Why do devs still use FXAA?

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PCgameruk

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#1 PCgameruk
Member since 2012 • 2273 Posts

I don't get it today with the demand for higher resolutions i still see FXAA being used. AC origins uses it, smooths out the jaggies but the game looks so blurry even at a low setting FXAA. What's the point? A crisp high resolution image to then blur the shit out of it.

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R4gn4r0k

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#2 R4gn4r0k
Member since 2004 • 49054 Posts

All I wonder is: What ever happened to TXAA ?

I had some fantastic results with that in Ubisoft games like Watch Dogs and AC. It didn't really cost much processing power and it didn't give that FXAA blur neither.

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scatteh316

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#3 scatteh316
Member since 2004 • 10273 Posts

It's much cheaper then TXAA and depending on the rendering budget there might only be enough head room for FXAA.

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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 49054 Posts

@joebones5000 said:

People who even worry about things like this are bizarre. The last things I would ever worry about while playing a game are jagged edges. Wow.

People designing your video games are bizarre then.

Might as well halt all graphics development and go back to pong with that logic.

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FLOPPAGE_50

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#6 FLOPPAGE_50
Member since 2004 • 4500 Posts

they all stuck in 2007.

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Shewgenja

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#7 Shewgenja
Member since 2009 • 21456 Posts

Not sure about PC games or PC versions of games, but on console I know that it's one of the lowest resource intensive versions of AA. I agree, though, it looks like arse.

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UssjTrunks

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#8  Edited By UssjTrunks
Member since 2005 • 11299 Posts

@joebones5000 said:

People who even worry about things like this are bizarre. The last things I would ever worry about while playing a game are jagged edges. Wow.

Console gamer? Jagged edges look awful.

To OP: FXAA is the least resource intensive type of AA. Most PC games offer better AA solutions (at a bigger performance hit). You can also apply different types of AA with third party injectors, like Reshade.

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stereointegrity

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#9 stereointegrity
Member since 2007 • 12151 Posts

@joebones5000 said:

People who even worry about things like this are bizarre. The last things I would ever worry about while playing a game are jagged edges. Wow.

its 2018. there literally should be no jaggies left in games unless your playing on a nintendo system

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NFJSupreme

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#10 NFJSupreme
Member since 2005 • 6605 Posts

It's cheap on the resource budget which matters with the limited power of consoles

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Dark_sageX

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#11  Edited By Dark_sageX
Member since 2003 • 3561 Posts

FXAA is good for a lot of people with medium to low end rigs, heck some times FXAA is a preferred choice over MSAA or TXAA due to it not being as taxing on the fps while still being a decent AA solution.

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QuadKnight

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#12  Edited By QuadKnight
Member since 2015 • 12916 Posts

Consoles.

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Pedro

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#13 Pedro  Online
Member since 2002 • 73962 Posts

Its cheap and is used on both consoles and PCs.

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#14 DaVillain  Moderator
Member since 2014 • 58692 Posts

If it's an option, I try it out, if it looks bad, I don't use it. If it looks good I use it. Otherwise I don't assume it's going to be one way or the other until I see it myself. But overall, It really depends on game.

  • FXAA = smeared Vaseline all over the screen.
  • SMAA = is honestly the only one that doesn't reduce image quality for me at least.
  • SSAA = is the best but not many people can't use that option and its extremely wasteful.
@PCgameruk said:

I don't get it today with the demand for higher resolutions i still see FXAA being used. AC origins uses it, smooths out the jaggies but the game looks so blurry even at a low setting FXAA. What's the point? A crisp high resolution image to then blur the shit out of it.

The reason FXAA is so simple and being used on consoles is because it waits until everything else is done, looks over every line, and then smooths indiscriminately. SSAA literally renders things at double the resolution to fill in the gaps, while other types find their own ways, but generally only apply to actual edges on objects, not on textures.

Basically, just use MSAA, CSAA or SSAA. SSAA will be the most expensive, but produces the same results across pretty much all games. CSAA is MSAA, but is a better implementation of it.

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stuff238

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#15 stuff238
Member since 2012 • 3284 Posts

I don’t know what any of those mean lolololo

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#16  Edited By BassMan  Online
Member since 2002 • 18737 Posts

I hate it when shit post-processing AA is forced on us with no option to turn it off. You shouldn't have to edit a config file to disable it or inject a sharpening shader to combat it. Fucking stupid devs. At least we can take matters into our hands on PC. On console, you just bend over and take it. LOL

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JasonOfA36

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#17 JasonOfA36
Member since 2016 • 3725 Posts

SMAA is superior than FXAA and I dunno why devs won't use this.

And, yeah, TXAA seems to have died off. What gives?

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Howmakewood

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#18 Howmakewood
Member since 2015 • 7836 Posts

@jasonofa36 said:

SMAA is superior than FXAA and I dunno why devs won't use this.

And, yeah, TXAA seems to have died off. What gives?

SMAA even at x2 is way more taxing on the system than FXAA, hence why it's quite absent on console

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JasonOfA36

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#19 JasonOfA36
Member since 2016 • 3725 Posts

@howmakewood: Really now? I never even feel a performance decrease when using it in-game or with an injector. Maybe like a frame, but what gives? Are the console's GPU bandwidth that bad?

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scatteh316

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#20 scatteh316
Member since 2004 • 10273 Posts

@davillain- said:

If it's an option, I try it out, if it looks bad, I don't use it. If it looks good I use it. Otherwise I don't assume it's going to be one way or the other until I see it myself. But overall, It really depends on game.

  • FXAA = smeared Vaseline all over the screen.
  • SMAA = is honestly the only one that doesn't reduce image quality for me at least.
  • SSAA = is the best but not many people can't use that option and its extremely wasteful.
@PCgameruk said:

I don't get it today with the demand for higher resolutions i still see FXAA being used. AC origins uses it, smooths out the jaggies but the game looks so blurry even at a low setting FXAA. What's the point? A crisp high resolution image to then blur the shit out of it.

The reason FXAA is so simple and being used on consoles is because it waits until everything else is done, looks over every line, and then smooths indiscriminately. SSAA literally renders things at double the resolution to fill in the gaps, while other types find their own ways, but generally only apply to actual edges on objects, not on textures.

Basically, just use MSAA, CSAA or SSAA. SSAA will be the most expensive, but produces the same results across pretty much all games. CSAA is MSAA, but is a better implementation of it.

Your also forgetting my personal favourite on PC - TrSSAA!!!

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scatteh316

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#21 scatteh316
Member since 2004 • 10273 Posts

@jasonofa36 said:

SMAA is superior than FXAA and I dunno why devs won't use this.

And, yeah, TXAA seems to have died off. What gives?

No it hasn't.... quite of lot of games use it and there's quite a lot of new games that use it too.

They even updated Ratchet and Clank on PS4 to use TXAA and the game looks infinitely better for it.

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Howmakewood

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#22  Edited By Howmakewood
Member since 2015 • 7836 Posts

@jasonofa36 said:

@howmakewood: Really now? I never even feel a performance decrease when using it in-game or with an injector. Maybe like a frame, but what gives? Are the console's GPU bandwidth that bad?

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scatteh316

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#23 scatteh316
Member since 2004 • 10273 Posts

SMAA is dead anyway as TXAA is generally better quality with less of a performance hit.

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deactivated-5f3ec00254b0d

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#24 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

Just be brave as Nintendo, don't even bother using AA at all.

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VFighter

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#25 VFighter
Member since 2016 • 11031 Posts

@NFJSupreme: Just on consoles? Lol, you do realize not every PC is a $2k beast right? There are plenty of low end rigs out there also.

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#26 HalcyonScarlet
Member since 2011 • 13838 Posts

I love FXAA on the older games with poor or no AA options. I think for the job it does, but for how simple it is, I can't complain. It can be a nifty little option if you need it here and there.

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Howmakewood

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#27  Edited By Howmakewood
Member since 2015 • 7836 Posts

@scatteh316 said:

SMAA is dead anyway as TXAA is generally better quality with less of a performance hit.

bit of a personal taste, txaa eliminates jaggies more but also has more blur

http://international.download.nvidia.com/geforce-com/international/comparisons/watch-dogs/watch-dogs-anti-aliasing-comparison-1-4x-txaa-vs-8x-msaa.html

both of these pretty much halve your fps