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Higher standards. :P
That, and some delayed ports like Assassin's Creed and *shudder* Resident Evil 4 get hackjobbed onto the PC.
And there really are higher standards on the PC, as much as consolites sometimes deny it. Most of the compromises that have to be made during development of a multiplat are made to get them on consoles. Things like "two-weapons-only" and "regenerating health," and even radial menus. Gameplay is also often simplified to make games more popular on consoles, so PC gamers end up feeling shafted by the game.
The PC just has a different kind of audience.
[QUOTE="mjarantilla"]Higher standards. :PHaee
and because the PC ports can sometimes be worse than the console counterparts.
Yeah, because they get hackjobbed like AC and RE4. Read the edit.
Most of the compromises that have to be made during development of a multiplat are made to get them on consoles. Things like "two-weapons-only" and "regenerating health,"You're confusing design decisions you don't like with compromises. Regenerating health, for example, has nothing to do with consoles - it's a game pacing decision, eliminating the walk back to the last health pack you passed in order to reduce the amount of time spent out of combat.
mjarantilla
You'll notice that Crysis, the "game that can't be done on consoles", uses both of these mechanics (limiting types of weapons and regenerating health). They have nothing to do with resource limitations.
You're confusing design decisions you don't like with compromises. Regenerating health, for example, has nothing to do with consoles - it's a game pacing decision, eliminating the walk back to the last health pack you passed in order to reduce the amount of time spent out of combat.[QUOTE="mjarantilla"]Most of the compromises that have to be made during development of a multiplat are made to get them on consoles. Things like "two-weapons-only" and "regenerating health,"
lowe0
You'll notice that Crysis, the "game that can't be done on consoles", uses both of these mechanics (limiting types of weapons and regenerating health). They have nothing to do with resource limitations.
Wrong. Just because these design decisions ended up working neither better nor worse for PC versions doesn't mean they weren't designed with consoles in mind. The goal of console game design is always to make games more accessible.
Crysis is really the only PC exclusive I can think of which used regenerating health (does STALKER use it? I haven't played it). Most of the others I've played, even relatively recent ones like FEAR and Half-Life 2, used healthpacks, which indicates that PC developers didn't feel that regenerating health was as appropriate for PC gaming as it was for console gaming.
You're confusing design decisions you don't like with compromises. Regenerating health, for example, has nothing to do with consoles - it's a game pacing decision, eliminating the walk back to the last health pack you passed in order to reduce the amount of time spent out of combat.[QUOTE="mjarantilla"]Most of the compromises that have to be made during development of a multiplat are made to get them on consoles. Things like "two-weapons-only" and "regenerating health,"
lowe0
You'll notice that Crysis, the "game that can't be done on consoles", uses both of these mechanics (limiting types of weapons and regenerating health). They have nothing to do with resource limitations.
Wrong. Just because these design decisions ended up working neither better or worse for PC games doesn't mean they weren't designed with console games in mind. The goal of console game design is always to make games more accessible. That is certainly true of regenerating health, and it's true with two-weapons-only because it's more frustrating to scroll through ten weapons on a console game.
Crysis is really the only PC exclusive I can think of which used regenerating health (does STALKER use it? I haven't played it). Most of the others I've played, even relatively recent ones like FEAR and Half-Life 2, used healthpacks, which indicates that PC developers didn't feel that regenerating health was as appropriate for PC gaming as it was for console gaming.
That, and some delayed ports like Assassin's Creed and *shudder* Resident Evil 4 get hackjobbed onto the PC.mjarantillaRE4 has subsequently been fixed by the community and is much better than its console counterparts. The only problem with Assassin's Cred is poor optimization, if you can even fault a game for the community not upgrading their rigs.
Wrong. Just because these design decisions ended up working neither better or worse for PC games doesn't mean they weren't designed with console games in mind. The goal of console game design is always to make games more accessible. That is certainly true of regenerating health, and it's true with two-weapons-only because it's more frustrating to scroll through ten weapons on a console game.
Crysis is really the only PC exclusive I can think of which used regenerating health (does STALKER use it? I haven't played it). Most of the others I've played, even relatively recent ones like FEAR and Half-Life 2, used healthpacks, which indicates that PC developers didn't feel that regenerating health was as appropriate for PC gaming as it was for console gaming.
mjarantilla
STALKER's got a rather complex and ingenious health system. You have to use bandages at times to, uh, bandage yourself or you'll continue to bleed out and lose health. There are three different levels of bleeding, based on how serious it is, and the more serious the faster your health goes out.
When you're low on health, you move more slowly. There are also med packs to regenerate a lot of health back, since bandages only regenerate a little. There's also various food. Your body actually does regenerate health naturally, but verrrrry slowly (as in very slowly), but you can find/buy artifacts to wear that will boost the regen. It's perfectly implemented.
But the best thing about this is that the enemies are also affected by the exact same health system, so they'll bleed out as well and have to bandage and heal themselves. So the more quickly you kill them, the more health packs and bandages you'll logically find on them since they didn't get to use many!
Why haven't you played this game yet?
Wrong. Just because these design decisions ended up working neither better or worse for PC games doesn't mean they weren't designed with console games in mind. The goal of console game design is always to make games more accessible. That is certainly true of regenerating health, and it's true with two-weapons-only because it's more frustrating to scroll through ten weapons on a console game.
Crysis is really the only PC exclusive I can think of which used regenerating health (does STALKER use it? I haven't played it). Most of the others I've played, even relatively recent ones like FEAR and Half-Life 2, used healthpacks, which indicates that PC developers didn't feel that regenerating health was as appropriate for PC gaming as it was for console gaming.
mjarantilla
STALKER's got a rather complex and ingenious health system. You have to use bandages at times to, uh, bandage yourself or you'll continue to bleed out and lose health. There are three different levels of bleeding, based on how serious it is, and the more serious the faster your health goes out. Level of damage depends on precisely where you get hit.
When you're low on health, you move more slowly. There are also med packs to regenerate a lot of health back, since bandages only regenerate a little. There's also various food. Your body actually does regenerate health naturally, but verrrrry slowly (as in very slowly), but you can find/buy artifacts to wear that will boost the regen. It's perfectly implemented.
But the best thing about this is that the enemies are also affected by the exact same health system, so they'll bleed out as well and have to bandage and heal themselves. So the more quickly you kill them, the more health packs and bandages you'll logically find on them since they didn't get to use many!
Why haven't you played this game yet?
[QUOTE="mjarantilla"]That, and some delayed ports like Assassin's Creed and *shudder* Resident Evil 4 get hackjobbed onto the PC.VandalvideoRE4 has subsequently been fixed by the community and is much better than its console counterparts. The only problem with Assassin's Cred is poor optimization, if you can even fault a game for the community not upgrading their rigs.
i doubt its better than the wii version
i doubt its better than the wii versionArjdagr8Since all of the bug fixing and texture tweaking that the community has done (among other things) the PC version can easily contend with the wII version of RE4.
[QUOTE="Arjdagr8"]i doubt its better than the wii versionVandalvideoSince all of the bug fixing and texture tweaking that the community has done (among other things) the PC version can easily contend with the wII version of RE4.
what kinda mods have they done?
Stalker did not use auto-regeneration, and Far Cry was one of the first games to adopt the 2 weapon system so it was no big suprise that Crysis continued with it, and given how big a pain-in-the-ass Far Cry could be between health packs, it was kind of a no-brainer to add auto-regeneration to Crysis (less tactical and less frustrating = rose with it's thorns). It just depends on the developer I think, a game like Resistance kind of finds a sweet spot in the health that only regenerates 25% at a time so you have to watch what you do, but you're not ever stuck at 1% health with 5 enemies between you and the next health pickup.
As for the original subject, multi-platform games are designed 90% of the time with consoles in mind first and foremost and PCs are an after-thought for some reason. Some franchises that went down the console path really forsook where they came from in the first place, Deus Ex: Invisible War is the most glaring example I can think of, so in my eyes it wasn't nearly as good as it should have been, although it was still a good game. And there there are the console game and the nowhere-near-the-same PC game, Ghost Recon comes to mind, so awesome on my 360, so annoying on my PC.
I think it really comes down to what is expected of the platform, when I play my consoles, I generally expect a watered-down, albeit fun, gaming experience. Whenever I play a PC game, I'm expecting the level of depth that I can't find on a console. Take Warhawk, some of the most fun I've ever had with a multiplayer game, but it doesn't come near the depth and complexity of Battlefield 2, but I never expected it to, if I got a game tomorrow named Battlefield 3 for my PC and it played like Warhawk, I'd be disappointed. If I got a game called Battlefield 3 for my PS3 or 360 and it played like Warhawk, I'd probably have a blast with it.
And this is in no way saying that games can't coexist on both platforms since they definetly can, just that if the game just dresses up like it's a PC game and plays and looks like a console game and is giving me button layouts for a controller that is not even close to being standard for a PC, I'm going to be instantly turned-off to it. Just my 2 cents.
Since all of the bug fixing and texture tweaking that the community has done (among other things) the PC version can easily contend with the wII version of RE4.[QUOTE="Vandalvideo"][QUOTE="Arjdagr8"]i doubt its better than the wii versionArjdagr8
what kinda mods have they done?
In terms of added content? Probably not as much as most games because they're spent most of their time fixing the graphics, controls, sound, and everything else. I'm sure there are some out there though.[QUOTE="Arjdagr8"]Since all of the bug fixing and texture tweaking that the community has done (among other things) the PC version can easily contend with the wII version of RE4.[QUOTE="Vandalvideo"][QUOTE="Arjdagr8"]i doubt its better than the wii versionVandalvideo
what kinda mods have they done?
In terms of added content? Probably not as much as most games because they're spent most of their time fixing the graphics, controls, sound, and everything else. I'm sure there are some out there though.fair enough. the wii features great use of the pointer for aiming though.
fair enough. the wii features great use of the pointer for aiming though.Arjdagr8And, thanks to the community, the PC version now fully supports KB/M and that works perfectly too.
[QUOTE="Arjdagr8"]fair enough. the wii features great use of the pointer for aiming though.VandalvideoAnd, thanks to the community, the PC version now fully supports KB/M and that works perfectly too.
i know that but comon, pointing to shoot, TEH REVOLUTIONS! :O
And, thanks to the community, the PC version now fully supports KB/M and that works perfectly too.[QUOTE="Vandalvideo"][QUOTE="Arjdagr8"]fair enough. the wii features great use of the pointer for aiming though.Arjdagr8
i know that but comon, pointing to shoot, TEH REVOLUTIONS! :O
More like teh gimmick! Besides I could use the wiimote anyway if I really felt compelled to.[QUOTE="Arjdagr8"]fair enough. the wii features great use of the pointer for aiming though.VandalvideoAnd, thanks to the community, the PC version now fully supports KB/M and that works perfectly too.
The community always comes through, one of the prime recent examples being Oblivion.
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