Why is the ps3 version always the port?

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29121994

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#1 29121994
Member since 2008 • 1166 Posts

I have noticed a trend as of late, that a lot of the games coming out this gen that are multiplatform seem to consistently perform worse on the ps3. I am sick of this, why should the ps3 version of the games always be the port. When is the ps3 gonna have 1080p for all the games? Just look at games like the Orange Box on ps3, it's still an awesome game but the graphics are really bad and the framerates are really bad unlike the 360 version of the game. This shouldn't be happening really, even though it is, i just wish there was a reason for this.

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Republican11

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#2 Republican11
Member since 2008 • 1029 Posts
Its easier to develop on the 360 I guess. And btw, EA did the port of The Orange Box to PS3, not valve.
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killerfist

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#3 killerfist
Member since 2005 • 20155 Posts

The Ps3 version isn't always the port

not anymore anyway. I think the reason is the fact that the 360 is easier to develop for at lower cost.

It's less expensive to port a game.

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ZoomZoom2490

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#4 ZoomZoom2490
Member since 2008 • 3943 Posts

cuz devs are not doing special projects yet.

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boybrushdred

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#5 boybrushdred
Member since 2007 • 1892 Posts
i dunno. but i think that will stop now coz i have tried the bioshock demo and i think its great.
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Frozzik

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#6 Frozzik
Member since 2006 • 3914 Posts

Unless the PS3 gets a magical hardware update you will never see graphically intensive games running at 1080p. Sorry its just not possible on the PS3's hardware. Most games already struggle to hold 30fps at 720p.

As for the PS3 version always being the port, well, Pc too has its share. Only good thing for PC is 360 to PC is much easier to do than 360 to PS3.

So long as you still get to play the games i wouldn't worry too much.

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speedsix

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#7 speedsix
Member since 2003 • 1076 Posts
Because the PS3 hardware is inferior. I know this is hard to swallow for some.
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SolidTy

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#8 SolidTy
Member since 2005 • 49991 Posts

That's changing, and has changed for some pubs/devs.

Dead Space, Burnout, and DMC4 for starters.
As far as smaller budget's go, it's easier to expoit and dev for the 360 than PS3. If Sony wants to go to individual devs and help them a long, like M$ used to do, it would go a long way.

As of right now, it just comes down to 360 is easier to dev on, and it's older, so it's cheaper to dev on.

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Zerual

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#9 Zerual
Member since 2008 • 379 Posts
It's easier to develop on the 360 then port it to the PS3.
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29121994

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#10 29121994
Member since 2008 • 1166 Posts
well, i guess that was a mixed bag of reactions but thanks anyway for replying:) anyway i guess i didn't expect too different an answer but i'm glad to know people's opinions anyway
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hrt_rulz01

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#11 hrt_rulz01
Member since 2006 • 22695 Posts
But when developers put the PS3 as the lead platform, both versions of the game turn out very equal. So why don't developers do all their games like that?
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speedsix

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#12 speedsix
Member since 2003 • 1076 Posts

But when developers put the PS3 as the lead platform, both versions of the game turn out very equal. So why don't developers do all their games like that?hrt_rulz01

Only because if the 360 version is lead then it's almost always better. Ergo, the PS3 hinders the 360 for multiplats.

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weddy92

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#13 weddy92
Member since 2008 • 747 Posts

Because the PS3 hardware is inferior. I know this is hard to swallow for some.speedsix

Thats what she said lololololoololoolololoolloolloll

god im sad

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Alpha-Polaris

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#14 Alpha-Polaris
Member since 2008 • 115 Posts

[QUOTE="speedsix"]Because the PS3 hardware is inferior. I know this is hard to swallow for some.weddy92

Thats what she said lololololoololoolololoolloolloll

god im sad



Why didn't I spot that first :(
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29121994

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#15 29121994
Member since 2008 • 1166 Posts
i think both consoles are pretty much even, and neither is inferior to the other, as far as i have seen, all ps3 exclusives look a lot better than the 360 exclusives so far gears2 being the only exception, i just wish that they somehow developed them entirely separately so that neither version was ported
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NielsNL

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#16 NielsNL
Member since 2005 • 4346 Posts

Unless the PS3 gets a magical hardware update you will never see graphically intensive games running at 1080p. Sorry its just not possible on the PS3's hardware. Most games already struggle to hold 30fps at 720p.

As for the PS3 version always being the port, well, Pc too has its share. Only good thing for PC is 360 to PC is much easier to do than 360 to PS3.

So long as you still get to play the games i wouldn't worry too much.

Frozzik

The only thing this post accomplishes is showing that you either are a huge fanboy or have no clue what you're talking about. You choose.

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ozmatic77

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#17 ozmatic77
Member since 2007 • 310 Posts

[QUOTE="hrt_rulz01"]But when developers put the PS3 as the lead platform, both versions of the game turn out very equal. So why don't developers do all their games like that?speedsix

Only because if the 360 version is lead then it's almost always better. Ergo, the PS3 hinders the 360 for multiplats.

not necessarily, if gta 4 was an exclusive would have turned out better...same goes with id's rare engine game...360 is fine on it's own for multiplats, its the ps3 that suffers...devopers are starting to realize its better for games to have the ps3 as the lead platform look at deadspace...amazing visuals on all three systems...

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T_0_D

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#18 T_0_D
Member since 2007 • 1128 Posts

IMO: First of TC, Dead Space says hello...it was developed on PS3 and ported to 360 and turned out great on both.

Any multiplat will be inferior to a well done exclusive because of development focus...

360 and PS3 are very similar so far in their graphical capabilities (ie. textures, resolution...) the only real technical advantages this generation occur in the online (advantage 360), built in hard drive in every unit (advantage PS3) and media (advantage PS3)...this generation comes down to which exclusives you prefer (their are not as many as previous generations).

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29121994

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#19 29121994
Member since 2008 • 1166 Posts
i think both consoles are pretty much even, and neither is inferior to the other, as far as i have seen, all ps3 exclusives look a lot better than the 360 exclusives so far gears2 being the only exception, i just wish that they somehow developed them entirely separately so that neither version was ported
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29121994

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#20 29121994
Member since 2008 • 1166 Posts
btw people i didn't put this forum up so that fanboys could argue over things, i just put it up so that i could see people's opinions about this topic
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#21 fellermooty
Member since 2005 • 51 Posts

Doesn't it have to do with the PS3's architecture and OS that makes it so hard to develop for? I remember a developer's diary for BioShock where they said it was harder to code for the PS3 or something.

To answer the TC's question, I think it's because the Xbox 360 is that much easier to develop for, of the two consoles. This is thanks to Microsoft's experience with operating systems and software that makes it a lot user friendly for the devs.

Remember last gen, Microsoft only wanted to provide the OS for Sony's PS2...but they got turned away. Look what they've done now, lol.

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lowe0

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#22 lowe0
Member since 2004 • 13692 Posts
But when developers put the PS3 as the lead platform, both versions of the game turn out very equal. So why don't developers do all their games like that?hrt_rulz01
Why spend the extra development money for a system that's behind in install base?
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#23 HuusAsking
Member since 2006 • 15270 Posts

IMO: First of TC, Dead Space says hello...it was developed on PS3 and ported to 360 and turned out great on both.

T_0_D
But it cost more to develop, I think. It takes more up-front effort to develop for the PS3 first and then port to the 360 than the other way around.
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#24 HuusAsking
Member since 2006 • 15270 Posts

To answer the TC's question, I think it's because the Xbox 360 is that much easier to develop for, of the two consoles. This is thanks to Microsoft's experience with operating systems and software that makes it a lot user friendly for the devs.

fellermooty
It also helps that Microsoft is a software company at heart and can easily draw on those resources. It doesn't take much additional effort to build the software for an X360 devkit when you already have a reputed development suite called Visual Studio in your software portfolio already.
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ExtremeOne316

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#25 ExtremeOne316
Member since 2008 • 742 Posts

maybe because it come out after the 360 and developers just do the easy thing and port games over to it

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#26 Floppy_Jim
Member since 2007 • 25933 Posts
It hasn't really been a problem for a whole year now. Just look at 2008's multiplats- DMC 4, GTA 4, Burnout, Dead Space, Far Cry 2, etc. Aside from Fallout 3, every big multiplat this year has been the same on both consoles.
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onewiththegame

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#27 onewiththegame
Member since 2004 • 4415 Posts
same reason the better tech xbox got lots of crappy PS2 ports....fan base the better selling systems gets the love
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racastro65

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#28 racastro65
Member since 2006 • 1081 Posts

installed base

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ozmatic77

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#29 ozmatic77
Member since 2007 • 310 Posts

same reason the better tech xbox got lots of crappy PS2 ports....fan base the better selling systems gets the loveonewiththegame

strange i really don't remember that...i remember gamecube and xbox having better versions of games as compared to the ps2...take resident evil 4 for example, game looked better on the gamecube...has nothing to do with fan base...

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#30 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="onewiththegame"]same reason the better tech xbox got lots of crappy PS2 ports....fan base the better selling systems gets the loveozmatic77

strange i really don't remember that...i remember gamecube and xbox having better versions of games as compared to the ps2...take resident evil 4 for example, game looked better on the gamecube...has nothing to do with fan base...

The majority of games last gen were made on PS2, and simply ported over to GC or Xbox, or both.(Sometimes with little to no enhancements).

READ THIS REVIEW :

Need for Speed III: Hot Pursuit (Gamecube/Xbox)

----------------------

"This fast-paced driving game is currently available for the PlayStation 2, Xbox, and GameCube, with a PC version to follow at the end of the month. You'd expect the console versions of this game to be identical, but strangely enough, they're not. While the Xbox and GameCube iterations of Hot Pursuit II are in fact exact ports of one another, they're markedly different from their PlayStation 2 cousin, and in this case, "different" doesn't mean "better." In short, the Xbox and GameCube versions of Hot Pursuit II have slightly detuned graphics and mushier controls, and, inexplicably, they omit a variety of minute but tangible features found in the PlayStation 2 game."

NOW THIS ONE :

Metal Gear Solid 2 : Substance (Xbox VERSION)

---------------------

"Unfortunately, it's plain to see that Konami didn't spend a lot of time translating Metal Gear Solid 2 to the Xbox. The game wasn't optimized for Microsoft's technically superior platform, at best looking equally as good as the year-old PS2 game, and at worst suffering from some technical issues that weren't in the original. So Metal Gear Solid 2 fans that own an Xbox as well as a PS2 will be disappointed that this version of the game isn't hands-down superior to what they've already played."

That's the tip of the iceburg.

Also RE4 was made and designe for the GAMECUBE, and then ported over to the PS2 last minute. It was supposed to be an impossible feat, but the PS2 managed to do it, in a matter of months. RE4 was never on Xbox though.

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WasntAvailable

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#31 WasntAvailable
Member since 2008 • 5605 Posts
It's beter to optimize on the Xbox 360. The 360 handles ports beter. Basically if you optimize on the PS3, with the cell, you make the code un-portable (Have to stop saying that). It is also easier and cheaper to develop on the 360. That's why the PS3 can't handle the games aswell when they are ported, take away the advantage of the cell processor and you're end up with a console that is weaker than an Xbox 360.
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SolidTy

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#32 SolidTy
Member since 2005 • 49991 Posts

installed base

racastro65

Yeah, that, and the fact that It's older and cheaper to make games on, and it's easier to develop on due to it's architecture.

[QUOTE="onewiththegame"]same reason the better tech xbox got lots of crappy PS2 ports....fan base the better selling systems gets the loveozmatic77

strange i really don't remember that...i remember gamecube and xbox having better versions of games as compared to the ps2...take resident evil 4 for example, game looked better on the gamecube...has nothing to do with fan base...

The majority of games last gen were made on PS2, and simply ported over to GC or Xbox, or both.(Sometimes with little to no enhancements).

READ THIS REVIEW :

Need for Speed III: Hot Pursuit (Gamecube/Xbox)

----------------------

"This fast-paced driving game is currently available for the PlayStation 2, Xbox, and GameCube, with a PC version to follow at the end of the month. You'd expect the console versions of this game to be identical, but strangely enough, they're not. While the Xbox and GameCube iterations of Hot Pursuit II are in fact exact ports of one another, they're markedly different from their PlayStation 2 cousin, and in this case, "different" doesn't mean "better." In short, the Xbox and GameCube versions of Hot Pursuit II have slightly detuned graphics and mushier controls, and, inexplicably, they omit a variety of minute but tangible features found in the PlayStation 2 game."

NOW THIS ONE :

Metal Gear Solid 2 : Substance (Xbox VERSION)

---------------------

"Unfortunately, it's plain to see that Konami didn't spend a lot of time translating Metal Gear Solid 2 to the Xbox. The game wasn't optimized for Microsoft's technically superior platform, at best looking equally as good as the year-old PS2 game, and at worst suffering from some technical issues that weren't in the original. So Metal Gear Solid 2 fans that own an Xbox as well as a PS2 will be disappointed that this version of the game isn't hands-down superior to what they've already played."

That's the tip of the iceburg.

Also RE4 was made and designe for the GAMECUBE, and then ported over to the PS2 last minute. It was supposed to be an impossible feat, but the PS2 managed to do it, in a matter of months. RE4 was never on Xbox though.

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amazingtroll

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#33 amazingtroll
Member since 2008 • 82 Posts
i think both consoles are pretty much even, and neither is inferior to the other, as far as i have seen, all ps3 exclusives look a lot better than the 360 exclusives so far gears2 being the only exception, i just wish that they somehow developed them entirely separately so that neither version was ported29121994
Thats BS! your obviously a fanboy..
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#34 BudsMcGreen
Member since 2008 • 841 Posts

I have noticed a trend as of late, that a lot of the games coming out this gen that are multiplatform seem to consistently perform worse on the ps3. I am sick of this, why should the ps3 version of the games always be the port. When is the ps3 gonna have 1080p for all the games? Just look at games like the Orange Box on ps3, it's still an awesome game but the graphics are really bad and the framerates are really bad unlike the 360 version of the game. This shouldn't be happening really, even though it is, i just wish there was a reason for this.

29121994

The PS3s lack of video RAM makes its ports look worse than the 360 versions. Developers would have to spend an extra year on the PS3 version to make it look as good or maybe a little better than the Xbox360 version.