Why do most of nintendo's main franchises have such repetitive/shallow gameplay?

  • 176 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 GD1551
Member since 2011 • 9645 Posts

Zelda - Extremely simplistic/repetitive combat with no depth behind it, not to mention nintendo hasn't changed this formula at all since OOT and LTTP for the handheld games, until SS drops of course.

Donkey Kong - Same thing shallow/repetitive combat with no depth.

Mario - Same as DK

Brawl - Shallow and nintendo further try to casualize it by making things random

Mario Kart - Shallow and nintendo further casualized it by making things random

Kirby - Same as mario/DK

Pokemon - One of the exceptions amongst the main franchises.

Metroid - Another exception amongst the main franchises.

Anyone else agree? Most of these games have good level design masking simplistic and repetitive combat, which makes me wonder how people considered nintendo to be up with the times in terms of gameplay.

Avatar image for SteamedBennet
SteamedBennet

534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 SteamedBennet
Member since 2011 • 534 Posts

Good luck buddy.. You're gonna need it. *hides*

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Because they don't. They are known for having state of the art gameplay mechanics.
Avatar image for EmperorZeruel
EmperorZeruel

4207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 EmperorZeruel
Member since 2007 • 4207 Posts
just because its simple does not mean its shallow, yeah mario all you do is jump on your enimies, but that does not mean the game play is shallow or bad. its simple and easy to pick up and play.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 GD1551
Member since 2011 • 9645 Posts
Because they don't. They are known for having state of the art gameplay mechanics.IronBass
Deleted my first post to clarify now on to this. How so? I mean alot of these games reuse the same shallow combat from their originals, how can that be "state of the art".
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Deleted my first post to clarify now on to this. How so? I mean alot of these games reuse the same shallow combat from their originals, how can that be "state of the art". GD1551
Something being reused is not an indiacation of its quality.
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#10 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
This is the best thing I have read in such a long time :lol:
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 GD1551
Member since 2011 • 9645 Posts
[QUOTE="GD1551"]Deleted my first post to clarify now on to this. How so? I mean alot of these games reuse the same shallow combat from their originals, how can that be "state of the art". IronBass
Something being reused is not an indiacation of its quality.

Erm how could it be state of the art if it's from 10+ years ago.. which is what I'm referring to. Secondly the gameplay in the games I listed is shallow and repetitive, there isn't depth anywhere and you basically play them the same way from start to finish, like a campaign for a shooter, the games don't evolve into more at all.
Avatar image for Ravenchrome
Ravenchrome

1776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Ravenchrome
Member since 2010 • 1776 Posts

So CoD, Uncharted, God/Gears are deep right?

Avatar image for Mario1331
Mario1331

8929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#14 Mario1331
Member since 2005 • 8929 Posts

i........good luck my friend your going to need it

Avatar image for deactivated-5b78379493e12
deactivated-5b78379493e12

15625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#15 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Spoken out of every cliche Nintendo hate thread ever made on this forum.

Simple gameplay doesn't mean shallow and repetitive. I think that firing on a hoard of enemies with varieties of guns is shallow and repetitive (but still fun sometimes).

Platformers are usually simple games, with simple mechanics, so that picking up the game is easy, but using those same mechanics over incresingly difficult stages is the challenge (with different powerups).

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Erm how could it be state of the art if it's from 10+ years ago.. which is what I'm referring to. GD1551

Something being old isn't an indicative of its quality, either.

Secondly the gameplay in the games I listed is shallow and repetitive, there isn't depth anywhere and you basically play them the same way from start to finish, like a campaign for a shooter, the games don't evolve into more at all.GD1551

You already said that in your OP, I already know you find them shallow. That doesn't change that a lot of people don't, and that's why they are still used.

Avatar image for el3m2tigre
el3m2tigre

4232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 el3m2tigre
Member since 2007 • 4232 Posts

But.... they aren't shallow and repetitive.

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#18 DJ-Lafleur
Member since 2007 • 35604 Posts

Zelda - Extremely simplistic/repetitive combat with no depth behind it, not to mention nintendo hasn't changed this formula at all since OOT and LTTP for the handheld games, until SS drops of course.

Donkey Kong - Same thing shallow/repetitive combat with no depth.

Mario - Same as DK

Brawl - Shallow and nintendo further try to casualize it by making things random

Mario Kart - Shallow and nintendo further casualized it by making things random

Kirby - Same as mario/DK

Pokemon - One of the exceptions amongst the main franchises.

Metroid - Another exception amongst the main franchises.

Anyone else agree? Most of these games have good level design masking simplistic and repetitive combat, which makes me wonder how people considered nintendo to be up with the times in terms of gameplay.

GD1551

If Zelda changed teh formula, many fans would b**** about it, and besides they change alot of other things outside the forumla. Wind Waker felt like a very different experience from OoT, even Majora's Mask felt like a very different experience from OoT. And besides, I'm willing to bet people will b**** about Skyward Sword BECAUSE it's changing the formula. It will happen and I will laugh my LMAO at the hypocrisy.

And what's wrong with Mario, DK, and Kirby? They're not very deep, no, but so what. Most of the games in these series are well-made, enjoyable experiences; not everything has to be SUPER DEEP and COMPLEX to be good. There's nothing wrong with simplicity.

As for Brawl, assuming you aren't playing with items on, the only thing that makes it more random than the previous two games is tripping, and while it's a nuisance and was a terrible addition, but even then it typically doesn't significantly alter a match. Or if you are using items in brawl, then I fail to see why you're complaining since ALL SSB games become more random with items turned on.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 GD1551
Member since 2011 • 9645 Posts
just because its simple does not mean its shallow, yeah mario all you do is jump on your enimies, but that does not mean the game play is shallow or bad. its simple and easy to pick up and play. EmperorZeruel
I agree, but as I said the gameplay does not expand more from the beginning. DMC and Ninja Gaiden are simple games but have depth behind them. Same with RTS like starcraft or warcraft.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]Erm how could it be state of the art if it's from 10+ years ago.. which is what I'm referring to. IronBass

Something being old isn't an indicative of its quality, either.

Secondly the gameplay in the games I listed is shallow and repetitive, there isn't depth anywhere and you basically play them the same way from start to finish, like a campaign for a shooter, the games don't evolve into more at all.GD1551

You already said that in your OP, I already know you find them shallow. That doesn't change that a lot of people don't, and that's why they are still used.

This is a very weak argument and counters nothing I said.
Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#22 haziqonfire
Member since 2005 • 36392 Posts

I agree, but as I said the gameplay does not expand more from the beginning. DMC and Ninja Gaiden are simple games but have depth behind them. Same with RTS like starcraft or warcraft.GD1551

The entire Legend of Zelda franchise has depth behind it. You gain items and progress in the game, but the core mechanic of the game is fairly simple. I don't really see what your point is.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 GD1551
Member since 2011 • 9645 Posts

If Zelda changed teh formula, many fans would b**** about it, and besides they change alot of other things outside the forumla. Wind Waker felt like a very different experience from OoT, even Majora's Mask felt like a very different experience from OoT. And besides, I'm willing to bet people will b**** about Skyward Sword BECAUSE it's changing the formula. It will happen and I will laugh my LMAO at the hypocrisy.

And what's wrong with Mario, DK, and Kirby? They're not very deep, no, but so what. Most of the games in these series are well-made, enjoyable experiences; not everything has to be SUPER DEEP and COMPLEX to be good. There's nothing wrong with simplicity.

As for Brawl, assuming you aren't playing with items on, the only thing that makes it more random than the previous two games is tripping, and while it's a nuisance and was a terrible addition, but even then it typically doesn't significantly alter a match. Or if you are using items in brawl, then I fail to see why you're complaining since ALL SSB games become more random with items turned on.

DJ-Lafleur

I agree with you but I just find it hilarious nintendo fans say it's gameplay that counts when the biggest wii games have very simple repetitive gameplay with no depth behind them.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

This is a very weak argument and counters nothing I said.GD1551

Nothing you've said needs countering. It's your opinion about a by definition subjective topic. You're free to think whatever you want about any game.

I was answering the question of your thread (why are Nintedo games the way they are? because people like them).

Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#25 haziqonfire
Member since 2005 • 36392 Posts

I agree with you but I just find it hilarious nintendo fans say it's gameplay that counts when the biggest wii games have very simple repetitive gameplay with no depth behind them.

GD1551

The same can be said about other things. By looking at the core mechanics only one can say that every FPS is the same, repetitive and has no depth. All you do is shoot and kill and that's that.

Obviously, there is more to it than that.

Avatar image for TrapJak
TrapJak

2933

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 TrapJak
Member since 2011 • 2933 Posts

Why haven't this topic recieved a FAIL pic yet? I am dissapointed GS.

Avatar image for deactivated-5b78379493e12
deactivated-5b78379493e12

15625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#27 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="DJ-Lafleur"]

If Zelda changed teh formula, many fans would b**** about it, and besides they change alot of other things outside the forumla. Wind Waker felt like a very different experience from OoT, even Majora's Mask felt like a very different experience from OoT. And besides, I'm willing to bet people will b**** about Skyward Sword BECAUSE it's changing the formula. It will happen and I will laugh my LMAO at the hypocrisy.

And what's wrong with Mario, DK, and Kirby? They're not very deep, no, but so what. Most of the games in these series are well-made, enjoyable experiences; not everything has to be SUPER DEEP and COMPLEX to be good. There's nothing wrong with simplicity.

As for Brawl, assuming you aren't playing with items on, the only thing that makes it more random than the previous two games is tripping, and while it's a nuisance and was a terrible addition, but even then it typically doesn't significantly alter a match. Or if you are using items in brawl, then I fail to see why you're complaining since ALL SSB games become more random with items turned on.

GD1551

I agree with you but I just find it hilarious nintendo fans say it's gameplay that counts when the biggest wii games have very simple repetitive gameplay with no depth behind them.

You offered little to describe exactly what you mean by shallow/repetitive gameplay, except to say that several franchises by Nintendo have shallow/prepetitive gameplay.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 GD1551
Member since 2011 • 9645 Posts
[QUOTE="GD1551"]This is a very weak argument and counters nothing I said.IronBass
Nothing you've said needs countering. It's your opinion about a by definition subjective topic. You're free to think whatever you want about every game. I was answering the question of your thread (why are Nintedo games the way they are? because people like them).

Yeah it does actually, you still haven't focused on the main point at hand and basically side stepped the issue of whether the gameplay is simplistic and repetitive, you say it's opinion when it really isn't. Me saying uncharted has deep, complex gameplay isn't going to change the fact it doesn't.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]I agree, but as I said the gameplay does not expand more from the beginning. DMC and Ninja Gaiden are simple games but have depth behind them. Same with RTS like starcraft or warcraft.Haziqonfire

The entire Legend of Zelda franchise has depth behind it. You gain items and progress in the game, but the core mechanic of the game is fairly simple. I don't really see what your point is.

The combat is the same from start to finish it's highly repetitive and extremely shallow, god of war has more depth to it and that game is one of the simplest out. The items are too situation specific to add any dimension to the combat most of the time.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 GD1551
Member since 2011 • 9645 Posts

You offered little to describe exactly what you mean by shallow/repetitive gameplay, except to say that several franchises by Nintendo have shallow/prepetitive gameplay.

jimkabrhel

I'll use an example... DMC. The combat is simple and most people can get through the game just mashing. However underneath that is a whole layer of depth with the combo system which allows alot deeper and satisfying gameplay.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Yeah it does actually, you still haven't focused on the main point at hand and basically side stepped the issue of whether the gameplay is simplistic and repetitive, you say it's opinion when it really isn't. Me saying uncharted has deep, complex gameplay isn't going to change the fact it doesn't.GD1551
There isn't a definition of what "depth" is in videogames. We all believe and assume things basing on our personal experiences, not on an agreed reference source. Regardless, it's a secondary, mostly pointless subject. A game being repetitive or simplistic is completely irrelevant as long as the game in question is good, and in Nintendo's case, they tend to be amazing.
Avatar image for AtariKidX
AtariKidX

7166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#32 AtariKidX
Member since 2010 • 7166 Posts
I agree......nintendo main franchises they are become tiring.
Avatar image for deactivated-5b78379493e12
deactivated-5b78379493e12

15625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#33 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="jimkabrhel"]

You offered little to describe exactly what you mean by shallow/repetitive gameplay, except to say that several franchises by Nintendo have shallow/prepetitive gameplay.

GD1551

I'll use an example... DMC. The combat is simple and most people can get through the game just mashing. However underneath that is a whole layer of depth with the combo system which allows alot deeper and satisfying gameplay.

To me, truth depth would mean that you have to use all your skills to beat the game, not be able to ignore most of them in favor of button mashing. Most action games like DMC or God of War are shallow and repetitive, and while well made, don't stand out very much from the crowd of other action games, except for setting.

I enjoy a good action game when I don't want to think much about combo, and want to just beat some **** up.

Avatar image for 22Toothpicks
22Toothpicks

12546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 22Toothpicks
Member since 2005 • 12546 Posts
I can tell you've never even played a Nintendo game.
Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#35 haziqonfire
Member since 2005 • 36392 Posts

The combat is the same from start to finish it's highly repetitive and extremely shallow, god of war has more depth to it and that game is one of the simplest out. The items are too situation specific to add any dimension to the combat most of the time.GD1551

Those two series aren't really even comparble... they're trying to accomplish two different things.

Like others have said in this thread, what you're trying to do is convince people that what you're saying is the absolute truth when it's not -- its completely subjective.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]The combat is the same from start to finish it's highly repetitive and extremely shallow, god of war has more depth to it and that game is one of the simplest out. The items are too situation specific to add any dimension to the combat most of the time.Haziqonfire

Those two series aren't really even comparble... they're trying to accomplish two different things.

Like others have said in this thread, what you're trying to do is convince people that what you're saying is the absolute truth when it's not -- its completely subjective.

It's not subjective, is me saying uncharted 2 has deep gameplay somehow change the fact it doesn't?
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 GD1551
Member since 2011 • 9645 Posts

I can tell you've never even played a Nintendo game.22Toothpicks

How so? I've owned every nintendo console except the GC and the handhelds.

Avatar image for deactivated-5b78379493e12
deactivated-5b78379493e12

15625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#38 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="Haziqonfire"]

[QUOTE="GD1551"]The combat is the same from start to finish it's highly repetitive and extremely shallow, god of war has more depth to it and that game is one of the simplest out. The items are too situation specific to add any dimension to the combat most of the time.GD1551

Those two series aren't really even comparble... they're trying to accomplish two different things.

Like others have said in this thread, what you're trying to do is convince people that what you're saying is the absolute truth when it's not -- its completely subjective.

It's not subjective, is me saying uncharted 2 has deep gameplay somehow change the fact it doesn't?

It's isn't fact. It's opinion. "Deep" is a subjective term, in this context. A 5 foot deep pool would be shallow to some, and deep to others.

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Kickinurass
Member since 2005 • 3357 Posts

In the case of Zelda, the combat is really simplistic. But the true core of Zelda is exploration and puzzles, which more than make up for the combat. It's a very simple game, but it works well in Zelda's case.

For Mario/DK/Kirby, I just have to ask WTF? Who plays platformers for their combat :? The challenge from platformers comes from navigating hazards quickly and precisely, not from killing everything that crosses your screen.

Avatar image for Maroxad
Maroxad

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Maroxad
Member since 2007 • 25261 Posts

How about mentioning something other than combat in these games. Nintendo games gameplay is usually not about combat, and games can have good gameplay while having bad combat. Or else Fallout 1+2 would have terrible gameplay.

And no, Pacing is one of Nintendo's biggest strengths. Nintendo games are hardly repetitive.

Avatar image for timmy00
timmy00

15360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#41 timmy00
Member since 2006 • 15360 Posts

I can't disagree with you more TC. :P

Also Simplistic=/=Shallow

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 GD1551
Member since 2011 • 9645 Posts

In the case of Zelda, the combat is really simplistic. But the true core of Zelda is exploration and puzzles, which more than make up for the combat. It's a very simple game, but it works well in Zelda's case.

For Mario/DK/Kirby, I just have to ask WTF? Who plays platformers for their combat :? The challenge from platformers comes from navigating hazards quickly and precisely, not from killing everything that crosses your screen.

Kickinurass
It's not only about the combat, sonic, outland and trine are all platformers that offer more complex gameplay than any nintendo platformer.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 GD1551
Member since 2011 • 9645 Posts

How about mentioning something other than combat in these games. Nintendo games gameplay is usually not about combat, and games can have good gameplay while having bad combat. Or else Fallout 1+2 would have terrible gameplay.

And no, Pacing is one of Nintendo's biggest strengths. Nintendo games are hardly repetitive.

Maroxad

I never called the gameplay bad I said it's shallow and repetitive. Fallout 1+2 has depth because even though the combat may suck, you still have tons of options in the way you do things within the game.

Avatar image for deactivated-5b78379493e12
deactivated-5b78379493e12

15625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#44 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="Kickinurass"]

In the case of Zelda, the combat is really simplistic. But the true core of Zelda is exploration and puzzles, which more than make up for the combat. It's a very simple game, but it works well in Zelda's case.

For Mario/DK/Kirby, I just have to ask WTF? Who plays platformers for their combat :? The challenge from platformers comes from navigating hazards quickly and precisely, not from killing everything that crosses your screen.

GD1551

It's not only about the combat, sonic, outland and trine are all platformers that offer more complex gameplay than any nintendo platformer.

That you mentioned Sonic suggests that you have never played a Mario game. Sonic is about speed, even more than platforming. Outland and Trine do have interesting concepts, but Trine, despite it's physics based aspects feels less smooth than a game like New Super Mario Brothers.

I played the Outland demo, and while it looks amazing and plays smoothly, the light/dark gameplay aspect doesn't add a lot of depth, no more than a set of powerups for another platformer.

Avatar image for Solid_Tango
Solid_Tango

8609

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Solid_Tango
Member since 2009 • 8609 Posts
Because fanboys eat it up. Thats why i dont bother with Nintendo games, except for Pokemon :3
Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#46 LegatoSkyheart
Member since 2009 • 29733 Posts

What am I reading?

Avatar image for RyanShazam
RyanShazam

6498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 RyanShazam
Member since 2006 • 6498 Posts

They dont...

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 ActicEdge
Member since 2008 • 24492 Posts

Depends on what you define as shallow. I think most of their games have gameplay relating to what they are trying to accomplish. I find Zelda and Mario to have great varied gameplay as well.

Avatar image for Willy105
Willy105

26208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#49 Willy105
Member since 2005 • 26208 Posts
I can't agree with something that isn't true, GD1551.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 GD1551
Member since 2011 • 9645 Posts
I can't agree with something that isn't true, GD1551.Willy105
How isn't it true willy105?