Why no talk of PS3s Motion Controller?

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Oakfront

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#1 Oakfront
Member since 2007 • 2788 Posts

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

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bufu21

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#2 bufu21
Member since 2006 • 1214 Posts

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

Oakfront
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.
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bufu21

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#3 bufu21
Member since 2006 • 1214 Posts
[QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

bufu21
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

and its cool how natal has voice recognition and 3d movement. So dont think im bashing any of these.
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TBoogy

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#4 TBoogy
Member since 2007 • 4382 Posts

[QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

bufu21

Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

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Nephilim83

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#5 Nephilim83
Member since 2008 • 4378 Posts

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

Oakfront
Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)
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Nephilim83

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#6 Nephilim83
Member since 2008 • 4378 Posts

[QUOTE="bufu21"][QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

TBoogy

Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

So how exactly does natal know you've released the bow? Does it track your fingers? What if your fingers aren't in the exact position needed to trigger the action? What if your other fingers or your head actually obstruct the Natal's view of your fingers? You need buttons, dude.
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2beers_in_hand

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#7 2beers_in_hand
Member since 2007 • 2950 Posts
[QUOTE="TBoogy"]

[QUOTE="bufu21"][QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?
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bufu21

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#8 bufu21
Member since 2006 • 1214 Posts
[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]

[QUOTE="bufu21"] Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?

Natal cant do everything Sony motion can do, thats just silly talk :P
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2beers_in_hand

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#9 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

Nephilim83

Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)

Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

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2beers_in_hand

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#10 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

bufu21

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?

Natal cant do everything Sony motion can do, thats just silly talk :P

I'm sorry your right it wont happen again.

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Nephilim83

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#11 Nephilim83
Member since 2008 • 4378 Posts

[QUOTE="Nephilim83"][QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

2beers_in_hand

Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)

Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol
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bufu21

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#12 bufu21
Member since 2006 • 1214 Posts
[QUOTE="2beers_in_hand"]

[QUOTE="Nephilim83"] Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Nephilim83

Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol

HAhah little robo brain will explode :D
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AdmiralBison

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#13 AdmiralBison
Member since 2008 • 3970 Posts

[QUOTE="TBoogy"]

[QUOTE="bufu21"] Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

2beers_in_hand

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?

by doing the step gesture!

people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!

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-RocBoys9489-

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#14 -RocBoys9489-
Member since 2008 • 6336 Posts
Really looking at Natal, me thinks many awesome things are possible that Wii and PS motion do (pretending to shoot a gun and aim it, the bow example, sword fights, fist fights, BARREL ROLLS LOL, etc.)
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AdmiralBison

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#15 AdmiralBison
Member since 2008 • 3970 Posts

[QUOTE="2beers_in_hand"]

[QUOTE="Nephilim83"] Here I am! Sony's motion controller is amazing. I was impressed by Natal, but it holds no real value in core gaming without some sort of controller support (which the MS guy claimed "got in the way"). How will you turn? Run? Jump, dash, dodge roll? Crawl on your belly? T-bag dudes in Halo? You mean to tell me you are going to be able to do all of that in your living room? Oh, and turning would be impossible without some sort of external command system (like a button!) since if you turn you'll no longer be able to see the game. As it stands Natal restricts you to a 2D world with limited gameplay abilities. Sony's however, though not as impressive with the scanning and detection abilities is better all around for the core gaming esperience. You get accurate fluid motion with buttons still at your finger tips for all the more complicated actions. Sony had the right idea. And their demo was awesome. Say, Hi to Milo for me, won't you? Oh, and you really should have check a couple threads down. There are people in there who honestly won't shut up about it! ;)Nephilim83

Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol

Yes. but all combined seemlessly.

How many people can play a game with a room full of screaming kids tripping all over the place?

That can fail anyone's game controller or no controller!

That scenario has stopped Wii's motion from being successful has it?

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johnlennon28

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#16 johnlennon28
Member since 2008 • 2158 Posts
because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eye
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AdmiralBison

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#17 AdmiralBison
Member since 2008 • 3970 Posts

[QUOTE="Nephilim83"][QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

AdmiralBison

Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol

Yes. but all combined seemlessly.

How many people can play a game with a room full of screaming kids tripping all over the place?

That can fail anyone's game controller or no controller!

That scenario has stopped Wii's motion from being successful has it?

*hasn't

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the_mitch28

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#18 the_mitch28
Member since 2005 • 4684 Posts

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

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-RocBoys9489-

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#19 -RocBoys9489-
Member since 2008 • 6336 Posts
because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eyejohnlennon28
Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!
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bufu21

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#20 bufu21
Member since 2006 • 1214 Posts

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

the_mitch28
I dont think its that easy but OK
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Nephilim83

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#21 Nephilim83
Member since 2008 • 4378 Posts

[QUOTE="Nephilim83"][QUOTE="2beers_in_hand"]Shh quiet you'll shatter the dream world MS has created for them. They don't really no its old tech and in its most simplest form it's just two eyetoys put together one tracking your upper body while the other one is tracking your lower body. Combined with Ubi's voice command system from Endwar.

AdmiralBison

Well, I was just trying to let them down easy. Oh, and I forgot to mention the voice command. When you live in a house full of screaming kids and roudy friends Voice Command= FAIL. Milo's little robo brain will explode trying to understand you through the warble of your real life. lol

Yes. but all combined seemlessly.

How many people can play a game with a room full of screaming kids tripping all over the place?

That can fail anyone's game controller or no controller!

That scenario has stopped Wii's motion from being successful has it?

NO it hasn't because the screaming kids are usually actually playing the Wii. I have three kids, and the only time I get to game is either with them in the evening or late at night while they are asleep. So Voice commands are out for me unless Milo can detect my faint whispers or descern my voice from my kids. I'm not saying it won't work well for most, but the casual market (which is basically families with...... kids) won't get much use out of it.
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Iamsmee

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#22 Iamsmee
Member since 2008 • 470 Posts

[QUOTE="bufu21"][QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

bufu21

Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

and its cool how natal has voice recognition and 3d movement. So dont think im bashing any of these.

No it can't do true 3d like ps3/wii one can, if can only generalise where you are and what your size is while motion controllers calculate in a true 3d dimension. If it was true 3d Natal would be able to see past objects that may be in the line of sight. PS3 is probably just 'meh' since Natal is something much different then Nintendo's motion sensing.

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SerpentX541

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#23 SerpentX541
Member since 2009 • 654 Posts

No talk about PS3's motion controller becouse its nothing speacial....but xbots sure seem to think Natal is "AMAZING" and the next best thing.

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AdmiralBison

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#24 AdmiralBison
Member since 2008 • 3970 Posts

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

the_mitch28

yeah.

The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.

Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.

You can scan your skateboard and it will be ingame.

Though it didn't show in that skate demo the actual skateboard, but it is possible.

I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.

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2beers_in_hand

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#25 2beers_in_hand
Member since 2007 • 2950 Posts
[QUOTE="AdmiralBison"]

[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?

by doing the step gesture!

people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!

LOL so how will it tell if you are running forward or backwards hmm?
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Nephilim83

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#26 Nephilim83
Member since 2008 • 4378 Posts

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

the_mitch28
That was more than just a stick, dude. It had the one thing Natal was lacking.............. Buttons. Its not as simple as you'd like to believe. I'd still like to know how you are going to look around a 3D world without some sort of controller.
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TBoogy

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#27 TBoogy
Member since 2007 • 4382 Posts

[QUOTE="2beers_in_hand"][QUOTE="TBoogy"]

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

AdmiralBison

LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?

by doing the step gesture!

people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!

Exactly.

Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.

Sony would need something similar. Their "wand" only tracks hand movements as well.

MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.

I am not, however, saying there would never be a need of a button.

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wooooode

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#28 wooooode
Member since 2002 • 16666 Posts
The Natal demo with Peter from Lionhead looked cool but not practical in the gaming medium. While Sony's is more useful for games it seems to be better suited in system wars. I cant see either really taking off this gen though, just great starts for next gen.
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#29 Flaming235
Member since 2005 • 1949 Posts
Because ps3's motion technology is essentially a different way of doing what motion plus is already doing, just in a different method. I'm not a ps3 fan at all, but let's be honest, all this motion controller is, is a classic sony attempt to look different, but be exactly the same as Nintendo. Nintendo's motion plus has been very impressive, and I'm keen for some games for it, and I'll admit that sony's motion thing is pretty similar and can do the same stuff, but when it's simply tacked onto the system, I doubt that many devs are going to spend time and resources creating a game that'll use it. Looks like sony's failed again, as per usual. Natal, however, looks very impressive, but I'm incredibly skeptical, and I still believe that there'll be problems, the least of which will be voice recognition. While they all might be able to work well, the support behind them needs to be implemented, otherwise it's not going to go anywhere, and I believe that Nintendo, at the moment, is the only company with any good software that will use motion control.
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2beers_in_hand

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#30 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="the_mitch28"]

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

AdmiralBison

yeah.

The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.

Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.

You can scan your skateboard and it will be ingame.

Though it didn't show in that skate demo the actual skateboard, but it is possible.

I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.

All the things the Eyetoy did first lol. Has for Milo she had to explain what she was drawing there for Milo can't comprehend what you've drawn on its own unless you tell him.

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#31 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="AdmiralBison"]

[QUOTE="2beers_in_hand"]LOL please do not believe the hype Natal is all smoke and mirrors. Riddle me this how do you suppose to walk hmm?TBoogy

by doing the step gesture!

people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!

Exactly.

Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.

Sony would need something similar. Their "wand" only tracks hand movements as well.

MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.

I am not, however, saying there would never be a need of a button.

EXACTLY! lol That's the beauty of Natal, is no accessories required. You could do Wii Fit without the cheesy board or EA Active without the leg band thingy.
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Nephilim83

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#32 Nephilim83
Member since 2008 • 4378 Posts

[QUOTE="the_mitch28"]

well lets see... MS had something innovative and Sony had glorified Wiimotes where they used an eye toy instead of a sensor bar... well done. People don't get that Natal could do that if they wanted all they need is a plastic stick a certain colour that the camera can recognise and bam. No contest.

AdmiralBison

yeah.

The advantage with Project Natal is it can be further preconfigure and customisable on the fly to use other worldly objects.

Like Milo accepting a written piece of paper. You write on a paper and the paper would appear in the virtual world. That is cool.

You can scan your skateboard and it will be ingame.

Though it didn't show in that skate demo the actual skateboard, but it is possible.

I could use two candles as substitutes to the wands that Sony has instead for Natal, as Natal will scan the two objects.

Please refer back to the EyeToy Pet shown by Sony last year. They scanned a drawing of a car and it became a 3D toy car for the pet in the game. The pet was also extremely reactive to you. It scanned your hands so the pet reacted to your "touch" and petting it. MS took an old idea and ran with it. LIke they always have.

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#33 -RocBoys9489-
Member since 2008 • 6336 Posts
And I bet the Tony Hawk people were pissed when they saw the kid skating with NOTHING on Natal, LOL.
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johnlennon28

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#34 johnlennon28
Member since 2008 • 2158 Posts
[QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eye-RocBoys9489-
Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!

ok, now if you would read my post again, you would see that I didnt say its an exact copy,
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#35 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="-RocBoys9489-"][QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eyejohnlennon28
Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!

ok, now if you would read my post again, you would see that I didnt say its an exact copy,

Regardless, it's too different to warrant a copy. It's simply an "innovation." It took the eyetoy and made it better.
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rolo107

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#36 rolo107
Member since 2007 • 5469 Posts
[QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

bufu21
Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Um... Sony's motion controller is the Wii's motion controller with WiiMotion+... So... You are just falling for the marketing blitz that it is going to bring core titles. Natal is just as likely to do so, in countless ways as the possibilities are endless due to the extent of the hardware.
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Flaming235

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#37 Flaming235
Member since 2005 • 1949 Posts
Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.
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0rin

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#38 0rin
Member since 2006 • 7179 Posts
I caught myself in a moment of hypocrisy. I disliked Natal, and I found myself slightly interested in Sony's wands (though they look a bit silly). I realised it is because I am not in the microsoft camp. And i've come to terms with that. That is why I am going to try to stay away from this kind of discussion from here on out. I'll just leave it at this: The day this form of "motion control" because the industry standard, short of complete virtual/holographic worlds that extend beyond my TV, is the day I revert back to playing PC games. It's a great gimmick to pick up casuals, and it looks like a fun toy to mess around with. But when it comes to SERIOUS gaming, I am happy with, and quite prefer my trusty controller. And as for "who's idea is better", I am going to side with my fanboy and say Sony's idea looks more promising. Natal, though it looks accessible, looks rather clumsy. as well as nothing really original about it. Face it, It's a playstation eye, Microsoft style. And Sony's "idea" is a combination of wii motion+ and the PS Eye, allowing for everything NATAL can do, but with little glowy wand sticks that make you look funny whilst you play.
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Nephilim83

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#39 Nephilim83
Member since 2008 • 4378 Posts
[QUOTE="TBoogy"]

[QUOTE="AdmiralBison"]

by doing the step gesture!

people can pretend to run and it will interpret that as you want to go somewhere. You run faster and you will run faster in the game!

-RocBoys9489-

Exactly.

Right now, EA ACTIVE on Wii has a leg band in order to track your leg movement in the game. Uncomfortable, and may not fit the people who are most likely to buy the game.

Sony would need something similar. Their "wand" only tracks hand movements as well.

MS tracks your whole body. You want to walk? DO it just like you do in EA ACTIVE. Take a step.

I am not, however, saying there would never be a need of a button.

EXACTLY! lol That's the beauty of Natal, is no accessories required. You could do Wii Fit without the cheesy board or EA Active without the leg band thingy.

Really? All you have to do is throw an analog stick on Sony's controller and........ wala..... walking. Honestly, if I actually have to stand there and walk in front of my TV I'll just turn whatever that crap is off. I want to sit on my big *** while I play my games. And if SONY did want to simulate walking all they would have to do is put another sensor on both legs. Its Natal's lack of accessories that I actually find fault with. There are a lot of functions you're going to want in certain games that will not be manageable or even possible wihout a proper controller.
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#40 parrot_of_adun
Member since 2005 • 7177 Posts
The way I see it, Natal only really works for non-gaming stuff (like the facial recognition/login stuff). But Sony's motion thing (what was it called?) is ALOT more accurate from what I could tell and has the necessary tactile association to be an actual controller. Sony's [thing] could easily be a dedicated controller for RTSs on the PS3, now THAT's what I call revolutionary (but still no large scale controller replacement).
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johnlennon28

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#41 johnlennon28
Member since 2008 • 2158 Posts
[QUOTE="-RocBoys9489-"][QUOTE="johnlennon28"][QUOTE="-RocBoys9489-"] Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!

ok, now if you would read my post again, you would see that I didnt say its an exact copy,

Regardless, it's too different to warrant a copy. It's simply an "innovation." It took the eyetoy and made it better.

actually the only difference is the voice recognition, if you watch the eye pet trailer you'll find out
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sasapac

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#42 sasapac
Member since 2008 • 1056 Posts

i find the idea of motion controll on the 360 and ps3 terrible. wii is for casuals, 360 and ps3 are for hardcores

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#43 -RocBoys9489-
Member since 2008 • 6336 Posts
Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.Flaming235
You're REALLY complaining about that? I doubt that'll be a serious issue.
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Nephilim83

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#44 Nephilim83
Member since 2008 • 4378 Posts
And I bet the Tony Hawk people were pissed when they saw the kid skating with NOTHING on Natal, LOL.-RocBoys9489-
Hahaha! I thought the same thing! They brought the man out there to show off his product and then raped him all in one show. But still, that is a perfect example of how a controller is better. How are you going to pull off all the cool tricks you can do on that board on the flat ground?
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zeonne

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#45 zeonne
Member since 2003 • 5600 Posts
[QUOTE="TBoogy"]

[QUOTE="bufu21"][QUOTE="Oakfront"]

Before Sonys E3, all the PS3 fanboys were laughing at Natal, yet suddenly when the PS3s motion controller was announced, i havn't seen many PS3 fanboys around?

Natal is a good idea but it seems to be more targeted at casual gamers. With ps3s motion thing it looks like it can do casual and some hardcore games. In the end they were both great ideas. And i like the wii i just havent got it yet cause not many games on that console that make me want to buy it.

Natal can do everything Sony's can do, plus a whole lot more.

If MS wanted to do a demo having you reach behind your back, place an imaginary arrow onto a bow, pull the string and release, they could have.

natal can do a 1st person shooter?? really now???
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#46 CFFAguy
Member since 2005 • 943 Posts

[QUOTE="johnlennon28"]because sony already had the ps3 eye and the six axis, so the new motion controller wasnt much of a surprise, while the 360 didnt have any of this gimmicks till this new camera thing, its just almost a copy of ps3 eye-RocBoys9489-
Yea, I wasn't aware the eyetoy had -Voice recognition -Facial recognition to sign into Xbox -Full 3D movement -Scanning objects Yea, definetely an exact copy of eyetoy!

-Dont rememeber which game for ps2 but it had this

- True thats new

-Check out eyetoy antigrav.

-LBP, you can scan things in.

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#47 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="johnlennon28"][QUOTE="-RocBoys9489-"][QUOTE="johnlennon28"] ok, now if you would read my post again, you would see that I didnt say its an exact copy,

Regardless, it's too different to warrant a copy. It's simply an "innovation." It took the eyetoy and made it better.

actually the only difference is the voice recognition, if you watch the eye pet trailer you'll find out

I don't think you understand, the Natal is 3D, PS Eye is 2D. BIG difference in what you can do. It could scan, but it was 2D movement by the actual people. MS bought a company making the new tech shown in Natal.
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Nephilim83

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#48 Nephilim83
Member since 2008 • 4378 Posts
[QUOTE="Flaming235"]Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.-RocBoys9489-
You're REALLY complaining about that? I doubt that'll be a serious issue.

NO, actually that's a pretty good point. If you have to be synched with your character how will certain animations play out in the game? HOw will you enter a vehicle? Climb over a ledge? Shimmy across a high beam? Some things are impossible to mimic without tangible objects and therefore you need a button.
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TBoogy

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#49 TBoogy
Member since 2007 • 4382 Posts

I caught myself in a moment of hypocrisy. I disliked Natal, and I found myself slightly interested in Sony's wands (though they look a bit silly). I realised it is because I am not in the microsoft camp. And i've come to terms with that. That is why I am going to try to stay away from this kind of discussion from here on out. I'll just leave it at this: The day this form of "motion control" because the industry standard, short of complete virtual/holographic worlds that extend beyond my TV, is the day I revert back to playing PC games. It's a great gimmick to pick up casuals, and it looks like a fun toy to mess around with. But when it comes to SERIOUS gaming, I am happy with, and quite prefer my trusty controller. And as for "who's idea is better", I am going to side with my fanboy and say Sony's idea looks more promising. Natal, though it looks accessible, looks rather clumsy. as well as nothing really original about it. Face it, It's a playstation eye, Microsoft style. And Sony's "idea" is a combination of wii motion+ and the PS Eye, allowing for everything NATAL can do, but with little glowy wand sticks that make you look funny whilst you play. 0rin

LOL. Gotta respect your honesty. I thinkit all comes down to SOME people liking whatever their "camp" is doing. I like tech though, and can be unbiased. Hell, I actually think Sony made a better game presentation, and I don't like them.

I would like to add though that Sony's WAND can't do everything Natal can. Their camera is only tracking the movement of the wands, not your entire body. And they don't have the face/voice recognition software.

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TBoogy

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#50 TBoogy
Member since 2007 • 4382 Posts

[QUOTE="Flaming235"]Oh by the way, how the heck is Natal going to have your character fall over? There's no force feedback, and I don't think that the little camera is going to somehow manage to push you over. And in the demo video, when the kid's fighting that guy, what happens when he gets punched or kicked? Will his character just morph through the fist or foot? If Natal asks me to lie down in order to sync with my character, it will frustrate the hell out of me. Riddle me that.-RocBoys9489-
You're REALLY complaining about that? I doubt that'll be a serious issue.

Yeah, some people are getting real crazy with their "how you gonna grab a ledge? How you gonna get in a car? How you gonna pee in-game? I'm not gonna pee on teh floor of my apartment!!!"

Wii games don't have you control every action by motion either. The controler is not going anywhere, and there is nothing stopping them from coming out with a one-handed controller of some sort. Heck, now that I think about it, I believe they already have one. For scene it or something like that.