Why should the length of a game/price reflect review scores?

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actionquake

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#1 actionquake
Member since 2007 • 335 Posts

Just wondering what peoples views are. Should reviews take into account the length of the game and if so is it because of value for money or is it something else? Also should reviews take into account the price of a game? Would RE4 on Wii have scored so high if it was $50? Would Bioshock have scored higher if it included Multi player thus increasing the length of the game?

I kind of think that taking into account value for money in the overall score is a bad idea, as prices can vary but the game remains the same.

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Zeliard9

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#2 Zeliard9
Member since 2007 • 6030 Posts

Reviews take into account system requirements for PC games, so yes, the length of a game and its price should be taken into account. Orange Box should receive automatic bonus points for being such an unbelievable value for your money. Then again, it doesn't really need bonus points. It's AAAA based on the quality of its content alone, much less the quantity.

Similarly, Shadowrun was right to have been knocked down for being multi-only and $60, and Heavenly Sword right to have been knocked down for costing $10 an hour to play.

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Phantom_Menace

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#3 Phantom_Menace
Member since 2004 • 7292 Posts

I think the price does come into play in the review. We're talking about people going out to buy the game, so are they getting enough 'bang for their buck', for lack of a better explination. Heavenly Sword, for example, apparently can be finished in 7 hours, give or take. Is that really worth $60? Maybe it is to some people. I know I see that as a negative for the game, and would mark it as so.

As for the length of a game. I wouldn't count multiplayer in the length of a game, so Bioshock with multi would not make the game longer. The length is the single player campaign. Multiplayer is replay value. IMO, anyway.

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rzepak

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#4 rzepak
Member since 2005 • 5758 Posts
Its called value. If a game is very short and lacks replayability then the price/length factor should be taken into account. The price of a game is a tricky thing. Should online only games be full price? Should games without mp be full price? I think some games dont need mp the example is Bioshock. What would an mp mode which would most likely be the standard dm, ctf add to the game? Bioshock is about 20h long thats fine, it has a great story with two endings. Thus good length and replayabilty. And ofcourse I believe that that games like The Darkness where the online was put in just too anger peaople should have some points taken away in the review. If a game is meant to be a single player experience then leave it that way.
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Cedmln

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#5 Cedmln
Member since 2006 • 8802 Posts
Price should be varied by value of the game.
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deactivated-5dd711115e664

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#6 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

Just wondering what peoples views are. Should reviews take into account the length of the game and if so is it because of value for money or is it something else? Also should reviews take into account the price of a game? Would RE4 on Wii have scored so high if it was $50? Would Bioshock have scored higher if it included Multi player thus increasing the length of the game?

I kind of think that taking into account value for money in the overall score is a bad idea, as prices can vary but the game remains the same.

actionquake

I think scores already take game length into account. Look at heavenly sword. Clearly reviewers felt HS was lacking. But a game came be released, that is the exact same length, blow you clear away, and get a good score. It's not just about game length but what a game DOES with that length.

I am against games that feel drawn out artificially. I would rather play a short game that feels satisfying than a long game that feels drawn out just for the sake of it. I like long games too, but make it long for a reason and tell me a story. DOn't send me on fetch quests or force me to do side-quests just to stretch it out.

I think a game has to be the right length for what you are doing and, ofc ourse, priced accordingly. I'm not paying $60 for a 4 hour game that leaves me wanting. I WILL pay that money for a four hour game that blows my head off and keeps me coming back to play over and over again.

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tcarruth

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#7 tcarruth
Member since 2005 • 926 Posts
Its a pretty useful inclusion if you ask me. I mean heavenly sword was a superb rental, but a terrible buy, if you ask me.
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jethrovegas

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#8 jethrovegas
Member since 2007 • 5103 Posts

The length of a game is incredibly important.

When I drop 30-60$ I want to know that I am getting my money's worth.

If a game is under 12 hours long, it should have alot of replayability via achievements and unlockables.

For instance; I just dropped 60$ on Bioshock, which was, admittedly, an awesome game.

However, within one week of buying the game, I had beaten it twice and gotten all 1000 gamerscore.

Now I wonder to myself whether or not I should have just rented it.

Do you see what I'm saying?

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SgtWhiskeyjack

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#9 SgtWhiskeyjack
Member since 2004 • 16364 Posts

Yes. Take it to its extremes, an absolutely unbelievably good game that only lasts10 minutes and cost $100 should not score 9+ because those 10 minutes were so good.

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#10 Numbman
Member since 2007 • 63 Posts

I think the price does come into play in the review. We're talking about people going out to buy the game, so are they getting enough 'bang for their buck', for lack of a better explination. Heavenly Sword, for example, apparently can be finished in 7 hours, give or take. Is that really worth $60? Maybe it is to some people. I know I see that as a negative for the game, and would mark it as so.

As for the length of a game. I wouldn't count multiplayer in the length of a game, so Bioshock with multi would not make the game longer. The length is the single player campaign. Multiplayer is replay value. IMO, anyway.

Phantom_Menace

So Halo 3 should have been scored a bit lower cause of the 7 ( give or take) hour campaign? In my opinion NO..

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metalisticpain

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#11 metalisticpain
Member since 2005 • 3536 Posts
what if a game have a brilliant story and graphics but only lasted 2 hours, with no replay value? thats not a good game thats a movie, so yes i think reviews should take lenght into consideration
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#12 Ontain
Member since 2005 • 25501 Posts
reviews are supposed to give us an idea if we should buy a game or not. because of that value is VERY important. also it's important to keep in mind the timeliness of reviews. sure the prices can vary over time but so do standards for graphics. it's up to the reader to realize that the review was writen for when the game was released.
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Phantom_Menace

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#13 Phantom_Menace
Member since 2004 • 7292 Posts
[QUOTE="Phantom_Menace"]

I think the price does come into play in the review. We're talking about people going out to buy the game, so are they getting enough 'bang for their buck', for lack of a better explination. Heavenly Sword, for example, apparently can be finished in 7 hours, give or take. Is that really worth $60? Maybe it is to some people. I know I see that as a negative for the game, and would mark it as so.

As for the length of a game. I wouldn't count multiplayer in the length of a game, so Bioshock with multi would not make the game longer. The length is the single player campaign. Multiplayer is replay value. IMO, anyway.

Numbman

So Halo 3 should have been scored a bit lower cause of the 7 ( give or take) hour campaign? In my opinion NO..

I think it should have. While a seven hour campaign is a decent length for a FPS, it is still a little short. But Halo 3 does have a lot of replayability, which does help it; I mean, playing the campaign at different levels of difficulty or the nearly endless enjoyment people get from the multiplayer.

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#14 legendbyname
Member since 2007 • 361 Posts

i don't see why everygame needs multiplayer nowadays. Also can't understand why people relate for example, single player on Heavenly Sword to Multiplayer on Gears of War. For some reason this new generation started and anything under 10 hours sucks?

Making Heavenly sword 2-3 hours longer would of added nothing to the game. ICO and Shadow of the colossus were short games, and those games are better than 90% of the crap releasing nowadays

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KungfuKitten

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#15 KungfuKitten
Member since 2006 • 27389 Posts
Price? Expectations.
Length? Is part of value. Even if some game wouldn't have been better if it would have been longer, it still gives You a certain amount of fun partially based on the time You spend with it. It is something You can't just leave out.
I do think they should be taken into account when scoring. Thing is, when time changes standards change, opinions change, expectations change. After a few weeks all those reviews are unreliable anyways.
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frankeyser

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#16 frankeyser
Member since 2004 • 5667 Posts

yes it should matter. You pay 60 bucks for a game and then it lasts an hour... I don't care if that hour of gaming was totally amazing it is not worth 60 points and should be knocked down review wise.

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#17 angryfodder
Member since 2007 • 20490 Posts

I don't think it should at all. Prices vary and prices drop. You can't rate a game on a variable - that makes no sense.

I think you can only knock a game down on lenght if you have REASONS. You can't just knock it down automatically for being under ten hours. It works both ways, you can add pointsautomatically because a game is really long. The game needs to be the right lenght.

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#18 Rubedo
Member since 2003 • 420 Posts
Remember that video game reviews are meant to be purchasing advice. They originated to inform consumers of a game's value before they decided drop money on it. So yes, I do believe they should factor in length and price.
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omgimba

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#19 omgimba
Member since 2007 • 2645 Posts
Well if length shouldn't be taken into account.. Then neither should variety.. Since if a game more or less recycles the first 10 minutes of the game for 20 hours.. Then it should be scored after how good those first minutes where.. In this case I think FEAR deserves a 9,5 or more since its extremly fun for the first hour or so.. But it gets boring for the rest of the game.. Well this is my thoughts..
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actionquake

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#20 actionquake
Member since 2007 • 335 Posts

I guess I always considered the reviews a critique of the quality of the game, same as a movie review. I don't really think of the reviews as telling me whether a game is worth buying or not.

I have definitely read movie reviews where they complain that the movie is too short, but this often a critique of the pacing or the general lack of character devlopment/plot. I haven't played Heavenly Sword but I can imagine that it probably doesn't fall short in the amount of story it tells, it is just short in play length relative to other games.

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SemiMaster

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#21 SemiMaster
Member since 2006 • 19011 Posts

Ever heard the phrase "More bang for your buck"?

Think on it.