Why do people consider Halo 1 better than it's sequels?

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Master_ShakeXXX

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#1 Master_ShakeXXX
Member since 2008 • 13361 Posts

Just curious. I haven't played all of them enough to be able to tell. They all seemed the same quality-wise. Same with the Gears games. Not sure why people say Gears 1 is leagues better than Gears 2.

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Led_poison

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#2 Led_poison
Member since 2004 • 10146 Posts

Changed alot of things from Halo to halo 2

Somethimes the changes were not liked by the fans ie the massive pistol nerf

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AndyAlfredo

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#3 AndyAlfredo
Member since 2009 • 1402 Posts

Nostalgia. Maybe the fact that you actually had health. Other than that I liked the later ones way more.

But yeah, same reason people still say the SNES is the best console of all time. Nostalgia.

EDIT: As stated above, some fans may have problems with the changes, but I think nostalgia still plays a big part.

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SilverChimera

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#4 SilverChimera
Member since 2009 • 9256 Posts
I liked the story more in 1. And it's a lot of nostalgia too, like the first time you heard "dun dun dun DUN!" was a lot cooler than hearing it yesterday.
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enterawesome

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#5 enterawesome
Member since 2009 • 9477 Posts
Halo: CE was just the first, and it has a sort of magic the others lack. Not to say the others aren't "magical" in a sense, but I think when I'm older I'll be most nostalgic for that one. Plus, the single-player was a tad above the rest, I liked the really sandbox-ey feel of the levels, and the story was really amazing the first time through. It's just perfect. That said, all the Halo games, spin-offs included, are some of the best games in history, and equel to the only other series I find comparable, Zelda.
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Sharpie125

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#6 Sharpie125
Member since 2005 • 3904 Posts

It had a more cohesive story for one thing, so even if people didn't find it original, it was well done for a video game. It had appropriate moments of wonder and awe. The second and third game suffered from being story continuations, I thought. It helped the trilogy, but Halo: CE was a more satisfying, complete package.

And yeah, nostalgia. The campaign I think felt more unique than other shooters on consoles at the time, whereas Halos 2 and 3 had to compete a lot more. By this point the magic sort of wore off.

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fastr

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#7 fastr
Member since 2010 • 2100 Posts
I don't, personally I thought the level design in halo CE was horrid.. there where times you just walked thru the same two rooms continuously.
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skrat_01

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#8 skrat_01
Member since 2007 • 33767 Posts
Because it is. The second is a horrible mess as far as singleplayer is concerned and the third is a combination of great and downright bad.
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too_much_eslim

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#9 too_much_eslim
Member since 2006 • 10727 Posts
it is becasue if I didn't somehow lose my Halo 1 I will still play the singleplayer to this day. I can not say the same for Halo 2. I have played Halo 3 more, but Halo 1 was just more fun single player wise. I actually like what is going on with Halo ODST though. I am quite surprised.
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Bangerman15

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#10 Bangerman15
Member since 2010 • 1978 Posts

i thought halo got better in halo 2 and even better in 3,

i mean cmon the pistol was the best weapon in halo 1 lol, it was like a mini sniper. with 3 to 4 headshots to kill. it was retarded.

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too_much_eslim

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#11 too_much_eslim
Member since 2006 • 10727 Posts

i thought halo got better in halo 2 and even better in 3,

i mean cmon the pistol was the best weapon in halo 1 lol, it was like a mini sniper. with 3 to 4 headshots to kill. it was retarded.

Bangerman15
so your gripe was weapon balance? I hated the pistol because of how overpowered it was. I refused to rely on it. However that didn't stop Halo 1 from being my favorite.
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ThePlothole

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#12 ThePlothole
Member since 2007 • 11515 Posts

I hated the boss battles in Halo 2. They felt slow and contrived. The "boss challenges" in Halo:CE flowed better and were far more satisfying. As for Halo 3... I don't know, it just felt inadequate for for what was meant to be the closing act of a saga. I haven't played ODST yet.

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themyth01

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#13 themyth01
Member since 2003 • 13924 Posts

9.7 > 9.5 > 9.4 > 9.0. Halo CE was incredible, big scale combat, excellent gameplay mechanics, nice presentation, excellent sound, it's the pillar of console fps and many fps today take a lot of what Halo CE did on consoles.

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nofriekinlemons

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#14 nofriekinlemons
Member since 2008 • 1392 Posts

because people are aloud to have their own opinions,

I know it sounds crazy, its a new concept and a little hard to grasp but you'll get the hang of it;) :roll:

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Iantheone

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#15 Iantheone
Member since 2007 • 8242 Posts
I liked the feel of the game more, and the art design was better. Also the marines were all aussies :p
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SpiritOfFire117

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#16 SpiritOfFire117
Member since 2009 • 8537 Posts
Nostalgia. Personally, I felt that it's improved over each installment but that's just me.
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Ugalde-

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#17 Ugalde-
Member since 2009 • 3732 Posts
The Gears changes are huge. Gears 1 > Gears 2 although Gears 2 is still a great game.
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DonPerian

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#18 DonPerian
Member since 2005 • 3773 Posts
Sentimental Value. Stubbornness to change.
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good_sk8er7

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#19 good_sk8er7
Member since 2009 • 4327 Posts

It was original when it came out, which was what made it great. Now its a bit played out imo

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ModernTimes

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#20 ModernTimes
Member since 2007 • 1029 Posts

One weapon: The Pistol.

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_zeldredz_

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#21 _zeldredz_
Member since 2008 • 534 Posts

because of the single player portion of the game which has gotten progressively worse.

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DarkLink77

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#22 DarkLink77
Member since 2004 • 32731 Posts

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

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civic_misfit

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#23 civic_misfit
Member since 2006 • 548 Posts

I think CE is considered the best in the series because it had a multiplayer that was easy to pick up and play. It was a very popular lan game where people who didn't play a lot of shooters could compete with their friends and still have fun. Only basic weapons were in the game and there was no dual wielding or equipment. As the sequels were released, these additions made the game more difficult and alienated beginners. Experienced halo 3 players know how to take advantage of equipment and different weapons so that beginners simply can't compete. I was always a very big fan of halo yet sometimes I still get destroyed by the experienced players. For this reason, I think it is understandable why many people who never played halo before can't enjoy the game.

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TheGrat1

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#24 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="DarkLink77"]

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.
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DarkLink77

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#25 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="TheGrat1"][QUOTE="DarkLink77"]

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.

I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.
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peanutbudduh

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#26 peanutbudduh
Member since 2010 • 353 Posts
One big thing was that Halo: CE made you feel like you're in this big world with vast open fields. 2 and 3 did not do that. Also the fact that Elites were more fun to fight against than the Brutes.
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TheMightyHoov

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#27 TheMightyHoov
Member since 2009 • 2459 Posts

[QUOTE="DarkLink77"]

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

TheGrat1

Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.

I will have to disagree with you. Halo 2 SP was a chore especially with the Arbiter. I actuall enjoyed Halo 3's SP. Halo 2.....not so much

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Sharpie125

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#28 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="TheGrat1"][QUOTE="DarkLink77"]

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

DarkLink77

Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.

I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.

Seconded (or thirded). The Arbiter is sort of interesting, but his levels were hands down the worst in Halo 2, followed by the backtracking of High Charity with the Chief. Some had nice vehicle sections, but it was just a lot more fun fighting elites than brutes in Halo 2. Though I do wish the Arbiter had a stronger part in the narrative of Halo 3, I am glad to see the levels like the Heretic Base and Sacred Icon get chucked out.

Part of what made fighting the Flood fun in the first Halo was undoubtedly the MA5B. I was a huge fan of that thing in both SP and MP, and even if you didn't like the weapon, you can't deny it was damned awesome unloading the thing on hordes of charging Flood. Sixty rounds of pure kick ass.

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masterpinky2000

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#29 masterpinky2000
Member since 2004 • 1955 Posts
Halo: CE was great because it was so ahead of its time. (1) Excellent science-fiction storyline and setting -- definitely copped from some sci-fi classics, including Iain Banks (religious war in space) and Larry Niven (Ringworld), but it was presented beautifully and was a great mystery. Much the same way that Bioshock 2 doesn't have the same magic of Bioshock -- you aren't exploring a new world in a sequel. (2) Innovations -- rechargeable health, dual-analog control, grenades, limited weapons loadout, and huge outdoor areas traversed with vehicles. All pretty much staples of the shooter genre now, but remarkably refreshing and incredibly fun when you first tried them out. In the interim between Halo and Halo 2, a lot of its strengths became absorbed by the genre as a whole -- the Call of Duty games added more epic set pieces and sequences, such as rushing the beaches, for instance, which outdid the beach assault in Halo: CE. Halo 2 and then 3 had some serious flaws, including pretty over-the-top stories that didn't preserve the lucid quality of the original, some experiments with gameplay that weren't tremendously successful (dual-wielding, for instance), and not too many advances in level design. Obviously the multiplayer in 2 and then 3 was head and shoulders above CE due to Live, but CE will always be the stunning, landmark achievement of the series. 2 and 3 were pretty much more of the same, with Live multiplayer added.
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TheGrat1

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#30 TheGrat1
Member since 2008 • 4330 Posts

[QUOTE="TheGrat1"][QUOTE="DarkLink77"]

Because there was truly nothing like it on consoles at the time. The campaign was a hell of a lot of fun, especially in co-op. The multiplayer was a blast, it controlled well, looked good, good story, excellent music... etc.

Halo 2 was a step down story-wise, and dual-wielding kinda messed up the gameplay. Halo 3 got closer to how Halo: CE was, but by then the "wow" factor was gone. Not to say there weren't wow moments, but you knew what you were getting. The mystery was gone. None of them are by any means bad, but I think most would agree Halo 2 was the weakest overall. Though the multiplayer maps were better... for the most part.

Halo: CE just got everything right the first time. Very few games can say that. And Nostalga helps, too. :P

DarkLink77

Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.

I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.

Crow's nest was good? It was running around in a circle for 20 minutes. That was the problem with most H3 levels. Too much backtracking. Halo is at its best when there is a constant sense of forward progression. Because of that, the only good levels were Sierra 117, Tsavo Highway, The Ark, and, to a lesser extent, The Covenant. The rest of the campaign was go through a level, now go through the same level backward but this time the flood is in it.

And even if you do, for some reason, like the level design more, you cannot deny that the flood and the brutes were pathetic compared to their Halo 2 counterparts.

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DarkLink77

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#31 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="TheGrat1"] Halo 2 craps all over H3's single player. Better level design, Covenant campaign, Brutes and the flood were a lot tougher, better pistol, no crappy assault rifle, and it was longer. Backtracking up the wazoo, a pathetic flood enemy (1 punch kill? really?), weak Brutes (berserking is no longer a threat), and staying with the chief the entire time tainted Halo 3 so badly for me. Luckily the MP made up for it.TheGrat1
I'm going to disagree with you. Playing the Arbiter was a chore, the assault rifle is not crappy, and it's certainly better than the SMG, and the pistol worse imo, in H2. Oh, yeah, and Halo 2 has one of the worst endings I've ever seen. The only badly designed level in Halo 3 is Cortana. Everything else is good.

Crow's nest was good? It was running around in a circle for 20 minutes. That was the problem with most H3 levels. Too much backtracking. Halo is at its best when there is a constant sense of forward progression. Because of that, the only good levels were Sierra 117, The Ark, and, to a lesser extent, The Covenant. The rest of the campaign was go through a level, now go therough the same level backward but this time the flood is in it. And even if you do, for some reason, like the level design more, you cannot deny that the flood and the brutes were pathetic compared to their Halo 2 counterparts.

The Brutes were. But that was the whole point. They were replacing the Elites. They were loosing their identity. And infection forms could re-infect downed Flood in Halo 3. That was awesome, especially considering you could shoot the infection forms out of their chest. Not to mention Pure Flood, which significantly changed up the fights. And backtracking is a major part of Halo. The last 3 levels of Halo: CE are all backtracking. Halo in Halo 3isn't backtracking, and neither was Tsavo Highway. Cortana also had a lot of forward motion, though you did have to backtrack to the Pelican at the end. Not saying it was a good level, but still. Halo 2 has some pretty poorly designed levels. The Library remake is atrocious. So, no, I disagree. Halo 3's campaign is miles better than Halo 2's, in my humble opinion.
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StealthSting

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#32 StealthSting
Member since 2006 • 6915 Posts

Because it's the only one in the series I've finished XD. Don't get me wrong though, while I'm not a huge fan of the series, I still like the games and I can definitely see me finishing the others. Will have to do that sooner or later...

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SaudiFury

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#33 SaudiFury
Member since 2007 • 8709 Posts

A thing called Nastalgia goggles

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xYamatox

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#34 xYamatox
Member since 2005 • 5180 Posts

1) Falling damage (returned on ODST, thank god)

2) Health bar (ODST, again)

3) Non-rabid fanbase at the time, who didn't over exaggerate how good the game was

4) Pistol

5) Better story telling

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M8ingSeezun

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#35 M8ingSeezun
Member since 2007 • 2313 Posts

Halo CE simply had the Better Single Player Experience - enough said.

After CE, the series seemed more focused on the MP aspect. And Bungie seemed to have absolutely no clue as to where to carry the story into Halo2 and 3.

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#36 walkingdream
Member since 2009 • 4883 Posts
Halo:CE was my favorite game of all time, none of the Halos compare with it imo. The single player, combat, story, Lan Partys, Music, AI, Enemies and pacing was just awesome! Hell i even liked the level designed (Although i admit repetitive) Because all the shapes and and such were so alien like (Covenant and Forunner)
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Vesica_Prime

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#37 Vesica_Prime
Member since 2009 • 7062 Posts

I disliked Halo Combat Evolved. To me most of the level design was horrible, multiplayer was very unbalanced, weapons made me snore and the plot wasn't well defined.

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Brownesque

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#38 Brownesque
Member since 2005 • 5660 Posts
I can't stand the original. I think the games have been getting better each time.
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tupapi006

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#39 tupapi006
Member since 2003 • 2980 Posts

Halo 3 > Halo 1 > Halo 2

IMO this is the way it goes

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PAL360

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#40 PAL360
Member since 2007 • 30574 Posts

Its probably not the best for today´s standards but it was the most impressive for its time. Anyway Halo3 is close imo

Halo CE > Halo3 >>>>> Halo2 = ODST

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donalbane

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#41 donalbane
Member since 2003 • 16383 Posts
Purely from a story perspective, part 2 and 3 were a hell of a lot more convoluted than part 1, which was perfectly paced, narrative wise. You had the ship intro, the stunning Halo reveal, then just when you thought the covenant were getting a little stale, blam: the flood. It was a terrific, clear progression. Part 2 was a comparative disaster narrative wise. Bungie said this themselves on the special features that came with Halo 3. (Halo 3 was somewhere in-between the 2 narrative wise.)
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Hahadouken

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#42 Hahadouken
Member since 2009 • 5546 Posts
Nostalgia, and wanting to have some old-school cred... like "I had Halo CE before anyone even KNEW Halo", the same way some people only like Nirvana pre-Nevermind, before "everyone got into them". I think Halo CE's story was really good and entertaining, and I haven't played 2 or 3 but I have heard they don't measure up in terms of the story. The gameplay and MP is significantly improved each time though.
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Gran-Delaysmo5

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#43 Gran-Delaysmo5
Member since 2010 • 25 Posts
if Halo CE was released in 2004, it would score MUCH lower. What makes Halo CE the best one is because it released during a period where shooters weren't that common on consoles and it sorta implementing the best layout for console shooters. Being innovative scores huge bonuses.
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SpiritOfFire117

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#44 SpiritOfFire117
Member since 2009 • 8537 Posts

Nostalgia, and wanting to have some old-school cred... like "I had Halo CE before anyone even KNEW Halo", the same way some people only like Nirvana pre-Nevermind, before "everyone got into them". I think Halo CE's story was really good and entertaining, and I haven't played 2 or 3 but I have heard they don't measure up in terms of the story. The gameplay and MP is significantly improved each time though. Hahadouken

Depends on who you ask.

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VendettaRed07

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#45 VendettaRed07
Member since 2007 • 14012 Posts

The level design, story, and art direction of the first game was waaaaaay better than halo 2. I really hated halo 2 singleplayer in every single way. Its multiplayer was alright but completely broken. Halo 3s single player was decent.. well it was meh. But its multiplayer is better in every way. Even local system link.

So as a single player experience the first game is better

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rjxtian

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#46 rjxtian
Member since 2005 • 2638 Posts

I can't tell you exactly why I like Halo Ce better than Halo 2. The graphics were better in Halo 2, but I like the gameplay of Halo CE much better.

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Indie_Hitman

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#47 Indie_Hitman
Member since 2008 • 2457 Posts
I hate it when people say 'Its nostalgia bla bla bla'. Everyone says the same thing about FFVII and Metal Gear solid, but I played both those games for the first time just a few months ago and they're 2 of the best games I've ever played. So don't say nostalgia as you're not adding to the discussion - you're being lazy.
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RoOodriGowW

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#48 RoOodriGowW
Member since 2008 • 3309 Posts

For the same reason half life was considered the game of the decade by ign I think , t'was revolutionary ,but in no way it is literally better than its sequels , it wouldn't make any sense at all.

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Leejjohno

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#49 Leejjohno
Member since 2005 • 13897 Posts

The first Halo was just the most acceptable; it had half decent level design. Each Halo thereafter got progressively worse in that aspect except for ODST which ironically was the least well recieved (yet had the best level design).

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#50 UnknownSniper65
Member since 2004 • 9238 Posts

I liked Halo:CE for its single player story and Halo 2 for its multiplayer(it and the COD series are probably the only games I ever enjoyed playing over XBL).

Halo 3 felt like a huge step back...so many things I liked about Halo 2 multiplayer were abandoned for no reason.