http://www.escapistmagazine.com/videos/view/jimquisition/7586-Why-PC-Gaming-Gets-Away-With-It
A very good "Jimquisition" video explaining why PC's are the only ones that can get away with a "no used" games market and drm like Steam. Also explains many other benefits of pc gaming that are directly and/or indirectly involved to why this system works on PC and not consoles. Video is full of facts, please watch before chiming in your two cents.
Discuss!
Hightlights Short Version by ShadowDeathX
> PC is an Open Source Platform.
> PC digital retailers compete against each other; brings price down.
> PC gamers have easy access to see if a game is worth it or not. Reviews are published on store fronts.
> PC gaming is diverse enough that small, medium, and large AAA developers can co-exist and compete. Consoles are controlled by mightly publishers.
> PC gaming has many perks and a few disadvantages. Adding used DRM to console is just adding more disadvantages and no perks. No Plug and Play.
> Console experience is limited to what is given. PC experience is limited by yourself.
> PC gaming has backwards compatablity. Consoles are limited or NOT backwards compatablity. Current Gen Digital Downloads won't transfer to upgraded new consoles.
> Consoles are heavily controlled by first party and powerful publishers.
> Patches and Updates take forever to go through console loops. PC is instant.
Highlights Long Version by Rage010101
- Digital stores on PC are constantly competing with each other to best the other by selling pc games cheaper
- While it is slightly getting better, buying digitally on consoles is still alot more expensive, with alot of games selling at identical prices as their retail counter part. This is due to Microsoft, Sony, and Nintendo calling the shots which leads to the next point below.
- On consoles this sysem does not work because of its closed platform nature where MS/Sony/Nin say what can or cant be done; affects game prices.
- Consoles were trying to create a structure of DRM which constantly demands but does not give any benefits to the end user.
- Valve has created an exceptional level of consumer trust by constnatly adding features to Steam that only benefit the consumer, instead of useless things like 24 hour check in's which have no benefit what so ever to the consumer.
- The community (PC gaming), constantly helping each other with issues concerning bugs, patches, compatibility, quick fixes, mods, etc. Steam has made this even easier by adding official game forums for each game concerning anything regarding a particular game. Steam has also added Guides that any user can submit at any time, helping the community further ( who needs manuals?). There is offline mode, chat communities, achievements, and an excellent system to create groups/clans.
- If you don't like DRM in any form, there are digital stores that allow you to buy alot of games that are non-DRM, GoG.com mainly spearheading personally!
- Consoles don't do Backwards Compatibility anymore. PC does. We have the choice of how we store our games. On consoles, limited downloads is a structure that doesnt help the end user.
- PC is at the front when it comes to providing indie devs with freedom. The benefits are self explanatory.
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