@sovkhan said:
@pc_rocks said:
Yeah, no. Corrine Yu or GG didn't do anything technically that haven't been done before. They all work on what developers and other engine makers have done years back on PC like Epic, Crytek, Nvidia, DICE etc. Go ahead name one graphics technique they invented or pioneered.
Again the technical talent point is void since many console games still dip below the bare minimum 30 FPS. All they do is follow the lead of PC. Indie space is not limited to PC but most of the time the games born on PC and after being successful found their way to consoles as many devs are on record saying that console gamers don't like to try new things compared to PC gamers.
Microsoft patented a lighting tech, introduced in Halo, thanks to Corrinne Yu...Sure it's a deja vu /smh
Panta Rhei introduced fire and smoke simulation...Sure it's a deja /smh
GG intoduced Temporal Reprojection...among other techs, so what???
"Nope, you said code talent exists on PC which is factually false since none of the technical innovation came from it or at least not for the last 15 or so years."
I said the opposite, by the way. coding mastery is not only innovation ( for what that means optics equations are known for ages ), but also managing to do great things with limited power...
In that regard, it takes more coding skills, to implement new algorithms on a weaker hardware. But feel free to believe otherwise.
"many devs are on record saying that console gamers don't like to try new things compared to PC gamers"
And it suits your narrative to believe such crap??? Good for you.
So, which lighting tech was that? Any thing substantial or just a patent troll? Last I see all the advances in realtime lighting came from Nvidia, then Crytek and again Nvidia. Sorry no meaningful tech in lighting ever come out of any console dev. Like I would want to know what is the technique.
Panta Rhei introduced smoke and fire simulation? Are you out of your mind? Smoke simulation exists as far back as 2007 and even earlier with Physx. Crysis 2 had realtime smoke and fire simulation both effected by lighting and smokes while receing and casting shadows. Same with Mafia 2 that also did things because of Physx support. Lastly Panta Rhei is still not a thing nor was it console exclusive engine.
Temporal reprojection? Wow, cows turned GG's bigges fail and lie this gen into a win. Temporal reprojection exists as far back as early 2000's. Hell temporal reprojection is one of the technique all stereoscopic 3D games used for 3D Tv's last gen including Crysis 2, Killzone 3 etc etc. LMAO, temporal re projection a graphical advancement technique. What other tech GG (not) invented?
Wanna know some of the graphics innovation that all games then copied and still use: RLR, SVOGI, LPV, SSAO, SSDO, SSS, Hybrid Forward + Deferred rendering etc. Anything of the sort any console dev ever did? The only thing I remember close to any advancement was in animation that the studio did for LA Noire which again surpassed by performance capture technology.
And yes, I would beleive the actual devs in a survey over your consolite emotions. They are the ones risking their money making games definitely they would know about where their audience resides.
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