Why do consoles struggle with Anistropical Filtering (AF)?

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Peredith

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#1 Peredith
Member since 2011 • 2289 Posts

I always put it to X16 and don't notice any framerate drops. Is it a memory contrainst? Why not just lower the texture quality slightly and have 16xAF. No point in having hi res textures if they're blurry as hell 10 foot infront of you. :?

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jtm33

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#2 jtm33
Member since 2007 • 236 Posts

I always put it to X16 and don't notice any framerate drops. Is it a memory contrainst? Why not just lower the texture quality slightly and have 16xAF. No point in having hi res textures if they're blurry as hell 10 foot infront of you. :?

Peredith
It is called Anisotropic Filtering.
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Peredith

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#3 Peredith
Member since 2011 • 2289 Posts

[QUOTE="Peredith"]

I always put it to X16 and don't notice any framerate drops. Is it a memory contrainst? Why not just lower the texture quality slightly and have 16xAF. No point in having hi res textures if they're blurry as hell 10 foot infront of you. :?

jtm33

It is called Anisotropic Filtering.

Whatever :P

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mike_on_mic

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#4 mike_on_mic
Member since 2004 • 886 Posts
And it is a function that is often build into the silicon on the GPUs of PCs, though they might have that ability on the GPU for the consoles. They have other needs on the GPU than wasting cycles on putting AF onto it. Because games are getting better and better graphically and the hardware for consoles hasn't changed, the need to find better uses for the power. On a console at this stage of the game every cycle counts, GPU or CPU.
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EliteM0nk3y

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#5 EliteM0nk3y
Member since 2010 • 3382 Posts
What does AF even do anyways?
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Peredith

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#6 Peredith
Member since 2011 • 2289 Posts

What does AF even do anyways?EliteM0nk3y

Here.

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ShadowDeathX

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#7 ShadowDeathX
Member since 2006 • 11699 Posts
Because consoles games are so linear that they don't need it. :P
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mitu123

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#8 mitu123
Member since 2006 • 155290 Posts

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

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NoodleFighter

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#9 NoodleFighter
Member since 2011 • 11897 Posts

Because consoles games are so linear that they don't need it. :PShadowDeathX

Yep the textures improve as they get closer so they'll never notice :P

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KillerJuan77

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#10 KillerJuan77
Member since 2007 • 3823 Posts

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

mitu123

I think they are lazy, it's barely demanding.

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ShadowDeathX

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#11 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="mitu123"]

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

KillerJuan77

I think they are lazy, it's barely demanding.

I think it is a RAM issue really. It is not demanding on PC because we have tons and tons of free memory ram. Consoles on the other hand, yea....
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anshul89

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#12 anshul89
Member since 2006 • 5705 Posts

Consoles have garbage hardware.

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arto1223

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#13 arto1223
Member since 2005 • 4412 Posts

Because consoles games are so linear that they don't need it. :PShadowDeathX

This made me laugh a bit.

I have asked myself this same question many times. I have had it at 16x for I don't know how many years and have never seen it have any negative effect on my framerate. I know the consoles are weak, but this just seems worth it to give simething up for. It does so much for so little.

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ConsoleCounsla_

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#14 ConsoleCounsla_
Member since 2011 • 203 Posts
probably due to the 360 hardware limitations. the 360 is holding back alot things and hopefully xbox dies.
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Jebus213

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#15 Jebus213
Member since 2010 • 10056 Posts

I found that kinda odd myself. Maybe only a 2-3 fps difference. AF takes up so little....x16 should be the standard.

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balfe1990

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#16 balfe1990
Member since 2009 • 6747 Posts

probably due to the 360 hardware limitations. the 360 is holding back alot things and hopefully xbox dies.ConsoleCounsla_

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

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ConsoleCounsla_

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#17 ConsoleCounsla_
Member since 2011 • 203 Posts

[QUOTE="ConsoleCounsla_"]probably due to the 360 hardware limitations. the 360 is holding back alot things and hopefully xbox dies.balfe1990

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

the cell > 360.
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-Unreal-

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#18 -Unreal-
Member since 2004 • 24650 Posts

It's because it really is stressing on the hardware. Console hardware is a good bit behind PC graphics cards, even the lower end ones.

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balfe1990

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#19 balfe1990
Member since 2009 • 6747 Posts

[QUOTE="balfe1990"]

[QUOTE="ConsoleCounsla_"]probably due to the 360 hardware limitations. the 360 is holding back alot things and hopefully xbox dies.ConsoleCounsla_

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

the cell > 360.

The Cell > the universe.

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campzor

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#20 campzor
Member since 2004 • 34932 Posts
what is this and why should us console peasants care?
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HaloinventedFPS

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#21 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="ConsoleCounsla_"][QUOTE="balfe1990"]

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

balfe1990

the cell > 360.

The Cell > the universe.

Gohan>Cell

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CwlHeddwyn

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#22 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="mitu123"]

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

KillerJuan77

I think they are lazy, it's barely demanding.

Judging by your SIG I am sure AF is barely demanding on your computer but when you are playing on 2005-era hardware that has every once squeezed out of it ANY extra processing work will cause problems.
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ronvalencia

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#23 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="balfe1990"]

[QUOTE="ConsoleCounsla_"]probably due to the 360 hardware limitations. the 360 is holding back alot things and hopefully xbox dies.ConsoleCounsla_

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

the cell > 360.

IBM/AMD/MS's Fusion XCGPU > STI CELL.

CELL doesn't have dedicated hardware to handle texture filtering i.e. it has to emulate thesefunctionsif PS3doesn't have NVIDIA RSX.

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Peredith

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#24 Peredith
Member since 2011 • 2289 Posts

[QUOTE="KillerJuan77"]

[QUOTE="mitu123"]

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

CwlHeddwyn

I think they are lazy, it's barely demanding.

Judging by your SIG I am sure AF is barely demanding on your computer but when you are playing on 2005-era hardware that has every once squeezed out of it ANY extra processing work will cause problems.

Surely they can make compomises?

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nameless12345

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#25 nameless12345
Member since 2010 • 15125 Posts

I agree, good AF is more important to me than some extreme motion blur effects or the like. The funny thing is you don't even need AF if the resolution is high enough and you disable mip-mapping.

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CwlHeddwyn

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#26 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="CwlHeddwyn"][QUOTE="KillerJuan77"]

I think they are lazy, it's barely demanding.

Peredith

Judging by your SIG I am sure AF is barely demanding on your computer but when you are playing on 2005-era hardware that has every once squeezed out of it ANY extra processing work will cause problems.

Surely they can make compomises?

Yes they can make compromises. But the current console game engines are ALL based on compromises. sub-HD, 27fps, Bloom, small environments, limited physics, pseudo-AA, the list is lengthy, You add something extra like AF then you've gotta take something away.
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ronvalencia

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#27 ronvalencia
Member since 2008 • 29612 Posts

I always put it to X16 and don't notice any framerate drops. Is it a memory contrainst? Why not just lower the texture quality slightly and have 16xAF. No point in having hi res textures if they're blurry as hell 10 foot infront of you. :?

Peredith

With AMD Xenos, each of the hardware filtered texture units have bilinear sampling capabilities per clock and for trilinear or other higher order filtering methods(e.g. Anisotropic) each individual unit will loop through multiple cycles of sampling until the requested sampling and filtering level is reached.

Recent PC GPUs has better filtered texture units than the HD consoles..

The texture units in the Radeon HD 2000 series can bilinear filter 64-bit HDR textures at full speed (i.e. ~7x faster than Radeon X1000 series), while 128-bit floating point textures are filtered at half speed (i.e. ~3.5x faster than Radeon X1000 series).

Radeon HD 5000 series has improved Anisotropic Filtering i.e. maintains full performance and angle independence.

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Jebus213

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#28 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="ConsoleCounsla_"][QUOTE="balfe1990"]

Seriously...you're unbelieveable. If anything, it's probably due to RAM constraints and guess what? PS3 has less of that stuff than the 360...So...

LOL.

balfe1990

the cell > 360.

The Cell > the universe.

Yeah, ok.....

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gamebreakerz__

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#29 gamebreakerz__
Member since 2010 • 5120 Posts
Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.
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nameless12345

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#30 nameless12345
Member since 2010 • 15125 Posts

Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.gamebreakerz__

Not really. AA is over-rated while AF could easily be used more. I mean the blurryness of road textures in Forza 4 and GT 5 would easily be reduced with a higher AF level.

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ronvalencia

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#31 ronvalencia
Member since 2008 • 29612 Posts

Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.gamebreakerz__

Examples,

AMD Radeon HD 5870 has 80 texture address processors and 80 FP32 texture filtering units, together with 320 texture samplers (4x 80).

AMD Radeon HD 5770 has 40 texture address processors and 40 FP32 texture filtering units, together with 160 texture samplers (4x 40).

AMD Radeon HD 5670 has 20 texture address processors and 20 FP32 texture filtering units, together with 80 texture samplers (4x 20).

AMD Xenos has 16 texture fetch units (filtered texture units) and 16 vertex fetch units (unfiltered / point sample units).

The PC has more hardware and clock speed e.g. my mobile Radeon HD 5730M is clock at 650Mhz while AMD Xenos is clocked at 500Mhz.

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KiZZo1

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#32 KiZZo1
Member since 2007 • 3989 Posts

For the weak console hardware every little bit of performance is important. Let's not forget that devs should consider other fundamental things like resolution, framerate, antialiasing, polygon budget etc.

Furthermore, the textures are relatively low resolution on consoles, because of the small amount of RAM (depends on the game of course), so no amount of AF will make them crisp.

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nameless12345

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#33 nameless12345
Member since 2010 • 15125 Posts

For the weak console hardware every little bit of performance is important. Let's not forget that devs should consider other fundamental things like resolution, framerate, antialiasing, polygon budget etc.

Furthermore, the textures are relatively low resolution on consoles, because of the small amount of RAM (depends on the game of course), so no amount of AF will make them crisp.

KiZZo1

4 times AA and 8 times AF should be the standard imo. I believe MS wanted that to become the standard to run DX10 games back then but it didn't happen.

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ronvalencia

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#34 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="gamebreakerz__"]Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.nameless12345

Not really. AA is over-rated while AF could easily be used more. I mean the blurryness of road textures in Forza 4 and GT 5 would easily be reduced with a higher AF level.

You'll adding additional load on the texture filtering units.

From wiki, NVIDIA RSX has the following

  • 24 texture filtering units (TF) and 8 vertex texture addressing units (TA) 24 filtered samples per clock
  • 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )

The problem with RSX or GF7 is with the lack of decoupled texture unit with shader units designi.e. shader units stalls.

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achilles614

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#35 achilles614
Member since 2005 • 5310 Posts

[QUOTE="gamebreakerz__"]Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.nameless12345

Not really. AA is over-rated while AF could easily be used more. I mean the blurryness of road textures in Forza 4 and GT 5 would easily be reduced with a higher AF level.

To me AF is very important I always leave it on.
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skrat_01

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#36 skrat_01
Member since 2007 • 33767 Posts
Limited rendering power. These are by modern standards, old hardware. Hence the 720p and sub HD resolutions, and low field of views.
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Loegi

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#37 Loegi
Member since 2009 • 1692 Posts

[QUOTE="balfe1990"]

[QUOTE="ConsoleCounsla_"] the cell > 360.HaloinventedFPS

The Cell > the universe.

Gohan>Cell

Teh Cell>Gohan>Cell. Fact.
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Am_Confucius

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#38 Am_Confucius
Member since 2011 • 3229 Posts

Teh Cell>Gohan>Cell. Fact.Loegi
Don't come in here with yo facts. This is system wars.

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Gambler_3

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#39 Gambler_3
Member since 2009 • 7736 Posts

People are forgetting that the PC DX9 cards like the nvidia 7800 and ATI 1900 series had a huge performance drop with AF as well, the consoles are essentially the same hardware.

It's basically the nvidia 8800 which revolutionised AF performance to a level where it wasnt even a question anymore whether someone would disable it because there was almost no performance gain. And hence 16xAF basically became a standard for PC gaming and now we take it for granted but we gotta remember how piss poor hardware the consoles have.

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mitu123

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#40 mitu123
Member since 2006 • 155290 Posts

[QUOTE="gamebreakerz__"]Personally I think AF is an effect which has high graphics power/effect ratio, meaning for consoles to use it would be a bit of a waste when they should be aiming at resolution, framerate and AA. It's more of a premium PC effect.nameless12345

Not really. AA is over-rated while AF could easily be used more. I mean the blurryness of road textures in Forza 4 and GT 5 would easily be reduced with a higher AF level.

If you want the best picture quality AA isn't overrated.

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hensothor

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#41 hensothor
Member since 2011 • 522 Posts

[QUOTE="mitu123"]

Because consoles are weak or devs are lazy, I mean, AF is the least demanding graphical option, and I love it on my PC games.

16xAF FTW.

KillerJuan77

I think they are lazy, it's barely demanding.

Calling devs lazy is a lazy explanation for the problem. You are just sitting in an armchair and judging. Who is lazy here?
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da_chub

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#42 da_chub
Member since 2007 • 3140 Posts
console games are inferior versions of their PC verisions. But you have to pay more then $250 for a decent gaming PC. My graphics card alone cost as much as my PS3 did. But i havent had to buy a new graphics card in 6 years, and i can still run most games at top settings. ps3 wont even last 6 years.
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Riverwolf007

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#43 Riverwolf007
Member since 2005 • 26023 Posts

for the same reason my pc struggles with it, it's 6 years old.

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KillerJuan77

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#44 KillerJuan77
Member since 2007 • 3823 Posts

Calling devs lazy is a lazy explanation for the problem. You are just sitting in an armchair and judging. Who is lazy here? hensothor

Yeah, you're on System Wars, I think everyone is like that, including you (And considering that Shadows Of The Damned, Castlevania: Lords Of Shadow, Burnout: Paradise, Halo: Reach and even Command And Conquer 3 use a decent ammount of AF it probably isn't demanding at all), get over yourself.

And by the way, I can enable 16XAF on Half Life 2 on a very poor rig (7800gt, amd phenom ii x3 @2.6GHZ and 256 mb of RAM) with more or less high settings (No reflections, no AA, Medium textures and medium shadows) and still achieve 30-60 FPS on 720p so it's not that heavy on the RAM, with another 256mb stick I got 4-6 FPS more.

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mitu123

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#45 mitu123
Member since 2006 • 155290 Posts

People are forgetting that the PC DX9 cards like the nvidia 7800 and ATI 1900 series had a huge performance drop with AF as well, the consoles are essentially the same hardware.

It's basically the nvidia 8800 which revolutionised AF performance to a level where it wasnt even a question anymore whether someone would disable it because there was almost no performance gain. And hence 16xAF basically became a standard for PC gaming and now we take it for granted but we gotta remember how piss poor hardware the consoles have.

Gambler_3

This is going to make the next batch of consoles interesting.

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wis3boi

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#46 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Gambler_3"]

People are forgetting that the PC DX9 cards like the nvidia 7800 and ATI 1900 series had a huge performance drop with AF as well, the consoles are essentially the same hardware.

It's basically the nvidia 8800 which revolutionised AF performance to a level where it wasnt even a question anymore whether someone would disable it because there was almost no performance gain. And hence 16xAF basically became a standard for PC gaming and now we take it for granted but we gotta remember how piss poor hardware the consoles have.

mitu123

This is going to make the next batch of consoles interesting.

watch them do sub HD and 30fps anyways
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mitu123

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#47 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Gambler_3"]

People are forgetting that the PC DX9 cards like the nvidia 7800 and ATI 1900 series had a huge performance drop with AF as well, the consoles are essentially the same hardware.

It's basically the nvidia 8800 which revolutionised AF performance to a level where it wasnt even a question anymore whether someone would disable it because there was almost no performance gain. And hence 16xAF basically became a standard for PC gaming and now we take it for granted but we gotta remember how piss poor hardware the consoles have.

wis3boi

This is going to make the next batch of consoles interesting.

watch them do sub HD and 30fps anyways

But with more AA most likely, Alan Wake is sub HD but does 4xAA and God of War 3 is 720p and does MLAA fine.

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glez13

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#48 glez13
Member since 2006 • 10314 Posts

[QUOTE="ShadowDeathX"]Because consoles games are so linear that they don't need it. :Parto1223

This made me laugh a bit.

I have asked myself this same question many times. I have had it at 16x for I don't know how many years and have never seen it have any negative effect on my framerate. I know the consoles are weak, but this just seems worth it to give simething up for. It does so much for so little.

I have also asked myself this. I can only guess it is RAM dependant.

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glez13

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#49 glez13
Member since 2006 • 10314 Posts

People are forgetting that the PC DX9 cards like the nvidia 7800 and ATI 1900 series had a huge performance drop with AF as well, the consoles are essentially the same hardware.

It's basically the nvidia 8800 which revolutionised AF performance to a level where it wasnt even a question anymore whether someone would disable it because there was almost no performance gain. And hence 16xAF basically became a standard for PC gaming and now we take it for granted but we gotta remember how piss poor hardware the consoles have.

Gambler_3

This makes sense. I remember back in the day that AF had a hit on performance and usually had to lower it to trilinear or bilinear filtering, but also I had crappy hardware so I always thought that was the problem.

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silversix_

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#50 silversix_
Member since 2010 • 26347 Posts
That's a good question i always wondered too. Same with Vsync. It doesn't lower fps so why not use it?