Some people claim that great gameplay alone can make a great game. To them the quality of the graphics is always a secondary concern.
However, I beg to disagree. From the perspective of the sublime, both the quality of a game's graphics, as well as its gameplay, determines how sublime a game actually is. For a game to be sublime, it is important that these two factors be indirectly correlated with one another.
Why?
The more aesthetically pleasing a game's graphics are, the more immersed a player will be when playing the game. Great graphics allow a player to be more focused on playing the game and absorbing a game's plot. Hence, graphics are very important in creating that suspension of disbelief that allows a video game's potential to be sublime to demonstrate itself to the player, via gameplay and plot alone.
So, graphics are not directly correlated with sublimity; more aesthetically pleasing graphics can allow a player to be more focused on the elements of a game that could potentially allow for a sublime experience - i.e., the gameplay and plot.
Now, the question is, what is this "sublimity" that I keep mentioning so much?
Sublimity is a feeling that is often difficult to describe, but it describes a feeling of greatness and astonishment on part of a person experiencing the sublime.
For example, I consider the game Mass Effect to be quite sublime. Firstly, it is set in the backdrop of the cosmos - the juxtaposition of the cosmos and the humanity's problems in the galaxy create a feeling of astonishment, because no matter what humanity does to gain a Council seat or prevent the Reapers from coming back, humanity's problems, from the perspective of the entire universe as a whole, are completely insignificant. This realization that humanity's problems are insignificant generates astonishment, and hence, a feeling of the sublime when one is playing Mass Effect. Also, it is that terrifying thought that life in the galaxy can be completely wiped out by a species infinitely greater than our own that contributes to this feeling of the sublime.
And also, Mass Effect's graphics were quite nice and were also able to sustain this immersion, generating a suspension of disbelief great enough so that the feeling of the sublime could be sustained.
Sorry for the long-winded post, but does everyone get what I am saying here? If you didn't quite get what I just said, then here's the conclusion:
Good graphics = immersion/suspension of disbelief = focus on gameplay and plot = focus on gameplay and plot can lead to feelings of the sublime.
Log in to comment