Why did Haze, Lair, Too Human, etc.. flop?

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Corey_Barlog_SM

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#1 Corey_Barlog_SM
Member since 2008 • 460 Posts

The devs had great records, they were touted highly by the publishers, and obviously ran on decent budgets. What the heck happened?

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Devour2Survive

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#2 Devour2Survive
Member since 2008 • 782 Posts
It was their first games for this gen and apparently they just didn't get it.
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atarigrad

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#3 atarigrad
Member since 2006 • 2559 Posts
it's quite simple really. They didn't test the game with outsiders before launch. Otherwise they would have been tolled how all three were broken. You could say Star Wars unleashed was another game that need another 6 months to really become what could have been a classic. But they rushed it out before it was ready.
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EmpCom

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#4 EmpCom
Member since 2005 • 3451 Posts
The end user didnt like the games
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Sonic_on_crack

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#5 Sonic_on_crack
Member since 2007 • 2428 Posts
I just got haze , mainly b/c it lacks polish and fine tuning much like the original Killzone. The voice acting is laughable in a bad way. The Core Gameplay is near solid but the bad voice acting, glitches, and unstellar graphics bring down the whole package. I'm liking the story however .
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allen1080

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#6 allen1080
Member since 2002 • 322 Posts
I think too human was good.What they didnt get right will be in the next.
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cuddlesofwar

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#7 cuddlesofwar
Member since 2008 • 1138 Posts
I think too human was good.What they didnt get right will be in the next. allen1080
Me too. Too Human was very fun. They should have went the WRPG way and made it more decision and morality based though. Side quests and a better "hub world" would have helped.
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-Jiggles-

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#8 -Jiggles-
Member since 2008 • 4356 Posts
Apparently, these developers don't play the very video games that they create.
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thepwninator

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#9 thepwninator
Member since 2006 • 8134 Posts

[QUOTE="allen1080"]I think too human was good.What they didnt get right will be in the next. cuddlesofwar
Me too. Too Human was very fun. They should have went the WRPG way and made it more decision and morality based though. Side quests and a better "hub world" would have helped.

It was meant to be a dungeon-crawler WRPG in the vein of Diablo, not some sci-fantasy epic like Baldur's Gate meets Mass Effect.

Either way, though, I really enjoyed it.

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bearbones

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#10 bearbones
Member since 2006 • 1332 Posts

Mediocre games release all the time; only some people care about. I think the common denominator here is that all of those games were hyped and more importantly, exclusive. Unlike a multiplat like TimeShift for example, these games games were eagerly anticipated not only by people looking forward to the game, but by people hoping to claim ownage when said game flops.

God, I hate System Wars.

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ps3_owns_360Wii

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#11 ps3_owns_360Wii
Member since 2008 • 2289 Posts

The devs had great records, they were touted highly by the publishers, and obviously ran on decent budgets. What the heck happened?

Corey_Barlog_SM

because the reviewer didnt like the game

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foxhound_fox

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#12 foxhound_fox
Member since 2005 • 98532 Posts
A sheep will tell you that its because they are HD games. The actual reason is because they were released before they were completed.
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cuddlesofwar

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#13 cuddlesofwar
Member since 2008 • 1138 Posts

[QUOTE="cuddlesofwar"][QUOTE="allen1080"]I think too human was good.What they didnt get right will be in the next. thepwninator

Me too. Too Human was very fun. They should have went the WRPG way and made it more decision and morality based though. Side quests and a better "hub world" would have helped.

It was meant to be a dungeon-crawler WRPG in the vein of Diablo, not some sci-fantasy epic like Baldur's Gate meets Mass Effect.

Either way, though, I really enjoyed it.

Never said anything about sci-fi(Despite it being actually rather sci-fi) . They were touting on about how much choice you get, and how different it is going down one path from the other. However all it boiled down to slightly different upgrades. The hub world was extremely under developed also, 2 shops, and a bunch of NPC's. The game had so much potential in it's story alone, which we could have explored through side quests.
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thepwninator

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#14 thepwninator
Member since 2006 • 8134 Posts
[QUOTE="thepwninator"]

[QUOTE="cuddlesofwar"] Me too. Too Human was very fun. They should have went the WRPG way and made it more decision and morality based though. Side quests and a better "hub world" would have helped.cuddlesofwar

It was meant to be a dungeon-crawler WRPG in the vein of Diablo, not some sci-fantasy epic like Baldur's Gate meets Mass Effect.

Either way, though, I really enjoyed it.

Never said anything about sci-fi(Despite it being actually rather sci-fi) . They were touting on about how much choice you get, and how different it is going down one path from the other. However all it boiled down to slightly different upgrades. The hub world was extremely under developed also, 2 shops, and a bunch of NPC's. The game had so much potential in it's story alone, which we could have explored through side quests.

Well, I felt that the different cIasses actually played very differently, and each cIass, in my experience, played quite differently depending on what build you went with as well. I think that's what they meant... Not going to disagree with you on the hub world and side quests though :)
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Afrikanxl

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#15 Afrikanxl
Member since 2006 • 1112 Posts

Lair was a game that was different for its time.... that is why I bought it.... it has Great Graphics (yet some times, things do look ugly) but other wise it is breathtaking in certain parts... (the ICE level...it is just BEAUTIFUL to fly around in).... but the way you go about playing the game is where it goes wrong.... controls were not as horrible as some put it....but its just the pace of the game and the missions are awkward and can ruin the fun. Other wise...Great Graphics, Great Musical Score and you get to fly a dragon.....not to many of those.

its worth a rent if not a purchase if its on sale for like $15-$20.

also there is a patch to where you don't have to use the SIXAXIS to fly....you can use the sticks...

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lhughey

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#16 lhughey
Member since 2006 • 4886 Posts
Lair - controls, Dungeons and Dragons is a niche subject, looked repetitive Haze - early hype, then early bad reviews TooHuman - development trouble probably sidetracked progress. It ended up being a decent looking game, but i would not buy and haven't rented
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LEGEND_C4A

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#17 LEGEND_C4A
Member since 2003 • 3186 Posts

its sad that Too Human was a flop, but my girlfriend and I love the game. yes the game has its issues, the camera is not a problem for me, and the controls worked fine for me.

I am praying that they make a sequal regardless, but no word on a sequal, so i'm losing hope! :cry:

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doobie1975

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#18 doobie1975
Member since 2003 • 2806 Posts
these games may have flopped a full price. but you can pick all of them up for a tenner each now. well worth it a that price, too humans really good tbh
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TheLordHimself

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#19 TheLordHimself
Member since 2005 • 3316 Posts

Sometime developers can lose the plot. I mean, look at Sonic Team...

I feel sorry for the developers of Too Human though... 10 years in development and all they get are lackluster reviews and mediocre sales.

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Velric

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#20 Velric
Member since 2003 • 3842 Posts

Rarely does any company have a spotless track record.

Factor 5 had been remaking a similar game for years now with the Rogue Squadron series and tried to replicate that with Lair. The big faults here were not offering analog controls on release, the game's length, and the fact that the majority of the missions were rather similar.

Free Radical was moving at a decent pace. Future Perfect wasn't quite as good as Time Splitters 2 but it was still a great game. Unfortunately, Haze went in a completely different direction and didn't seem to be at all what they promised. The graphics were lack luster, the game was generic, the script was laughable, and there were so many small annoyances or bugs that it just wasn't worth playing.

Silicon Knights suffers from a lack of games in general. They've put out some seriously killer titles like Eternal Darkness and even the cult favorite Blood Omen, but they release so few games that it felt like they were retreading old ground with Too Human and still trying to live in the big days of Diablo.

P.S. Despite what I said about Lair, I personally really enjoyed the game at release, even with the motion controls

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Velric

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#21 Velric
Member since 2003 • 3842 Posts
[QUOTE="lhughey"]Lair - controls, Dungeons and Dragons is a niche subject, looked repetitive Haze - early hype, then early bad reviews TooHuman - development trouble probably sidetracked progress. It ended up being a decent looking game, but i would not buy and haven't rented

Did you just call Lair, Dungeons and Dragons? Just because a game has a dragon doesn't mean it has anything to do with D&D. In fact, were it somehow connected to D&D it would have likely sold better as the D&D license in gaming is very strong.
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deactivated-652663614c5e5

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#22 deactivated-652663614c5e5
Member since 2005 • 2271 Posts
some games are good, some games are bad. unfortunately, the games you listed were in a league of their own.