As many of you know, Super Smash Bros. is nintendo's flagship fighting game. It gets a lot of hate here, most of them saying that the game isn't even a real fighting game. I personally have hundreds of hours invested into super smash bros. brawl alone. I own SF IV(PS3), Virtua Fighter IV: Evolution(PS2), Marvel vs. Capcom 2(dreamcast) and have played soul calibur, soul calibur IV, tekken: DR to an extent. My reasons are as follows:
- Super Smash Bros. allows for more freedom in competitive play. That is, you can approach your opponent in many different ways.Where as most fighters only have a single jump without any platforms, SSB has a double jump for each character, along with different platforms for each stage. Jump at your opponent but see he is shielding? Jump back or over him to get the advantage. Also, with DI(Directional Influence) you're not screwed if you're not falling where you want to. (Think controlling your character in the air like in Super Mario Bros.) With other fighting games, in any given situation there is a certain move/technique you are supposed to perform. (ex- street fighter IV- character jumps at ryu? shoryuken or block, no other option other than to get hit.)
- Lack of stamina means kills can occur by playing risky. Instead of waiting for your opponent to hit a certain percentage, why not hit him off the edge and meteor smash him downwards? The answer is because those attacks have bad lag and whiffing is going to put you in a bad position. In any other game you must reduce his health. Want to kill someone who just died? Try extra hard to get a grab with a character like Falco and go for the chaingrab>dair strategy.
- More ATs(attack techniques). There are plenty of ATs in other games, but they are all general, (ex-focus attack dash cancel in SFIV) but in SSB there are many for each individual character. What's better yet, at smashboards.com, they're discovering more all the time. Did you know that if you use cape with mario right before you leave a platform, you'll glide off the stage? It's called the ACE, and only mario can use it. [Click to watch]
- Spacing game is more developed. In SSB your opponent at times can be close up, far away, above you or below you. Depending on where the other person is forces you to react in a way different than "he's far away so I'll use a projectile" or "he's up close so I'll try to start a combo". What also factors in is his percentage level. What simple combos there are in SSB are often based on how high this level is. If it's too high or too low some combos might not work. Also, you have the powershield. If you are taken by suprise you can press the shield button and if hit right before an attack you'll have less hit lag to work with.
- Other fighting games rely too much on button memorization and your right/wrong reaction to what happens. The fact is that button memorization will takes less skill than being able to space properly. Combine that with the many ATs and it Super Smash Bros. comes out on top.
*note that I was using super smash bros. brawl as an inferred example, melee uses more combos and even faster reaction(SHFFL with fox, anyone?), while the original 64 game plays more like brawl.
*If you don't have the skill to read and comprehend all that, you may be best to stay away from fighting games in general.
*no I'm not trolling.
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