Why does the Ps3 **** so bad when it comes to multiplats

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aia89

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#1 aia89
Member since 2009 • 2828 Posts

If it really was so much powerful than the xbox 360, then we'd not see 90% of the games looking better on the xbox 360. Lazy developers is not a good excuse, because the same developers port games to the Pc and the graphics are enhanced.

So, I don't see Ps3 being this monster console, the only thing that I acknowledge is that it does have the merit to have such great teams like Naughty Dogs and Guerrilla. That's why we won't see many games that look great on the xbox 360, because of the lacking of qualitative 1st party devs, except some rare exceptions.

Do you people remember the previous gen? The ps2 was the wekest system of all, still they managed to give birth to something like God of War 1-2, which STILL holds up well and it's even better than some of the current gen's titles.

http://www.lensoftruth.com/?p=12463

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deactivated-63f6895020e66

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#2 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
The difference between most multiplats is in minimal, so who cares?
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SolidTy

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#3 SolidTy
Member since 2005 • 49991 Posts

FIRST OF ALL, Know that the extreme MINOR differences you are talkinga about aren't even wotth noticing.

-----------------------

To answer :

PS3's harder to exploit than the 360, unless you have the talent and time.

That's why there are some amazing looking games on the system like MGS4, Uncharted, Uncharted 2, Ratchet, etc.

Heck, right Now Killzone 2 is considered by many websites/gamers the console graphics king.

The Problem for Sony is the 360 is a dream to work on, and devs port games from that to PS3. IT's understandable, but thems the breaks.

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urdead18

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#4 urdead18
Member since 2008 • 3630 Posts

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

P.S - Where's your sig from, TC?

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blue_hazy_basic

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#5 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
1. Its not "so much more powerful" than the 360 2. on almost all multiplats the differences tend to be minimal or cosmetic - most people wouldn't notice the difference unless you really sought them out 3. you want to see a big difference? Compare those same MP's on the consoles to a high end PC (eps with some mods)
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NielsNL

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#6 NielsNL
Member since 2005 • 4346 Posts

If it really was so much powerful than the xbox 360, then we'd not see 90% of the games looking better on the xbox 360. Lazy developers is not a good excuse, because the same developers port games to the Pc and the graphics are enhanced.

So, I don't see Ps3 being this monster console, the only thing that I acknowledge is that it does have the merit to have such great teams like Naughty Dogs and Guerrilla. That's why we won't see many games that look great on the xbox 360, because of the lacking of qualitative 1st party devs, except some rare exceptions.

Do you people remember the previous gen? The ps2 was the wekest system of all, still they managed to give birth to something like God of War 1-2, which STILL holds up well and it's even better than some of the current gen's titles.

http://www.lensoftruth.com/?p=12463

aia89

Lens of truth is notoriously biased..

And lazy devs may not be a good excuse to you, but it is the reason. Programming for PS3 is more time consuming. Since devs want to get the titles out at the same time they do concessions on the PS3 games.

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Nonstop-Madness

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#7 Nonstop-Madness
Member since 2008 • 12861 Posts
Some multiplats are better on PS3 than 360, just look at Head2Head's http://www.lensoftruth.com/?cat=47
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aia89

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#8 aia89
Member since 2009 • 2828 Posts
[QUOTE="urdead18"]

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

I'd suggest that you read what I write first and then you answer, because this fanboysm won't lead the discussion anywhere.
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Zero_epyon

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#9 Zero_epyon
Member since 2004 • 20494 Posts

It's all in the developers as much as you don't want to believe it. Games that are built on the 360 and ported to the PS3 have to be done right. The architectures are completely different an some things like shaders and lighting have to be done differently. Some thigs don't even get ported over because the development team just couldn't figure it out leaving a buggy ps3 version. But look at call of duty 4. IW built the PS3 version from the ground up along side witht the 360 version. They are identical. They did it this way because they didn't want the ps3 to have a crappy port.

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aia89

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#10 aia89
Member since 2009 • 2828 Posts

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

P.S - Where's your sig from, TC?

urdead18

It's southern Italy, my hometown. The place is called "Badisco" in the Salento area ( Apulia region )

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Zero_epyon

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#11 Zero_epyon
Member since 2004 • 20494 Posts

Besides, Multiplatform games aren't the best way to measure a consoles performance. It's all about optimization.

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PAL360

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#12 PAL360
Member since 2007 • 30574 Posts

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

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aaronmullan

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#13 aaronmullan
Member since 2004 • 33426 Posts
The difference isn't noticable at all for people who aren't looking for a difference. So why are you complaining? It's not like it ruins the gaming experience. Graphic elitist ftw? :(
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urdead18

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#14 urdead18
Member since 2008 • 3630 Posts
[QUOTE="aia89"][QUOTE="urdead18"]

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

I'd suggest that you read what I write first and then you answer, because this fanboysm won't lead the discussion anywhere.

I did read what you said, but there's no proof that 360 can do more than it's already done. Just because something happened last gen doesn't mean it'll happen again. There's nothing to indicate that 360 can produce Uncharted 2 graphics, or else why wouldn't Microsoft buy out a team to do so to prove it?
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aia89

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#15 aia89
Member since 2009 • 2828 Posts

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

PAL360

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

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lusitanogamer

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#16 lusitanogamer
Member since 2006 • 9338 Posts

FIRST OF ALL, Know that the extreme MINOR differences you are talkinga about aren't even wotth noticing.

-----------------------

To answer :

PS3's harder to exploit than the 360, unless you have the talent and time.

That's why there are some amazing looking games on the system like MGS4, Uncharted, Uncharted 2, Ratchet, etc.

Heck, right Now Killzone 2 is considered by many websites/gamers the console graphics king.

The Problem for Sony is the 360 is a dream to work on, and devs port games from that to PS3. IT's understandable, but thems the breaks.

SolidTy

This.

The differences between multiplats are so minimal in most cases that the average gamer doesn't even notices them. It's only fanboyswho make a big deal out of thiswhen they want to bash the PS3.

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SolidTy

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#17 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="PAL360"]

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

aia89

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

They PS2 was even HARDER to develop for...strangely enough, over time, engines surfaced and life went on.

And you know that the MAN WHO CREATED THE PSOne, PS2, PSP, and PS3...Ken Kutaragi, is known as CRAZY KEN? Right?

The PS4's design will be most likely, LESS CRAZY, since KEN is gone from SONY.

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urdead18

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#18 urdead18
Member since 2008 • 3630 Posts

[QUOTE="PAL360"]

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

aia89

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

No they aren't. Sony said they made it hard to develop for because they didn't want shovelware on the system. Which sort of works, but I think it was an extremely stupid move.
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Animal-Mother

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#19 Animal-Mother
Member since 2003 • 27362 Posts
The difference between most multiplats is in minimal, so who cares?IronBass
This and I'd say you'd be right back in 07. I played Ghost recon 2 and boy was it the most horrendous multiplat I ever played.
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aia89

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#20 aia89
Member since 2009 • 2828 Posts
[QUOTE="urdead18"][QUOTE="aia89"][QUOTE="urdead18"]

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

I'd suggest that you read what I write first and then you answer, because this fanboysm won't lead the discussion anywhere.

I did read what you said, but there's no proof that 360 can do more than it's already done. Just because something happened last gen doesn't mean it'll happen again. There's nothing to indicate that 360 can produce Uncharted 2 graphics, or else why wouldn't Microsoft buy out a team to do so to prove it?

no, I didn't mean that. maybe I was not clear enough. I just sad that developers count a lot more than the power of the console itself, hence God of War example. So, ps3 has more qualitative first devs than the xbox 360, instead this latter seems to count more on the multiplats. I'm just saying that the Ms console could do more if it had more good 1st devs, I'm not saying that it could do better than the ps3's, just they could do better than what they've done so far.
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aia89

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#21 aia89
Member since 2009 • 2828 Posts

[QUOTE="aia89"]

[QUOTE="PAL360"]

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

urdead18

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

No they aren't. Sony said they made it hard to develop for because they didn't want shovelware on the system. Which sort of works, but I think it was an extremely stupid move.

Valve and Activision did complain, as far as I remember.

Less sovelware... so they made it harder to develop because of this? this sounds a bit ridiculous. if they don't want shovelware all they need to do is not make this games land on ps3, that's it.

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BloodyFalcon007

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#22 BloodyFalcon007
Member since 2006 • 514 Posts

[QUOTE="IronBass"]The difference between most multiplats is in minimal, so who cares?Animal-Mother
This and I'd say you'd be right back in 07. I played Ghost recon 2 and boy was it the most horrendous multiplat I ever played.

I think Splinter Cell on PS3 was FAR WORSE.

http://www.youtube.com/watch?v=bue5axGx-zI

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Nonstop-Madness

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#23 Nonstop-Madness
Member since 2008 • 12861 Posts

[QUOTE="aia89"]

[QUOTE="PAL360"]

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

SolidTy

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

They PS2 was even HARDER to develop for...strangely enough, over time, engines surfaced and life went on.

And you know that the MAN WHO CREATED THE PSOne, PS2, PSP, and PS3...Ken Kutaragi, is known as CRAZY KEN? Right?

The PS4's design will be most likely, LESS CRAZY, since KEN is gone from SONY.

lol, Crazy Ken ..... I always like Crazy Ken, he was so crazy. :P

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urdead18

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#24 urdead18
Member since 2008 • 3630 Posts

[QUOTE="Animal-Mother"][QUOTE="IronBass"]The difference between most multiplats is in minimal, so who cares?BloodyFalcon007

This and I'd say you'd be right back in 07. I played Ghost recon 2 and boy was it the most horrendous multiplat I ever played.

I think Splinter Cell on PS3 was FAR WORSE.

http://www.youtube.com/watch?v=bue5axGx-zI

Lol WOW that's horrible. Good thing it'd not 2006 anymore, huh? @aia, I know..it's a BS excuse.
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blank33

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#25 blank33
Member since 2005 • 1896 Posts

The differences really are not that noticeable, unless the game is boring enough to keep a close watch on the ground textures, then you might see something.

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Javy03

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#26 Javy03
Member since 2006 • 6886 Posts
The nature of a multiplat is one version gets the majority of the attention and the other versions get far less attention. Thats how they make the same game on the different consoles without breaking the bank. However because of this the consoles that get the cut and paste version usually have flaws that the main developed console does not have. This is how multiplats have been throughout all of the gaming generations. The Xbox got the inferior version of MGS2 even though it was a more powerful system then the PS2, because it was a port. At the end of the day the 360 and PS3 multiplats are exactly the same in people's homes gameplay and visual wise and don't even justify a different score. I mean I think it's funny how MS fanboys make a huge deal about one Jaggie that the PS3 version has that can only be seen at 500X zoom. The games are closer then ever quality and gameplay wise for ports this gen. compared to others. Exclusives is what show off what a console can do, not multiplats.
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blank33

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#27 blank33
Member since 2005 • 1896 Posts

[QUOTE="urdead18"][QUOTE="aia89"]

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

aia89

No they aren't. Sony said they made it hard to develop for because they didn't want shovelware on the system. Which sort of works, but I think it was an extremely stupid move.

Valve and Activision did complain, as far as I remember.

Less sovelware... so they made it harder to develop because of this? this sounds a bit ridiculous. if they don't want shovelware all they need to do is not make this games land on ps3, that's it.

Valve and Activision definitely complained. Gabe Newell pretty much said he hates the PS3. I never heard about that less shovelware thing, but if it true, then that's a stupid excuse.

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aia89

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#28 aia89
Member since 2009 • 2828 Posts
The nature of a multiplat is one version gets the majority of the attention and the other versions get far less attention. Thats how they make the same game on the different consoles without breaking the bank. However because of this the consoles that get the cut and paste version usually have flaws that the main developed console does not have. This is how multiplats have been throughout all of the gaming generations. The Xbox got the inferior version of MGS2 even though it was a more powerful system then the PS2, because it was a port. At the end of the day the 360 and PS3 multiplats are exactly the same in people's homes gameplay and visual wise and don't even justify a different score. I mean I think it's funny how MS fanboys make a huge deal about one Jaggie that the PS3 version has that can only be seen at 500X zoom. The games are closer then ever quality and gameplay wise for ports this gen. compared to others. Exclusives is what show off what a console can do, not multiplats.Javy03
I see what you mean, but you don't buy a console only for the exclusives, considering that they are not that many. And if I had to choose, I'd rather I got the better version ( unless i can play it on pc which is best most of the time ) than playing it with flaws, aliasing, tearing and so on. And I did notice those differences, as my brother has a ps3 and he prefers playing some games on the xbox 360. so I think that Sony made a stupid move in any case, I'm not judging its exclusives that are objectivily better.
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#29 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="urdead18"]

Difference isn't noticeable when you're playing, devs are lazy.

You can't use the excuse about porting to PC because PC by far the most powerful platform and it's very easy to develop for.

When a dev is working on a 360/PS3 game, 360 gets priority since it has a higher install base, simple as that. If you look at the games that actually gave a crap about PS3(Burnout Paradise, Mirrors Edge, etc.) you'll notice it looks as good or better than the 360 version.

Not to mention Killzone 2 and Uncharted 2 looks better than anything 360 has to offer.

P.S - Where's your sig from, TC?

The difference between PS3 and 360 exclusives (like the two you mentioned) are just as small in the PS3's favour as the differences that you dismiss for multiplats that favour the 360... and in far fewer instances. It is also funny that the few multiplats that favoured the PS3 were somehow proof that those devs "gave a crap", meaning that only lazy devs keep the mighty PS3 from enjoying superiority in every game. Now that is some good bias...
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dsmccracken

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#30 dsmccracken
Member since 2003 • 7307 Posts

The nature of a multiplat is one version gets the majority of the attention and the other versions get far less attention. Thats how they make the same game on the different consoles without breaking the bank. However because of this the consoles that get the cut and paste version usually have flaws that the main developed console does not have. This is how multiplats have been throughout all of the gaming generations. The Xbox got the inferior version of MGS2 even though it was a more powerful system then the PS2, because it was a port. At the end of the day the 360 and PS3 multiplats are exactly the same in people's homes gameplay and visual wise and don't even justify a different score. I mean I think it's funny how MS fanboys make a huge deal about one Jaggie that the PS3 version has that can only be seen at 500X zoom. The games are closer then ever quality and gameplay wise for ports this gen. compared to others. Exclusives is what show off what a console can do, not multiplats.Javy03
Why would you pick MGS2 as the prime example, when the truth is that most multiplats actually looked better on the Xbox last gen, even though it generally got the "cut and paste" versions that you mention?

And while it's true that exclusives show what a console can do, they do NOT show what the other console can NOT do, because of the very fact that they are exclusive, so ultimately in terms of comparisons, they actually prove very LITTLE. Add to this that this has been, more than any gen before, the generation of the multiplat and that exclusives have less of a presence than ever...

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adman66

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#31 adman66
Member since 2003 • 1744 Posts

Besides, Multiplatform games aren't the best way to measure a consoles performance. It's all about optimization.

Zero_epyon
and comparing games where one took twice as long to dev and 3 times more money to dev is? 3rd party games usually show how smart the console maker is to make thier console dev friendly. the reason why 3rd party devs exist is to make money off of the games they make, they are not going to spend an extra $10+ million to try to make enhancements or hammer out a few bugs when a company makes its so time consuming and costly, 1st/2nd party devs get money either way, but the console maker doesn't jsut consern themselves with game sales, they also need to be selling consoles(to make more potential game sales) sony being all cocky as usuall needs to make everyone think that ps3 is a gift sent from god himself with 4d and 120 fps so they dont mind trhowing an extra $10+ million and wait years longer for a game to come out, as long as they get the game to look "better" then all others they are happy, although i dont see this working out for them in the end
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aia89

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#32 aia89
Member since 2009 • 2828 Posts
[QUOTE="adman66"][QUOTE="Zero_epyon"]

Besides, Multiplatform games aren't the best way to measure a consoles performance. It's all about optimization.

and comparing games where one took twice as long to dev and 3 times more money to dev is? 3rd party games usually show how smart the console maker is to make thier console dev friendly. the reason why 3rd party devs exist is to make money off of the games they make, they are not going to spend an extra $10+ million to try to make enhancements or hammer out a few bugs when a company makes its so time consuming and costly, 1st/2nd party devs get money either way, but the console maker doesn't jsut consern themselves with game sales, they also need to be selling consoles(to make more potential game sales) sony being all cocky as usuall needs to make everyone think that ps3 is a gift sent from god himself with 4d and 120 fps so they dont mind trhowing an extra $10+ million and wait years longer for a game to come out, as long as they get the game to look "better" then all others they are happy, although i dont see this working out for them in the end

you got a point
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Zero_epyon

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#33 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="PAL360"]

PS3 has the same power as 360 but is harder to develop for. Most third party developers dont have that extra time to make the game looks as good on both consoles.

aia89

then I don't understand why Sony would make a console harder to develop for. Really, I see many devs complaining about it, I don't think they're all crazy, are they?

It's harder because it's a newer technology. In time it'll be as easy as the xbox to most developers because they'll have better tools to work with.
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delta3074

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#34 delta3074
Member since 2007 • 20003 Posts

If it really was so much powerful than the xbox 360, then we'd not see 90% of the games looking better on the xbox 360. Lazy developers is not a good excuse, because the same developers port games to the Pc and the graphics are enhanced.

So, I don't see Ps3 being this monster console, the only thing that I acknowledge is that it does have the merit to have such great teams like Naughty Dogs and Guerrilla. That's why we won't see many games that look great on the xbox 360, because of the lacking of qualitative 1st party devs, except some rare exceptions.

Do you people remember the previous gen? The ps2 was the wekest system of all, still they managed to give birth to something like God of War 1-2, which STILL holds up well and it's even better than some of the current gen's titles.

http://www.lensoftruth.com/?p=12463

aia89
i think it's because 3rd party developers, are still coding games on the ps3 using traditional coding methods (GPU+CPU+RAM) because there is not enough profit incentive for them to take the time or spend the money to programme the ps3 properly taking full advantage of the SPE's, the problem is you would nrrd more developers to ensure the game still met the same release date as the 360/PC version, and as we know with bioshock on the ps3, if a game releases a year later on one console the sales suffer badly as a result, basically they are trying to get the games out on time without spending extra money to make them better.
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dsmccracken

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#35 dsmccracken
Member since 2003 • 7307 Posts

Besides, Multiplatform games aren't the best way to measure a consoles performance. It's all about optimization.

Zero_epyon
Not the best way to compare theoretical performance, I guess, but in the real world, if one keeps system getting the better version, theoretical gives little consolation. And if it's not the best way to compare, what is? Exclusives can't be compared because they're not on both. That leaves us with no way to compare. So I'd say that while multiplats might not be IDEAL for comparisons due to this lack of optimization, they aren't any more flawed to the alternatives, and at least give us apple vs. apple opportunities.
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eo_the_shaman

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#36 eo_the_shaman
Member since 2009 • 1800 Posts

my game collection consists of probly 20% multiplats and 80% exclusives.....i care about multiplats right? their graphics are really all the same no matter what system so you really cant compare that together, oh xbox 360 pays for online? well honestly thats really all that has to be said about multiplats

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rogerjak

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#37 rogerjak
Member since 2004 • 14950 Posts

I wasn't aware that PS3 developed it's own games...

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dsmccracken

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#38 dsmccracken
Member since 2003 • 7307 Posts

my game collection consists of probly 20% multiplats and 80% exclusives.....i care about multiplats right? their graphics are really all the same no matter what system so you really cant compare that together, oh xbox 360 pays for online? well honestly thats really all that has to be said about multiplats

eo_the_shaman
I don't know any study that has ever been conducted that would prove this either way, but I SUSPECT that your experience is not the norm, and that most people would have more multiplats than exclusives... especially this gen.
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aia89

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#39 aia89
Member since 2009 • 2828 Posts

[QUOTE="aia89"]

If it really was so much powerful than the xbox 360, then we'd not see 90% of the games looking better on the xbox 360. Lazy developers is not a good excuse, because the same developers port games to the Pc and the graphics are enhanced.

So, I don't see Ps3 being this monster console, the only thing that I acknowledge is that it does have the merit to have such great teams like Naughty Dogs and Guerrilla. That's why we won't see many games that look great on the xbox 360, because of the lacking of qualitative 1st party devs, except some rare exceptions.

Do you people remember the previous gen? The ps2 was the wekest system of all, still they managed to give birth to something like God of War 1-2, which STILL holds up well and it's even better than some of the current gen's titles.

http://www.lensoftruth.com/?p=12463

delta3074

i think it's because 3rd party developers, are still coding games on the ps3 using traditional coding methods (GPU+CPU+RAM) because there is not enough profit incentive for them to take the time or spend the money to programme the ps3 properly taking full advantage of the SPE's, the problem is you would nrrd more developers to ensure the game still met the same release date as the 360/PC version, and as we know with bioshock on the ps3, if a game releases a year later on one console the sales suffer badly as a result, basically they are trying to get the games out on time without spending extra money to make them better.

yeah, but even if they released Bioshock over one year later, the game still doesn't look at par with the 360 one, although it doesn't look as crappy as Fallout 3, but still I don't see the advantage of spending all those extra money. That's why I think Sony did it wrong this gen. Basically it keeps "living" thanks to its good 1st party games, otherwise I don't see why someone would buy a ps3 over the 360, considering the difference in price.

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aaronmullan

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#40 aaronmullan
Member since 2004 • 33426 Posts

I wasn't aware that PS3 developed it's own games...

rogerjak
Power of the cell. Cancer curing, discipline and it makes its own games. Amazing.
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deactivated-63f6895020e66

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#41 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
yeah, but even if they released Bioshock over one year later, the game still doesn't look at par with the 360 one, although it doesn't look as crappy as Fallout 3, but still I don't see the advantage of spending all those extra money.aia89
1. The PS3 version of Bioshock looks awesome. 2. The main problem with the PS3 version of Fallout 3 was not the graphics, but the frame-rate drops and glitches. Both things were patched. It is not significantly different from the 360 version now.
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blank33

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#42 blank33
Member since 2005 • 1896 Posts

[QUOTE="rogerjak"]

I wasn't aware that PS3 developed it's own games...

aaronmullan

Power of the cell. Cancer curing, discipline and it makes its own games. Amazing.

The cell talks to me sometimes, it tells me to do things..

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mitu123

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#43 mitu123
Member since 2006 • 155290 Posts

Blame the devs and PS3 for being so hard to use.

In comparison vids on sites, while some PS3 multiplats outdo 360 ones, the majority of 360 ones outdo the PS3 multiplats due to being in HD, have AA and better textures along some other graphical features. You have to be blind not to see a difference.

This link I posted proves that some PS3 multiplats aren't in HD or don't have AA, which fixes those jaggies for a better picture quality.

http://forum.beyond3d.com/showthread.php?t=46241

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aia89

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#44 aia89
Member since 2009 • 2828 Posts

Blame the devs and PS3 for being so hard to use.

In comparison vids on sites, while some PS3 multiplats outdo 360 ones, the majority of 360 ones outdo the PS3 multiplats due to being in HD, have AA and better textures along some other graphical features. You have to be blind not to see a difference.

This link I posted proves that some PS3 multiplats aren't in HD or don't have AA, which fixes those jaggies for a better picture quality.

http://forum.beyond3d.com/showthread.php?t=46241

mitu123

yeah, but ps3 owners will still defent their console at any cost, even if facts speak against it.

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mitu123

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#46 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Blame the devs and PS3 for being so hard to use.

In comparison vids on sites, while some PS3 multiplats outdo 360 ones, the majority of 360 ones outdo the PS3 multiplats due to being in HD, have AA and better textures along some other graphical features. You have to be blind not to see a difference.

This link I posted proves that some PS3 multiplats aren't in HD or don't have AA, which fixes those jaggies for a better picture quality.

http://forum.beyond3d.com/showthread.php?t=46241

aia89

yeah, but ps3 owners will still defent their console at any cost, even if facts speak against it.

I'm sorry, but that's their loss, wish they could understand though.

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njean777

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#47 njean777
Member since 2007 • 3807 Posts

[QUOTE="aia89"]yeah, but even if they released Bioshock over one year later, the game still doesn't look at par with the 360 one, although it doesn't look as crappy as Fallout 3, but still I don't see the advantage of spending all those extra money.IronBass
1. The PS3 version of Bioshock looks awesome. 2. The main problem with the PS3 version of Fallout 3 was not the graphics, but the frame-rate drops and glitches. Both things were patched. It is not significantly different from the 360 version now.

the ps3 version of fallout 3 is considerably worse then the pc and xbox version. I have had this game on every platform pc,xbox,and ps3. Yes i bought this game 4 times as i had a couple of problems with it. The ps3 version has a lot more freezes and frame rate drops still. It has less draw distance and has more jaggies. I love my ps3 and most ppl on this board know i prefer ps3 before i buy anthing for xbox 360 but in this case fallout is a lot worse on the ps3 then the xbox. Another thing is the ps3 still does not have any dlc as bethesda likes to tease them to death with it.

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GeoffZak

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#48 GeoffZak
Member since 2007 • 3715 Posts

The only multiplatform game I've seen that is noticeably worse on the PS3 is Tony Hawk's Project 8.

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silverammo

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#49 silverammo
Member since 2006 • 905 Posts

wow i cant believe you people still believe games are inferior on ps3 . they used to be when the ps3 first launced to 2007 but after that there is no mdiffrence betwwen the two

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aia89

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#50 aia89
Member since 2009 • 2828 Posts

The only multiplatform game I've seen that is noticeably worse on the PS3 is Tony Hawk's Project 8.

GeoffZak

that's just one of the many.

And many ps3 games suffer from aliasing, which I hate, but

the official excuse is that developers are lazy.