If it's an option, I try it out, if it looks bad, I don't use it. If it looks good I use it. Otherwise I don't assume it's going to be one way or the other until I see it myself. But overall, It really depends on game.
- FXAA = smeared Vaseline all over the screen.
- SMAA = is honestly the only one that doesn't reduce image quality for me at least.
- SSAA = is the best but not many people can't use that option and its extremely wasteful.
@PCgameruk said:
I don't get it today with the demand for higher resolutions i still see FXAA being used. AC origins uses it, smooths out the jaggies but the game looks so blurry even at a low setting FXAA. What's the point? A crisp high resolution image to then blur the shit out of it.
The reason FXAA is so simple and being used on consoles is because it waits until everything else is done, looks over every line, and then smooths indiscriminately. SSAA literally renders things at double the resolution to fill in the gaps, while other types find their own ways, but generally only apply to actual edges on objects, not on textures.
Basically, just use MSAA, CSAA or SSAA. SSAA will be the most expensive, but produces the same results across pretty much all games. CSAA is MSAA, but is a better implementation of it.
Log in to comment