Why You Shouldent Complain about Braids Price.

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SaintsRowSam

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#1 SaintsRowSam
Member since 2006 • 2807 Posts

About two weeks ago, there was a rumor that surfaced via Famitsu that Braid was going to be 1200 points ($15), and Castle Crashers would be 1800 points ($22.50). Microsoft, not wanting to upset the core crowd (for once) quietly put this rumor to rest, saying that the games would not be at the rumored prices. Of course, when Braid was released, people got pissed off, since Microsoft had lied to everyone. In turn, this led everyone to believe that Castle Crashers would indeed be 1800 points, which, for some reason, was just unacceptable.

Today, Dan Paladin confirmed on the castle crashers devblog that the game wouldn't be as expensive as everyone thought and that it would debut on Xbox Live Arcade August 27th, for 1200 points. But of course, this is the internet, and there will always be something to **** about.

Hit the jump to read why I think everyone who is against this price should just calm down.

Ever since the pricing was announced for Braid, the internet has been buzzing with shouts of protest and anger, because for some reason, paying more than 10 dollars for quality is just absurd (And yet, people bought Two Worlds for 60 bucks.) But honestly- I would have payed 20 bucks for Braid if Microsoft had made the pricing so. I've said it plenty of times before, but Braid is a quality game, with a thought-provoking story and challenging platforming. Plus, the gameplay is between 4 and 10 hours (depending on whether or not you go for the stars) for all of those who have a time-to-money pricing ratio.

There's another reason that people are getting upset, namely because its not the pricing they're used to. People are afraid that if enough people buy a game above the average price, Microsoft will make it the new standard. Luckily for us, there's a few things that Microsoft do well, and one of them is fair Arcade title pricing. They've always had the same pricing tier for games, with prices ranging from 400 to 1600, in increments of 400 points ($5.) 400 has always been for retro revivals/coin-op classics, (eg: Time Pilot, Ms. Pac-Man, Joust, Astropop, etc) and 800 has usually been for new games, or updated versions of classics (eg: Geometry Wars, Alien Hominid, Bionic Commando: Rearmed, Aces of the Galaxy, Assault Heroes, etc.)

1200 points has never been a standard for anything, but that's because it has only been used for 3 games- RoboBlitz, Braid, and Castle Crashers. Penny Arcade had the highest XBLA sales ever with 1600 points, and no one complained as much because it was a really good game (Not to mention that it's episodic- 3 episodes at 20 bucks each equals the same price & content as the average disc-based game). I assume that the only reason that these prices have been used accordingly is because Braid & RoboBlitz have been two of Xbox Live Arcade's longest titles. Knowing this, we can guess that Castle Crashers will either be really long, or just have huge replay value as XBLA's first original 4-player beat 'em up.

The last (and only legitimate) reason people have bothered to complain is because they don't know whether or not the game will be good. But hey- that's why every XBLA game is required to have a trial. Try it out for yourself before judging it. Or, if you really value others' opnions, then read a review. The Penny Arcade game, RoboBlitz, and even Braid are amongst the highest rated XBLA games to date, and have done exceptionally well as far as sales go. Castle Crashers has also been one of the highest-anticipated Arcade games coming out this year, and had amazing reception coming out of Comic-Con. I think it's safe to say that Castle Crashers, just as Braid, RoboBlitz, and Penny Arcade Adventures: Episode One before it, will be worth every penny that Microsoft pulls out of your wallet.

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angelkimne

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#2 angelkimne
Member since 2006 • 14037 Posts

Blah, blah, blah.

It's alright if you don't want to complain about $15 for a 3 hour game with practically no replay value when we've had plenty of those before on XBLA for only 800 points.

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viewtifulreed22

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#3 viewtifulreed22
Member since 2004 • 66 Posts
I enjoyed it and don't regreat spending the money. Was a fun and unique game.
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Mongo-Boss

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#4 Mongo-Boss
Member since 2008 • 2108 Posts
I'm buying R&C this month for $15 and it's 3-4 hours long. Some people think it's worth it and others don't, just wait for the price to drop if it's to much for you.
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pyromaniac223

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#5 pyromaniac223
Member since 2008 • 5896 Posts
Yeah, people are already complaining about CC being 15 dollars, even though it has more than 20 levels, 40 weapons, etc. and a ton of replay value from online 4-player co-op. Would you really expect a game that big to be $10? It isn't a small arcade game you play for 20 minutes a week when you have a little bit of spare time.
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signore

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#6 signore
Member since 2007 • 2122 Posts
R&C:quest for booty had a LOT more money and resources into it than Braid. The $15 price is more than justified. Not for Braid, that should be $10 like every other downloadable game
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Vandalvideo

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#7 Vandalvideo
Member since 2003 • 39655 Posts
Braid is 10 times better than the vast majority of games at full value out on the market nowadays.
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diped

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#8 diped
Member since 2008 • 2005 Posts
15$ for an amazing game that is like nothing else, and can take a long time if your not that good at puzzles. It still took me around 4 hours, and it was easily worth it. I will be playing it again too, looking for all the more hidden secret stars, to get the secret ending.
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final_fortress

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#9 final_fortress
Member since 2008 • 177 Posts
ill complain all i want about the price because it costs 5 more dollars than most xbla games and probably cost less to make
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#10 speedsix
Member since 2003 • 1076 Posts
You cannot finish the game without the puzzle pieces, they are the entire point of the game. They are not 'bonus' pieces or collectables, they are the game. I can't beleive how many people think Braid is a platformer that they can just run through in a couple of hours.

Can someone explain to me why 7-10hrs gameplay is not worth 25% the price of a retail game?