Why do games sell so many copies this generation?

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Needhealing

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Poll Why do games sell so many copies this generation? (52 votes)

The gaming industry is growing 67%
Less way to hack and pirate 6%
Gamers are supporting developers more 6%
Dunno 10%
Other 6%
Marketing budget 6%

Seriously, back in the ps2 era a game selling 5 million copies was rare. You would only see that with massive titles.

Yet, it appears as if most AAA games now sell 5 million copies. Hell, now it seems like most hit 10 million+ which was almost an impossible number even last generation.

What's the reason for it? I would presume, that companies have figured out a way to market game exceptionally. I mean it's not like there have been more consoles sold than before.

This also applies to pc games.

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Archangel3371

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#1 Archangel3371  Online
Member since 2004 • 46954 Posts

I think it’s a mix between:

- the game industry growing

- less ways to hack and pirate

- marketing budget

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StrongDeadlift

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#2 StrongDeadlift
Member since 2010 • 6073 Posts

Average age of the gamer is increasing. This is the first generation that (at least in the mainstream space) not only grew up playing games, but the games industry grew up with them. The industry FOLLOWED them into adulthood, rather than those people growing out of them. So they have more disposable income.

These people belonged to the last generation that will ever have had to convince their parents to buy them expensive consoles that were once considered "toys". In the same way you never had to "sell" the concept of owning a TV or a DVD or VHS player to your parents growing up, and convince them to buy you one. Your kids wont have to do that with videogames.

These consoles will just be an automatic utility that millenial parents already have.

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djoffer

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#3 djoffer
Member since 2007 • 1856 Posts

@StrongDeadlift: pretty much spot on imo...

A combination of that and of course gaming being much more mainstream than it used to be so a lot more consumers to buy your games...

Would also imagine that the disposal income in the western world for the average family has increased a lot in the last 10 years...

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sealionact

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#4 sealionact
Member since 2014 • 10043 Posts

Not sure that they do. Most AAA titles definitely don't hit 10 million - in fact only 6 Ps4 titles have sold 10m or more, whereas 8 titles sold more than 10m on ps3 with GTA on ps2 selling a whopping 20m which no current title has matched so far.

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Needhealing

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#5  Edited By Needhealing
Member since 2017 • 2041 Posts

@sealionact said:

Not sure that they do. Most AAA titles definitely don't hit 10 million - in fact only 6 Ps4 titles have sold 10m or more, whereas 8 titles sold more than 10m on ps3 with GTA on ps2 selling a whopping 20m which no current title has matched so far.

Wait wut? PUBG sold as much as GTA on ps2 in less than a year. Also, 8 titles on ps3, you do realize that we are still 2-3 years until this gen is over? Just checked VGcharts, okay not super realiable, but a total of 25 games have sold over 10 million this gen, versus 22 of last gen and we're still 2-3 years off. So by that time it would have been easily close to double that number.

Also, Stastista numbers show that console software sales are up by 27% since 2011. This isn't even counting pc gaming which is bigger than it has ever seen. I don't even want to know those numbers.

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Ant_17

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#6 Ant_17
Member since 2005 • 13634 Posts

Streamers on Youtube and Twitch.

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tgob89

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#7  Edited By tgob89
Member since 2017 • 2153 Posts

Gaming market bigger than ever + Fantastic AAA Exclusives and Multiplats

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sealionact

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#8 sealionact
Member since 2014 • 10043 Posts

@needhealing: Yes, I didn't count PC sales ... I thought you were speaking about console sales. Even still, PUBG was a budget title and still those sales were dwarfed by titles such as Super Mario Bros (40.2 M), and as PUBG is multiplatform it can be compared to Minecraft (144M) and the grandaddy Tetris which sold 170M copies.
Either way, I hope games are selling more - bodes well for the future.

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Needhealing

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#9 Needhealing
Member since 2017 • 2041 Posts

@sealionact said:

@needhealing: Yes, I didn't count PC sales ... I thought you were speaking about console sales. Even still, PUBG was a budget title and still those sales were dwarfed by titles such as Super Mario Bros (40.2 M), and as PUBG is multiplatform it can be compared to Minecraft (144M) and the grandaddy Tetris which sold 170M copies.

Either way, I hope games are selling more - bodes well for the future.

Yeah, but you're counting individual titles from a generation. We are talking about the whole of the industry. Also, Tetris sales are pack in games. This is my criticism with adding data sales to titles like Wii Sports and Super Mario Bros.

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pyro1245

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#10 pyro1245
Member since 2003 • 9525 Posts

The industry is growing. Games are better than ever.

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PinchySkree

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#11 PinchySkree
Member since 2012 • 1342 Posts

Other - There isn't as many to choose from

Four years and you can count the average exclusives on one hand, mostly short interactive movies forgotten a week later outside of single system zealots playing the forced exclusives card

Compare PS1 and 2 to this pathetic generation

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LuxuryHeart

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#12  Edited By LuxuryHeart
Member since 2017 • 2520 Posts

It started in Gen 6 and really became noticeable in Gen 7 that gaming was expanding. The PS2 in Gen 6 sold a lot of consoles as a DVD player, yet it also brought people into gaming. Two games pushed gaming into mainstream culture on the PS2, Grand Theft Auto and Gran Turismo. Gran Turismo is popular in Europe and is the reason that Sony will always do well. Then you have Grand Theft Auto for Europe AND America. Grand Theft Auto San Andreas really drove the GTA series up and made gaming mainstream. Even my mom's friend, who NEVER played video games, played GTA San Andreas on the PS2. That's how popular is was. In that generation, you also had the Game Boy that sold because of Pokemon and Tetris. Pokemon and Tetris were HUGE games that go casual/non-gamers interested in that system. Even Hillary Clinton had a Game Boy.

Then you have Gen 7. The Wii obviously took off and had non-gamers similar to the PS2. Then you had the HD twins, PSP, and DS. All of those consoles sold well and revealed how much gaming expanded. Xbox 360: 85.8 PS3: 86.9 Wii: 101.64 DS: 154.9 PSP: 80.82 That's 510.06 million consoles sold that one generation. Compare that with Gen 6, PS2: 157.68 GameCube: 21.74 Xbox: 24.65 Dreamcast: 9.13 Gameboy: 118.69 Gameboy Advance: 81.51 That's a total of 413.4 million sold. Consoles sold increased by 96.66 million from Gen 6 to Gen 7, only 5 consoles sold during Gen 7 compared to the 6 in Gen 6. That's not even including mobile gaming and computer gaming which have more gamers than consoles can hope to dream of.

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with_teeth26

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#13  Edited By with_teeth26
Member since 2007 • 11644 Posts

game industry is growing, which is a good thing imo.

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Howmakewood

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#14 Howmakewood
Member since 2015 • 7838 Posts

Industry growing, avg gamer age up so lot of people who grew up playing games now how more disposable income to spend on games instead of relying on parents to buy em

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Valgaav_219

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#15 Valgaav_219
Member since 2017 • 3132 Posts

Social Media. If something is trending everyone's looking into it to the point that the games are dame near promoting themselves

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The-A-Baum

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#16 The-A-Baum
Member since 2015 • 1370 Posts

Industry is growing and that's great for us! There are so many more adults that grew up gaming sticking with the hobby.

Also you left out a very crucial pole option. DIGITAL PURCHASES! it is so much easier to buy a game even on a whim, without leaving the couch. Last count they account for almost half of game sales now and it supports the devs to boot. So much for DRM fiasco of 13.

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#17  Edited By ShadowDeathX
Member since 2006 • 11699 Posts

Methods of marketing your game have increased, become cheaper, and improved over time. Before, your game could only be marketed via magazines and word of mouth. If you were lucky, you would have a TV ad or two. You would still market towards a specific demographic.

Now a days, internet marketing is cheap and you can reach a wider audience. A huge portion of the population is connected to the internet. They have become the demographic.

Which leads to the creation of gaming juggernauts. Everyone wants to give that new Call of Duty, Fortnite, PUGB, whatever new trendy game a try. They keep hearing about it and keep seeing ads about it.

Now remove the top 5% of games with huge revenues. Are the bottom 95% of games making more money and/or selling more now than before?

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lamprey263

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#18 lamprey263
Member since 2006 • 45477 Posts

Less AAA publishers after last gen means the fewer remaining are going to get more attention for their games, maybe.

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DrLostRib

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#19 DrLostRib
Member since 2017 • 5931 Posts

because a lot of people by them

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#20 R4gn4r0k
Member since 2004 • 49096 Posts

Less games with more hype built up for them from big publishers.

I can see Bethesda going this route too, and it's a shame.

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#21  Edited By Jag85  Online
Member since 2005 • 20682 Posts

A number of major factors:

Population growth - Back in the early '80s when the NES launched, the world population was 4.4 billion. Today, the world population is 7.6 billion, about 73% larger.

Multi-platform - In the past, most games were single-platform. Nowadays, most games are multi-platform, catering to a wider user base. It's a lot easier to sell millions across multiple platforms than it is on a single platform.

  • Platform accounting - In the past, companies used to list sales figures separately for different releases/platforms, rather than combining all versions together like most companies do today, so the sales of older games are higher than the published figures. For example, all versions of Super Mario Bros 3 add up to over 60 million sales, all versions of Pokemon Red/Blue add up to nearly 60 million, all versions of Sonic 1 add up to over 40 million, etc.

Bigger industry - The video game industry has grown significantly, from about $20 billion ($50 billion with inflation) in the early '80s (arcade golden age) to over $100 billion today.

  • Economic growth - Back when the NES launched in '83, world GDP was $11 trillion ($28 trillion with inflation). Today, world GDP is $108 trillion. World GDP growth has outstripped inflation by almost four times.
  • Disposable income - Due to rapid world GDP growth, the world has significantly more disposable income today than in previous generations.
  • More markets - In the past, the game industry catered to just three major markets: Japan, North America, and Western Europe. Combined, these regions account for 15% of the world population. Nowadays, more major markets have emerged, in Mainland Asia, Oceania, Eastern Europe, and Latin America. This is a result of economic growth, as many countries have emerged out of poverty and developed into major buying markets.
  • More monetisation - Piracy was more rampant in the past, especially outside of the big three markets (Japan, North America, Western Europe). For example, there were unofficial "Famiclone" consoles sold across Asia, Eastern Europe, and Latin America, with Nintendo not seeing a dime from them. Nowadays, due to economic development, rampant piracy has declined in these markets, with much more paying customers. PUBG's rapid record-breaking sales, for example, were mainly driven by China, which alone accounted for nearly 40% of the game's sales.

Revenue streams - In the past, AA/AAA games had multiple revenue streams: arcades, rentals, and sales. Nowadays, the revenue streams of AA/AAA games are limited to just sales, with arcades and rentals no longer relevant.

  • Decline of arcades - In the past, the arcade market was huge, to the point where arcade classics like Space Invaders, Pac-Man and Street Fighter II remain the highest-grossing games to this day. Arcade machines were also technologically more advanced than home systems, in terms of graphics, sound and controls. Most people didn't see the point of buying full-priced games on home systems when they could play arcade games for a couple of coins, especially when arcade games had more advanced tech. The decline of arcades led to more people buying games.
  • Decline of rentals - In the past, the rental market was huge. It was much more common for people to rent games, or VHS movies, than it was to buy them. Again, most people didn't see the point of buying full-priced games when you could rent them for a couple of quid/dollars. The decline of rentals also led to more people buying games (and DVD/BD movies).
  • Cheaper retail prices - In the past, video games on home systems were much more expensive to buy. The SNES version of Street Fighter II, for example, launched for $70, equivalent to $130 with inflation. And it was even more expensive in Japan and Europe. Today's average AAA launch price of $60 is relatively cheap in comparison. This meant that older games grossed more revenue than modern games that sell twice as many units. But since older games were more expensive to buy, this meant less gamers purchased them and more people either rented them or played their arcade versions.

Digital distribution - The rise of digital distribution has made video games much more easier and cheaper to distribute, and more accessible for gamers. Physical distribution was costly, even for discs, let alone the much more expensive cartridges. And for gamers, you had to look for games in stores, and things like stock shortages or limited shelf space meant you couldn't always find the games you're looking for. Digital distribution has made it much easier to purchase games, with whatever games you're looking for just a click away.

Marketing - Marketing budgets today are much bigger than in the past. In the '80s and '90s, it was uncommon for a game to get more than $1 million marketing budget. Nowadays, it's not uncommon for AAA games to get $100 million marketing budgets.

  • Social media - Video games can now be promoted much more easily through social media. In the past, games had to be promoted through game magazines and TV ads. Nowdays, you can promote games for free on social media platforms. If you can get your game trending on social media, then it could become a sure-fire hit. Video game marketing has become much easier and less costly.

Generation shift - Nowadays, there's a whole generation of people who grew up with video games. Back in '80s, most parents weren't familiar with video games. Nowadays, most parents are not only familiar with video games, but themselves grew up playing video games. On top of that, today's generation have more disposable income than previous generations. Most of the kids who grew up playing games in the '80s and '90s are now adults/parents with plenty of disposable income to buy more games with.

All of this adds up to the unit sales figures of games today being higher than in previous generations.

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Macutchi

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#22 Macutchi
Member since 2007 • 11216 Posts
@PinchySkree said:

Four years and you can count the average exclusives on one hand, mostly short interactive movies forgotten a week later outside of single system zealots playing the forced exclusives card

isn't that a good thing, that you can count the average exclusives on one hand? count the good ones, there's plenty of them

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#23  Edited By shellcase86
Member since 2012 • 6890 Posts

@Jag85 said:

A number of major factors:

Population growth - Back in the early '80s when the NES launched, the world population was 4.4 billion. Today, the world population is 7.6 billion, about 73% larger.

Thanks for pointing this out. Came to do the same. Many people forget a basic, simple truth. There are more people alive/consuming than there were a few years ago. The same will be true a few years from now, barring WW III.

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#24 Alucard_Prime
Member since 2008 • 10107 Posts

I think it is a combination of things, mostly:

-Industry keeps growing, gaming is more mainstream than before

-Games are different today, many offer more options than before

-Access to information quicker due to social media and Internet

-Change in behavior, people spending less time outside in movie theatres for example, and investing more time and money in their home entertainment setup

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robert_sparkes

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#25 robert_sparkes
Member since 2018 • 7834 Posts

I agree I grew up playing mega drive so to see how far the gaming industry has become is staggering.

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#26 verbalfilth
Member since 2006 • 5043 Posts

The game industry is growing because the number of gamers are increasing. When I was a kid, gaming was in a whole different societal plane. Now it's more heavily accepted.

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Needhealing

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#27 Needhealing
Member since 2017 • 2041 Posts

Damn, i love the answers in this thread. It's the only non troll thread I've made.

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LuxuryHeart

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#28 LuxuryHeart
Member since 2017 • 2520 Posts

@needhealing said:

Damn, i love the answers in this thread. It's the only non troll thread I've made.

I'm proud of you.

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#29  Edited By ToonLonk
Member since 2017 • 440 Posts

@valgaav_219 said:

Social Media. If something is trending everyone's looking into it to the point that the games are dame near promoting themselves

Yeah that's pretty much true. No amount of advertising will work as well to the average gamer as well as seeing their favorite Let's Player/streamer/content creator play and enjoy it.

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Needhealing

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#30  Edited By Needhealing
Member since 2017 • 2041 Posts

Bump: God of War just sold 3.1 million copies in its first 3 days. That is more than Ascencion in life time. Jesus, this gen.

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#32 npiet1
Member since 2018 • 3576 Posts

i love it tho, sp games tend to flood the market so they become very cheap really quick, like doom, fallout 4. ass creed unity sells for $4 on eBay because of it now.

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vgmkyle

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#33 vgmkyle
Member since 2004 • 8802 Posts

Hidden answer: Everyone lies about sales figures more than they ever did before because sales drive more hype for gamers... which generates sales.

If you hear that a game sold 10 million in it's first month they are hoping you will be more inclined to purchase the game. They are announcing sales much faster than before because games are now very disposable and their big sales depend on that launch. That's my guess.