Okay, before we proceed-no, this is not a Twilight Princess hating topic.
It's a very, very good game, with top notch level design, wonderfully executed gameplay, nice visuals, a great soundtrack, memorable characters and one of the best executions of a formula so classic that it practically redefined the gaming industry at every step.
And yet, we notice that Twilight Princess most definitely went wrong somewhere- people were disappointed by it, many complained about it. What was it that it did wrong? When Twilight Princess was exactly the thing that we as Zelda fans had demanded all along- a return to Ocarina of Time- how is it that it became what is arguably the weakest entry in the Zelda series?
I, of course, have my own theory as to why it is that I never liked Twilight Princess as much as the previous installments- it lacked something that other Zelda games have always had, but something that is intangible. I'm talking about the charm, wit, soul, character and personality that every Zelda game oozes but that Twilight Princess largely lacked, making the entire experience feel oddly hollow, and lacking in so many ways, even though the game was mechanically perfect.
Twilight Princess lacked that crucial soul that is integral to all Zelda games, and ultimately, that is what did it down. Whereas it still probably had more personality than about half the games on the market at that time, it simply couldn't compare to the other Zelda games, and to the rapid advances in gaming that were coming about thanks to the extra power afforded to games by the HD consoles.
Why do you think Twilight Princess went wrong (if at all)? What do you think Nintendo should be doing to rectify the issue with Skyward Sword, so that the next Zelda game isn't as disappointing as Twilight Princess was?
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