[QUOTE="RandomWinner"]I think they should change the way FPS's work in general in terms of hit detection. If you shoot someone in the arm, accuracy goes down. In the leg, you can't move as quickly and sprinting hurts health. If your hit in the head you die. And these consequences could be more permanent until you pick up health, keeping people from getting these 25 kill streaks by camping. The longer your player is in battle, the more he should deteriorate.
Midnightshade29
This is excactlty what I am talking about, and those are some great ideas! Why they don't add depth to hit mechanics and ai is ridiculous. I am sorry but spamming more enemies out of a never ending spawn point until you either shoot a certian amount or move forward enough is not innovation, it's old hat, and its just plain not fun. This stuff would work wonders on multiplayer as well adding some much needed depth. It seems like every game is taking things out of games instead of adding depth, and it's starting to piss me off. It's happening in every genre. How did the industry get this way? You get it sir!
My issue with my own plan is the strategy, obviously step one is more bullets to kill someone, but its very difficult to hit someone in the arm or the leg on purpose, kinda eliminates the strategy in it. But it does make a game more balenced, so someone that completely owns everyone can eventually be taken down. I feel like if a developer made a multiplayer game that didn't come down to who has the fastest reflexes or the best aim but who best understands the spacial awareness in a map. I think a game like Brink has a shot at doing this. Well atleast that applies to MP. In SP, I just want enemies to drop their guns like they do in Red Dead and limp like they do in Fallout.
And why did the industry get this way? Its a fad, like WWII shooters were. CoD4 changed everything. I haven't been gaming long enough to know, but if games were originally more complicated, required more strategy, that was abandoned for accessability. A consistent level playing field if you will. Then CoD4 changed everything by keeping the accessibility and adding a system that abandoned a level playing field for upgrading. If I were a betting man, perks will stay for a long time, and I think the next thing to materialize will come with a game like Brink. The team objectives could add another huge layer to MP that doesn't punish the inexperienced players as much as it rewards the experienced players.
I feel like every evolution in MP will come with systems that reward the greatest number of people and punish as little as possible. Call of Duty brought a reward after reward for every level you gain. I'd like to think a game like Brink will add the next step, where players are rewarded for working together with more points, but those who go it solo aren't punished. I want more games that are about winning the game with a team rather than your personal K/D ratio. But I dream.
Pretty sure I got very off topic there.
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