Just curious. I haven't played all of them enough to be able to tell. They all seemed the same quality-wise. Same with the Gears games. Not sure why people say Gears 1 is leagues better than Gears 2.
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Just curious. I haven't played all of them enough to be able to tell. They all seemed the same quality-wise. Same with the Gears games. Not sure why people say Gears 1 is leagues better than Gears 2.
Changed alot of things from Halo to halo 2
Somethimes the changes were not liked by the fans ie the massive pistol nerf
Nostalgia. Maybe the fact that you actually had health. Other than that I liked the later ones way more.
But yeah, same reason people still say the SNES is the best console of all time. Nostalgia.
EDIT: As stated above, some fans may have problems with the changes, but I think nostalgia still plays a big part.
It had a more cohesive story for one thing, so even if people didn't find it original, it was well done for a video game. It had appropriate moments of wonder and awe. The second and third game suffered from being story continuations, I thought. It helped the trilogy, but Halo: CE was a more satisfying, complete package.
And yeah, nostalgia. The campaign I think felt more unique than other shooters on consoles at the time, whereas Halos 2 and 3 had to compete a lot more. By this point the magic sort of wore off.
i thought halo got better in halo 2 and even better in 3,
i mean cmon the pistol was the best weapon in halo 1 lol, it was like a mini sniper. with 3 to 4 headshots to kill. it was retarded.
so your gripe was weapon balance? I hated the pistol because of how overpowered it was. I refused to rely on it. However that didn't stop Halo 1 from being my favorite.i thought halo got better in halo 2 and even better in 3,
i mean cmon the pistol was the best weapon in halo 1 lol, it was like a mini sniper. with 3 to 4 headshots to kill. it was retarded.
Bangerman15
I hated the boss battles in Halo 2. They felt slow and contrived. The "boss challenges" in Halo:CE flowed better and were far more satisfying. As for Halo 3... I don't know, it just felt inadequate for for what was meant to be the closing act of a saga. I haven't played ODST yet.
because people are aloud to have their own opinions,
I know it sounds crazy, its a new concept and a little hard to grasp but you'll get the hang of it;) :roll:
Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
I think CE is considered the best in the series because it had a multiplayer that was easy to pick up and play. It was a very popular lan game where people who didn't play a lot of shooters could compete with their friends and still have fun. Only basic weapons were in the game and there was no dual wielding or equipment. As the sequels were released, these additions made the game more difficult and alienated beginners. Experienced halo 3 players know how to take advantage of equipment and different weapons so that beginners simply can't compete. I was always a very big fan of halo yet sometimes I still get destroyed by the experienced players. For this reason, I think it is understandable why many people who never played halo before can't enjoy the game.
Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it. I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.[QUOTE="DarkLink77"]Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
TheGrat1
I will have to disagree with you. Halo 2 SP was a chore especially with the Arbiter. I actuall enjoyed Halo 3's SP. Halo 2.....not so much
[QUOTE="TheGrat1"][QUOTE="DarkLink77"]Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it. I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
DarkLink77
Seconded (or thirded). The Arbiter is sort of interesting, but his levels were hands down the worst in Halo 2, followed by the backtracking of High Charity with the Chief. Some had nice vehicle sections, but it was just a lot more fun fighting elites than brutes in Halo 2. Though I do wish the Arbiter had a stronger part in the narrative of Halo 3, I am glad to see the levels like the Heretic Base and Sacred Icon get chucked out.
Part of what made fighting the Flood fun in the first Halo was undoubtedly the MA5B. I was a huge fan of that thing in both SP and MP, and even if you didn't like the weapon, you can't deny it was damned awesome unloading the thing on hordes of charging Flood. Sixty rounds of pure kick ass.
[QUOTE="TheGrat1"][QUOTE="DarkLink77"]Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it. I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.
Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.
Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P
DarkLink77
Crow's nest was good? It was running around in a circle for 20 minutes. That was the problem with most H3 levels. Too much backtracking. Halo is at its best when there is a constant sense of forward progression. Because of that, the only good levels were Sierra 117, Tsavo Highway, The Ark, and, to a lesser extent, The Covenant. The rest of the campaign was go through a level, now go through the same level backward but this time the flood is in it.
And even if you do, for some reason, like the level design more, you cannot deny that the flood and the brutes were pathetic compared to their Halo 2 counterparts.
[QUOTE="DarkLink77"][QUOTE="TheGrat1"] Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.TheGrat1I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good. Crow's nest was good? It was running around in a circle for 20 minutes. That was the problem with most H3 levels. Too much backtracking. Halo is at its best when there is a constant sense of forward progression. Because of that, the only good levels were Sierra 117, The Ark, and, to a lesser extent, The Covenant. The rest of the campaign was go through a level, now go therough the same level backward but this time the flood is in it. And even if you do, for some reason, like the level design more, you cannot deny that the flood and the brutes were pathetic compared to their Halo 2 counterparts. The Brutes were. But that was the whole point. They were replacing the Elites. They were loosing their identity. And infection forms could re-infect downed Flood in Halo 3. That was awesome, especially considering you could shoot the infection forms out of their chest. Not to mention Pure Flood, which significantly changed up the fights. And backtracking is a major part of Halo. The last 3 levels of Halo: CE are all backtracking. Halo in Halo 3isn't backtracking, and neither was Tsavo Highway. Cortana also had a lot of forward motion, though you did have to backtrack to the Pelican at the end. Not saying it was a good level, but still. Halo 2 has some pretty poorly designed levels. The Library remake is atrocious. So, no, I disagree. Halo 3's campaign is miles better than Halo 2's, in my humble opinion.
Because it's the only one in the series I've finished XD. Don't get me wrong though, while I'm not a huge fan of the series, I still like the games and I can definitely see me finishing the others. Will have to do that sooner or later...
Halo CE simply had the Better Single Player Experience - enough said.
After CE, the series seemed more focused on the MP aspect. And Bungie seemed to have absolutely no clue as to where to carry the story into Halo2 and 3.
I disliked Halo Combat Evolved. To me most of the level design was horrible, multiplayer was very unbalanced, weapons made me snore and the plot wasn't well defined.
Nostalgia, and wanting to have some old-school cred... like "I had Halo CE before anyone even KNEW Halo", the same way some people only like Nirvana pre-Nevermind, before "everyone got into them". I think Halo CE's story was really good and entertaining, and I haven't played 2 or 3 but I have heard they don't measure up in terms of the story. The gameplay and MP is significantly improved each time though. Hahadouken
Depends on who you ask.
The level design, story, and art direction of the first game was waaaaaay better than halo 2. I really hated halo 2 singleplayer in every single way. Its multiplayer was alright but completely broken. Halo 3s single player was decent.. well it was meh. But its multiplayer is better in every way. Even local system link.
So as a single player experience the first game is better
For the same reason half life was considered the game of the decade by ign I think , t'was revolutionary ,but in no way it is literally better than its sequels , it wouldn't make any sense at all.
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