@appariti0n said:
@Maroxad said:
@appariti0n said:
@Maroxad: How do you know the dialog was cringe worthy if you soloed the whole game?
Because I played it before in the past.
Baldur's Gate 1 was my first RPG. I bought it again on GoG for Nostalgia purposes.
Ahh I see.
But previously, you indicated that FFVII was a shit game, but still better than Baldur's gate 1. Essentially this means you think Baldur's gate 1 was worse than shit.
Yet you bought it again and played through it again, despite already knowing the dialog was cringe worthy, the open world was forgettable, and the encounters were banal.
Do you see why logically people have trouble with this? People don't typically re-buy games they hate. Unless they didn't actually think it was so bad, but like to exaggerate just how bad it was to be contrary/trollish.
Hey everyone is entitled to their opinion, but it's pretty safe to say on a standard deviation chart of "what rpg players value in an rpg" you would be in the 0.1% section.
Just like the guy who hates Ferrari because they lack storage space.
@SOedipus: Solid choice, I started with a gnome enchanter, knowing nothing of D&D rules or anything. Needless to say, he wasn't the most durable protagonist, and of course, game over when he dies.
They are both varying scales of shit. FF7 is definately a bad game. And BG1, while worse, is still shit.
I didnt remember the gameplay was bad, back then I actually enjoyed it. I remembered enjoying the low level D&D adventures.
But here is the thing. Baldur's Gate, as previously stated, was the first RPG I played, so when I played it, it was a completely new experience, I had absolutely nothing to compare it to, hell, I didn't even know what an RPG was. I enjoyed it because I didn't know any better. With storytelling and dialogue however, I had games to compare it to (adventure games), but also novels and movies.
When I came back, I had RPGs to compare it to. And compared to most other games in the industry, both older and newer. It simply put fell flat. The game was fun, because it was a completely new experience. When the new car scent (new genre scent) was gone, I saw just how flawed the game is.
Prioritiizing gameplay over narrative makes me the 0.1% section? Is that why Final Fantasy has always focused primarily on exploration and other gameplay mechanics. Just look at how well recieved FF6 was, despite lacking a narrative in the second half. Hell, even FF7 was primarily gameplay driven, with the narrative often just taking you to various places across the world, or to introduce new features.
Log in to comment