Why doesn't anybody ever criticize the Super Mario Galaxy games?

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deactivated-66e3137ab3ad5

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#1 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

I don't either, but I just wanna know... is there NO flaw in the SMG series? You bash Nintendo, Wii and Mario, but not Galaxy. It's kinda confusing :?

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Pokemaster1337

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#2 Pokemaster1337
Member since 2009 • 239 Posts

I have never seen Mario bashed.

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LegatoSkyheart

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#3 LegatoSkyheart
Member since 2009 • 29733 Posts

It's because they're Great Games.

And It's Also Because System Wars can't even give two bits about the Wii.

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AmnesiaHaze

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#4 AmnesiaHaze
Member since 2008 • 5685 Posts

mario is the godfather of plattforming

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Mario1331

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#6 Mario1331
Member since 2005 • 8929 Posts

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

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ChubbyGuy40

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#7 ChubbyGuy40
Member since 2007 • 26442 Posts

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

Mario1331

Its not hollywood and action-y enough with big and loud guns with on-rail sequences, voice overs, and a really *****y dialogue system that everyone likes for some reason.*

And it has no online multiplayer.*

*=obvious troll statements. Can't criticize cause theres nothing to criticize. 10s a 10, but I thought 1 was better than 2 for the central hub.

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Wiimotefan

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#8 Wiimotefan
Member since 2010 • 4151 Posts

There are very few moments in both games where the camera is not perfect for the task at hand. Still very good, but could be better..... and then the trash clean up stuff in SMG1 seemed like a waste of time. Not really fun at all. Luckily that only accounts for an insignificant portion of an otherwise brilliant game.

I guess there is also the lack of an "awesome hub" that I've seen people complain about, but it doesnt bother me at all. I love the way it is in SMG2. In and out of levels quickly, never breaking up the fun.

The games are amazing and really tough to criticize. The one criticism that I see most on SW is that "its the same old gameplay for 20 years", or "its a rehash with no creativity" :lol:but anyone who has spent as much as ten minutes playing a Galaxy game would know that is complete BS.

Biggest issue for me is that the games end.

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Jynxzor

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#9 Jynxzor
Member since 2003 • 9313 Posts

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

Mario1331
I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.
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AmnesiaHaze

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#10 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="Mario1331"]

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

Jynxzor

I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.

id prefer a normal controller scheme too (optional)

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Jynxzor

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#11 Jynxzor
Member since 2003 • 9313 Posts
Also does anyone else feel like starbits were added just so you had a reason to point your controler at the screen?
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nintendoboy16

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#12 nintendoboy16
Member since 2007 • 42196 Posts
[QUOTE="Mario1331"]

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

Jynxzor
I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.

How? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay.
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DmadFearmonger

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#13 DmadFearmonger
Member since 2009 • 5169 Posts

No need to

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Jynxzor

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#14 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="Jynxzor"][QUOTE="Mario1331"]

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

nintendoboy16
I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.

How? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay.

You mean the whole tiny section dedicated to the point/click stuff? I'm sure if it was never there and had more of something else nobody would have missed it. I find that a hard way to justify the gimicky controls overall.
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deactivated-5d6bb9cb2ee20

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#15 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
There literally is nothing to criticize.
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nintendoboy16

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#16 nintendoboy16
Member since 2007 • 42196 Posts

[QUOTE="nintendoboy16"][QUOTE="Jynxzor"] I felt a classic control scheme would have been far better than the half-hearted waggle controls especially when I needed to attack and my damn remote wouldn't register the swing.Jynxzor
How? A cIassic control scheme would kind of ruin a part of Galaxy's gameplay.

You mean the whole tiny section dedicated to the point/click stuff? I'm sure if it was never there and had more of something else nobody would have missed it. I find that a hard way to justify the gimicky controls overall.

I doubt it. Starbits weren't just there for "point and click", they were there to help unlock new worlds so you can finish the game. Making it use a cIassic scheme would take a lot of what Galaxy has out.

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Gibsonsg527

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#17 Gibsonsg527
Member since 2010 • 3313 Posts

There is nothing wrong with them. There are no apparent flaws within them.

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1080pOnly

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#18 1080pOnly
Member since 2009 • 2216 Posts

While i'm sure it's a brilliant game for most I just couldn't bring myself to finish the first one and never even bothered with the second.

It did what it did really well. I suppose the only critisism I could level at it would be a sometimes dodgey camera angle and some tacked on waggle features that didn't add to the gameplay.

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moistsandwich

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#19 moistsandwich
Member since 2009 • 25 Posts

Because even fanboys can't deny the superbness that is Mario Galaxy/2

When it comes to 3D platformers, they are in a league far above anything else.

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Inconsistancy

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#20 Inconsistancy
Member since 2004 • 8094 Posts
Hmmm, to me, some parts of the game look terribly uninteresting. Just not my sorta thing, not much to bash, they're polished as always, just couldn't care less for the genre for the most part.
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DraugenCP

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#21 DraugenCP
Member since 2006 • 8486 Posts

The only noteworthy complaints I can think of for either game is the way they increased the lifespan. In SMG1, you had to beat the game twice (once as Mario, once as Luigi) in order to unlock the last level, and in SMG2 you had to do a whole series of Green Star missions that just weren't as good as the original Yellow Star quests.

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KungfuKitten

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#22 KungfuKitten
Member since 2006 • 27389 Posts

There are flaws and there was a bit of criticism. Mainly about the controls inverting and the camera. But it's not a game that you want to criticize.

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nintendoboy16

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#23 nintendoboy16
Member since 2007 • 42196 Posts

There are flaws and there was quite a bit of criticism. Mainly about the controls inverting and the camera.

KungfuKitten
Not gonna lie, the camera controls did feel off at times.
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AtlanticRock

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#24 AtlanticRock
Member since 2007 • 8131 Posts

They're excellent, that's why.

My Mario series in order...

  1. Super Mario Galaxy (1 & 2)
  2. Super Mario World (1 & 2)
  3. Super Mario Brothers (1-3)
  4. Super Mario Land (1 & 2)
  5. Super Mario 64
  6. Super Mario Sunshine
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KungfuKitten

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#25 KungfuKitten
Member since 2006 • 27389 Posts
[QUOTE="KungfuKitten"]

There are flaws and there was quite a bit of criticism. Mainly about the controls inverting and the camera.

nintendoboy16
Not gonna lie, the camera controls did feel off at times.

Oh yes they were valid complaints, but in the grand scheme of things almost not worth mentioning.
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OneSanitarium

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#26 OneSanitarium
Member since 2009 • 6959 Posts

It's not 2D or platform hell.

Just been criticized and stuff.

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wooooode

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#27 wooooode
Member since 2002 • 16666 Posts
I bashed the first SMG because it was way to linear and held your had the whole way through. I loved the way Mario 64 had a little adventure to it where you had to figure out what to do to get the star and that was all lost. SMG2 improved on these by adding difficulty and a little adventure but still not enough but great none the less.
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supdotcom

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#28 supdotcom
Member since 2010 • 1121 Posts

name a critical flaw in galaxy that takes away from the experience......oh yea there isn't one

Mario1331

No Guns, No Gore, No Foilage ;)

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nethernova

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#29 nethernova
Member since 2008 • 5721 Posts

I have never seen Mario bashed.

Pokemaster1337
Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part.
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deactivated-5d6bb9cb2ee20

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#30 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Pokemaster1337"]

I have never seen Mario bashed.

nethernova
Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part.

Looking for story in a Mario game is kind of missing the point though.
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Alpha-Male22

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#31 Alpha-Male22
Member since 2008 • 3782 Posts

Because most System Warriors have never played them, nor do they likely own a Wii

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deactivated-5d6bb9cb2ee20

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#32 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Because most System Warriors have never played them, nor do they likely own a Wii

Alpha-Male22
So if they had played them, they would criticise them? What about them would they criticise?
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#33 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="Alpha-Male22"]

Because most System Warriors have never played them, nor do they likely own a Wii

charizard1605

So if they had played them, they would criticise them? What about them would they criticise?

The game ends, that's the only flaw i can come up with.

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Nintendo_Ownes7

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#34 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="nethernova"][QUOTE="Pokemaster1337"]

I have never seen Mario bashed.

charizard1605

Everything gets bashed. Mario for the obvious lack of story and being "kiddy". I agree with the story part.

Looking for story in a Mario platform game is kind of missing the point though.

*Fixed Because the RPGs have an amazing story.

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Bladex2k

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#35 Bladex2k
Member since 2003 • 2755 Posts
cuz its a wii title no1 cares lol
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35cent

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#36 35cent
Member since 2008 • 934 Posts

I thought the first one was too linear. Haven't finished the first one and I haven't played the second one and I probably never will. Not really a fan of platformers anymore

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deactivated-5d6bb9cb2ee20

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#37 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
cuz its a wii title no1 cares lolBladex2k
Well, you don't. Others, apparently, do.
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wiifan001

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#38 wiifan001
Member since 2007 • 18660 Posts
I got a criticism..funny how its wiifan001 :P ...This is regarding the 1st Mario Galaxy. I got sick, literally sick. The gravity effects and spinning and swaying gave me a combination being lightheaded, dizzy, and queasy to my stomach. Granted, you do get used to it over time, but the first time I played it I had to shut it off because I couldn't physically go on.
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hiphops_savior

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#39 hiphops_savior
Member since 2007 • 8535 Posts
The flaws that you find in those two games would be flat out nitpicking. Mass Effect 2 had the planet scanning, which is a huge part of the gameplay. Super Mario Galaxy 1's flaw was the Rosalina's backstory, which completely broke the whole pace of the game. SMG2 got one thing right about the plot, which is take out what's not needed instead of tacking it on.
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Filthybastrd

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#40 Filthybastrd
Member since 2009 • 7124 Posts

Neither SMG makes use of WM+ and as such both feature controls that are a little sluggush IMHO.

Also, the "story"/"plot" is real weak. Not in the sense that i'ts not fleshed out, Demon's Soul and ICO make do wihout lengthy cuscenes and dialogue for example, in SMG it's almost cringeworthy.

Yeah, Mario is'nt about storyelling but it's there and makes enough of a presence to feel intrusive so I'm judging it.

Let's see.. I guess I could also critize SMG 1 and 2 for being the exact same game but that's being a little too harsh.

Also, while not doing anyhing particularly wrong is admirable, that'll often fetch a game an automatic 7-8 in my book, what's more important is to do some things exceedingly right IMO.

That's why MGS4 (pretty much an iconic example) manages to be an amazing game while featureing scenes I'm literally embarrased to show my (now X)wife. You owe me a new woman Kojima! Erh, suppose I should'nt joke about that :?

Oh, and not loving SMG can be dangerous.

Personally, I give them 7.5. Before I receive any deaththreats, that's supposed to be in the context that I find a lot of official AAA+ scores rather generous.

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JustPlainLucas

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#41 JustPlainLucas
Member since 2002 • 80441 Posts
There's one minor flaw in Super Mario Galaxy 2 and that's the reusing of bosses from the first game in one of the levels. Also, the prankster comets weren't as fun as the first in my opinion, and the green stars could have been more challenging. The core gameplay, however, is flawless.
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AAllxxjjnn

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#42 AAllxxjjnn
Member since 2008 • 19992 Posts
There isn't much to criticize.
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DraugenCP

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#43 DraugenCP
Member since 2006 • 8486 Posts

SMG and SMG2 don't need story. A lot of story segments for SMG2 were actually scrapped by Miyamoto, as he felt that the logic dictated by a plot would limit the creativity of the designers in terms of level layout and design. The lacking plot is exactly why both SMG1 and 2 are so creative and fresh: their abstractness doesn't have to abide to a central plot of any kind.

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Slimmin360

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#44 Slimmin360
Member since 2010 • 1933 Posts

Umm you really can't bash games with near perfect scores. Especially the Galaxy games those are thee most innovative and fun Mario's to date, those and the New Super Mario Bros.

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Blue_Shield

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#45 Blue_Shield
Member since 2010 • 2610 Posts

I love those games, and they are among my favorite games of all-time, but of course they have some flaws.

I, for one, am not a fan of the motion control specific levels.

Also, the camera, at times, can be a bit frustrating.

To me, some of the purple coin levels in Galaxy 1 feel like a core.

Personally, I think they did right by Galaxy 2 in making the hub world more streamline.

Otherwise, while I agree the story is cliched as hell, this is Mario, not Metal Gear. The story does not really matter.

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TheMoreYouOwn

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#46 TheMoreYouOwn
Member since 2010 • 3927 Posts
Not about to bash it, but I got about half way through and was done with it. Not a bad game, but have just grown out of the Nintendo family.
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Nintendo_Ownes7

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#47 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I love those games, and they are among my favorite games of all-time, but of course they have some flaws.

I, for one, am not a fan of the motion control specific levels.

Also, the camera, at times, can be a bit frustrating.

To me, some of the purple coin levels in Galaxy 1 feel like a core.

Personally, I think they did right by Galaxy 2 in making the hub world more streamline.

Otherwise, while I agree the story is cliched as hell, this is Mario, not Metal Gear. The story does not really matter.

Blue_Shield

I loved those levels some of my favorite in the game is those levels. My favorite of the Motion specific levels are the ones were you have to balance on the Ball those were so hard but they were still my favorite.

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AmayaPapaya

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#48 AmayaPapaya
Member since 2008 • 9029 Posts

I guess you could complain about the lack of any story.

Why would you want a story in a Mario game though? It's not gonna be some super indepth mature story-it can't be. I suppose they could go the Paper Mario route, but I don't think it would fit the style too much and it would be a little overbearing.

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foxhound_fox

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#49 foxhound_fox
Member since 2005 • 98532 Posts
I'll give you flaws. SMG2's spin move isn't consistent, and caused me several deaths. And there are only 6+1 worlds (that I've discovered "beating" the game) which is short compared to other comparable Nintendo platformers which have usually had 8+1. SMG2 isn't prefect, that much is quite obvious... But it is still an exceptionally well-made game that doesn't get boring, even in the same level (galaxy), and sets the bar extremely high for all future 3D platformers. To me, overall so far this gen... DKCR, NSMB Wii and SMG2 have been the top-3 platforming experiences (in that order :3) in terms of raw essentials with no useless fluff.
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Aljibe

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#50 Aljibe
Member since 2011 • 27 Posts

I'ts really difficult to find bugs that may be criticized in that saga.