I don't either, but I just wanna know... is there NO flaw in the SMG series? You bash Nintendo, Wii and Mario, but not Galaxy. It's kinda confusing :?
This topic is locked from further discussion.
I don't either, but I just wanna know... is there NO flaw in the SMG series? You bash Nintendo, Wii and Mario, but not Galaxy. It's kinda confusing :?
It's because they're Great Games.
And It's Also Because System Wars can't even give two bits about the Wii.
name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one
Mario1331
Its not hollywood and action-y enough with big and loud guns with on-rail sequences, voice overs, and a really *****y dialogue system that everyone likes for some reason.*
And it has no online multiplayer.*
*=obvious troll statements. Can't criticize cause theres nothing to criticize. 10s a 10, but I thought 1 was better than 2 for the central hub.
There are very few moments in both games where the camera is not perfect for the task at hand. Still very good, but could be better..... and then the trash clean up stuff in SMG1 seemed like a waste of time. Not really fun at all. Luckily that only accounts for an insignificant portion of an otherwise brilliant game.
I guess there is also the lack of an "awesome hub" that I've seen people complain about, but it doesnt bother me at all. I love the way it is in SMG2. In and out of levels quickly, never breaking up the fun.
The games are amazing and really tough to criticize. The one criticism that I see most on SW is that "its the same old gameplay for 20 years", or "its a rehash with no creativity" :lol:but anyone who has spent as much as ten minutes playing a Galaxy game would know that is complete BS.
Biggest issue for me is that the games end.
I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one
Mario1331
[QUOTE="Mario1331"]I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing. id prefer a normal controller scheme too (optional)name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one
Jynxzor
[QUOTE="Mario1331"]I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing. How? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay.name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one
Jynxzor
[QUOTE="Jynxzor"][QUOTE="Mario1331"]I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing. How? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay. You mean the whole tiny section dedicated to the point/click stuff? I'm sure if it was never there and had more of something else nobody would have missed it. I find that a hard way to justify the gimicky controls overall.name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one
nintendoboy16
[QUOTE="nintendoboy16"][QUOTE="Jynxzor"] I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.JynxzorHow? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay. You mean the whole tiny section dedicated to the point/click stuff? I'm sure if it was never there and had more of something else nobody would have missed it. I find that a hard way to justify the gimicky controls overall.I doubt it. Starbits weren't just there for "point and click", they were there to help unlock new worlds so you can finish the game. Making it use a cIassic scheme would take a lot of what Galaxy has out.
While i'm sure it's a brilliant game for most I just couldn't bring myself to finish the first one and never even bothered with the second.
It did what it did really well. I suppose the only critisism I could level at it would be a sometimes dodgey camera angle and some tacked on waggle features that didn't add to the gameplay.
Because even fanboys can't deny the superbness that is Mario Galaxy/2
When it comes to 3D platformers, they are in a league far above anything else.
The only noteworthy complaints I can think of for either game is the way they increased the lifespan. In SMG1, you had to beat the game twice (once as Mario, once as Luigi) in order to unlock the last level, and in SMG2 you had to do a whole series of Green Star missions that just weren't as good as the original Yellow Star quests.
There are flaws and there was a bit of criticism. Mainly about the controls inverting and the camera. But it's not a game that you want to criticize.
Not gonna lie, the camera controls did feel off at times.There are flaws and there was quite a bit of criticism. Mainly about the controls inverting and the camera.
KungfuKitten
They're excellent, that's why.
My Mario series in order...
[QUOTE="KungfuKitten"]Not gonna lie, the camera controls did feel off at times. Oh yes they were valid complaints, but in the grand scheme of things almost not worth mentioning.There are flaws and there was quite a bit of criticism. Mainly about the controls inverting and the camera.
nintendoboy16
Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part.I have never seen Mario bashed.
Pokemaster1337
[QUOTE="Pokemaster1337"]Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part. Looking for story in a Mario game is kind of missing the point though.I have never seen Mario bashed.
nethernova
So if they had played them, they would criticise them? What about them would they criticise?Because most System Warriors have never played them, nor do they likely own a Wii
Alpha-Male22
[QUOTE="Alpha-Male22"]So if they had played them, they would criticise them? What about them would they criticise?The game ends, that's the only flaw i can come up with.Because most System Warriors have never played them, nor do they likely own a Wii
charizard1605
[QUOTE="nethernova"][QUOTE="Pokemaster1337"]Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part. Looking for story in a Mario platform game is kind of missing the point though.*Fixed Because the RPGs have an amazing story.I have never seen Mario bashed.
charizard1605
Neither SMG makes use of WM+ and as such both feature controls that are a little sluggush IMHO.
Also, the "story"/"plot" is real weak. Not in the sense that i'ts not fleshed out, Demon's Soul and ICO make do wihout lengthy cuscenes and dialogue for example, in SMG it's almost cringeworthy.
Yeah, Mario is'nt about storyelling but it's there and makes enough of a presence to feel intrusive so I'm judging it.
Let's see.. I guess I could also critize SMG 1 and 2 for being the exact same game but that's being a little too harsh.
Also, while not doing anyhing particularly wrong is admirable, that'll often fetch a game an automatic 7-8 in my book, what's more important is to do some things exceedingly right IMO.
That's why MGS4 (pretty much an iconic example) manages to be an amazing game while featureing scenes I'm literally embarrased to show my (now X)wife. You owe me a new woman Kojima! Erh, suppose I should'nt joke about that :?
Oh, and not loving SMG can be dangerous.
Personally, I give them 7.5. Before I receive any deaththreats, that's supposed to be in the context that I find a lot of official AAA+ scores rather generous.
SMG and SMG2 don't need story. A lot of story segments for SMG2 were actually scrapped by Miyamoto, as he felt that the logic dictated by a plot would limit the creativity of the designers in terms of level layout and design. The lacking plot is exactly why both SMG1 and 2 are so creative and fresh: their abstractness doesn't have to abide to a central plot of any kind.
Umm you really can't bash games with near perfect scores. Especially the Galaxy games those are thee most innovative and fun Mario's to date, those and the New Super Mario Bros.
I love those games, and they are among my favorite games of all-time, but of course they have some flaws.
I, for one, am not a fan of the motion control specific levels.
Also, the camera, at times, can be a bit frustrating.
To me, some of the purple coin levels in Galaxy 1 feel like a core.
Personally, I think they did right by Galaxy 2 in making the hub world more streamline.
Otherwise, while I agree the story is cliched as hell, this is Mario, not Metal Gear. The story does not really matter.
I loved those levels some of my favorite in the game is those levels. My favorite of the Motion specific levels are the ones were you have to balance on the Ball those were so hard but they were still my favorite.I love those games, and they are among my favorite games of all-time, but of course they have some flaws.
I, for one, am not a fan of the motion control specific levels.
Also, the camera, at times, can be a bit frustrating.
To me, some of the purple coin levels in Galaxy 1 feel like a core.
Personally, I think they did right by Galaxy 2 in making the hub world more streamline.
Otherwise, while I agree the story is cliched as hell, this is Mario, not Metal Gear. The story does not really matter.
Blue_Shield
I guess you could complain about the lack of any story.
Why would you want a story in a Mario game though? It's not gonna be some super indepth mature story-it can't be. I suppose they could go the Paper Mario route, but I don't think it would fit the style too much and it would be a little overbearing.
Please Log In to post.
Log in to comment