Why does punching someone in FPS = Instant Kill?

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KukicAdo

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#1 KukicAdo
Member since 2008 • 973 Posts

I never understood this concept.

You can unload a fullclip into an opponent and chances are they'll still be standing (especially in games like Halo), albeit with 1% health, but still not dead, but punching an opponent (or in the case with CoD Stabbing) with full health will most certinaly drop them immediatley.

Is everyone in VG land super powerful that a punch will automatically knock someone out or a stab to the toe will instanly murder them.

I think if it left them dazed or shaken up (kind of like a flashbang - the whiteness) it would be much more realistic. But I guess until that day, i'm stuck playing as the Hulk in every FPS game.

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Birdy09

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#2 Birdy09
Member since 2009 • 4775 Posts
The idea that its much harder to get a melee hit in a shooter so that you are rewarded for it.
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KukicAdo

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#3 KukicAdo
Member since 2008 • 973 Posts
The idea that its much harder to get a melee hit in a shooter so that you are rewarded for it.Birdy09
Well thats pretty silly. its hard to hit someone across the map while shooting from the hip, spinning in a circle, doesn't mean you should be rewarded for it. And it really isn't all that much harder if you know how to move around your opponent.
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GTSaiyanjin2

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#4 GTSaiyanjin2
Member since 2005 • 6018 Posts

Knifing someone is cod4 is so awesome 8).... In MW2 in the other hand... me dont like being knifed from a cross the map.

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DragonfireXZ95

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#5 DragonfireXZ95
Member since 2005 • 26712 Posts

Bad Company 2 I can understand simply because a lot of times you have to go such a far distance to knife someone, it gives them ample opportunity to see you.

But in Modern Noobfare 2 and Halo 3.... It's just dumb.

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Zanoh

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#6 Zanoh
Member since 2006 • 6942 Posts

Because God said "Mama said knock you out" and then upon thine holy will, a giant fist from the heavens emerged and who so ever it touched got knocked the *bleep* out in one blow.

Serious answer: In CoD4 hardcore mode, it's 1-3 shots and the tango is down, and one knife kill making it close to accurate as it can get. When people play games like Halo or CoD in normal mode, yeah I can see your frustration there TC.

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Espada12

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#7 Espada12
Member since 2008 • 23247 Posts

For halo it's because you have super strength. For other games i have no idea why. I guess it's for those epeen kills kids love.

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dkrustyklown

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#8 dkrustyklown
Member since 2009 • 2387 Posts

I hate the punch=1-shot kill mechanic.

Very rarely is a punch fatal IRL.

I mean, how does a punch do more damage than a .301 round to the chest?

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R3FURBISHED

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#9 R3FURBISHED
Member since 2008 • 12408 Posts
It merely balances the game out, by adding another dimension to the combat. What would you do if you an advisory were directly in front of each other and there was no melee?
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Gxgear

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#10 Gxgear
Member since 2003 • 10425 Posts

Er you should try playing more FPSs because not all of them do that.

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KukicAdo

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#11 KukicAdo
Member since 2008 • 973 Posts
It merely balances the game out, by adding another dimension to the combat. What would you do if you an advisory were directly in front of each other and there was no melee?R3FURBISHED
I can understand melee combat completely, its necessary. but, doesn't mean you should break the mechanics of the whole game.
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R3FURBISHED

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#12 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]It merely balances the game out, by adding another dimension to the combat. What would you do if you an advisory were directly in front of each other and there was no melee?KukicAdo
I can understand melee combat completely, its necessary. but, doesn't mean you should break the mechanics of the whole game.

Let's take Halo as an example (because that is a game I can make an example out of :P) -- When Halo 2 launched originally, a player needed 3 melees to kill their opponent. One to bring down the shield and two to kill them. This became such a ridiculous Spartan punching ballet that Bungie changed it to two melees to kill. And Halo has benefited greatly from this -- much like I think it will with the new assassinations; where an assassination requires the attacker to render themselves completely defenseless and vulnerable for 2-3 seconds in order to deliver the final blow.

So what does this mean? The melee strength is dependent upon the game itself and what will work best for the situations the players find themselves in.
Look at Killzone II. You have a melee that requires, what? 4-5 strikes to bring down the opponent with full health (on the hard difficulty at least) or use a knife that requires 1-2 strikes.

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KukicAdo

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#13 KukicAdo
Member since 2008 • 973 Posts

[QUOTE="KukicAdo"][QUOTE="R3FURBISHED"]It merely balances the game out, by adding another dimension to the combat. What would you do if you an advisory were directly in front of each other and there was no melee?R3FURBISHED

I can understand melee combat completely, its necessary. but, doesn't mean you should break the mechanics of the whole game.

Let's take Halo as an example (because that is a game I can make an example out of :P) -- When Halo 2 launched originally, a player needed 3 melees to kill their opponent. One to bring down the shield and two to kill them. This became such a ridiculous Spartan punching ballet that Bungie changed it to two melees to kill. And Halo has benefited greatly from this -- much like I think it will with the new assassinations; where an assassination requires the attacker to render themselves completely defenseless and vulnerable for 2-3 seconds in order to deliver the final blow.

So what does this mean? The melee strength is dependent upon the game itself and what will work best for the situations the players find themselves in.
Look at Killzone II. You have a melee that requires, what? 4-5 strikes to bring down the opponent with full health (on the hard difficulty at least) or use a knife that requires 1-2 strikes.

I think games that are aiming for realism (like CoD, Killzone, etc.) its perfectly justifiable, even if silly looking, to have it take more than a single punch to knockdown an opponent. Location should matter too. I hate how in MW2, i stab people in the foot and they die. It's a joke.

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R3FURBISHED

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#14 R3FURBISHED
Member since 2008 • 12408 Posts

I think games that are aiming for realism (like CoD, Killzone, etc.) its perfectly justifiable, even if silly looking, to have it take more than a single punch to knockdown an opponent. Location should matter too. I hate how in MW2, i stab people in the foot and they die. It's a joke.

KukicAdo

Killzone 2 does the melee very well, I think.

The way you swing around your weapon, the butt stroke into a muzzle jab doesn't look like a fatal blow. However, if you are struck repeatedly with this combination it will bring you to your knees. These are solid steel weapons that carry a good bit of weight.

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silversix_

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#15 silversix_  Online
Member since 2010 • 26347 Posts
Becouse otherwise it would be useless.
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WilliamRLBaker

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#16 WilliamRLBaker
Member since 2006 • 28915 Posts

um...because it takes FAR more skill to run up to a dude shooting you and hitting him then it does shooting him from a far, this is a simple fact.

Melee in any game does not break the mechanics of the game, if you are getting meleed and killed alot then you obviously aren't doing it right, If I see someone rushing me I unload a clip into them, And I've yet to see any game EVER where if you unload a clip of any weapon and every shot hits they don't die, If they don't die you obviously didn't hit them with the majority of your bullets.

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chrion133

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#17 chrion133
Member since 2007 • 847 Posts

I absoltuely hate the melee 1 shot kill mechanic, it should maybe daze the enemy at MOST! How in the hell is a punch going to do anywhere near as much damage as a bullet? The auto aim melee in halo2 is the only crappy part of the game.

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Cherokee_Jack

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#18 Cherokee_Jack
Member since 2008 • 32198 Posts
Risk/reward. Who's ever going to use the melee if it doesn't kill the guy right away? It's always safer to use a weapon from medium range.
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Shattered007

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#19 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Birdy09"]The idea that its much harder to get a melee hit in a shooter so that you are rewarded for it.KukicAdo
Well thats pretty silly. its hard to hit someone across the map while shooting from the hip, spinning in a circle, doesn't mean you should be rewarded for it. And it really isn't all that much harder if you know how to move around your opponent.

You forgot, while jumping in the air over a 4 foot high wall :P

...And that happend to be my 3 kill with Harden on...So, I got a care package that happend to be a gunner chopper...

So, yeah, I was rewarded :lol:

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deactivated-6079d224de716

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#20 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Simple 1 hit = frag melee is realy stupid. It should be at least a backstab to insta-kill an enemy, like in TF2 with Spy class. Other than that melee weapons shouldn't be that overpowered. TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

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fabz_95

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#21 fabz_95
Member since 2006 • 15425 Posts
Well, in COD4 and MW2 I understand, you're using a knife, you could kill that person with one hit. With Halo, well you are fighting as Spartans, maybe they're strong enough to kill people in one hit? Remember, they are video games. They make it like that for fun. It's difficult to get close enough to someone to knife/hit them so it makes sense that this kills them in one hit.
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Cherokee_Jack

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#22 Cherokee_Jack
Member since 2008 • 32198 Posts

Simple 1 hit = frag melee is realy stupid. It should be at least a backstab to insta-kill an enemy, like in TF2 with Spy class. Other than that melee weapons shouldn't be that overpowered. TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

Orchid87
There's no point in having melee if it isn't 1-hit.
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deactivated-6079d224de716

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#23 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="Orchid87"]

Simple 1 hit = frag melee is realy stupid. It should be at least a backstab to insta-kill an enemy, like in TF2 with Spy class. Other than that melee weapons shouldn't be that overpowered. TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

Cherokee_Jack

There's no point in having melee if it isn't 1-hit.

How so?

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Thunderdrone

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#24 Thunderdrone
Member since 2009 • 7154 Posts
Chuck Norris perk
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deactivated-6079d224de716

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#25 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Chuck Norris perkThunderdrone

Unlockable Saxton Hale pants

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Cherokee_Jack

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#26 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="Cherokee_Jack"][QUOTE="Orchid87"]

Simple 1 hit = frag melee is realy stupid. It should be at least a backstab to insta-kill an enemy, like in TF2 with Spy class. Other than that melee weapons shouldn't be that overpowered. TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

Orchid87

There's no point in having melee if it isn't 1-hit.

How so?

What use is it? In what situation would you opt for melee when you have a gun?
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tutt3r

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#27 tutt3r
Member since 2005 • 2865 Posts

because in order to dualwield, have no recoil, sprint faster than everyone with 35+ lbs of equipment, you hvae to be godlike

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2mrw

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#28 2mrw
Member since 2008 • 6206 Posts
Becouse otherwise it would be useless. silversix_
this .... lol.
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Ryan_Som

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#29 Ryan_Som
Member since 2009 • 2474 Posts

I'm not 100% sure, but I may have a realistic answer for this: Body armor.

Bulletproof vests and the like are meant to do just that: Stop or weaken the damage of bullet. However, these vests don't always have the same kind of luck with knife blades. On top of this, a close attacker could just knife between armor or in the side which, assuming they hit vital organs (which they would), would be a kill.

I understand the whole "risk vs. reward" concept, but I also agree that the games with more than one hit melee kills get it right. BC2 I find acceptable because of how big the maps are and how long the animation / cool down is for knifing. Uncharted 2 did it good as well with the 2-hit melee kill or 1 hit stealth kill mechanic.

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Stumpt25

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#30 Stumpt25
Member since 2006 • 1482 Posts

I'm not 100% sure, but I may have a realistic answer for this: Body armor.

Bulletproof vests and the like are meant to do just that: Stop or weaken the damage of bullet. However, these vests don't always have the same kind of luck with knife blades.Ryan_Som

Not to burst your bubble, but this isn't true. Kevlar works equally well against knife attacks.

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Thunderdrone

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#31 Thunderdrone
Member since 2009 • 7154 Posts
[QUOTE="fabz_95"]Well, in COD4 and MW2 I understand, you're using a knife, you could kill that person with one hit. With Halo, well you are fighting as Spartans, maybe they're strong enough to kill people in one hit? Remember, they are video games. They make it like that for fun. It's difficult to get close enough to someone to knife/hit them so it makes sense that this kills them in one hit.

The knife in MW2 is the most unbalanced thing ever. You dont even need to be in range to kill someone, swing the knife and you're body will magically get thrusted in the direction of the poor soul who never expected to be up against Sonic the hedgehogs in a modern day shooter.
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Kiljoy66

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#32 Kiljoy66
Member since 2008 • 481 Posts

Yeesh I thought it was well known, all FPS characters are trained in the arts of FALCOOOON PAAUUUUNNNCH!!!

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Ryan_Som

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#33 Ryan_Som
Member since 2009 • 2474 Posts

[QUOTE="Ryan_Som"]

I'm not 100% sure, but I may have a realistic answer for this: Body armor.

Bulletproof vests and the like are meant to do just that: Stop or weaken the damage of bullet. However, these vests don't always have the same kind of luck with knife blades.Stumpt25

Not to burst your bubble, but this isn't true. Kevlar works equally well against knife attacks.

That's why I clarified it with the "knifing AROUND the body armor" part that you clipped out. ;)

Still, like I said, I wasn't 100% sure. In the end, they're games. As long as you have the opportunity to back away from your attacker and shoot them, I don't see a problem. That's something that can happen on BC2 that's rare for the COD games.

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KungfuKitten

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#34 KungfuKitten
Member since 2006 • 27389 Posts

It's because the developers never played Zeno clash.

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Stumpt25

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#35 Stumpt25
Member since 2006 • 1482 Posts

[QUOTE="Stumpt25"]

[QUOTE="Ryan_Som"]

I'm not 100% sure, but I may have a realistic answer for this: Body armor.

Bulletproof vests and the like are meant to do just that: Stop or weaken the damage of bullet. However, these vests don't always have the same kind of luck with knife blades.Ryan_Som

Not to burst your bubble, but this isn't true. Kevlar works equally well against knife attacks.

That's why I clarified it with the "knifing AROUND the body armor" part that you clipped out. ;)

Still, like I said, I wasn't 100% sure. In the end, they're games. As long as you have the opportunity to back away from your attacker and shoot them, I don't see a problem. That's something that can happen on BC2 that's rare for the COD games.

No, you made a point (the section I quoted) and then you said 'On top of this', which indicated that you were making a separate point. I wasn't ignoring your second point about going around the armour, I was just telling you that Kevlar was effective against knives. Sorry.
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Ryan_Som

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#36 Ryan_Som
Member since 2009 • 2474 Posts

[QUOTE="Ryan_Som"]

[QUOTE="Stumpt25"] Not to burst your bubble, but this isn't true. Kevlar works equally well against knife attacks.

Stumpt25

That's why I clarified it with the "knifing AROUND the body armor" part that you clipped out. ;)

Still, like I said, I wasn't 100% sure. In the end, they're games. As long as you have the opportunity to back away from your attacker and shoot them, I don't see a problem. That's something that can happen on BC2 that's rare for the COD games.

No, you made a point (the section I quoted) and then you said 'On top of this', which indicated that you were making a separate point. I wasn't ignoring your second point about going around the armour, I was just telling you that Kevlar was effective against knives. Sorry.

Ahh, okay. Gotcha.

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CAPSROGUE

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#37 CAPSROGUE
Member since 2008 • 863 Posts

I'm quite used to it and I can see why they let it work that way but if there would be any other way, I'd suggest having the melee disorient you for a few sec so he/she can unload his/her clip into you.

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Skittles_McGee

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#38 Skittles_McGee
Member since 2008 • 9136 Posts
Why is everyone bringing up Halo? If someone is completely unharmed and you run up to them and punch them, they're still very much alive. :?
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FrozenLiquid

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#39 FrozenLiquid
Member since 2007 • 13555 Posts

If I punch someone in real life it equals Instant Kill too.

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jg4xchamp

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#40 jg4xchamp
Member since 2006 • 64054 Posts

Simple 1 hit = frag melee is realy stupid. It should be at least a backstab to insta-kill an enemy, like in TF2 with Spy class. Other than that melee weapons shouldn't be that overpowered. TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

Orchid87
OBJECTION! Halo is not one hit kill with a melee. IF you run up and just melee someone up front. It's only going to knock the shield down(brutes/elites included) If you shoot then melee, depending on how much lead you pumped into them. yes the melee will kill And a from behind melee is the only way you can knock someone out with a full shield. I would say Halo has been doing melee right. Better in Reach though. If you have any shield the melee won't kill. Now just get rid of the damn lunge and I'm happy.
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CrAppyF33ling

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#41 CrAppyF33ling
Member since 2009 • 1665 Posts

I never understood this concept.

You can unload a fullclip into an opponent and chances are they'll still be standing (especially in games like Halo), albeit with 1% health, but still not dead, but punching an opponent (or in the case with CoD Stabbing) with full health will most certinaly drop them immediatley.

Is everyone in VG land super powerful that a punch will automatically knock someone out or a stab to the toe will instanly murder them.

I think if it left them dazed or shaken up (kind of like a flashbang - the whiteness) it would be much more realistic. But I guess until that day, i'm stuck playing as the Hulk in every FPS game.

KukicAdo

especially in CoD a knife cant kill someone by cutting their feet or penetrate through their vests, goes with BC2 too.

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AlphaJC

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#42 AlphaJC
Member since 2010 • 712 Posts

[QUOTE="Birdy09"]The idea that its much harder to get a melee hit in a shooter so that you are rewarded for it.KukicAdo
Well thats pretty silly. its hard to hit someone across the map while shooting from the hip, spinning in a circle, doesn't mean you should be rewarded for it. And it really isn't all that much harder if you know how to move around your opponent.

Well go get knifed across the chest and and get punched in the spine by a 7 fot tall supersoldier weighing in at 2000 pounds, were the connections of your brain are at and come back and say its silly.

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racing1750

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#43 racing1750
Member since 2010 • 14567 Posts
[QUOTE="WilliamRLBaker"]

um...because it takes FAR more skill to run up to a dude shooting you and hitting him then it does shooting him from a far, this is a simple fact.

Melee in any game does not break the mechanics of the game, if you are getting meleed and killed alot then you obviously aren't doing it right, If I see someone rushing me I unload a clip into them, And I've yet to see any game EVER where if you unload a clip of any weapon and every shot hits they don't die, If they don't die you obviously didn't hit them with the majority of your bullets.

This pretty much ^
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lespaul1919

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#44 lespaul1919
Member since 2003 • 7074 Posts

in halo it's only a one hit kill from behind. it's called a backtap or an assassination. from the front it has always been 3. no to mention that you are a genetically enhanced super soilder lol.

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lespaul1919

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#45 lespaul1919
Member since 2003 • 7074 Posts

TF2 and KZ2 are doing it right, Halo and MW2 - wrong.

Orchid87

you obviously don't play halo or you would know that its 3 in the front, 1 in the back. you are rewarded for the backtap ninja kill.

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#46 Twin-Blade
Member since 2005 • 6806 Posts

Realism in video games suck. Instant melee kills (Or overly powerful) are in place to reward you for closing the gap & because it would be awkward standing right next to someone firing into them while they do the same, even if its just for a few seconds.

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Zerocrossings

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#47 Zerocrossings
Member since 2006 • 7988 Posts

I agree with TC. What it should do is stun the opponent for enough time to pump him fullof lead. This way its realistic and rewarding.

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AlphaJC

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#48 AlphaJC
Member since 2010 • 712 Posts
i see lots of newbies whinign mostly about Halo because they probably get wrecked and cant deal with he fact its a game. anyway. i have class peace newbies.
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Ninja-Hippo

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#49 Ninja-Hippo
Member since 2008 • 23434 Posts
It makes perfect sense in Halo because you're a super-soldier who can flip over tanks and you're wearing power armour. Your punch SHOULD do some mega damage. It's dumb in any other game, but to be honest i cant think of any other games where you can punch someone and kill them....
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Silenthps

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#50 Silenthps
Member since 2006 • 7302 Posts
It makes perfect sense in Halo because you're a super-soldier who can flip over tanks and you're wearing power armour. Your punch SHOULD do some mega damage. It's dumb in any other game, but to be honest i cant think of any other games where you can punch someone and kill them....Ninja-Hippo
I think it's best in Crysis. It's pretty impossible to melee kill anyone in that game, unless your on strength mode, then its 1 hit