[QUOTE="ChubbyGuy40"]
[QUOTE="nameless12345"]
It's quite simple. Modern gaming PCs are like ten times stronger than consoles or even more but you don't see it in games because PC games are bottlenecked by the OS and different cofigurations. If they optimized PC games for a fixed PC hardware and had more efficient OS with better graphics API (read: Linux and OpenGL), we would already be seeing games that looked like that Unreal Engine 3.9 demo Epic showed on the PC.
nameless12345
Ewww linux. Plus DirectX has surpassed OpenGL.
They're being held back because developers are going consoles first, pc second. As DICE and Crytek have proved, when you go PC first (or only) you get incredible visuals. Even Doom 3 with some mods can stand up against games today. Not saying it looks better but it sure as hell ain't a slouch. Same with Battlefield 2 (except it's environments in some levels didn't age well.)
Well then you probably don't realize how PC games could look if they were optimized for high-end PC hardware only and weren't bottlenecked by a resource consuming OS. Let me just say they would look near to the best tech demos.
The OS has nothing to do with it, the fact that DX11 has to run on 25 different graphic cards all using a bit different of an architecture paired with a different processor and ram has all to do with it.
DX is a standard library meant to run on everything. This is a must when you have the diverse hardware of the PC. If we were to stop upgrading our PC hardware and standardize to one processor, one set amount of ram, one motherboard, and one GPU, we could optimize the hell out of that graphical API and get a ton more performance.
Obviously that's not logical. The OS has nothing to do with it really.
Log in to comment