Wii-U Specs finally CONFIRMED!

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simomate

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#1 simomate
Member since 2011 • 1875 Posts

(Note: Credit goes to GameboyTroy for posting this in the Wii-U forums)

Wii U - Confirmed Specs from SDK & GPU Info

I did not post this back when the specs of the Wii U were leaked because it was still tagged as rumor at the time, but since then it has been confirmed by a known developer/programmer with SDK access that the spec sheet from the Wii U development kit was actually copied and pasted and leaked to the Internet 1 day before E3 and is in fact the truth from Nintendo. Keep in mind that these specs are based onearlierdev kits from late last year and are still missing some information from Nintendo (like the CPU clock frequencies and probably some unique features of the GPU) but are no longer speculation or rumor. The most recent dev kit for the Wii U isundoubtedlyeven more powerful than these specs show.Link to original story &Link to confirmation

Main Application Processor

PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.

Main Memory

Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.

Features

Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays

8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U?s graphics processor is referred to as GPU7.
Sound and Audio

Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.

Networking

802.11 b/g/n Wifi.

Peripherals

2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.

Built-in Storage

512MB SLC NAND for System.
8GB MLC NAND for Applications.

Host PC Bridge

Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.


So what do all these numbers and words mean? The part that stands out to me is "Compute Shader Support" and "Tessellation Unit" with both of those features being very prominent in DirectX 11 graphics cards.Tessellation was possible on Xbox 360/PS3 (at a high cost on performance) but has been much improved and more efficient with DirectX 11. These features alone would put the Wii U's custom "GPU7" processor far ahead of what was possible on Xbox 360 and PS3. Compute Shading is what most likely will be used by the GPU's in the PS4 and the next Xbox to take the strain off the CPU but not hampering the performance of the GPU (Irealizethat this can be referred to a GPGPU, but since all modern PC GPUs have this functionality it's not reallynecessaryto call it that).Here is a goodexplanationof the benefits that Compute Shading brings:

Compute Shaders are programs that are executed on the graphics processor. With DirectX 11 and DirectCompute, developers are able to use the massive parallel processing power of modern GPUs to accelerate a much wider range of applications that were previously only executable on CPUs. Compute Shaders can be used to enable new graphical techniques to enhance image quality (such as order independent transparency, ray tracing, and advanced post-processing effects), or to accelerate a wide variety of non-graphics applications (such as video transcoding, video upscaling, game physics simulation, and artificial intelligence). In games, Compute Shader support effectively enables more scene details and realism:

  • Optimized post-processing effects ? apply advanced lighting techniques to enhance the mood in a scene
  • High quality shadow filtering ? no more hard edges on a shadow, see shadows the way you would in real life
  • Depth of field ? use the power of the GPU to have more realistic transitions of focal points ? imagine looking through a gun sight or a camera lens
  • High Definition Ambient occlusion ? incredibly realistic lighting and shadow combinations

Link

When you start to put all this information together, it becomes easy to understand why ports of 360/PS3 games will not really benefit much in the graphics department on the Wii U without developers totally rewriting their code. Compute Shading & Tessellation for example is something that you will not be seeing in most or any 360/PS3 ports to Wii U, and not only that but the developers making those ports on Wii U would use the same rules as 360/PS3 by making the CPU do the work that could have be done by the Wii U's GPU and it's newer technology. This will be the Wii U's version of a "lazy port" with it's extra features not even being used.

The good news is that the GPU in the Wii U should be able to accomplish all the effects of the PS4 and next Xbox, with those systems most likely being able to do "more of it" and at faster speeds. However, with the similartechnology and features that all next-gen systems will have it's doubtful that the Wii U will get left behind in the graphics race since the difference will not benoticeableenough to warrant actually purchasing another console based on the sole reason of the Wii U not being able to run a certain game like what happened with the original Wii. It's encouraging that we (I say we, but I mean the industry since you could argue that the Wii had the best games this gen) will finally get back to comparing who has the best games and not the best graphics in this coming generation.

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tenaka2

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#2 tenaka2
Member since 2004 • 17958 Posts

Your font size is offensive.

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ActionRemix

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#3 ActionRemix
Member since 2011 • 5640 Posts

So you post oldddd info and inComic Sans to boot? That's not very nice.

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mitu123

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#4 mitu123
Member since 2006 • 155290 Posts

Finally, a console that does 16xAF.

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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Quite a lot of the implications and analysis of those specs sound like wishful thinking. We'll see.

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sandbox3d

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#6 sandbox3d
Member since 2010 • 5166 Posts

comic.... sans...

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parkurtommo

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#7 parkurtommo
Member since 2009 • 28295 Posts

So only slightly more powerful than this gen's consoles.

pathetic.

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rjdofu

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#8 rjdofu
Member since 2008 • 9171 Posts

Normal...font...please!

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simomate

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#9 simomate
Member since 2011 • 1875 Posts

Normal...font...please!

rjdofu
Changed the font -_-
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parkurtommo

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#10 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="rjdofu"]

Normal...font...please!

simomate
Changed the font -_-

Still not normal.
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loosingENDS

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#11 loosingENDS
Member since 2011 • 11793 Posts

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

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ugoo18

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#12 ugoo18
Member since 2010 • 1005 Posts

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

loosingENDS

The mental gymnastics begin....

EDIT: I mean continue

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simomate

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#13 simomate
Member since 2011 • 1875 Posts

Changed the font -_-

Still not normal.

Honest to god, I don't give a crap lol.

So you post oldddd info and inComic Sans to boot? That's not very nice.

ActionRemix
I know these specs were already posted but they were rumors. Apparently they've now been confirmed.
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C_Rule

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#14 C_Rule
Member since 2008 • 9816 Posts
32mb video RAM and 1.5GB system RAM?
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sandbox3d

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#15 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="simomate"][QUOTE="rjdofu"]

Normal...font...please!

parkurtommo

Changed the font -_-

Still not normal.

But much better. I'll actually read it now.

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razgriz_101

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#16 razgriz_101
Member since 2007 • 16875 Posts

32mb video RAM and 1.5GB system RAM?C_Rule

probably unified much like the 360's and the eDRam will be setup like the 360 and how it handles AA.

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ugoo18

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#17 ugoo18
Member since 2010 • 1005 Posts

32mb video RAM and 1.5GB system RAM?C_Rule

For comparison the 360 has 10mb of edRAM and 512mb of system RAM (512mb is what the OS alone in the dev kits has been using with 1.5 to 2gb being available for games. Likely to increase as the OS is further optimized). Being on par with this gen is a dream based on tunnel vision of the highest order, it's capable of much much more than the PS360.

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Inconsistancy

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#18 Inconsistancy
Member since 2004 • 8094 Posts

32mb video RAM and 1.5GB system RAM?C_Rule
That's eDRAM, it's used for 'free' MSAA, like the xbox360 has.

Not sure why they'd bother with that though... considering differed renderers don't agree with MSAA too well (causes lighting artifacts), and they're the standard in engines.

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ebrezzy1

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#19 ebrezzy1
Member since 2012 • 1427 Posts

and that up there in the TC's post means what ?

its a real next gen console

or its a 360/PS3 clone

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dommeus

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#20 dommeus
Member since 2004 • 9433 Posts

So you post oldddd info and inComic Sans to boot? That's not very nice.

ActionRemix
What is this unicorn game you mention in your sig?
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Inconsistancy

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#21 Inconsistancy
Member since 2004 • 8094 Posts

and that up there in the TC's post means what ?

its a real next gen console

or its a 360/PS3 clone

ebrezzy1
There's not much info as to the actual hardware specs, just on their features.
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ebrezzy1

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#22 ebrezzy1
Member since 2012 • 1427 Posts

[QUOTE="ebrezzy1"]

and that up there in the TC's post means what ?

its a real next gen console

or its a 360/PS3 clone

Inconsistancy

There's not much info as to the actual hardware specs, just on their features.

oh

ok lol

thanks

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AtariKidX

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#23 AtariKidX
Member since 2010 • 7166 Posts
[QUOTE="ebrezzy1"]

and that up there in the TC's post means what ?

its a real next gen console

or its a 360/PS3 clone

Inconsistancy
There's not much info as to the actual hardware specs, just on their features.

........lol
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PAL360

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#24 PAL360
Member since 2007 • 30574 Posts

Well, thats clearly more powerful than 360/PS3. Now better devs start taking advantage of it.

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D4W1L4H

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#25 D4W1L4H
Member since 2011 • 1765 Posts

I'm so glad I came into this thread AFTER the font was changed. I would've died if all that was in Comic Sans.

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Epak_

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#26 Epak_
Member since 2004 • 11911 Posts

comic.... sans...

sandbox3d

This is a new thing to hate, right?

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sandbox3d

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#27 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

comic.... sans...

Epak_

This is a new thing to hate, right?

nope.

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tenaka2

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#28 tenaka2
Member since 2004 • 17958 Posts

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

loosingENDS

There is no reason to think that the 720 or the ps4 will be any more powerful then this. Indeed MS have already stated that next gen is not about power its about kinect.

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Epak_

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#29 Epak_
Member since 2004 • 11911 Posts

[QUOTE="Epak_"]

[QUOTE="sandbox3d"]

comic.... sans...

sandbox3d

This is a new thing to hate, right?

nope.

Oh, when did this start?

Edit: So I googled it, seems like it started about ten years ago. First time I've run into this whole ban-comic-sans-campaign though.

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sandbox3d

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#30 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

[QUOTE="Epak_"]

This is a new thing to hate, right?

Epak_

nope.

Oh, when did this start?

God at least 6 or 7 years now.

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PAL360

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#31 PAL360
Member since 2007 • 30574 Posts

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

tenaka2

There is no reason to think that the 720 or the ps4 will be any more powerful then this. Indeed MS have already stated that next gen is not about power its about kinect.

When did MS say that?

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ChubbyGuy40

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#32 ChubbyGuy40
Member since 2007 • 26442 Posts

Woo! Month old news!

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Epak_

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#33 Epak_
Member since 2004 • 11911 Posts

Comic sans is perfect for System Wars btw. This place is anything but formal LMAO.

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Wiimotefan

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#34 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="sandbox3d"]

[QUOTE="Epak_"]

This is a new thing to hate, right?

Epak_

nope.

Oh, when did this start?

Edit: So I googled it, seems like it started about ten years ago. First time I've run into this whole ban-comic-sans-campaign though.

Its actually funny how much opposition it gets. I never understood why it gets so much hate, but one time a guy summed it up for me as being the equivalent to people abusing lens flare filters in Photoshop which I totally understand lol.

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sandbox3d

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#35 sandbox3d
Member since 2010 • 5166 Posts

Comic sans is perfect for System Wars btw. This place is anything but formal LMAO.

Epak_

Oh I'll give you that, but it is annoying to read when its in wall form. The op is a bit bloated for comic sans.

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kimcorecoba

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#36 kimcorecoba
Member since 2011 • 59 Posts

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

tenaka2

There is no reason to think that the 720 or the ps4 will be any more powerful then this. Indeed MS have already stated that next gen is not about power its about kinect.

oh my, when was this announced , my dear informant? Please link me to it.
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sandbox3d

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#37 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="Epak_"]

[QUOTE="sandbox3d"]

nope.

Wiimotefan

Oh, when did this start?

Edit: So I googled it, seems like it started about ten years ago. First time I've run into this whole ban-comic-sans-campaign though.

Its actually funny how much opposition it gets. I never understood why it gets so much hate, but one time a guy summed it up for me as being the equivalent to people abusing lens flare filters in Photoshop which I totally understand lol.

That's a good comparison, but PS lensflare is worse imo. They might at well remove it since people who know what the hell they're doing will never use it and people who don't know what they're doing just make their stuff look even worse. Maybe Adobe leaves it in as a joke like the teapot in 3d programs.

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Epak_

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#38 Epak_
Member since 2004 • 11911 Posts

[QUOTE="Epak_"]

[QUOTE="sandbox3d"]

nope.

Wiimotefan

Oh, when did this start?

Edit: So I googled it, seems like it started about ten years ago. First time I've run into this whole ban-comic-sans-campaign though.

Its actually funny how much opposition it gets. I never understood why it gets so much hate, but one time a guy summed it up for me as being the equivalent to people abusing lens flare filters in Photoshop which I totally understand lol.

I kinda get the point, but it just seems so trivial. I almost want to start defending comic sans just to piss people off and I don't usually do that. I don't really get pleasure out of trolling.

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loosingENDS

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#39 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

tenaka2

There is no reason to think that the 720 or the ps4 will be any more powerful then this. Indeed MS have already stated that next gen is not about power its about kinect.

Actually four huge reasons

1. 360 was 2-3 years ahead in hardware than Wii and came a year earlier and was 300$, just 50$ above Wii price

2. 720 is coming a year after WiiU or more, so can have better hardware for the same price by default

3. 720 will not pack a hugly expensive screen in the box, so that price can go towards better gardware specs

4. Xbox 360 used a lot better than the very best PC hardware in the time of its release, WiiU uses a low-medium PC spec and that is a whole 1.5 year before a possible xbox 720 release, and by then WiiU specs will be the lowest spec possible, lowest of the lowest

.

All the above point to xbox 720 beeing at least 10 times better than WiiU or more in graphics

And i dont consider software optimization and ease of use in the equation either, which is the biggest card in MS hands

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parkurtommo

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#40 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Wiimotefan"]

[QUOTE="Epak_"]

Oh, when did this start?

Edit: So I googled it, seems like it started about ten years ago. First time I've run into this whole ban-comic-sans-campaign though.

sandbox3d

Its actually funny how much opposition it gets. I never understood why it gets so much hate, but one time a guy summed it up for me as being the equivalent to people abusing lens flare filters in Photoshop which I totally understand lol.

That's a good comparison, but PS lensflare is worse imo. They might at well remove it since people who know what the hell they're doing will never use it and people who don't know what they're doing just make their stuff look even worse. Maybe Adobe leaves it in as a joke like the teapot in 3d programs.

Wut? I think lens flare is great...
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Sturmfuehrer_

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#41 Sturmfuehrer_
Member since 2012 • 167 Posts

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

loosingENDS

You can't compare the hardware specs with a PC.

Consoles don't have to run sh1tloads of background services that eat up performance.

If the final console is close to the specs in this topic, it will handle next gen HD graphics just fine.

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loosingENDS

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#42 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

Sturmfuehrer_

You can't compare the hardware specs with a PC.

Consoles don't have to run sh1tloads of background services that eat up performance.

If the final console is close to the specs in this topic, it will handle next gen HD graphics just fine.

It wont, wont have the raw power to run any true next gen game

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parkurtommo

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#43 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Sturmfuehrer_"]

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

loosingENDS

You can't compare the hardware specs with a PC.

Consoles don't have to run sh1tloads of background services that eat up performance.

If the final console is close to the specs in this topic, it will handle next gen HD graphics just fine.

It wont, wont have the raw power to run any true next gen game

Cake.
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GD1551

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#44 GD1551
Member since 2011 • 9645 Posts

Batman has tessalation though.

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ugoo18

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#45 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="tenaka2"]

[QUOTE="loosingENDS"]

I dont think WiiU will be able to run any top looking game made for xbox 720/PS4/PC in 2014

The hardware is too weak for the actual next gen games

For example Star Wars 1313 needs a top line PC to run today and WiiU is a low-midium end PC equivalent

loosingENDS

There is no reason to think that the 720 or the ps4 will be any more powerful then this. Indeed MS have already stated that next gen is not about power its about kinect.

Actually four huge reasons

1. 360 was 2-3 years ahead in hardware than Wii and came a year earlier and was 300$, just 50$ above Wii price

2. 720 is coming a year after WiiU or more, so can have better hardware for the same price by default

3. 720 will not pack a hugly expensive screen in the box, so that price can go towards better gardware specs

4. Xbox 360 used a lot better than the very best PC hardware in the time of its release, WiiU uses a low-medium PC spec and that is a whole 1.5 year before a possible xbox 720 release, and by then WiiU specs will be the lowest spec possible, lowest of the lowest

.

All the above point to xbox 720 beeing at least 10 times better than WiiU or more in graphics

And i dont consider software optimization and ease of use in the equation either, which is the biggest card in MS hands

LOL oh dear lord LOL keep huffing that good stuff LOL

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loosingENDS

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#50 loosingENDS
Member since 2011 • 11793 Posts

Batman has been confirmed to look way better on xbox 360, so WiiU hardware is rather uselss

It may have the specs for the effects, but the raw power to actually implement them is not there