@jun_aka_pekto said:
The only thing I see wrong with RPGs nowadays is they're so very rooted into the medieval swords and shields (plus magic) theme.
I love RPGs that are set into modern (or futuristic) times.
There's plenty of room for both but RPG as a genre is really defined more by its mechanics as a means to create player driven engagement. And this core gameplay isn't tied to any setting or theme.
While medieval fantasy is predominant from the D&D roots, we have seen futuristic sci-fi,... even the blend of the two such as radically advanced technology as the implementation of reality manipulation, what's usually referred to as "technomagic". Or dark futures where magic arises out of the fall of technological civilizations, derelict cities and machinery as a backdrop to the worlds history that's part of a mythology to the present day generation of sword and magic wielders, either knowing or speculating what happened to the old city builders. I actually really love those.
Ultimately, as mechanics and design aren't tied to any particular setting, there's plenty of themes for RPG's to explore; be that vampire (like Masquerade), steampunk, cyberpunk, western, samurai, witchcraft, Victorian England, Mythologies of the Greek, Norse, Egyptian, Babylonian... if the developers would just think outside the D&D box, sky's the limit.
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