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The aesthetics of game design had not been refined in those early days (sometimes for the better, as it was less likely to get two games that play exactly alike). One of the downsides is that the games were less fair. Todays games are designed with the average person in mind and you are expected to beat them. Older games could give a crap how far you made it.
BTW if you're having trouble with DKC i don't know what to tell you... buy Kid Icarus or Contra 3 and get back to me.
The aesthetics of game design had not been refined in those early days (sometimes for the better, as it was less likely to get two games that play exactly alike). One of the downsides is that the games were less fair. Todays games are designed with the average person in mind and you are expected to beat them. Older games could give a crap how far you made it.
BTW if you're having trouble with DKC i don't know what to tell you... buy Kid Icarus or Contra 3 and get back to me.
TacoJelly
no, it's fairly easy. it just makes me mad when i get really far and am killed.
Less casual.NobuoMusicMakerExactly. Older games, in the 80s etc, were all pretty much hardcore. But when games started getting casual then the difficulty went down. Casuals dont want to sit down and die for an hour on the same level.
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