Why has nobody attacked Sony and M$ for yet again copying Nintendo ?

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Knight-of-NINE

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#51 Knight-of-NINE
Member since 2009 • 244 Posts
It's very easy for us to forget that the Wii even exists.xsubtownerx
Oh really ? well then just go over to VGCHARTZ.COM and look at those console sales percentages again, and i think you'll remember the Wii real fast. After all it did out sell both of your HD, fancy hardware, graphically superior, better online consoles, but i guess that was just a coincidence right. Look i'll be the first one to admit how great the 360 and PS3 are, but give credit where credit's due, if it weren't for Nintendo being the leader in innovation, then who knows what kind of interface control we'd have today.
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boredy-Mcbored

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#52 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

[QUOTE="ceruxx"]

The PS3 wand goes hand in hand with the eyetoy, which is Natal. In other words, you don't need the wand to operate it. It's just a peripheral that cooperates with the eyetoy, which has been around longer than Natal has.

ceruxx

By looking at the E3 demo, no. The ball-on-the-stick depends on the camera. I didn't see the examples using their hands. If I have over looked something please notify me. If I'm right then it's the same as M+.

And even if it didn't depend on the wand then what's the point? Sony's ripping you off!:o A scam I say, a scam!!!!:P

The ball on the stick depends on the camera, but the camera doesn't depend on the ball on the stick. Look up the Eyepet. It predates the ball on the stick and works without the stick. Like Natal.

When did they say that the eyepet was the same thing as the ball-on-the-stick? The Eyepet is it's own seperate thing. Unless you have proof. They didn't talk about the Eyepet and the ball-on-the-stick together at all in the E3 motion demo. And how does something that comes before the final technology compatable? I highly doubt they work together. Ii'm sure they are seperate products.

And even if you didn't need the ball-on-the-stick to use it then what's the point of the ball-on-the-stick in the first place?

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ActicEdge

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#53 ActicEdge
Member since 2008 • 24492 Posts

Because in all honesty, they aren't any real threat to the wii lol. That and there aren't many Nintendo fans left in SW and the other fanboys are clueless about anything business related.

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x_xion_

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#54 x_xion_
Member since 2009 • 602 Posts

i dont mind them

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93soccer

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#55 93soccer
Member since 2009 • 4602 Posts

Because, nintendo is overated.

metalguitar13
^^This is the main reason. TC, your post is invalid because if someone invents something, people are gonna end up imitating it.
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cowgriller

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#56 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="ceruxx"]

The ball on the stick depends on the camera, but the camera doesn't depend on the ball on the stick. Look up the Eyepet. It predates the ball on the stick and works without the stick. Like Natal.

ceruxx

you mean like the old MS camera for the 360. the eyetoy and the 360 vision camera don't have motion sensing and aren't able to determine depth. natal also has voice and facial recognition which is far more advanced than the eyetoy.

No, the eyetoy can and does sense depth. That's why it works so well with the "ball on a stick."

There's already been information in SW about advanced facial recognition technology being used with eyetoy.

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

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MJPK

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#57 MJPK
Member since 2006 • 3360 Posts

Natal = Eyetoy

Wand = Wiimote

Every company copys off each other.

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reveiwer

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#58 reveiwer
Member since 2008 • 650 Posts
[QUOTE="RadecSupreme"]

[QUOTE="tagyhag"]

[QUOTE="RadecSupreme"]

No I didnt, I am simply stating what they did better than Nintendo ever could in my opinion. Never did I once state it or say they cared for me. They cant care for millions which is obvious.

"And I am not talking about whether they could have or not, point is they did not"

Why do you think they did not? It's probably because they THOUGHT they couldn't get away with it. Almost everyone thought the Wii was going to commercially fail, and then here it comes shattering the beliefs of everyone.

Point is, don't praise them for having gone through this route, because truth is, they are regretting it every single day.

Just wait until next gen, you'll see what I'm talking about.

If next gen ends with them all like this then I will stay with PC only. I dont praise them, not at all, I simply prefer that way.They have had their little crap and schemes but it was not as big. I hope you are wrong about next gen because if you are then I will continue with consoles.

I so hope they go the wii route next gen, partly because of cheap prices.
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river_rat3117

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#59 river_rat3117
Member since 2003 • 3474 Posts

[QUOTE="ceruxx"]

[QUOTE="cowgriller"]

you mean like the old MS camera for the 360. the eyetoy and the 360 vision camera don't have motion sensing and aren't able to determine depth. natal also has voice and facial recognition which is far more advanced than the eyetoy.

cowgriller

No, the eyetoy can and does sense depth. That's why it works so well with the "ball on a stick."

There's already been information in SW about advanced facial recognition technology being used with eyetoy.

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

what about this http://www.youtube.com/watch?v=FoH1IF5NdSQthis proves it can do facial recognition

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cowgriller

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#60 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="ceruxx"]

No, the eyetoy can and does sense depth. That's why it works so well with the "ball on a stick."

There's already been information in SW about advanced facial recognition technology being used with eyetoy.

river_rat3117

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

what about this http://www.youtube.com/watch?v=FoH1IF5NdSQthis proves it can do facial recognition

and??? natal is still more advanced. not only because f facial recognition, but also because of voice recognition and depth perception. not only that, but it doesn't require the use of a controller at all.

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warmaster670

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#61 warmaster670
Member since 2004 • 4699 Posts

Everyone is usted to them copying Nintendo. They are the only ones who strive to do something different, and throw out so called standars for something new. Who wouldn't copy them?

AmayaPapaya

yup, just like they did with the snes/n64/GC...oh wait....

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DeadEndPanda

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#62 DeadEndPanda
Member since 2008 • 2358 Posts

its not like this is somthing new

last time this happend was with the "rumble" function

rumble is actully a gimmick, which nintendo used in their N54 rumble pack.

people like to ignore facts that are not helpfull to heir logic.

but its still funny to see how fanboys change

-----

first. motion controles are a gimmick

second. sony copys motion but fails, no one seems to remember

third. nintendo comes up with WM+

fourth. sony copys it and fanboys think its better "ooh look a glowing ball, its shiny! :O"

fifith. motion controles are "cool"

sixsth. fanboys defend sony/people dont care about copying and pretend sony has done somthing revolutionary/

some even say motion controles are still crap, but somehow they defend sony by saying, its not a wiimote , its a glowmote

or its a wii+natal lol.

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river_rat3117

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#63 river_rat3117
Member since 2003 • 3474 Posts
[QUOTE="cowgriller"]

[QUOTE="river_rat3117"]

[QUOTE="cowgriller"]

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

what about this http://www.youtube.com/watch?v=FoH1IF5NdSQthis proves it can do facial recognition

and??? natal is still more advanced. not only because f facial recognition, but also because of voice recognition and depth perception. not only that, but it doesn't require the use of a controller at all.

whos to say it cant do voice recognition. it has a built in mic
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ceruxx

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#64 ceruxx
Member since 2007 • 1292 Posts

its not like this is somthing new

last time this happend was with the "rumble" function

rumble is actully a gimmick, which nintendo used in their N54 rumble pack.

people like to ignore facts that are not helpfull to heir logic.

but its still funny to see how fanboys change

-----

first. motion controles are a gimmick

second. sony copys motion but fails, no one seems to remember

third. nintendo comes up with WM+

fourth. sony copys it and fanboys think its better "ooh look a glowing ball, its shiny! :O"

fifith. motion controles are "cool"

sixsth. fanboys defend sony/people dont care about copying and pretend sony has done somthing revolutionary/

some even say motion controles are still crap, but somehow they defend sony by saying, its not a wiimote , its a glowmote

or its a wii+natal lol.

DeadEndPanda

1. Sega copied the rumblepak. Sony put rumble in the controller, which, was something that Nintendo copied with the gamecube.

2. The Sony motion control is better because it has faster response time and the cooperation with the Eyetoy works better than the wiimote.

3. The verdict is that Sony's motion control is a gimmick, and while it may be done well, it's application for gaming is limited.

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ceruxx

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#65 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="ceruxx"]

[QUOTE="boredy-Mcbored"] By looking at the E3 demo, no. The ball-on-the-stick depends on the camera. I didn't see the examples using their hands. If I have over looked something please notify me. If I'm right then it's the same as M+.

And even if it didn't depend on the wand then what's the point? Sony's ripping you off!:o A scam I say, a scam!!!!:P

boredy-Mcbored

The ball on the stick depends on the camera, but the camera doesn't depend on the ball on the stick. Look up the Eyepet. It predates the ball on the stick and works without the stick. Like Natal.

When did they say that the eyepet was the same thing as the ball-on-the-stick? The Eyepet is it's own seperate thing. Unless you have proof. They didn't talk about the Eyepet and the ball-on-the-stick together at all in the E3 motion demo. And how does something that comes before the final technology compatable? I highly doubt they work together. Ii'm sure they are seperate products.

And even if you didn't need the ball-on-the-stick to use it then what's the point of the ball-on-the-stick in the first place?

There were threads in SW about how consumers weren't going to buy both products together in order to use Sony motion control back then. It's true, anyways, that they work together.

To provide a controller to work with the motion control, to have an object to stand for things like baseball bats and swords.

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ceruxx

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#66 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="ceruxx"]

[QUOTE="cowgriller"]

you mean like the old MS camera for the 360. the eyetoy and the 360 vision camera don't have motion sensing and aren't able to determine depth. natal also has voice and facial recognition which is far more advanced than the eyetoy.

cowgriller

No, the eyetoy can and does sense depth. That's why it works so well with the "ball on a stick."

There's already been information in SW about advanced facial recognition technology being used with eyetoy.

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

No.

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Aboogie5

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#67 Aboogie5
Member since 2008 • 1118 Posts

For as long as buisness is here in America... Everything will be copied. Though we should give credit to who "Originally" did it.

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DeadEndPanda

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#68 DeadEndPanda
Member since 2008 • 2358 Posts

1. Sega copied the rumblepak. Sony put rumble in the controller, which, was something that Nintendo copied with the gamecube.

2. The Sony motion control is better because it has faster response time and the cooperation with the Eyetoy works better than the wiimote.

3. The verdict is that Sony's motion control is a gimmick, and while it may be done well, it's application for gaming is limited.

ceruxx

thats where your wrong, just becouse they put the rumble in the controller its no copying? o,o

cow logic.

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

that dosnt mean they aren copying xD

and the sony motion is out yet so you cant say for sure,

and i could easyly say wiis motion is better becouse

it has:

a nunchuck,vibration , a speaker, a pointer

while sonys uses a cam and a glow ball to determen where you point.

---

your the 3rd type of person i spoke about in my post above

you call motion controles a gimmick and then defend sony

this is becouse you would sound like a regular sony fanboy if ya simply said you liked

the idea now. and hated it when nintendo did it,

and its not like sony didnt fail with motion controles before anyways

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warmaster670

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#69 warmaster670
Member since 2004 • 4699 Posts

[QUOTE="ceruxx"]

1. Sega copied the rumblepak. Sony put rumble in the controller, which, was something that Nintendo copied with the gamecube.

2. The Sony motion control is better because it has faster response time and the cooperation with the Eyetoy works better than the wiimote.

3. The verdict is that Sony's motion control is a gimmick, and while it may be done well, it's application for gaming is limited.

DeadEndPanda

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

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DeadEndPanda

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#70 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="ceruxx"]

1. Sega copied the rumblepak. Sony put rumble in the controller, which, was something that Nintendo copied with the gamecube.

2. The Sony motion control is better because it has faster response time and the cooperation with the Eyetoy works better than the wiimote.

3. The verdict is that Sony's motion control is a gimmick, and while it may be done well, it's application for gaming is limited.

warmaster670

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

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ceruxx

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#71 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="ceruxx"]

1. Sega copied the rumblepak. Sony put rumble in the controller, which, was something that Nintendo copied with the gamecube.

2. The Sony motion control is better because it has faster response time and the cooperation with the Eyetoy works better than the wiimote.

3. The verdict is that Sony's motion control is a gimmick, and while it may be done well, it's application for gaming is limited.

DeadEndPanda

thats where your wrong, just becouse they put the rumble in the controller its no copying? o,o

cow logic.

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

that dosnt mean they aren copying xD

and the sony motion is out yet so you cant say for sure,

and i could easyly say wiis motion is better becouse

it has:

a nunchuck,vibration , a speaker, a pointer

while sonys uses a cam and a glow ball to determen where you point.

---

your the 3rd type of person i spoke about in my post above

you call motion controles a gimmick and then defend sony

this is becouse you would sound like a regular sony fanboy if ya simply said you liked

the idea now. and hated it when nintendo did it,

and its not like sony didnt fail with motion controles before anyways

It's copying the idea of rumble, but the way of doing it is not only different, but in fact superior to Nintendo's method of using a separate pak to be plugged into the controller. That's why with the Gamecube, rumble came housed in the controller like Sony did with PS1. Nintendo copied Sony. Just like Nintendo copied Sony with the "legs" controllers seem to have now. Of course, they overdid it with 3 legs, but that's besides the point.

I call motion control a gimmick because it is. It doesn't matter if Sony does it better, because in the end it's not progress. It's just a diversion to real progress in the gaming world. I don't like the idea now, even if it's on a Sony system. Hopefully this effort will fail too, so Sony will ignore motion control and continue to focus on innovation with real controls.

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ceruxx

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#72 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="warmaster670"]

[QUOTE="DeadEndPanda"]

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

DeadEndPanda

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

Same difference.

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warmaster670

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#73 warmaster670
Member since 2004 • 4699 Posts

[QUOTE="warmaster670"]

[QUOTE="DeadEndPanda"]

sonys strategy was always to copy and to update as soon as possible,

first with analog, then with rumble, then with first motion controler,

DeadEndPanda

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

Oh jeez, whats this? a thumbstick?

All they did was copy a previous idea, and improved on it, ,just like your bashing sony for doing.

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DeadEndPanda

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#74 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="warmaster670"]

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

ceruxx

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

Which means that Nintendo copied the joystick on the Atari 5200. ._.;

eh, you fell right into my logic trap ;O

according to you:

It's copying the idea of rumble, but the way of doing it is not only different, but in fact superior to Nintendo's method of using a separate pak to be plugged into the controller. That's why with the Gamecube, rumble came housed in the controller like Sony did with PS1. Nintendo copied Sony. Just like Nintendo copied Sony with the "legs" controllers seem to have now. Of course, they overdid it with 3 legs, but that's besides the point.

this works for the analog too, with 1 big diffrence

rumble was only made as a pack becouse the idea came after nintendo came out with the N64 controller

thats why they couldnt add rumble without releasing a whole new controler.

what sony basicly did is to copy it and add it to their controller

they did it twice durning the ps1 lifespane

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EpiphoneMan2008

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#75 EpiphoneMan2008
Member since 2009 • 7169 Posts
[QUOTE="Knight-of-NINE"]

All of you Sony and Microsoft fanboys are raving with excitement about the upcoming motion control thats coming to PS3 and 360.

Oh but nearly 3 years ago when the Wii first came out, everyone called it a gimmick that wouldn't last, and now look the big, fancy " Hardcore HD systems are copying it ".

Am i the only one that see's a pattern here ?

i mean c'mon, way back when Nintendo was the first to go from joystick to game pad with the NES, and Sega and Atari copied them.

Then Nintendo comes out with the analog thumb stick and rumble pack with N-64 and Sony and the rest copied them.

Well here we are almost 25 years of Nintendo innovations later and the competition are still hypocrites, first they mach the motion control as a gimmick and now there copying it yet again.

So before you fanboys go bashing the Wii for it's shovelware or lack of HD graphics and serious hardware, the fact remains that Nintendo has always been the innovators and thus far this gen has the largest install base, so the better games will come, in addition to alot of great titles it already has..

cainetao11
First off where you been, dude? Been a while. Second, nobody's attacking anymore because it was an E3 reveal. All old news now. Yes they are copying Nintendo. That's how business works. All the other automobile makers copied the Ford model T when it began mass production, should we still be bashing Honda, Mercedes, and BMW?

Not to be off topic, but let me just say.... FORD RULES!!!! anyway It makes me mad that M$ and Sony would do that, Sonys is the worst though...its like an exact-o COPY!
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DeadEndPanda

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#76 DeadEndPanda
Member since 2008 • 2358 Posts

;) finally found the pic

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OhSnapitz

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#77 OhSnapitz
Member since 2002 • 19282 Posts

All of you Sony and Microsoft fanboys are raving with excitement about the upcoming motion control thats coming to PS3 and 360.

Oh but nearly 3 years ago when the Wii first came out, everyone called it a gimmick that wouldn't last, and now look the big, fancy " Hardcore HD systems are copying it ".

Am i the only one that see's a pattern here ?

i mean c'mon, way back when Nintendo was the first to go from joystick to game pad with the NES, and Sega and Atari copied them.

Then Nintendo comes out with the analog thumb stick and rumble pack with N-64 and Sony and the rest copied them.

Well here we are almost 25 years of Nintendo innovations later and the competition are still hypocrites, first they mach the motion control as a gimmick and now there copying it yet again.

So before you fanboys go bashing the Wii for it's shovelware or lack of HD graphics and serious hardware, the fact remains that Nintendo has always been the innovators and thus far this gen has the largest install base, so the better games will come, in addition to alot of great titles it already has..

Knight-of-NINE

Maybe because..

A: M$ created the sidewinder joystick, that had motion controls, before the wii was even conceived.

B: Atari and colleco vision/intellivision had d-pads and analog sticks before the NES was released.

The only thing I see are fanboys who refuse to accept that Nintendo didn't "innovate" anything but that they were just as much thievesthat the sheep are claiming other companies to be.

Good day.

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DeadEndPanda

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#78 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="Knight-of-NINE"]

All of you Sony and Microsoft fanboys are raving with excitement about the upcoming motion control thats coming to PS3 and 360.

Oh but nearly 3 years ago when the Wii first came out, everyone called it a gimmick that wouldn't last, and now look the big, fancy " Hardcore HD systems are copying it ".

Am i the only one that see's a pattern here ?

i mean c'mon, way back when Nintendo was the first to go from joystick to game pad with the NES, and Sega and Atari copied them.

Then Nintendo comes out with the analog thumb stick and rumble pack with N-64 and Sony and the rest copied them.

Well here we are almost 25 years of Nintendo innovations later and the competition are still hypocrites, first they mach the motion control as a gimmick and now there copying it yet again.

So before you fanboys go bashing the Wii for it's shovelware or lack of HD graphics and serious hardware, the fact remains that Nintendo has always been the innovators and thus far this gen has the largest install base, so the better games will come, in addition to alot of great titles it already has..

OhSnapitz

Maybe because..

A: M$ created the sidewinder joystick, that had motion controls, before the wii was even conceived.

B: Atari and colleco vision/intellivision had d-pads and analog sticks before the NES was released.

The only thing I see are fanboys who refuse to accept that Nintendo didn't "innovate" anything but that they were just as much theives and the sheep are claiming other companies to be.

Good day.

there is always a problem when it comest to who did it first.

im pritty sure you can go back and see that many other companies have done it too,

and just so you know. sege did motion before M$ on the dreamcast.

im simply using wikia,

becouse im trying to be neutral on this.

but as i said, im pritty sure that if you do enough reserch you will come to a whole diffrent anwsere.

good day.

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OhSnapitz

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#79 OhSnapitz
Member since 2002 • 19282 Posts
[QUOTE="DeadEndPanda"]

[QUOTE="OhSnapitz"]

[QUOTE="Knight-of-NINE"]

All of you Sony and Microsoft fanboys are raving with excitement about the upcoming motion control thats coming to PS3 and 360.

Oh but nearly 3 years ago when the Wii first came out, everyone called it a gimmick that wouldn't last, and now look the big, fancy " Hardcore HD systems are copying it ".

Am i the only one that see's a pattern here ?

i mean c'mon, way back when Nintendo was the first to go from joystick to game pad with the NES, and Sega and Atari copied them.

Then Nintendo comes out with the analog thumb stick and rumble pack with N-64 and Sony and the rest copied them.

Well here we are almost 25 years of Nintendo innovations later and the competition are still hypocrites, first they mach the motion control as a gimmick and now there copying it yet again.

So before you fanboys go bashing the Wii for it's shovelware or lack of HD graphics and serious hardware, the fact remains that Nintendo has always been the innovators and thus far this gen has the largest install base, so the better games will come, in addition to alot of great titles it already has..

Maybe because..

A: M$ created the sidewinder joystick, that had motion controls, before the wii was even conceived.

B: Atari and colleco vision/intellivision had d-pads and analog sticks before the NES was released.

The only thing I see are fanboys who refuse to accept that Nintendo didn't "innovate" anything but that they were just as much theives and the sheep are claiming other companies to be.

Good day.

there is always a problem when it comest to who did it first.

im pritty sure you can go back and see that many other companies have done it too,

and just so you know. sege did motion before M$ on the dreamcast.

im simply using wikia,

becouse im trying to be neutral on this.

but as i said, im pritty sure that if you do enough reserch you will come to a whole diffrent anwsere.

good day.

Perhaps you're right.. But that answer wouldn't start with Nintendo.. Again they copied ideas just as much as the next company..
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DeadEndPanda

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#80 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="OhSnapitz"]

Maybe because..

A: M$ created the sidewinder joystick, that had motion controls, before the wii was even conceived.

B: Atari and colleco vision/intellivision had d-pads and analog sticks before the NES was released.

The only thing I see are fanboys who refuse to accept that Nintendo didn't "innovate" anything but that they were just as much theives and the sheep are claiming other companies to be.

Good day.

OhSnapitz

there is always a problem when it comest to who did it first.

im pritty sure you can go back and see that many other companies have done it too,

and just so you know. sege did motion before M$ on the dreamcast.

im simply using wikia,

becouse im trying to be neutral on this.

but as i said, im pritty sure that if you do enough reserch you will come to a whole diffrent anwsere.

good day.

Perhaps you're right.. But that answer wouldn't start with Nintendo.. Again they copied ideas just as much as the next company..

well that would be a whole diffrent topic

this is about M$ and sony copying nintendo

not who got the ideas first

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OhSnapitz

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#81 OhSnapitz
Member since 2002 • 19282 Posts
[QUOTE="DeadEndPanda"]

[QUOTE="OhSnapitz"][QUOTE="DeadEndPanda"]

there is always a problem when it comest to who did it first.

im pritty sure you can go back and see that many other companies have done it too,

and just so you know. sege did motion before M$ on the dreamcast.

im simply using wikia,

becouse im trying to be neutral on this.

but as i said, im pritty sure that if you do enough reserch you will come to a whole diffrent anwsere.

good day.

Perhaps you're right.. But that answer wouldn't start with Nintendo.. Again they copied ideas just as much as the next company..

well that would be a whole diffrent topic

this is about M$ and sony copying nintendo

not who got the ideas first

sorry friend but that's simply adding variables to support an argument. it's difficult for me to support the claim that "we're just taking about what M$ and Sony copied". When haters consistantly bring up the PC when comparing the PS3 to the 360's lineup. But all of a sudden the PC doesn't matter when speaking about "teh Console Graphics Kings" such as Uncharted 2 or Killzone 2. Hater's (not you) can't have it both ways.. If someone brings up an argument saying that M$ and Sony copied certain things from Nintendo (which isn't entirely accurate) then they must be prepared for this sort of retort.
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ceruxx

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#82 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="ceruxx"]

[QUOTE="DeadEndPanda"]

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

DeadEndPanda

Which means that Nintendo copied the joystick on the Atari 5200. ._.;

eh, you fell right into my logic trap ;O

according to you:

It's copying the idea of rumble, but the way of doing it is not only different, but in fact superior to Nintendo's method of using a separate pak to be plugged into the controller. That's why with the Gamecube, rumble came housed in the controller like Sony did with PS1. Nintendo copied Sony. Just like Nintendo copied Sony with the "legs" controllers seem to have now. Of course, they overdid it with 3 legs, but that's besides the point.

this works for the analog too, with 1 big diffrence

rumble was only made as a pack becouse the idea came after nintendo came out with the N64 controller

thats why they couldnt add rumble without releasing a whole new controler.

what sony basicly did is to copy it and add it to their controller

they did it twice durning the ps1 lifespane

I didn't fall into any trap. It means Nintendo copied something and made it better.

It doesn't matter. Nintendo could have released new controllers with rumble inside them. That's what Sony did. Instead, they included it as a pak. You don't htink with a pak attachment Nintendo wasn't planning ahead? Regardless, sony took rumble and not only implemented it in a new way, but did it in a way that was better than Nintendo's.

Imo, Sony's analog was better than Nintendo's as well.

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ceruxx

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#83 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="OhSnapitz"][QUOTE="DeadEndPanda"]

there is always a problem when it comest to who did it first.

im pritty sure you can go back and see that many other companies have done it too,

and just so you know. sege did motion before M$ on the dreamcast.

im simply using wikia,

becouse im trying to be neutral on this.

but as i said, im pritty sure that if you do enough reserch you will come to a whole diffrent anwsere.

good day.

DeadEndPanda

Perhaps you're right.. But that answer wouldn't start with Nintendo.. Again they copied ideas just as much as the next company..

well that would be a whole diffrent topic

this is about M$ and sony copying nintendo

not who got the ideas first

That's the whole point of this topic.
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DeadEndPanda

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#84 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="OhSnapitz"] Perhaps you're right.. But that answer wouldn't start with Nintendo.. Again they copied ideas just as much as the next company.. OhSnapitz

well that would be a whole diffrent topic

this is about M$ and sony copying nintendo

not who got the ideas first

sorry friend but that's simply adding variables to support an argument. it's difficult for me to support the claim that "we're just taking about what M$ and Sony copied". When haters consistantly bring up the PC when comparing the PS3 to the 360's lineup. But all of a sudden the PC doesn't matter when speaking about "teh Console Graphics Kings" such as Uncharted 2 or Killzone 2. Hater's (not you) can't have it both ways.. If someone brings up an argument saying that M$ and Sony copied certain things from Nintendo (which isn't entirely accurate) then they must be prepared for this sort of retort.

i get what your saying, but we had a topic about this quite a while ago.

and apperantly if you put "console graphics king" it automaticcly eliminates the pc

im not here to say if this is right or wrong.

but thats simply the topic o,o

-----

i personally wouldnt care less, but SW is funneh

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DeadEndPanda

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#85 DeadEndPanda
Member since 2008 • 2358 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="ceruxx"]

Which means that Nintendo copied the joystick on the Atari 5200. ._.;

ceruxx

eh, you fell right into my logic trap ;O

according to you:

It's copying the idea of rumble, but the way of doing it is not only different, but in fact superior to Nintendo's method of using a separate pak to be plugged into the controller. That's why with the Gamecube, rumble came housed in the controller like Sony did with PS1. Nintendo copied Sony. Just like Nintendo copied Sony with the "legs" controllers seem to have now. Of course, they overdid it with 3 legs, but that's besides the point.

this works for the analog too, with 1 big diffrence

rumble was only made as a pack becouse the idea came after nintendo came out with the N64 controller

thats why they couldnt add rumble without releasing a whole new controler.

what sony basicly did is to copy it and add it to their controller

they did it twice durning the ps1 lifespane

I didn't fall into any trap. It means Nintendo copied something and made it better.

It doesn't matter. Nintendo could have released new controllers with rumble inside them. That's what Sony did. Instead, they included it as a pak. You don't htink with a pak attachment Nintendo wasn't planning ahead? Regardless, sony took rumble and not only implemented it in a new way, but did it in a way that was better than Nintendo's.

Imo, Sony's analog was better than Nintendo's as well.

its nothing new with adding it TO the controller,

thats what happens to sucssesfull atachments. they get inplanted to the new stuff ;)

and nintendo didnt plan ahead just for the rumple, the spot on the controller was there so they could add stuff to the

controller later.

nintendo made a way better controler, by adding motion and rumble somthing sony didnt managed to do


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dream431ca

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#86 dream431ca
Member since 2003 • 10165 Posts

All of you Sony and Microsoft fanboys are raving with excitement about the upcoming motion control thats coming to PS3 and 360.

Oh but nearly 3 years ago when the Wii first came out, everyone called it a gimmick that wouldn't last, and now look the big, fancy " Hardcore HD systems are copying it ".

Am i the only one that see's a pattern here ?

i mean c'mon, way back when Nintendo was the first to go from joystick to game pad with the NES, and Sega and Atari copied them.

Then Nintendo comes out with the analog thumb stick and rumble pack with N-64 and Sony and the rest copied them.

Well here we are almost 25 years of Nintendo innovations later and the competition are still hypocrites, first they mach the motion control as a gimmick and now there copying it yet again.

So before you fanboys go bashing the Wii for it's shovelware or lack of HD graphics and serious hardware, the fact remains that Nintendo has always been the innovators and thus far this gen has the largest install base, so the better games will come, in addition to alot of great titles it already has..

Knight-of-NINE

Are you new to gaming? Because companies have been copying each other since the start of electronic gaming in the 80s.

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cowgriller

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#87 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="ceruxx"]

No, the eyetoy can and does sense depth. That's why it works so well with the "ball on a stick."

There's already been information in SW about advanced facial recognition technology being used with eyetoy.

ceruxx

no offence, but that's total bs. the eyetoy can't sense depth because it only has one lens and one optical sensor. the reason it works with "ball in a cup" i mean "ball on a stick" is because the controllers have accelerometers built into them which are capable of calculating motion in a 360 space. the eyetoy is used to track the controllers presence in relation to the screen and onscreen images. the lights in the ball make it easier for the camera to "see" the controller more clearly, even in the dark.

No.

care to elaborate?

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Crazyguy105

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#88 Crazyguy105
Member since 2009 • 9513 Posts

Because they never want to bring it up so it doesn't look like their company copies Nintendo. Their most hated company.

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cowgriller

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#89 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="DeadEndPanda"]

[QUOTE="warmaster670"]

Nintendo copied analog sticks too, all they did was make them smaller yet somehow the fanboys dont call that copying? at least sony takes the stuff and makes iut better, which must be true since all teh consoles after it copy its improvements insterad of the crappy basic ones.

ceruxx

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

Same difference.

contradiction. i could call it different similarities but it is still an offence to the english language.

btw, nintendo didn't copy the analog stick. they reintroduced it in a smaller form. aside from that, the original analog stick was the only option of moving a character or controlling action on the screen. nintendo used it as an option for devs to use. if nintedno really wanted to copy it, they would have gotten rid of the d-pad and just make a paddle with buttons.

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OhSnapitz

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#90 OhSnapitz
Member since 2002 • 19282 Posts
[QUOTE="cowgriller"]

[QUOTE="ceruxx"]

[QUOTE="DeadEndPanda"]

In 1982 the first analog joystick on a console system was introduced on the Atari 5200.

In 1996 Nintendo introduced the first analog thumbstick on the Nintendo 64 controller. Since then, all major video game consolecontrollers have included analog thumbsticks.

Same difference.

contradiction. i could call it different similarities but it is still an offence to the english language.

btw, nintendo didn't copy the analog stick. they reintroduced it in a smaller form. aside from that, the original analog stick was the only option of moving a character or controlling action on the screen. nintendo used it as an option for devs to use. if nintedno really wanted to copy it, they would have gotten rid of the d-pad and just make a paddle with buttons.

It's still considered copying an idea.. They just made it better like with the PSOne and rumble or perhaps M$ and Natal.. You're adding variables to support your argument friend. If what you dub as not copying is true.. Then there's really no need for this thread because it comes off as a HUGE contradiction.
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LOXO7

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#91 LOXO7
Member since 2008 • 5595 Posts

Imitation is the sincerest form of flattery. 8)

Bigboi500
Way to look at the glass half full man! ;)
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deactivated-5f26ed7cf0697

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#92 deactivated-5f26ed7cf0697
Member since 2002 • 7110 Posts

Because it's been happening for over 20 years, since the NES, which is a perfect example. Nobody just seem to care simply because they expect the competition to follow suit.

  1. NES standardized the D-pad Face Button Controllers, Sega followed as well (although there have been Face Buttons before the NES)
  2. SNES standardized the L & R Shoulder Buttons and symetrical B-A-Y-Z 4-Button Layout, Sony's Playstation followed by, with their XOTS version and extra L-R buttons (sega went a different route with their 6 button "street fighter 2"(and 8 button Saturn layout).
  3. N64 Standardized the Analog Stick, everyone else followed.
  4. GC standardized Wireless Controllers with the Wavebird as a properly working 1st party wireless controller, everyone else followed wirelessly.
  5. Wii introduced Wireless Motion-sensing controls, everyone else is following with their "different" versions of it.
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2beers_in_hand

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#93 2beers_in_hand
Member since 2007 • 2950 Posts

I'm not excited about any type of motion control.

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ceruxx

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#94 ceruxx
Member since 2007 • 1292 Posts

[QUOTE="ceruxx"]

[QUOTE="DeadEndPanda"]

eh, you fell right into my logic trap ;O

according to you:

It's copying the idea of rumble, but the way of doing it is not only different, but in fact superior to Nintendo's method of using a separate pak to be plugged into the controller. That's why with the Gamecube, rumble came housed in the controller like Sony did with PS1. Nintendo copied Sony. Just like Nintendo copied Sony with the "legs" controllers seem to have now. Of course, they overdid it with 3 legs, but that's besides the point.

this works for the analog too, with 1 big diffrence

rumble was only made as a pack becouse the idea came after nintendo came out with the N64 controller

thats why they couldnt add rumble without releasing a whole new controler.

what sony basicly did is to copy it and add it to their controller

they did it twice durning the ps1 lifespane

DeadEndPanda

I didn't fall into any trap. It means Nintendo copied something and made it better.

It doesn't matter. Nintendo could have released new controllers with rumble inside them. That's what Sony did. Instead, they included it as a pak. You don't htink with a pak attachment Nintendo wasn't planning ahead? Regardless, sony took rumble and not only implemented it in a new way, but did it in a way that was better than Nintendo's.

Imo, Sony's analog was better than Nintendo's as well.

its nothing new with adding it TO the controller,

thats what happens to sucssesfull atachments. they get inplanted to the new stuff ;)

and nintendo didnt plan ahead just for the rumple, the spot on the controller was there so they could add stuff to the

controller later.

nintendo made a way better controler, by adding motion and rumble somthing sony didnt managed to do


I don't think you understand that housing rumble inside the controller is different technology from a rumble pack inserted into the controller. Same basic idea, but both are innovative. Sony pioneered a way to get rumble inside the controller by putting it in the PS1 controller's "legs."

Yes, obviously that was the purpose of the rumble. But regardless, Sony was the one who invented the method for in house rumble, and Nintendo copied them later. There's a reason why we're not using rumblepacks today.

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TheoSux

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#96 TheoSux
Member since 2009 • 25 Posts
theyre rich and no one can do anything
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ceruxx

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#97 ceruxx
Member since 2007 • 1292 Posts

Because it's been happening for over 20 years, since the NES, which is a perfect example. Nobody just seem to care simply because they expect the competition to follow suit.

  1. NES standardized the D-pad Face Button Controllers, Sega followed as well (although there have been Face Buttons before the NES)
  2. SNES standardized the L & R Shoulder Buttons and symetrical B-A-Y-Z 4-Button Layout, Sony's Playstation followed by, with their XOTS version and extra L-R buttons (sega went a different route with their 6 button "street fighter 2"(and 8 button Saturn layout).
  3. N64 Standardized the Analog Stick, everyone else followed.
  4. GC standardized Wireless Controllers with the Wavebird as a properly working 1st party wireless controller, everyone else followed wirelessly.
  5. Wii introduced Wireless Motion-sensing controls, everyone else is following with their "different" versions of it.

VERTIGO47

1. PS1 standardized legs (SEGA's Saturn used a pad), ergonomic controller design

2. PS1 standardized inner rumble.

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boredy-Mcbored

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#98 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

[QUOTE="ceruxx"]

The ball on the stick depends on the camera, but the camera doesn't depend on the ball on the stick. Look up the Eyepet. It predates the ball on the stick and works without the stick. Like Natal.

ceruxx

When did they say that the eyepet was the same thing as the ball-on-the-stick? The Eyepet is it's own seperate thing. Unless you have proof. They didn't talk about the Eyepet and the ball-on-the-stick together at all in the E3 motion demo. And how does something that comes before the final technology compatable? I highly doubt they work together. Ii'm sure they are seperate products.

And even if you didn't need the ball-on-the-stick to use it then what's the point of the ball-on-the-stick in the first place?

There were threads in SW about how consumers weren't going to buy both products together in order to use Sony motion control back then. It's true, anyways, that they work together.

To provide a controller to work with the motion control, to have an object to stand for things like baseball bats and swords.

It's not wether or not people are going to use it together but whether they are compatible. They don't look like it but unless you have proof that the work together then I doubt that they do.

And natal can do that without the need of buying somthing extra.

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BPoole96

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#99 BPoole96
Member since 2008 • 22818 Posts

Because the motion sensing will be on games that I would actually want to play, unlike the 99% of Wii games that I wouldn't play if I got them for free

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TalesofRaGnArOk

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#100 TalesofRaGnArOk
Member since 2007 • 3189 Posts

Because they're hypocrites. They want you to forget about all that Motion control bashing, saying that its flattery, that they're going to do it better; all BS excuses.

But thats perfectly fitting for SW, where graphics mean everything, as do sales, depending on if your console is winning or not