And by story, i mean presentation of story. Nobody cares if the foundation of the story was good. If it wasn't presented well during the game, the story is considered under-delivered.
Now by that definition, Gears 1 almost had next to no story. Apart from intuitively guessing that your planet has been rampage by some alien race known as the locust, the game did little to let you know about what happened in the past or what you are intended to do. You ultimate mission was to sabotage the locust tunnels. The game did very little to even elaborate from the start how you could achieve that and how the resonator could help you achieve that. Failing that eventually, you were tasked to go back to Adam Fenix's house to retrieve some old tunnel schematics. Why did Adam Fenix even have it in the first place? What was Marcus's history with his father? From the way Hoffman knew Marcus's father instantly, it was obvious that Adam Fenix had an important role in the story. Was it ever elaborated? No. Was it ever critisized in the review? No.
As a result the entire Gears 1 was basically a chase for something you were not entirely clear of the first playthrough. "Lightmass Bomb?? WTF is that?" Was it critisized in the review? No.
Now Killzone 2 became a victim of hype for being scrutinized for everything other games were not subjected to. Let's be clear, Killzone 2, like Gears, had a good foundation of story, and the portion of the story during the game had rather simple themes. For Gears 1, it was sabotaging the tunnels. For Killzone 2, it was taking in Visari - which pretty much makes sense considering the invasion and all that. But i feel Killzone 2 did a much better job in making it clear from the start what your primary motivation is, though a slight detour after realizing the Helghan had too good a defense for an effective invasion. The cutscenes did a good job in letting you understand that. Unlike the resonator....which didn't work for god knows why, and makes you wonder why there wasn't some brilliant scientist who could anticipate that in the first place.
Ultimately, Killzone 2 succeeded in sticking to it's primary motivation, and at least i didn't go like "wut??" during the game not knowing what my mission is. What do you guys think?
Log in to comment