Wii's controls are a one time thing.

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NAPK1NS

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#1 NAPK1NS
Member since 2004 • 14870 Posts
I find it funny how people are saying that the Wii's controler is "innovative" and "new". Sure, it is all of those things, but do you really think it will spark anything. Nintendo's next console won't use Wii controls, I bet. Also, no companys have realy caught on to the bizarre idea. Before you bash me, I do have a Wii...I just don't appreciate it very much.
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NAPK1NS

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#2 NAPK1NS
Member since 2004 • 14870 Posts
BUMP!
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o0_L0st_B0y_0o

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#3 o0_L0st_B0y_0o
Member since 2006 • 1307 Posts

its good to be able to see into the future...

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coreygames

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#4 coreygames
Member since 2005 • 5027 Posts
Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.
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Willy105

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#5 Willy105
Member since 2005 • 26208 Posts
Yeah, that is why Sony copied it six months after they unveiled it.
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ComicCat6

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#6 ComicCat6
Member since 2007 • 25 Posts

The Wii controller is fun when playing Wii Sports, but that's about it for me. I'd take my Xbox 360 controller over the Wii controller any day.

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kiruyama

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#8 kiruyama
Member since 2006 • 1205 Posts
And what are you willing to bet on your proposition of Nintendo's next console not using Wii controls?
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redneckdouglas

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#10 redneckdouglas
Member since 2005 • 2977 Posts
It'll use Wiibok!
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nintendo-4life

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#11 nintendo-4life
Member since 2004 • 18281 Posts

The Wii controller is fun when playing Wii Sports, but that's about it for me. I'd take my Xbox 360 controller over the Wii controller any day.

ComicCat6
no offense but that's the most hated thing people say about the Wii, they ALWAYS judge it from one game, it's used for more than this.
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Hexagon_777

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#13 Hexagon_777
Member since 2007 • 20348 Posts

Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

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Silenthps

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#14 Silenthps
Member since 2006 • 7302 Posts

[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.Hexagon_777

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

So do I.
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coreygames

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#15 coreygames
Member since 2005 • 5027 Posts

[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.Hexagon_777

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

I usually try to stick with reason, grammar, spelling, and general connected thoughts while posting. This true, that doesn't mean I don't indulge in the occasional lol here and there. Thank you.
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Truth_Seekr

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#16 Truth_Seekr
Member since 2007 • 4214 Posts

Retro Studios has more thaninnovated the waythe wand partof the Wii-mote is used, and that's only what we've seen. It's the 3rd party devs that keep coming up with crappy unintuitive ways to utuilize the Wii-mote that annoys me.

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Hexagon_777

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#17 Hexagon_777
Member since 2007 • 20348 Posts
[QUOTE="Hexagon_777"]

[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

I usually try to stick with reason, grammar, spelling, and general connected thoughts while posting. This true, that doesn't mean I don't indulge in the occasional lol here and there. Thank you.

I do the same as best as I can yet also indulge in the occasional lol. Nevertheless, I have to ask...were you being sarcastic just now with that post directed towards me or not? It's kind of hard telling over the net. =p

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Saxsoon

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#18 Saxsoon
Member since 2007 • 1021 Posts
I can almost guarentee that the Wii 2 or whatever will have motion controls with move impressive graphics. It is working for Nintendo, so why should they go back. I mean, we all know it is a great idea because Sony TRIED to copy it. If Sony copies it, it is worthy for the rest of the videogame industry.
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kman3002

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#19 kman3002
Member since 2006 • 1440 Posts
Yeah, that is why Sony copied it six months after they unveiled it.Willy105
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psypher22_basic

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#20 psypher22_basic
Member since 2002 • 288 Posts

I find it funny how people are saying that the Wii's controler is "innovative" and "new". Sure, it is all of those things, but do you really think it will spark anything. Nintendo's next console won't use Wii controls, I bet. Also, no companys have realy caught on to the bizarre idea. Before you bash me, I do have a Wii...I just don't appreciate it very much.NAPK1NS

How can you sit there and say that, when the Wii is wiping the floor with the other consoles in sales? Obviously the controller is at least *somewhat* good, if over 5 million people are using it right now. Now, if you had made this prediction BEFORE the Wii came out, then I wouldn't say anything to you. BUt 6 months AFTER, when it still cant be found on store shelves? jeez...I hate idiotic posts like this.

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coreygames

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#21 coreygames
Member since 2005 • 5027 Posts
[QUOTE="coreygames"][QUOTE="Hexagon_777"]

[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.Hexagon_777

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

I usually try to stick with reason, grammar, spelling, and general connected thoughts while posting. This true, that doesn't mean I don't indulge in the occasional lol here and there. Thank you.

I do the same as best as I can yet also indulge in the occasional lol. Nevertheless, I have to ask...were you being sarcastic just now with that post directed towards me or not? It's kind of hard telling over the net. =p

No, just look at my post history. Actually, if you look back in it far enough, you should be able to pin-point the post I started to use this internet voice. I got banned for, if I remember correctly, 14 days. After that, I decided to fight trolls, fanboys, and flamers by resonding as I have been.
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Tylendal

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#22 Tylendal
Member since 2006 • 14681 Posts
If you want to see some good examples of the Wii-mote in action, look at the first party games like Wii Sports, Wario Ware, and Super Paper Mario.
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High_Contrast

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#23 High_Contrast
Member since 2007 • 146 Posts

I'll find it hard to go back and play RE5 on a joypad again. the Wii version of RE4 is more fun.

Perhaps capcom will create a Gcon type controller to play it on. who knows

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Hexagon_777

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#24 Hexagon_777
Member since 2007 • 20348 Posts
[QUOTE="Hexagon_777"][QUOTE="coreygames"][QUOTE="Hexagon_777"]

[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames

Your post sounds plausible and makes use of facts, unlike the one made by the topic creator. I applaud you.

I usually try to stick with reason, grammar, spelling, and general connected thoughts while posting. This true, that doesn't mean I don't indulge in the occasional lol here and there. Thank you.

I do the same as best as I can yet also indulge in the occasional lol. Nevertheless, I have to ask...were you being sarcastic just now with that post directed towards me or not? It's kind of hard telling over the net. =p

No, just look at my post history. Actually, if you look back in it far enough, you should be able to pin-point the post I started to use this internet voice. I got banned for, if I remember correctly, 14 days. After that, I decided to fight trolls, fanboys, and flamers by resonding as I have been.

And I praise you for that. We need more sensible people like you around here. Keep it up, mate.

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coreygames

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#25 coreygames
Member since 2005 • 5027 Posts
[QUOTE="coreygames"]No, just look at my post history. Actually, if you look back in it far enough, you should be able to pin-point the post I started to use this internet voice. I got banned for, if I remember correctly, 14 days. After that, I decided to fight trolls, fanboys, and flamers by resonding as I have been.Hexagon_777

And I praise you for that. We need more sensible people like you around here. Keep it up, mate.

Thank you too. From the looks of it, people have been waiting for someone to get on here, more than one time a year, and speak rationally on system wars. Everyone should begin doing that today!
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wemhim

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#26 wemhim
Member since 2005 • 16110 Posts
I think they will have options for both the traditional and motion stuff. Diversity is king, plus, it should be a little more sufficient.
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wemhim

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#27 wemhim
Member since 2005 • 16110 Posts
Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames
I agree, and it's not uncommon for other companies to alter it's design to be more suited for newer games, for example, the PS1 controller, the dual analog design wasn't the most creative thing, but was certainly a great idea for FPS', or any shooter that has moving and shooting at once, plus, just the placement as well.
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hamstergeddon

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#28 hamstergeddon
Member since 2006 • 7188 Posts
I find it funny how people are saying that the Wii's controler is "innovative" and "new". Sure, it is all of those things, but do you really think it will spark anything. Nintendo's next console won't use Wii controls, I bet. Also, no companys have realy caught on to the bizarre idea. Before you bash me, I do have a Wii...I just don't appreciate it very much.NAPK1NS

Sony already tried copying it, and will probably improve on the Six-axis next gen, and MS already hinted at them developing motion sensing.  the Wii is a revolution, whether you like it or not!   
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wemhim

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#29 wemhim
Member since 2005 • 16110 Posts
[QUOTE="NAPK1NS"]I find it funny how people are saying that the Wii's controler is "innovative" and "new". Sure, it is all of those things, but do you really think it will spark anything. Nintendo's next console won't use Wii controls, I bet. Also, no companys have realy caught on to the bizarre idea. Before you bash me, I do have a Wii...I just don't appreciate it very much.hamstergeddon

Sony already tried copying it, and will probably improve on the Six-axis next gen, and MS already hinted at them developing motion sensing. the Wii is a revolution, whether you like it or not!

And even if does encounter some soft of problem, to think by 2015 that we won't be utilizing some form of motion technology is ludacris! Barbaric! Insanity! Lucany! It's clearly at LEAST a hint of the future, but more than likely it has already proved itself, and has no need to hint.
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Willy105

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#30 Willy105
Member since 2005 • 26208 Posts

[QUOTE="Willy105"]Yeah, that is why Sony copied it six months after they unveiled it.kman3002

That's right.

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ShaneBeck

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#31 ShaneBeck
Member since 2005 • 10511 Posts
Yeah, that is why Sony copied it six months after they unveiled it.Willy105


I lol'd:lol:
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laughingman42

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#32 laughingman42
Member since 2007 • 8730 Posts
If you want to see some good examples of the Wii-mote in action, look at the first party games like Wii Sports, Wario Ware, and Super Paper Mario.Tylendal
RE4 wii is a great example of a third party developer transitioning from taditional controls to wii controls extremely well.
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mathew952

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#33 mathew952
Member since 2003 • 976 Posts
They made the same argument about Home PCs, analog sticks, wireless controllers, and Halo.
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Blackout-------

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#34 Blackout-------
Member since 2007 • 50 Posts
360 is where its at.
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laughingman42

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#35 laughingman42
Member since 2007 • 8730 Posts
360 is where its at.Blackout-------
care to contribute something useful to the thread? You could at least give a reason for your statement.
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Truth_Seekr

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#36 Truth_Seekr
Member since 2007 • 4214 Posts

Yeah, that is why Sony copied it six months after they unveiled it.Willy105

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Blackout-------

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#37 Blackout-------
Member since 2007 • 50 Posts
Best games (halo, mass effect etc) Best online....Most comfortable controller. Optional rumble. etc........
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HuusAsking

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#38 HuusAsking
Member since 2006 • 15270 Posts
Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames
Actually, GC can't take the credit for pressure-sensitive triggers. The Xbox came out with it at the same time, and considering its more-refined design (more like true triggers), Microsoft probably had the design down pat first.
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Rahnyc4

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#39 Rahnyc4
Member since 2005 • 6660 Posts
Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.coreygames
i think for the gamecube it was the introduction of the wavebird, which finally did the wireless controller correctly.
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furtherfan

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#40 furtherfan
Member since 2007 • 3699 Posts

i think you are wrong.

i have all three consoles, and i wish i could play some of the game son PS3 and 360 with the wiimote.

It's MUCH more intuitive than the dual analog controller, they are just weird when you actually think of it (mouse and keyboard are even weirder)

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HuusAsking

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#41 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.Rahnyc4
i think for the gamecube it was the introduction of the wavebird, which finally did the wireless controller correctly.

Arguable. Many would say it was the 360 who got wireless right...by making it standard and built into the console itself.
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Rahnyc4

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#42 Rahnyc4
Member since 2005 • 6660 Posts
They made the same argument about Home PCs, analog sticks, wireless controllers, and Halo.mathew952
remove halo and put first person shooters
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GunSmith1_basic

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#43 GunSmith1_basic
Member since 2002 • 10548 Posts

I think if you just play with the wiimote enough, get really good at it, and really look at it objectively, you'll see it's a good thing. I find it funny that people say that the wiimote is very accessible. I feel you have have to learn quite a lot in terms of its true limitations and abilities. That's why people hate wiiboxing. I have to admit that game is a bit of a farce concerning the controls, but if you get good at them you'll have a blast. Very often though, if you look at yourself, the motions you're doing dont resemble boxing, especially when you're tapping the air repeatedly, waiting for you mii to throw the right punch.

I would still rank it up there with the best games on the wii, much less wiisports

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Rahnyc4

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#44 Rahnyc4
Member since 2005 • 6660 Posts
[QUOTE="Rahnyc4"][QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.HuusAsking
i think for the gamecube it was the introduction of the wavebird, which finally did the wireless controller correctly.

Arguable. Many would say it was the 360 who got wireless right...by making it standard and built into the console itself.



no friend. xbox360 just got praised for it being comfortable. the wavebird got praise for it being the first wireless controller, that actually worked correctly for once. read the wold reviews of the wavebird.
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HuusAsking

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#45 HuusAsking
Member since 2006 • 15270 Posts

i think you are wrong.

i have all three consoles, and i wish i could play some of the game son PS3 and 360 with the wiimote.

It's MUCH more intuitive than the dual analog controller, they are just weird when you actually think of it (mouse and keyboard are even weirder)

furtherfan
Then how come FPS's work so well with KB/M, which are used by professional gamers?
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Rahnyc4

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#46 Rahnyc4
Member since 2005 • 6660 Posts

I think if you just play with the wiimote enough, get really good at it, and really look at it objectively, you'll see it's a good thing. I find it funny that people say that the wiimote is very accessible. I feel you have have to learn quite a lot in terms of its true limitations and abilities. That's why people hate wiiboxing. I have to admit that game is a bit of a farce concerning the controls, but if you get good at them you'll have a blast. Very often though, if you look at yourself, the motions you're doing dont resemble boxing, especially when you're tapping the air repeatedly, waiting for you mii to throw the right punch.

I would still rank it up there with the best games on the wii, much less wiisports

GunSmith1_basic
metroid prime 3 corruption button lay out seem kind of confusing to me. the part where you have to hold down the + button and nug the controler to left, down, right or up direcion, to bring up a viser view, is kind of... confusing for casuals. what i do know is that the wiimote can offer a lot of... how should i say it button options, thanks to the motion sensing feature.
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furtherfan

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#47 furtherfan
Member since 2007 • 3699 Posts
[QUOTE="furtherfan"]

i think you are wrong.

i have all three consoles, and i wish i could play some of the game son PS3 and 360 with the wiimote.

It's MUCH more intuitive than the dual analog controller, they are just weird when you actually think of it (mouse and keyboard are even weirder)

HuusAsking

Then how come FPS's work so well with KB/M, which are used by professional gamers?

bcause the mind easily adapts to all kinds of control. you can learn to control games with a wet towel if you want. doesn't mean it's immersive......

if you think for a minute (try), don't you think pointing at the screen in a FPS is a little more natural than strafing with button combinations and a mouse?

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HuusAsking

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#48 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="Rahnyc4"][QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.Rahnyc4
i think for the gamecube it was the introduction of the wavebird, which finally did the wireless controller correctly.

Arguable. Many would say it was the 360 who got wireless right...by making it standard and built into the console itself.



no friend. xbox360 just got praised for it being comfortable. the wavebird got praise for it being the first wireless controller, that actually worked correctly for once. read the wold reviews of the wavebird.

True success comes not from making it work but from ubiquity. And ubiquity best comes from making it standard. And that's what the 360 pulled off. If you don't believe, when why aren't most GameCubes equipped with WaveBirds?
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HuusAsking

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#49 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="furtherfan"]

i think you are wrong.

i have all three consoles, and i wish i could play some of the game son PS3 and 360 with the wiimote.

It's MUCH more intuitive than the dual analog controller, they are just weird when you actually think of it (mouse and keyboard are even weirder)

furtherfan

Then how come FPS's work so well with KB/M, which are used by professional gamers?

bcause the mind easily adapts to all kinds of control. you can learn to control games with a wet towel if you want. doesn't mean it's immersive......

if you think for a minute (try), don't you think pointing at the screen in a FPS is a little more natural than strafing with button combinations and a mouse?

But what about turning around, though? You move, but the screen doesn't.
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Rahnyc4

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#50 Rahnyc4
Member since 2005 • 6660 Posts
[QUOTE="Rahnyc4"][QUOTE="HuusAsking"][QUOTE="Rahnyc4"][QUOTE="coreygames"]Every 5 years, Nintendo does something that permanently changes the market. SNES was shoulder buttons, N64 was the analog stick, GC was Pressure sensative trigers. I'm not saying that no other company innovates or is creative, but what Nintendo does that may sound bizzare at first usually ends up fitting into gaming just fine.HuusAsking
i think for the gamecube it was the introduction of the wavebird, which finally did the wireless controller correctly.

Arguable. Many would say it was the 360 who got wireless right...by making it standard and built into the console itself.


no friend. xbox360 just got praised for it being comfortable. the wavebird got praise for it being the first wireless controller, that actually worked correctly for once. read the wold reviews of the wavebird.

True success comes not from making it work but from ubiquity. And ubiquity best comes from making it standard. And that's what the 360 pulled off. If you don't believe, when why aren't most GameCubes equipped with WaveBirds?


well thanks to the wavebird microsoft made wireless controller a standard to there console, kind of similar to what sony did when nintendo had the n64 controller with a analog stick in it. :P