I mean
Crysis:
wide open DAYlight inviorments, on a tropical island
Killzone:
all dark with cool lightning, althrough It has little to NO high-res textures
so on the one hand we have a game who innovates FPS shooters, while also adding future grafics and physics
and on the other we have a muddy pool with high poly characters and rather strange physics
to make my point, don't compare Crysis and KZ2, they are a totally different world
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