In the wake of the Wii's release, I've begun to notice a commonality among some of the hardcore gamers in their disdain of the Wii.
Those who do not like the Wii, simply dont understand why it has gained success. To them the 360/PS3 is a better system for graphics and its online play. Games are oriented to shooters and RPGs, and the games themselves are detailed with a beautiful presentation and well written.
To these gamers, the Wii is a joke, Nintendo couldn't possibly dominate this generation because they lack the graphics and online play. But thats the thing. That hardcore opinion is slowly shrinking, and gamers will enter into a, sort of... reborn era of videogames. After all, Super Mario Bros. when released in 1985 wasnt complicated, and Wii Sports was released in 2006 and is just as simple.
Nintendo does this best, while looking at Nintendogs the other day, I really started to notice the backgrounds while you take your dog on a walk. They were at random, images that would fade in and out of the surrounding to where you were in the city. Near a park and trees would appear and fade away once you passed, there is really no city at all. Your dog is walking in a straight path the whole time, the map may show that you've turned a corner, but the city itself isnt important to the task at hand. Same with Wii Sports, their is only one stadium in baseball, and only one arena in boxing, the environment isnt as diverse, but you are focusing on the actual physical part of the game.
In a sense, Nintendo is going back to videogaming's roots. I think that these videogames give a testament to the programmer. Shining light once again on what seems to be the forgotten position. Screenshots are all we hear about when PS3/360 games are announced. People rush to see the screenshots and talk rave about them, the graphic artist seems to be the most important in developing a PS3/360 game.Â
Well as we know when a Wii game is released, screenshots are not something that is wise to bring up. But is their a reason? The Wii was designed to not accentuate graphical capability. But to accentuate the programmer's capability.
And I'm not touting gameplay either. Its not graphics vs. gameplay, its functionality within a videogame! Nintendo made the system graphically weak but program-ably strong.
The hardcore gamer, boasts of online capability and high visuals. But how many actually want to play that? It is fine for those who do, but I feel that as time goes on, there will be a less of demand for those games. And that the total online experience will lose a bit of momentum.
Sometimes you just want to sit down and play a game for 30 mins, not dealing with the hassle of a complex game.
I think that over time, this will become more evident, as the Wii and DS are just the first examples of a new generation of gaming.
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