Why was The Legend of Zelda: Twilight Princess disappointing?

  • 154 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#1 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Okay, before we proceed-no, this is not a Twilight Princess hating topic.

It's a very, very good game, with top notch level design, wonderfully executed gameplay, nice visuals, a great soundtrack, memorable characters and one of the best executions of a formula so classic that it practically redefined the gaming industry at every step.

And yet, we notice that Twilight Princess most definitely went wrong somewhere- people were disappointed by it, many complained about it. What was it that it did wrong? When Twilight Princess was exactly the thing that we as Zelda fans had demanded all along- a return to Ocarina of Time- how is it that it became what is arguably the weakest entry in the Zelda series?

I, of course, have my own theory as to why it is that I never liked Twilight Princess as much as the previous installments- it lacked something that other Zelda games have always had, but something that is intangible. I'm talking about the charm, wit, soul, character and personality that every Zelda game oozes but that Twilight Princess largely lacked, making the entire experience feel oddly hollow, and lacking in so many ways, even though the game was mechanically perfect.

Twilight Princess lacked that crucial soul that is integral to all Zelda games, and ultimately, that is what did it down. Whereas it still probably had more personality than about half the games on the market at that time, it simply couldn't compare to the other Zelda games, and to the rapid advances in gaming that were coming about thanks to the extra power afforded to games by the HD consoles.

Why do you think Twilight Princess went wrong (if at all)? What do you think Nintendo should be doing to rectify the issue with Skyward Sword, so that the next Zelda game isn't as disappointing as Twilight Princess was?

Avatar image for OreoMilkshake
OreoMilkshake

12833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#2 OreoMilkshake
Member since 2009 • 12833 Posts
Lack of an orchestrated soundtrack and no voice acting were the main problems I believe.
Avatar image for WreckEm711
WreckEm711

7362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 WreckEm711
Member since 2010 • 7362 Posts
Far, far ,far too easy
Avatar image for CongressManStan
CongressManStan

918

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 CongressManStan
Member since 2010 • 918 Posts
The Controller, No Voice Acting, Stereotypical Zelda Story, and playing as the wolf.
Avatar image for Giancar
Giancar

19160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Giancar
Member since 2006 • 19160 Posts
Midna was not memorable...at all
Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#6 Bigboi500
Member since 2007 • 35550 Posts

The game was great, but I thought it was a little too much like OoT, and the open world was mostly barren.

Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#7 Arach666
Member since 2009 • 23285 Posts

What do you think Nintendo should be doing torectify the issue with Skyward Sword,so that the next Zelda game isn´t as disapointing as Twilight Princess was?

charizard1605

Don´t make one?

The absense of a Zelda game would be the best Zelda game ever. :o

Avatar image for deactivated-58b6232955e4a
deactivated-58b6232955e4a

15594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
I think every character in the Zelda universe should talk like Midna style. But a problem I had was since MM all the Zelda games had stuff to do on the side.... this game had nothing.
Avatar image for _BlueDuck_
_BlueDuck_

11986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 _BlueDuck_
Member since 2003 • 11986 Posts

They should have simply advertised/titled it as a reimagining (not remake, mind you) of Ocarina of Time instead of a brand new original game. Because that's essentially what it was, and in that regard it was near perfect.

Avatar image for deactivated-58b6232955e4a
deactivated-58b6232955e4a

15594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
I'm worried about SS, since I never liked the motion control in TP.
Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#11 VendettaRed07
Member since 2007 • 14012 Posts

-It was too easy. Didn't even come CLOSE to dying once, and beat all the bosses without breaking a sweat.

-The soundtrack sucked. Too much rehashed music, and the original songs were completely forgettable.

-The wolf was the most BORING thing in a zelda game I think ive ever played. Every time I had to play as the wolf I just wanted to turn the game off.

-Combat felt weird with the wii mote having to constantly waggle it to battle.. Just made everything feel sloppy.. Sure there is the gamecube version, but no 16:9 ftl... Each version of the game is gimped in some way

-Hyrule was an absolute snooze to explore..Nothing really going on.

-Too much been there, done that feel.. Even though Every Zelda basically followed the same exact formula, this is the first time I felt like I was going to the motions.

And thats pretty much it. The games look is great, the level design is top notch.. The dungeons are pretty cool.. But its just too easy, too boring, and too similar to other entries in the Zelda series

Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 AAllxxjjnn
Member since 2008 • 19992 Posts
It went wrong by not being a direct sequel to Wind Waker.
Avatar image for Arbiterisl33t69
Arbiterisl33t69

2542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#13 Arbiterisl33t69
Member since 2009 • 2542 Posts
Hyrule was just boring and lacked soul, like you mentioned. I always thought the town would be bustling with activity and sidequests and whatnot, but I was extremely disappointed. Too easy, as well, and the wolf parts were horrendous. I just wanted to skip right through them and start playing as Link again.. I'll admit, the soundtrack was top notch, and the game looks AND plays pretty darn well, but the game lacked the wow factor Zelda games always had.. I think the same problem happened with Reach. It's easily the second best in terms of gameplay, but it just isn't as fun as Halo 3 or 2.
Avatar image for Vesica_Prime
Vesica_Prime

7062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 Vesica_Prime
Member since 2009 • 7062 Posts

The Controller, No Voice Acting, Stereotypical Zelda Story, and playing as the wolf.CongressManStan

-The Controller

I played with the GameCube controller and I didn't struck any problems.

-No Voice Acting

Seeing what happened to the voice-acting in Metroid Other M, I'd personally want fully-voiced dialouge to stay as far away as possible. Also Windwaker was released at a time where fully-voiced games were popular (i.e Halo 2, Escape from Butcher Bay, GTA: SA and MGS2) but no one seems to really give a toss about Windwaker not having voice acting.

-The Story

Many of the Zelda games have a 'save the princess and world' story, including the acclaimed title Ocarina of Time. Why should it be used as a vice against Twilight Princess while ignored for Ocarina of Time?

-The Wolf

I'd give you that one.

Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#15 VendettaRed07
Member since 2007 • 14012 Posts

I'm worried about SS, since I never liked the motion control in TP. SAGE_OF_FIRE

In SS defense it was tacked on litterally the last minute. Like 2 months before the game came out it originally worked where B was the sword motion and you would swing to do the finishing move.. But somebody made the wrong decision to map the sword swing to waggling. Probably because everyone was all motion crazy back then so they didn't really care if it was gimmicky or not. This game it seems like they are actually using it the right way, and putting alot of effort in to making it so its not just some sloppy waggle fest.

Avatar image for nintendo-4life
nintendo-4life

18281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 nintendo-4life
Member since 2004 • 18281 Posts
Too easy, soundtrack needed to be orchestrated. But other than that it's not a disappointing game, like at all.
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#17 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]What do you think Nintendo should be doing torectify the issue with Skyward Sword,so that the next Zelda game isn´t as disapointing as Twilight Princess was?

Arach666

Don´t make one?

The absense of a Zelda game would be the best Zelda game ever. :o

Watch it arach, you're toeing the line here :evil: [spoiler] :P [/spoiler]
Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#18 VendettaRed07
Member since 2007 • 14012 Posts

I think the same problem happened with Reach. It's easily the second best in terms of gameplay, but it just isn't as fun as Halo 3 or 2.Arbiterisl33t69

yay someone agrees with me lol.. I keep saying that but my friends say I'm crazy.

Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#19 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"]

[QUOTE="charizard1605"]What do you think Nintendo should be doing torectify the issue with Skyward Sword,so that the next Zelda game isn´t as disapointing as Twilight Princess was?

charizard1605

Don´t make one?

The absense of a Zelda game would be the best Zelda game ever. :o

Watch it arach, you're toeing the line here :evil: [spoiler] :P [/spoiler]

Nonsense,deep inside you agree with me. :P
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#20 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="Arach666"]

Don´t make one?

The absense of a Zelda game would be the best Zelda game ever. :o

Arach666

Watch it arach, you're toeing the line here :evil:

Nonsense,deep inside you agree with me. :P

Not even close, anarchist... not even close :D

Avatar image for Loco_Live
Loco_Live

3147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 Loco_Live
Member since 2010 • 3147 Posts

▲ My main beef with the game was that it was too familiar to previous zeldas. ▲

Avatar image for mexicangordo
mexicangordo

8687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 mexicangordo
Member since 2005 • 8687 Posts

I really liked TP but like those who have already said it, the game had its share of problems.

Difficulty- I thought the bosses and what to do in the game were way too easy, BUT the dungeons were probably the best out of any zelda. They were just incredible diverse (I even like them better than MM) I mean the water temple, Yeti's House, and The Light Temple have to be some of the best out of any Zelda game Ive played.

Charm- The game was really, cold. It lost a lot of that Zelda Charm and spirit, I really wanna say the game kinda felt rushed.

Not enough to do- You can collect all the poes but it doesn't do anything cool. You can get tons of Rupee's but can't buy anything. There is simply not enough to do and/or is completely pointless. The best part is exploring Hyrule and fighting those long epic caves.

Wolf Link-Worst thing in a Zelda game ever. Collecting bug spirits was a chore and slowed the pace down a lot. I wish they made the first couple hours of the game more immersive and less boring.

I loved the game and I even enjoyed it more than OoT (my opinion of course) but Nintendo made a lot of wrong choices. However it seems like they have grown a lot and I have tons of faith in SS. I know it won't disappoint.

Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="CongressManStan"]The Controller, No Voice Acting, Stereotypical Zelda Story, and playing as the wolf.Vesica_Prime

-The Story

Many of the Zelda games have a 'save the princess and world' story, including the acclaimed title Ocarina of Time. Why should it be used as a vice against Twilight Princess while ignored for Ocarina of Time?

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

Avatar image for mexicangordo
mexicangordo

8687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 mexicangordo
Member since 2005 • 8687 Posts

▲ My main beef with the game was that it was too familiar to previous zeldas. ▲

Loco_Live

The only Zelda it was familiar with was OoT, and that came out roughly 8 years before TP.

Avatar image for wiifan001
wiifan001

18660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#25 wiifan001
Member since 2007 • 18660 Posts
I don't think it was disappointing at all. BUT if we take a look at this, I can point out a few controversial reasons that I do think apply to Twilight Princess. Ultimately, it's because it was just subpar to Ocarina of Time in many areas- dungeons aren't as awesomely developed, the soundtrack is better in OoT than TP (and not just for nostalgia, if you put the two very similar ones against each other, OoT version sounds better), the side quests in TP aren't very useful. The story with the wolf was literally irrelevant other than the once sentence, "The hero would turn into a wolf." The bosses were both not as cool, and too easy for their own good. It was just a step backwards from OoT overall. But that's not to say that I thoroughly enjoyed TP all the way, and of the best games I've played this decade (specifically #6)
Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#26 110million
Member since 2008 • 14910 Posts
It went wrong by not being a direct sequel to Wind Waker. AAllxxjjnn
Didn't wana hate 2 Zeldas in a row, so thank god that didn't happen.
Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 WilliamRLBaker
Member since 2006 • 28915 Posts

I have no idea, Twilight princess is my personal 2nd favorite Zelda game.

Avatar image for Suzy_Q_Kazoo
Suzy_Q_Kazoo

9899

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Suzy_Q_Kazoo
Member since 2010 • 9899 Posts

I actually liked it, so it wasn't disappointing to me really.

Avatar image for Vesica_Prime
Vesica_Prime

7062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Vesica_Prime
Member since 2009 • 7062 Posts

[QUOTE="Vesica_Prime"]

[QUOTE="CongressManStan"]The Controller, No Voice Acting, Stereotypical Zelda Story, and playing as the wolf.VendettaRed07

-The Story

Many of the Zelda games have a 'save the princess and world' story, including the acclaimed title Ocarina of Time. Why should it be used as a vice against Twilight Princess while ignored for Ocarina of Time?

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

Avatar image for Loco_Live
Loco_Live

3147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 Loco_Live
Member since 2010 • 3147 Posts

It went wrong by not being a direct sequel to Wind Waker. AAllxxjjnn

▲ No, that's where it was right. Many zelda fans hate that art style. ▲

Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#31 110million
Member since 2008 • 14910 Posts

[QUOTE="VendettaRed07"]

[QUOTE="Vesica_Prime"]

-The Story

Many of the Zelda games have a 'save the princess and world' story, including the acclaimed title Ocarina of Time. Why should it be used as a vice against Twilight Princess while ignored for Ocarina of Time?

Vesica_Prime

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

Baldur's Gate, Planescape: Torment, 1998 and 1999, its actually goen backwards, far less great stories in games these days. So if anything, expectations have dropped.
Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#32 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="VendettaRed07"]

[QUOTE="Vesica_Prime"]

-The Story

Many of the Zelda games have a 'save the princess and world' story, including the acclaimed title Ocarina of Time. Why should it be used as a vice against Twilight Princess while ignored for Ocarina of Time?

Vesica_Prime

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

I dont even think any of those sold over 1 million units outside of japan. Heck None of those even came out in europe at all. FFVII was like the first really successful RPG on consoles outside of japan and that had just come out right before hand. And i know some games did have great stories.. But honestly like 95% of games on consoles back then didn't even have one at all. Or one that went outside the manual atleast

Avatar image for mexicangordo
mexicangordo

8687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="Vesica_Prime"]

[QUOTE="VendettaRed07"]

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

VendettaRed07

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

I dont even think any of those sold over 1 million units outside of japan. Heck None of those even came out in europe at all. FFVII was like the first really successful RPG on consoles outside of japan and that had just come out right before hand. And i know some games did have great stories.. But honestly like 95% of games on consoles back then didn't even have one at all. Or one that went outside the manual atleast

I really disagree with that. Although the stories arn't exactly as epic and or big as they are now. Their were tons of games (especially on the Sega platforms) that had great stores.

Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#34 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="VendettaRed07"]

[QUOTE="Vesica_Prime"]

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

mexicangordo

I dont even think any of those sold over 1 million units outside of japan. Heck None of those even came out in europe at all. FFVII was like the first really successful RPG on consoles outside of japan and that had just come out right before hand. And i know some games did have great stories.. But honestly like 95% of games on consoles back then didn't even have one at all. Or one that went outside the manual atleast

I really disagree with that. Although the stories arn't exactly as epic and or big as they are now. Their were tons of games (especially on the Sega platforms) that had great stores.

Well sure.. Imo im not sure why anyone is being so against OoT's story.. I think it was great, for the time especially. But I was just under the assumption that people were talking about stories that were like idk.. More complex than what OoT had to be considered good..

..The reason that I was against TP's story is because its old.. really old now. But back then it wasn't really burned out yet.

Avatar image for themyth01
themyth01

13924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 themyth01
Member since 2003 • 13924 Posts
Main problems were simplification of gameplay - automatic shielding, absurdly easy combat and gimmicky wolf combat mechanics (button smasher). The game almost played itself.
Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="VendettaRed07"]

[QUOTE="Vesica_Prime"]

[QUOTE="VendettaRed07"]

Well.. Because OoT came out in like 1998.. Console gamers still didn't really expect games to have great stories yet as much as we do now. Also it was only the 4th Zelda game and it had the best most in depth story in the series to date. And Ocarina did so many revolutionary things that people weren't as concerned that the story wasn't really anything revolutionary. TP was like the 8th zelda, and after how sick Majoras story was, and heck even WW did alot of things differently.. Going back to the same old thing just doesn't cut it and comes off as lazy.. You cant go backwards like that imo.

Even though Chrono Trigger, Final Fantasy VI, Earthbound, Secret of Mana were released for the SNES?

I dont even think any of those sold over 1 million units outside of japan. Heck None of those even came out in europe at all. FFVII was like the first really successful RPG on consoles outside of japan and that had just come out right before hand. And i know some games did have great stories.. But honestly like 95% of games on consoles back then didn't even have one at all.

secret of mana had a uk and AU release as did Final Fantasy 6. I had been playing RPGs since the nes days...
Avatar image for Arbiterisl33t69
Arbiterisl33t69

2542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#37 Arbiterisl33t69
Member since 2009 • 2542 Posts

[QUOTE="AAllxxjjnn"]It went wrong by not being a direct sequel to Wind Waker. Loco_Live

▲ No, that's where it was right. Many zelda fans hate that art style. ▲

Who cares, that's one of the best Zelda games.
Avatar image for mexicangordo
mexicangordo

8687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="Loco_Live"]

[QUOTE="AAllxxjjnn"]It went wrong by not being a direct sequel to Wind Waker. Arbiterisl33t69

▲ No, that's where it was right. Many zelda fans hate that art style. ▲

Who cares, that's one of the best Zelda games.

Its probably my lest favorite 3d Zelda game (though it doesn't mean its bad at all)

Avatar image for nintendo-4life
nintendo-4life

18281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 nintendo-4life
Member since 2004 • 18281 Posts

I really liked TP but like those who have already said it, the game had its share of problems.

Difficulty- I thought the bosses and what to do in the game were way too easy, BUT the dungeons were probably the best out of any zelda. They were just incredible diverse (I even like them better than MM) I mean the water temple, Yeti's House, and The Light Temple have to be some of the best out of any Zelda game Ive played.

Charm- The game was really, cold. It lost a lot of that Zelda Charm and spirit, I really wanna say the game kinda felt rushed.

Not enough to do- You can collect all the poes but it doesn't do anything cool. You can get tons of Rupee's but can't buy anything. There is simply not enough to do and/or is completely pointless. The best part is exploring Hyrule and fighting those long epic caves.

Wolf Link-Worst thing in a Zelda game ever. Collecting bug spirits was a chore and slowed the pace down a lot. I wish they made the first couple hours of the game more immersive and less boring.

I loved the game and I even enjoyed it more than OoT (my opinion of course) but Nintendo made a lot of wrong choices. However it seems like they have grown a lot and I have tons of faith in SS. I know it won't disappoint.

mexicangordo
I think the biggest problem with the design is coherency. It didn't strike me at first but as I thought about it, the game wasn't coherent at all. I think this is basically why people say it's "cold". I still don't understand their reasoning behind the temple of time.. I really don't.
Avatar image for HoolaHoopMan
HoolaHoopMan

14724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 HoolaHoopMan
Member since 2009 • 14724 Posts
I didn't like the Wolf sequences, especially the light bug fetch quests. I didn't care for Midna either, besides that it was a good game overall, however it was more of a "been here done that" experience overall.
Avatar image for locopatho
locopatho

24300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 locopatho
Member since 2003 • 24300 Posts
People have already pretty much said what I feel about it. Its too easy. Rupees are everywhere, and worthless. Items are kinda "use once for dungeon" rather then feeling integrated into the game world. Hyrule feels empty and distinctly "N64ish". Its graphics and sound are disappointing, after the awesomeness of Windwaker. And its as you say, it doesn't have that indefinable magic of Zelda: every other time I got a new console Zelda (Lttp, Ocarina, MM, Windwaker) I was blown away by the feel and was giddy like a schoolgirl :P Not so for TP, tho of course, as you also correctly say, its still a really great game, better then most. Just not what we expect from Zelda!
Avatar image for mexicangordo
mexicangordo

8687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="mexicangordo"]

I really liked TP but like those who have already said it, the game had its share of problems.

Difficulty- I thought the bosses and what to do in the game were way too easy, BUT the dungeons were probably the best out of any zelda. They were just incredible diverse (I even like them better than MM) I mean the water temple, Yeti's House, and The Light Temple have to be some of the best out of any Zelda game Ive played.

Charm- The game was really, cold. It lost a lot of that Zelda Charm and spirit, I really wanna say the game kinda felt rushed.

Not enough to do- You can collect all the poes but it doesn't do anything cool. You can get tons of Rupee's but can't buy anything. There is simply not enough to do and/or is completely pointless. The best part is exploring Hyrule and fighting those long epic caves.

Wolf Link-Worst thing in a Zelda game ever. Collecting bug spirits was a chore and slowed the pace down a lot. I wish they made the first couple hours of the game more immersive and less boring.

I loved the game and I even enjoyed it more than OoT (my opinion of course) but Nintendo made a lot of wrong choices. However it seems like they have grown a lot and I have tons of faith in SS. I know it won't disappoint.

nintendo-4life

I think the biggest problem with the design is coherency. It didn't strike me at first but as I thought about it, the game wasn't coherent at all. I think this is basically why people say it's "cold". I still don't understand their reasoning behind the temple of time.. I really don't.

You know what, that is a really good point actually because their really isn't any coherency and sense of true progression from dungeon to dungeon besides, "link collect this." Also now that I think about it, the game had that very annoying formula of, side quest-Item from side quest-use item from side quest to get into the dungeon. But I still enjoyed the game either way. :P

Avatar image for enterawesome
enterawesome

9477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#43 enterawesome
Member since 2009 • 9477 Posts
I loved it. It was kinda easy as far as the combat stuff, but I found the game rich with charm and character, and the level designs and Hyrule itself were so well designed.
Avatar image for theuncharted34
theuncharted34

14529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 theuncharted34
Member since 2010 • 14529 Posts

Okay, before we proceed-no, this is not a Twilight Princess hating topic.

It's a very, very good game, with top notch level design, wonderfully executed gameplay, nice visuals, a great soundtrack, memorable characters and one of the best executions of a formula so classic that it practically redefined the gaming industry at every step.

And yet, we notice that Twilight Princess most definitely went wrong somewhere- people were disappointed by it, many complained about it. What was it that it did wrong? When Twilight Princess was exactly the thing that we as Zelda fans had demanded all along- a return to Ocarina of Time- how is it that it became what is arguably the weakest entry in the Zelda series?

I, of course, have my own theory as to why it is that I never liked Twilight Princess as much as the previous installments- it lacked something that other Zelda games have always had, but something that is intangible. I'm talking about the charm, wit, soul, character and personality that every Zelda game oozes but that Twilight Princess largely lacked, making the entire experience feel oddly hollow, and lacking in so many ways, even though the game was mechanically perfect.

Twilight Princess lacked that crucial soul that is integral to all Zelda games, and ultimately, that is what did it down. Whereas it still probably had more personality than about half the games on the market at that time, it simply couldn't compare to the other Zelda games, and to the rapid advances in gaming that were coming about thanks to the extra power afforded to games by the HD consoles.

Why do you think Twilight Princess went wrong (if at all)? What do you think Nintendo should be doing to rectify the issue with Skyward Sword, so that the next Zelda game isn't as disappointing as Twilight Princess was?

charizard1605

Man... Twilight princess was not dissapointing in the slightest. It was a fantastic game. 10/10.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#45 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]

Okay, before we proceed-no, this is not a Twilight Princess hating topic.

It's a very, very good game, with top notch level design, wonderfully executed gameplay, nice visuals, a great soundtrack, memorable characters and one of the best executions of a formula so classic that it practically redefined the gaming industry at every step.

And yet, we notice that Twilight Princess most definitely went wrong somewhere- people were disappointed by it, many complained about it. What was it that it did wrong? When Twilight Princess was exactly the thing that we as Zelda fans had demanded all along- a return to Ocarina of Time- how is it that it became what is arguably the weakest entry in the Zelda series?

I, of course, have my own theory as to why it is that I never liked Twilight Princess as much as the previous installments- it lacked something that other Zelda games have always had, but something that is intangible. I'm talking about the charm, wit, soul, character and personality that every Zelda game oozes but that Twilight Princess largely lacked, making the entire experience feel oddly hollow, and lacking in so many ways, even though the game was mechanically perfect.

Twilight Princess lacked that crucial soul that is integral to all Zelda games, and ultimately, that is what did it down. Whereas it still probably had more personality than about half the games on the market at that time, it simply couldn't compare to the other Zelda games, and to the rapid advances in gaming that were coming about thanks to the extra power afforded to games by the HD consoles.

Why do you think Twilight Princess went wrong (if at all)? What do you think Nintendo should be doing to rectify the issue with Skyward Sword, so that the next Zelda game isn't as disappointing as Twilight Princess was?

theuncharted34

Man... Twilight princess was not dissapointing in the slightest. It was a fantastic game. 10/10.

Oh, don't get me wrong, it was a GREAT game. But I still think it was the weakest Zelda game I've ever played, the only time where I felt let down by Zelda.
Avatar image for theuncharted34
theuncharted34

14529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="charizard1605"]

Okay, before we proceed-no, this is not a Twilight Princess hating topic.

It's a very, very good game, with top notch level design, wonderfully executed gameplay, nice visuals, a great soundtrack, memorable characters and one of the best executions of a formula so classic that it practically redefined the gaming industry at every step.

And yet, we notice that Twilight Princess most definitely went wrong somewhere- people were disappointed by it, many complained about it. What was it that it did wrong? When Twilight Princess was exactly the thing that we as Zelda fans had demanded all along- a return to Ocarina of Time- how is it that it became what is arguably the weakest entry in the Zelda series?

I, of course, have my own theory as to why it is that I never liked Twilight Princess as much as the previous installments- it lacked something that other Zelda games have always had, but something that is intangible. I'm talking about the charm, wit, soul, character and personality that every Zelda game oozes but that Twilight Princess largely lacked, making the entire experience feel oddly hollow, and lacking in so many ways, even though the game was mechanically perfect.

Twilight Princess lacked that crucial soul that is integral to all Zelda games, and ultimately, that is what did it down. Whereas it still probably had more personality than about half the games on the market at that time, it simply couldn't compare to the other Zelda games, and to the rapid advances in gaming that were coming about thanks to the extra power afforded to games by the HD consoles.

Why do you think Twilight Princess went wrong (if at all)? What do you think Nintendo should be doing to rectify the issue with Skyward Sword, so that the next Zelda game isn't as disappointing as Twilight Princess was?

charizard1605

Man... Twilight princess was not dissapointing in the slightest. It was a fantastic game. 10/10.

Oh, don't get me wrong, it was a GREAT game. But I still think it was the weakest Zelda game I've ever played, the only time where I felt let down by Zelda.

Strongly disagree. I'd put it at number 3. Granted, I haven't played wind waker or a link to the past. :oops: (I know, blasphemy)

But I thought it was the general consensus that zelda 2 was the worst zelda?

Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 GreenGoblin2099
Member since 2004 • 16988 Posts

-It was too easy. Didn't even come CLOSE to dying once, and beat all the bosses without breaking a sweat.

-The soundtrack sucked. Too much rehashed music, and the original songs were completely forgettable.

-The wolf was the most BORING thing in a zelda game I think ive ever played. Every time I had to play as the wolf I just wanted to turn the game off.

-Combat felt weird with the wii mote having to constantly waggle it to battle.. Just made everything feel sloppy.. Sure there is the gamecube version, but no 16:9 ftl... Each version of the game is gimped in some way

-Hyrule was an absolute snooze to explore..Nothing really going on.

-Too much been there, done that feel.. Even though Every Zelda basically followed the same exact formula, this is the first time I felt like I was going to the motions.

And thats pretty much it. The games look is great, the level design is top notch.. The dungeons are pretty cool.. But its just too easy, too boring, and too similar to other entries in the Zelda series

VendettaRed07

Pretty much all of this for me as well, minus the controller part. I played it on the NGC.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#48 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Strongly disagree. I'd put it at number 3. Granted, I haven't played wind waker or a link to the past. :oops: (I know, blasphemy)

But I thought it was the general consensus that zelda 2 was the worst zelda?

theuncharted34
You, you, you... wha-? Nooooo! :cry: How can you NOT have layed the greatest and second greatest games of all time? HOW CAN YOU HAVE DONE THAT? :cry: :P And Zelda 2? What Zelda 2? Dunno what you're talking about... :? [spoiler] I like to forget that Zelda 2 exists :P [/spoiler]
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#49 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="VendettaRed07"]

-It was too easy. Didn't even come CLOSE to dying once, and beat all the bosses without breaking a sweat.

-The soundtrack sucked. Too much rehashed music, and the original songs were completely forgettable.

-The wolf was the most BORING thing in a zelda game I think ive ever played. Every time I had to play as the wolf I just wanted to turn the game off.

-Combat felt weird with the wii mote having to constantly waggle it to battle.. Just made everything feel sloppy.. Sure there is the gamecube version, but no 16:9 ftl... Each version of the game is gimped in some way

-Hyrule was an absolute snooze to explore..Nothing really going on.

-Too much been there, done that feel.. Even though Every Zelda basically followed the same exact formula, this is the first time I felt like I was going to the motions.

And thats pretty much it. The games look is great, the level design is top notch.. The dungeons are pretty cool.. But its just too easy, too boring, and too similar to other entries in the Zelda series

GreenGoblin2099

Pretty much all of this for me as well, minus the controller part. I played it on the NGC.

I played it on the Wii (broke my Wii playing TP on it :P), but I still don't get people's complaints over the motion control- I found that to be pretty good. At least it wasn't tiring to play the game for extended periods, as it would have been if the motion had been 1:1. Although yes, I will agree that the motion control DID feel tacked on in so many places, it wasn't even funny after some time.
Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#50 Arach666
Member since 2009 • 23285 Posts

I like to forget that Zelda 2 exists :P charizard1605

So,that´s like....four Zelda games you would like to forget now?

Damn,for such a perfect series you seem to dislike lots of games in the franchise.

O_o