Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
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Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
Oakfront
[QUOTE="Oakfront"]Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it. and its cool how natal has voice recognition and 3d movement. So dont think im bashing any of these.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
bufu21
[QUOTE="Oakfront"]Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
bufu21
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
Oakfront
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.[QUOTE="bufu21"][QUOTE="Oakfront"]
Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
TBoogy
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
So how exactly does natal know you've released the bow? Does it track your fingers? What if your fingers aren't in the exact position needed to trigger the action? What if your other fingers or your head actually obstruct the Natal's view of your fingers? You need buttons, dude.[QUOTE="bufu21"][QUOTE="Oakfront"]
Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?[QUOTE="bufu21"] Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm? Natal cant do everything Sony motion can do, thats just silly talk :P[QUOTE="Oakfront"]Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
Nephilim83
[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm? Natal cant do everything Sony motion can do, thats just silly talk :PI'm sorry your right it wont happen again.Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
bufu21
Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol[QUOTE="Nephilim83"][QUOTE="Oakfront"]
Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
2beers_in_hand
[QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol HAhah little robo brain will explode :D[QUOTE="Nephilim83"] Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Nephilim83
[QUOTE="TBoogy"][QUOTE="bufu21"] Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.
2beers_in_hand
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?by doing the step gesture!
people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!
[QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol[QUOTE="Nephilim83"] Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Nephilim83
Yes. but all combined seemlessly.
How many people can play a game with a room full of screaming kids tripping all over the place?
That can fail anyone's game controller or no controller!
That scenario has stopped Wii's motion from being successful has it?
Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol[QUOTE="Nephilim83"][QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.
AdmiralBison
Yes. but all combined seemlessly.
How many people can play a game with a room full of screaming kids tripping all over the place?
That can fail anyone's game controller or no controller!
That scenario has stopped Wii's motion from being successful has it?
*hasn't
well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eyejohnlennon28Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!
I dont think its that easy but OKwell lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
the_mitch28
Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol[QUOTE="Nephilim83"][QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.
AdmiralBison
Yes. but all combined seemlessly.
How many people can play a game with a room full of screaming kids tripping all over the place?
That can fail anyone's game controller or no controller!
That scenario has stopped Wii's motion from being successful has it?
NO it hasn't because the screaming kids are usually actually playing the Wii. I have three kids, and the only time I get to game is either with them in the evening or late at night while they are asleep. So Voice commands are out for me unless Milo can detect my faint whispers or descern my voice from my kids. I'm not saying it won't work well for most, but the casual market (which is basically families with...... kids) won't get much use out of it.[QUOTE="bufu21"][QUOTE="Oakfront"]Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it. and its cool how natal has voice recognition and 3d movement. So dont think im bashing any of these.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
bufu21
No it can't do true 3d like ps3/wii one can, if can only generalise where you are and what your size is while motion controllers calculate in a true 3d dimension. If it was true 3d Natal would be able to see past objects that may be in the line of sight. PS3 is probably just 'meh' since Natal is something much different then Nintendo's motion sensing.
No talk about PS3's motion controller becouse its nothing speacial....but xbots sure seem to think Natal is "AMAZING" and the next best thing.
well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
the_mitch28
yeah.
The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.
Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.
You can scan your skateboard and it will be ingame.
Though it didn't show in that skate demo the actual skateboard, but it is possible.
I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.
[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?by doing the step gesture!
people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!
LOL so how will it tell if you are running forward or backwards hmm?That was more than just a stick, dude. It had the one thing Natal was lacking.............. Buttons. Its not as simple as you'd like to believe. I'd still like to know how you are going to look around a 3D world without some sort of controller.well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
the_mitch28
LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]
Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
AdmiralBison
by doing the step gesture!
people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!
Exactly.
Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.
Sony would need something similar. Their "wand" only tracks hand movements as well.
MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.
I am not, however, saying there would never be a need of a button.
[QUOTE="the_mitch28"]
well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
AdmiralBison
yeah.
The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.
Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.
You can scan your skateboard and it will be ingame.
Though it didn't show in that skate demo the actual skateboard, but it is possible.
I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.
All the things the Eyetoy did first lol. Has for Milo she had to explain what she was drawing there for Milo can't comprehend what you've drawn on its own unless you tell him.[QUOTE="AdmiralBison"]
[QUOTE="2beers_in_hand"]LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?TBoogy
by doing the step gesture!
people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!
Exactly.
Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.
Sony would need something similar. Their "wand" only tracks hand movements as well.
MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.
I am not, however, saying there would never be a need of a button.
EXACTLY! lol That's the beauty of Natal, is no accessories required. You could do Wii Fit without the cheesy board or EA Active without the leg band thingy.[QUOTE="the_mitch28"]
well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.
AdmiralBison
yeah.
The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.
Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.
You can scan your skateboard and it will be ingame.
Though it didn't show in that skate demo the actual skateboard, but it is possible.
I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.
Please refer back to the EyeToy Pet shown by Sony last year. They scanned a drawing of a car and it became a 3D toy car for the pet in the game. The pet was also extremely reactive to you. It scanned your hands so the pet reacted to your "touch" and petting it. MS took an old idea and ran with it. LIke they always have.
[QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eye-RocBoys9489-Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy! ok, now if you would read my post again, you would see that I didnt say its an exact copy,
[QUOTE="-RocBoys9489-"][QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eyejohnlennon28Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy! ok, now if you would read my post again, you would see that I didnt say its an exact copy, Regardless, it's too different to warrant a copy. It's simply an "innovation." It took the eyetoy and made it better.
[QUOTE="Oakfront"]Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it. Um... Sony's motion controller is the Wii's motion controller with WiiMotion+... So... You are just falling for the marketing blitz that it is going to bring core titles. Natal is just as likely to do so, in countless ways as the possibilities are endless due to the extent of the hardware.Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
bufu21
[QUOTE="TBoogy"][QUOTE="AdmiralBison"]
by doing the step gesture!
people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!
-RocBoys9489-
Exactly.
Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.
Sony would need something similar. Their "wand" only tracks hand movements as well.
MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.
I am not, however, saying there would never be a need of a button.
EXACTLY! lol That's the beauty of Natal, is no accessories required. You could do Wii Fit without the cheesy board or EA Active without the leg band thingy. Really? All you have to do is throw an analog stick on Sony's controller and........ wala..... walking. Honestly, if I actually have to stand there and walk in front of my TV I'll just turn whatever that crap is off. I want to sit on my big *** while I play my games. And if SONY did want to simulate walking all they would have to do is put another sensor on both legs. Its Natal's lack of accessories that I actually find fault with. There are a lot of functions you're going to want in certain games that will not be manageable or even possible wihout a proper controller.Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.Flaming235You're REALLY complaining about that? I doubt that'll be a serious issue.
And I bet the Tony Hawk people were pissed when they saw the kid skating with NOTHING on Natal, LOL.-RocBoys9489-Hahaha! I thought the same thing! They brought the man out there to show off his product and then raped him all in one show. But still, that is a perfect example of how a controller is better. How are you going to pull off all the cool tricks you can do on that board on the flat ground?
[QUOTE="bufu21"][QUOTE="Oakfront"]
Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.Natal can do everything Sony's can do, plus a whole lot more.
If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.
natal can do a 1st person shooter?? really now???[QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eye-RocBoys9489-Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!
-Dont rememeber which game for ps2 but it had this
- True thats new
-Check out eyetoy antigrav.
-LBP, you can scan things in.
[QUOTE="Flaming235"]Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.-RocBoys9489-You're REALLY complaining about that? I doubt that'll be a serious issue. NO, actually that's a pretty good point. If you have to be synched with your character how will certain animations play out in the game? HOw will you enter a vehicle? Climb over a ledge? Shimmy across a high beam? Some things are impossible to mimic without tangible objects and therefore you need a button.
I caught myself in a moment of hypocrisy. I disliked Natal, and I found myself slightly interested in Sony's wands (though they look a bit silly). I realised it is because I am not in the microsoft camp. And i've come to terms with that. That is why I am going to try to stay away from this kind of discussion from here on out. I'll just leave it at this: The day this form of "motion control" because the industry standard, short of complete virtual/holographic worlds that extend beyond my TV, is the day I revert back to playing PC games. It's a great gimmick to pick up casuals, and it looks like a fun toy to mess around with. But when it comes to SERIOUS gaming, I am happy with, and quite prefer my trusty controller. And as for "who's idea is better", I am going to side with my fanboy and say Sony's idea looks more promising. Natal, though it looks accessible, looks rather clumsy. as well as nothing really original about it. Face it, It's a playstation eye, Microsoft style. And Sony's "idea" is a combination of wii motion+ and the PS Eye, allowing for everything NATAL can do, but with little glowy wand sticks that make you look funny whilst you play. 0rin
LOL. Gotta respect your honesty. I thinkit all comes down to SOME people liking whatever their "camp" is doing. I like tech though, and can be unbiased. Hell, I actually think Sony made a better game presentation, and I don't like them.
I would like to add though that Sony's WAND can't do everything Natal can. Their camera is only tracking the movement of the wands, not your entire body. And they don't have the face/voice recognition software.
[QUOTE="Flaming235"]Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.-RocBoys9489-You're REALLY complaining about that? I doubt that'll be a serious issue.
Yeah, some people are getting real crazy with their "how you gonna grab a ledge? How you gonna get in a car? How you gonna pee in-game? I'm not gonna pee on teh floor of my apartment!!!"
Wii games don't have you control every action by motion either. The controler is not going anywhere, and there is nothing stopping them from coming out with a one-handed controller of some sort. Heck, now that I think about it, I believe they already have one. For scene it or something like that.
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