006 • 5016 Posts

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

GamerwillzPS

+10 for original thought

Avatar image for ionusX
ionusX

25778

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#31 ionusX
Member since 2009 • 25778 Posts

man this is like the 5th tldr im handing out today.. you getting the XL size on this one..

http://www.youtube.com/watch?v=FXRAsUOblV4

Avatar image for Pray_to_me
Pray_to_me

4041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Pray_to_me
Member since 2011 • 4041 Posts

All those games you rattled off we're sub par. And so we're the devs. It's a privalage to work in the games industry. Heck it's a privilage to work anywhere these days if you make crap u got to go.

Avatar image for mccoyca112
mccoyca112

5434

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#33 mccoyca112
Member since 2007 • 5434 Posts

It's all up to the publisher. You struggle on your own, and risk everything. OR, you saddle up and do what you can, and leave the rest up to the suits. Even if they do great, and make a profit on every title they've made, a publisher won't rule out the idea of cutting you loose... for no other reason than money. Of course, keeping consistent in your quality and profits are important too.

That's a problem with signing up with a publisher. Especially giants like EA. They overstaff, buy studios left and right, open them personally, etc...Eventually though, they hit slumps overall, and then make cuts. That, or, you make one subpar game, and you are suddenly trash to be disposed of.

Then you have mediocre devs who make a one trick pony, and they get milked for a looooong time after. Why, because the masses don't know, or don't care.

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 campzor
Member since 2004 • 34932 Posts
factor 5 and free radical shot themselves in the foot for making trash.. and zipper hasnt made anything worth mentioning since socom 2 (#3 sucked)
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#35 mitu123
Member since 2006 • 155290 Posts
They made less money than they spent. jg4xchamp
1st reply gets it right.
Avatar image for jsmoke03
jsmoke03

13719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#36 jsmoke03
Member since 2004 • 13719 Posts
[QUOTE="GamerwillzPS"]

[QUOTE="balfe1990"]

[QUOTE="GamerwillzPS"]

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

GamerwillzPS

Quite a controversial opinion you have there.

Your OS in your sig... What the fack.

because call of duty made me not want to buy all these other games right?
Avatar image for GameFan1983
GameFan1983

2189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 GameFan1983
Member since 2004 • 2189 Posts

because marketing is more important than making good games in this gen's gaming development. AKA, commerical CGI that's not gonna seen in game, well cut trailers, developer interview etc. and tons of them on youtube, facebook, TV commerical time etc. which cost roughly equal if not bigger than the game making cost. COD for example, hated by everyone on internet, but when their "cool trailer" surfaced, it turns most haters from "I will never buy another COD from these sucm bag ever again" to "omg, this might be the first COD I like!(same with the last 6)"

Avatar image for DarkOfKnight
DarkOfKnight

2543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 DarkOfKnight
Member since 2011 • 2543 Posts
Bad business practices.
Avatar image for SciFiRPGfan
SciFiRPGfan

694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 SciFiRPGfan
Member since 2010 • 694 Posts

man this is like the 5th tldr im handing out today.. you getting the XL size on this one..

http://www.youtube.com/watch?v=FXRAsUOblV4ionusX


What a shame. Either overcome the the difficulties of reading a larger text (it's just a list of examples of companies anyway) or don't post at all. This is basically a useles spam and the fact that its your 5th post of this type today makes you a spammer. Probably time to find something better to do.

As for your question OP, I don't have much experience with the games you've listed (except for first two Red Factions), but first thing that struck me was your

They made the Rogue Squadron games that where great and fun to play, yet they make a launch title for the PS3 called "Lair" and everyone except me hated it.ElectronicMagic

So firstly, you sure that the last games of those companies were mostly viewed as good by majority of players (metacritic and other user review databases, professional reviews, etc.) and secondly, you sure that they weren't too niche?

Other than that, I don't know... Thanks to global crisis, this was quite difficult era for whole gaming industry and even big companies such as EA struggled for a while. So maybe those companies and/or their publishers didn't have enough money to overcome the harder periods of the year (in terms of profits and losses, gaming industry is pretty unstable).

Avatar image for Naylord
Naylord

1227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Naylord
Member since 2006 • 1227 Posts

Some developers made the jump to next gen very badly. Every developer on your list released a game this generation which just wasn't good enough to appear on the hardware it was released on. Even some top-tier developers have struggled with the new hardware and new graphics standards. Ninja-Hippo

This is very true; in spite of this we still have some hermits clamouring for next gen complaining that our consoles are "lightyears behind".

Avatar image for ElectronicMagic
ElectronicMagic

5412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 ElectronicMagic
Member since 2005 • 5412 Posts

[QUOTE="ElectronicMagic"]

[QUOTE="jg4xchamp"]They made less money than they spent. lostrib

Wouldn't that be the publishers problem and not the developer?

Once the developer is no longer a good investment for the publisher, then the developer will be shut down because no one will give them money to create more games

Yes, I understand this but weren't Factor 5, Free Radical Design independant developers? I know Pandemic was owned by EA when they got shutdown but when they weren't working for EA they were making good games. It makes me worry for developers like Bioware that might make one bad game and get shut down for it. I am glad Obsidian is still alive after that awful game they made that showed a lot of promise, I think it was called Alpha Protocol. I'm glad that Silicon Knights is still around after that bad game they made called Too Human and they blamed Epic Games for it being bad.

Realtime Worlds is another example, they made a fun first game in the original Crackdown, but then they make APB and go bankrupt. It's just sad to see such talent get shut down for one bad game.

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#43 wis3boi
Member since 2005 • 32507 Posts

Gaming is not as niche as it used to be, there are metric f*ckloads of very casual gamers out there who buy whatever looks pretty on the shelf at gamestop and say its fun. It's easy to please them and they make the most money. Big companies and publishers can aim at this, and make ludicrous profits. The big publishers buy out independant successful devs and force them to follow the model and fire those who dont cooperate. It's basically a corporate game of pac-man....the good guys get eaten up

Avatar image for ElectronicMagic
ElectronicMagic

5412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 ElectronicMagic
Member since 2005 • 5412 Posts

[QUOTE="ionusX"]

man this is like the 5th tldr im handing out today.. you getting the XL size on this one..

http://www.youtube.com/watch?v=FXRAsUOblV4SciFiRPGfan


What a shame. Either overcome the the difficulties of reading a larger text (it's just a list of examples of companies anyway) or don't post at all. This is basically a useles spam and the fact that its your 5th post of this type today makes you a spammer. Probably time to find something better to do.

As for your question OP, I don't have much experience with the games you've listed (except for first two Red Factions), but first thing that struck me was your

They made the Rogue Squadron games that where great and fun to play, yet they make a launch title for the PS3 called "Lair" and everyone except me hated it.ElectronicMagic

So firstly, you sure that the last games of those companies were mostly viewed as good by majority of players (metacritic and other user review databases, professional reviews, etc.) and secondly, you sure that they weren't too niche?

Other than that, I don't know... Thanks to global crisis, this was quite difficult era for whole gaming industry and even big companies such as EA struggled for a while. So maybe those companies and/or their publishers didn't have enough money to overcome the harder periods of the year (in terms of profits and losses, gaming industry is pretty unstable).

I guess Lair could have been considered niche at first since it originally only used the sixaxis motion controls. But by the time they patched it so that you could fly the Dragons using the thumbsticks it was too late for them. I played it before they patched it and I didn't have any problems that most people had with flying the dragons with the sixaxis motion controls, even though I personally dislike motion controls. I thought Lair was a good game and had the potential to be a great series if Factor 5 was still around. The universe it takes place was a great one in my opinion.

Avatar image for Evz0rz
Evz0rz

4624

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Evz0rz
Member since 2006 • 4624 Posts

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

GamerwillzPS
Why is that? (I know this is the wrong forum to be asking this). I'm going to be buying black ops 2 on day one. Why? Because I enjoy the call of duty games. Doesn't mean I don't support every indie title that catches my interest when I have the money to. I appreciate innovation in video games as much as the next guy but it doesn't mean that I don't enjoy call of duty each year as well.
Avatar image for ElectronicMagic
ElectronicMagic

5412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 ElectronicMagic
Member since 2005 • 5412 Posts

[QUOTE="GamerwillzPS"]

Because of COD. This is why it really annoys me when people are still buying COD games. People who are buying Black Ops 2 should be shot.

Evz0rz

Why is that? (I know this is the wrong forum to be asking this). I'm going to be buying black ops 2 on day one. Why? Because I enjoy the call of duty games. Doesn't mean I don't support every indie title that catches my interest when I have the money to. I appreciate innovation in video games as much as the next guy but it doesn't mean that I don't enjoy call of duty each year as well.

I agree with you. I love Call of Duty games, but I also buy and play games like Warp, Fable Heroes, The Walking Dead, Limbo, etc,

Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 razgriz_101
Member since 2007 • 16875 Posts

Gaming is not as niche as it used to be, there are metric f*ckloads of very casual gamers out there who buy whatever looks pretty on the shelf at gamestop and say its fun. It's easy to please them and they make the most money. Big companies and publishers can aim at this, and make ludicrous profits. The big publishers buy out independant successful devs and force them to follow the model and fire those who dont cooperate. It's basically a corporate game of pac-man....the good guys get eaten up

wis3boi

its like the movie industry or the music industry now, dont see why people find it hard to get that.If you like specific genre's you dig and dig and you can come up tops.

Look at my favourite genre of music (death metal and its derivatives) hardly the most mainstream hell its hard for me to pick up anything in my local HMV apart from the big guns.Gaming is becoming like tha its just a form of media with a wide variety of games, tastes and ideology.Sure you have the people that will be happy with the bigger games and all that bit like myself and others who favour more obscure titles aswell.

Games has just become like its counterparts in the media buisness, but a lot of gamers dont seem to grasp that and seem stuck in their ackward spoiled brat/self entitled little world.