Why do PS always blow in the graphics category?

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Shinobi120

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#1 Shinobi120
Member since 2004 • 5728 Posts
Greetings. Why do PS consoles in general always managed to suck in the graphics category compared to other consoles in games, such as Sega Saturn, Dreamcast, Gamecube, X-Box, & X-Box 360? Almost every single time when there's a multiplatform game, the PS versions always managed to get the shaft in graphics. Is this an neverending trend? Someone answer that for me. Plus, yes, I love Playstation, but this question has always been bugging me.
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Tiefster

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#2 Tiefster
Member since 2005 • 14639 Posts

Sony has always made their consoles difficult to program for so to save time and money you just build the game on an easy system and port it over the best you can. Also until this gen Sony consoles have always been considerabley weaker compared to their competition.

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Cybiotik

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#3 Cybiotik
Member since 2006 • 1638 Posts
Even though PS3 is a little more advanced in the graphics department, programming is key, and while Microsoft makes it easier for devs to develop games for their consoles, Sony does not. Not to say you cant have good looking games on the PS3, but they will need more time to be developed, ie; Killzone 2, pretty but way too long in the making.
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Great_Ragnarok

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#4 Great_Ragnarok
Member since 2007 • 3069 Posts
does anyone else think they did this to get an advantage to the first party software? you know so they can compete with 3rd party developers more effectively. since 3rd parties aren't as familiar with the PS3 hardware...
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jjenkins78x

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#5 jjenkins78x
Member since 2009 • 751 Posts

Crap in the graphics department? Uh... I thought someone bumped a post from the PS2 era, honestly. Many multiplats aren't given as big a dev team for PS3 to reflect the size of the userbase. That isn't even a real question at this point, everyone knows that. Still, there are games as new as Dead Space and as old as Burnout Paradise that show that the PS3 CAN put out equal or superior multiplats. The tools are obviously there.

Then you have MGS4, Uncharted, and Killzone 2. The only thing on 360 that comes close is Gears and more Gears, and I don't think that's even up for debate now that KZ2 is actually out.

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jjenkins78x

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#6 jjenkins78x
Member since 2009 • 751 Posts
[QUOTE="Great_Ragnarok"]does anyone else think they did this to get an advantage to the first party software? you know so they can compete with 3rd party developers more effectively. since 3rd parties aren't as familiar with the PS3 hardware...

No. It makes more sense, economically, for them to be easy to develop for. Multiplats are wherre you can make all your money this gen. I think it probably has something to do with them trying to make it harder to steal, pirate, reverse-engineer, something like that. However, I have no idea so I am just guessing.
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Panther501

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#7 Panther501
Member since 2007 • 1990 Posts
PS blows in the gpx catagory? lolz
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mattbbpl

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#8 mattbbpl
Member since 2006 • 23344 Posts
[QUOTE="Great_Ragnarok"]does anyone else think they did this to get an advantage to the first party software? you know so they can compete with 3rd party developers more effectively. since 3rd parties aren't as familiar with the PS3 hardware...jjenkins78x
No. It makes more sense, economically, for them to be easy to develop for. Multiplats are wherre you can make all your money this gen. I think it probably has something to do with them trying to make it harder to steal, pirate, reverse-engineer, something like that. However, I have no idea so I am just guessing.

I always assumed it was to better play the marketing game. If you use a balanced processor, the individual operation performance will be lower than what you could get if you used a more spcialized processor. Essentially, it allows Sony to beat their chest and yell, "one BILLION T-Flops!". Plus, this generation is allows them to keep more money in their pockets since they're co-creators of the Cell processor.
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rorskarch

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#9 rorskarch
Member since 2009 • 500 Posts
Greetings. Why do PS consoles in general always managed to suck in the graphics category compared to other consoles in games, such as X-Box 360.garland51
I'm sorry but that is simply a flat out lie. if anything ps3 has BETTER graphics than 360, if not equal, for now. killzone 2 being console graphics king on ps3 currently shows that 360 does not have a game that looks technically better than it.
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DeadMan1290

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#10 DeadMan1290
Member since 2005 • 15754 Posts
No, PS don't blow in graphics dept.:)
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GwannaSauna

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#11 GwannaSauna
Member since 2008 • 583 Posts
Well, yeah, the PS1 and PS2 sucked in the graphics department, but the PS3 is *gasp* on par (even a tiny bit better) with the 360 here. And this is coming from a 360 fanboy :shock:
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usule

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#12 usule
Member since 2003 • 1734 Posts
I play more on the 360 ( and I don't see this trend change anytime soon) but I must say Killzone 2 is amazing graphically ( I was about to get rid of my ps3). It's definetely the prettiest game on console, not like the other delusional ps3 fanboys claim that uncharted was the prettiest game out there lol.
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Morning_Revival

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#13 Morning_Revival
Member since 2008 • 3475 Posts
Have you seen Killzone?! Exactly.
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Steppy_76

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#14 Steppy_76
Member since 2005 • 2858 Posts

Crap in the graphics department? Uh... I thought someone bumped a post from the PS2 era, honestly. Many multiplats aren't given as big a dev team for PS3 to reflect the size of the userbase. Umm, you got that completely wrong. The PS3 has the smallest userbase, and has the largest development team on an almost universal basis. That isn't even a real question at this point, everyone knows that. Obviously not, because you are wrong. Still, there are games as new as Dead Space and as old as Burnout Paradise that show that the PS3 CAN put out equal or superior multiplats. The tools are obviously there. Are they equal because of the tools, or are they simply deving it to the point where the PS3 runs the game well and porting it to the 360 where it runs it equally as well(ie the PS3 essentially holding back the 360)?

Then you have MGS4, Uncharted, and Killzone 2. The only thing on 360 that comes close is Gears and more Gears, and I don't think that's even up for debate now that KZ2 is actually out.MGS4 graphics are tremendously overhyped by cows, while good it isn't close to the best graphics of this gen from either system. The other 4 games you listed are the games that have swapped the graphics crown over the past few years. You could just as easily say that the only thing on the PS3 that comes close to gears and more gears is KZ2 and Uncharted. I like how in the span of a paragraph you downplay the difference in multiplats as insignificant, and portray the difference between the exclusives to be huge, when all in all the disparity is about the same. Cows are great at this.

jjenkins78x
PS3 gets the most attention by devs, NOT the least...probably because the tools are not as polished requiring more manpower to accomplish similar things.
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PSdual_wielder

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#15 PSdual_wielder
Member since 2003 • 10646 Posts
I have a question for TC, why do YOU blow in the graphics category?
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Steppy_76

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#16 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="jjenkins78x"][QUOTE="Great_Ragnarok"]does anyone else think they did this to get an advantage to the first party software? you know so they can compete with 3rd party developers more effectively. since 3rd parties aren't as familiar with the PS3 hardware...mattbbpl
No. It makes more sense, economically, for them to be easy to develop for. Multiplats are wherre you can make all your money this gen. I think it probably has something to do with them trying to make it harder to steal, pirate, reverse-engineer, something like that. However, I have no idea so I am just guessing.

I always assumed it was to better play the marketing game. If you use a balanced processor, the individual operation performance will be lower than what you could get if you used a more spcialized processor. Essentially, it allows Sony to beat their chest and yell, "one BILLION T-Flops!". Plus, this generation is allows them to keep more money in their pockets since they're co-creators of the Cell processor.

No, I personally think it was because Sony simply assumed they would dominate again, and devs would have no choice but to wrestle with whatever platform they put out. Once that didn't happen, things got a little harder for sony.
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V_Zarnold_N

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#17 V_Zarnold_N
Member since 2006 • 1272 Posts
you know... Halo 3 wasnt bad graphics. It was just halo art style so why does everybody exclude it from the 360 graphics arguement? in all seriousness KZ and Gears have great graphics but they have really monotonous colors. I dunno just thought i would throw that out there.
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Heretix_Aevum

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#18 Heretix_Aevum
Member since 2005 • 4105 Posts

Everybody who has mentioned Killzone = literacy fail.

He's asking about multi plats.

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yonnex

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#19 yonnex
Member since 2006 • 1265 Posts

you know... Halo 3 wasnt bad graphics. It was just halo art style so why does everybody exclude it from the 360 graphics arguement? in all seriousness KZ and Gears have great graphics but they have really monotonous colors. I dunno just thought i would throw that out there. V_Zarnold_N

KZ and Gears have great graphics but they have really monotonous colors.

you obviously have not played Killzone !!! it has some amazing colourful sets