Will Gran Turismo 5 be realistic?

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whitetiger3521

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#1 whitetiger3521
Member since 2005 • 4686 Posts

Cause if Prolouge is any indication then wow they are way off on being realistic. No damage, hit detection crap, cars do not handle realisticly it still feels like Gran Turismo 4 to me which is not very realistic.

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FirstDiscovery

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#2 FirstDiscovery
Member since 2008 • 5508 Posts
Gran Turismo and realism, thats a joke right:lol: And im not even talking about damage or AI... When will Cows understand that a game with 2D backgrounds isnt all that impressive
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nmaharg

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#3 nmaharg
Member since 2004 • 3285 Posts
GT has never really been about being ultra realistic, so I doubt it. It will most likely have a wonderful career mode though.
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SpruceCaboose

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#4 SpruceCaboose
Member since 2005 • 24589 Posts
I would be more impressed if it ever comes out...
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creativeminded

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#5 creativeminded
Member since 2005 • 1729 Posts
Visually it will be fantastic as has all the previous versions before it but they really need to add damage already....they strive for realism yet after you scrash in a wall, the car seems to be even more shiny, lol
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deactivated-5f2174cc8f575

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#6 deactivated-5f2174cc8f575
Member since 2005 • 805 Posts

I don't see why damage is so important to you people.

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nmaharg

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#7 nmaharg
Member since 2004 • 3285 Posts

I don't see why damage is so important to you people.

Sserv
I don't see why is isn't to you.
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whitetiger3521

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#8 whitetiger3521
Member since 2005 • 4686 Posts

GT has never really been about being ultra realistic, so I doubt it. It will most likely have a wonderful career mode though.nmaharg

The only thing GT has ever had going for it is the amount of cars and the ability to bounce off walls

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FreshDimSum

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#9 FreshDimSum
Member since 2008 • 605 Posts
it is marketed as a racing sim and they do a great job getting the formula of each and every car down to its actual life performance but to would like to see some real tym damage aswell.
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habkeinbock

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#10 habkeinbock
Member since 2009 • 1189 Posts

GT was and never will be realistic ! pushing buttons just dont feel real :o

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cainetao11

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#11 cainetao11
Member since 2006 • 38071 Posts
Can I die if I crash the car I'm driving? No, games are not realistic.
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AmnesiaHaze

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#12 AmnesiaHaze
Member since 2008 • 5685 Posts

GT was and never will be realistic ! pushing buttons just dont feel real :o

habkeinbock
thats why this game supports logitechs steering wheels
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micky4889

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#13 micky4889
Member since 2006 • 2668 Posts

I don't see why damage is so important to you people.

Sserv
[QUOTE="Sserv"]

I don't see why damage is so important to you people.

nmaharg
I don't see why is isn't to you.

I don't care much for damage either since its never done right, i remember lemmings saying forza 2 was the best sim racer because of damage but the truth is the damage in forza 2 is a joke, i crashed straight into a wall at 100mph+ and was able to drive away , how is this realistic ? It seems the damage in forza is there for an added gameplay mechanic rather than for realism.
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FirstDiscovery

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#14 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="nmaharg"]GT has never really been about being ultra realistic, so I doubt it. It will most likely have a wonderful career mode though.whitetiger3521

The only thing GT has ever had going for it is the amount of cars and the ability to bounce off walls

You also forgot the ability to bounce of moronic AI cars
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whitetiger3521

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#15 whitetiger3521
Member since 2005 • 4686 Posts

[QUOTE="whitetiger3521"]

[QUOTE="nmaharg"]GT has never really been about being ultra realistic, so I doubt it. It will most likely have a wonderful career mode though.FirstDiscovery

The only thing GT has ever had going for it is the amount of cars and the ability to bounce off walls

You also forgot the ability to bounce of moronic AI cars

Ya that too :lol: screw hitting the brakes just slam into the car beside u!

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abuabed

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#16 abuabed
Member since 2005 • 6606 Posts
I find it to be the most realistic console car sim game, not that realism makes games better. The presentation of this game and the verity are done so well. Also tweaking cars is one hell of a feature and it's made very well with so many options. An AAA title in my book. (don't quote me and start blabla about it not having damage..)
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PlaystationGrad

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#17 PlaystationGrad
Member since 2009 • 162 Posts
I find it to be the most realistic console car sim game, not that realism makes games better. The presentation of this game and the verity are done so well. Also tweaking cars is one hell of a feature and it's made very well with so many options. An AAA title in my book. (don't quote me and start blabla about it not having damage..)abuabed
ye i was gonna say, the upgrades you can make on cars is unbelievable...cant wait to see what they will add in 5
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FirstDiscovery

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#18 FirstDiscovery
Member since 2008 • 5508 Posts
I find it to be the most realistic console car sim game, not that realism makes games better. The presentation of this game and the verity are done so well. Also tweaking cars is one hell of a feature and it's made very well with so many options. An AAA title in my book. (don't quote me and start blabla about it not having damage..)abuabed
You think GT is realistic? Im guessing thats also the only 'sim' youve ever played:?
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sikanderahmed

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#19 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="Sserv"] [QUOTE="nmaharg"][QUOTE="Sserv"]

I don't see why damage is so important to you people.

micky4889

I don't see why is isn't to you.

I don't care much for damage either since its never done right, i remember lemmings saying forza 2 was the best sim racer because of damage but the truth is the damage in forza 2 is a joke, i crashed straight into a wall at 100mph+ and was able to drive away , how is this realistic ? It seems the damage in forza is there for an added gameplay mechanic rather than for realism.

Forza 2 had great damage, ofcourse u can drive awaywhen you crash but that significantly slows down ur car speed when engine is damaged. what did you expect? the driver to die? if anything, forza 2 is 1000x more realistic compared to GT5

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glez13

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#20 glez13
Member since 2006 • 10314 Posts

Cause if Prolouge is any indication then wow they are way off on being realistic. No damage, hit detection crap, cars do not handle realisticly it still feels like Gran Turismo 4 to me which is not very realistic.

whitetiger3521

GT series has been like Tactical-FPS. Of all FPS they are the most realistic, yet, in an overall manner, they are unrealistic.

GT makes you feel it's realistic, but it is not.

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XanderZane

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#21 XanderZane
Member since 2006 • 5174 Posts

Cause if Prolouge is any indication then wow they are way off on being realistic. No damage, hit detection crap, cars do not handle realisticly it still feels like Gran Turismo 4 to me which is not very realistic.

whitetiger3521

Well, it IS GT4, but with better graphics. That's about it. That's why GT5 Prologue scored 7.5. The cars still rubberband back on the track have you smash them into the wall. LOL!! It's like the CPU cars are on rails (like those old racing car rides at amusement parks). GT5 needed a lot of work, hopefully Polyphony wasn't just added more cars, tracks and damage to the game over the last year. The whole A.I. structure and hit detection needed to be completely redone.

********************************************************************

I don't see why damage is so important to you people.

Sserv

Because were in the year 2000's now and racing games like Rad Racer & Outrun (without damage) went out in the 80's and 90's.

Polyphony claims their game is the most realistic racer ever, but that's far from the truth when their cars run into a wall as 150mph, doesn't get damage and loses only 5% of there speed. The game was never realistic except in the visual of the cars.

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foxhound_fox

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#22 foxhound_fox
Member since 2005 • 98532 Posts

Not if its anything like GT3 and 4 in terms of gameplay. Racing sims have moved on since the 1990's... GT has not.

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Meowmixxvi

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#23 Meowmixxvi
Member since 2008 • 2243 Posts
i doubt theres any game thats even close to realistic. even if GT isnt realistic at all alot of people still prefer it over other racing sims.
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_rpg_FAN

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#24 _rpg_FAN
Member since 2005 • 1418 Posts
GT has never really been about being ultra realistic, so I doubt it. It will most likely have a wonderful career mode though.nmaharg
i agree career mode is probably best thing about GT series !
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abuabed

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#25 abuabed
Member since 2005 • 6606 Posts
[QUOTE="abuabed"]I find it to be the most realistic console car sim game, not that realism makes games better. The presentation of this game and the verity are done so well. Also tweaking cars is one hell of a feature and it's made very well with so many options. An AAA title in my book. (don't quote me and start blabla about it not having damage..)FirstDiscovery
You think GT is realistic? Im guessing thats also the only 'sim' youve ever played:?

It is from my prospective. I have played others(dunno if you'd consider, NFS, Motorstorm, Forza, and another one on PC(forgot the name) racing sims..) but when it comes to console racing sims, GT tops all of them, heck it is the best racing sim that I have ever played. This is my opinion so I can't be right or wrong neither is yours for that matter of course ;)
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foxhound_fox

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#26 foxhound_fox
Member since 2005 • 98532 Posts

i agree career mode is probably best thing about GT series !_rpg_FAN

Not if you've played Forza Motorsport 2. Then all GT has is car selection... and even then most of them are useless Suzuki Cappuccinos and R34 GTRs.

It is from my prospective. I have played others(dunno if you'd consider, NFS, Motorstorm, Forza, and another one on PC(forgot the name) racing sims..) but when it comes to console racing sims, GT tops all of them, heck it is the best racing sim that I have ever played. This is my opinion so I can't be right or wrong neither is yours for that matter of course ;) abuabed

You obviously have not spent much time with Forza or those "PC" sims. And you can be wrong... because some racing sims are far better at recreating realism than others. Like the Simbin racers on PC.

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deactivated-652663614c5e5

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#27 deactivated-652663614c5e5
Member since 2005 • 2271 Posts

i dont really care, it'll be fun, thats all that really matters. i think damage has been confirmed for it anyway.

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#28 Jrfanfreak88
Member since 2008 • 1792 Posts

Cause if Prolouge is any indication then wow they are way off on being realistic. No damage, hit detection crap, cars do not handle realisticly it still feels like Gran Turismo 4 to me which is not very realistic.

whitetiger3521

First off, Prologue isn't going to be a true indication of what GT5 will be like because a lot of things will change. Damage has been confirmed for GT5, a few times now, so instead of everyone complaining that the game doesn't have damage you should be wondering what damage in GT5 will be like. Secondly, the cars DO handle realistically. In fact, many of the cars handle so realistically they are all different from one another. I admit I haven't played Forza, but GT5: P feels amazing, best sim racer on the PS3 in terms of how the cars feel imo. Barreling into a turn at full speed at Daytona feels a million times better than it does in other racing games I have played. The one time cars don't handle realistically is when they are bouncing off walls or other cars or in sand traps. Hit detection is crap because there have been a few times where someone hits my car and I am the one getting a contact penalty. Other times I'll get hit incredibly hard and my car barely notices and then I may get just tapped and my car will spin out. Overall though I think GT5 has some great potential and I really hope they will reveal it at E3 because I dunno If I can keep playing GT5: P as I keep waiting.

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Adrian_Cloud

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#29 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="whitetiger3521"]

Cause if Prolouge is any indication then wow they are way off on being realistic. No damage, hit detection crap, cars do not handle realisticly it still feels like Gran Turismo 4 to me which is not very realistic.

Jrfanfreak88

First off, Prologue isn't going to be a true indication of what GT5 will be like because a lot of things will change. Damage has been confirmed for GT5, a few times now, so instead of everyone complaining that the game doesn't have damage you should be wondering what damage in GT5 will be like. Secondly, the cars DO handle realistically. In fact, many of the cars handle so realistically they are all different from one another. I admit I haven't played Forza, but GT5: P feels amazing, best sim racer on the PS3 in terms of how the cars feel imo. Barreling into a turn at full speed at Daytona feels a million times better than it does in other racing games I have played. The one time cars don't handle realistically is when they are bouncing off walls or other cars or in sand traps. Hit detection is crap because there have been a few times where someone hits my car and I am the one getting a contact penalty. Other times I'll get hit incredibly hard and my car barely notices and then I may get just tapped and my car will spin out. Overall though I think GT5 has some great potential and I really hope they will reveal it at E3 because I dunno If I can keep playing GT5: P as I keep waiting.

The TC has no idea what he is talking about, even GT4 with a wheel plays realistically. You can bounce off walls in ANY racing game, and use other cars to aid you around corners. Those are the flaws of video games, if they were to make it "realistic"... you crash, you die. Gran Turismo 5 will sell over 10 million, and have the most hardcore online racing enthusiasts community. Plus with the ability to make your own tracks, the skill level is going to be raised so high, people are going to stupid with the harpins and sharp turns, there are going to be an insane amount of good drifting circuits. Not to mention that Rally is going to be phenomenal, and the cars they have in this game; koenigsegg ccx, GT2,GTR. (need i say MOAR?) Guy,s the TC can not be seirous.
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micky4889

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#30 micky4889
Member since 2006 • 2668 Posts

[QUOTE="micky4889"][QUOTE="Sserv"] I don't see why is isn't to you.sikanderahmed

I don't care much for damage either since its never done right, i remember lemmings saying forza 2 was the best sim racer because of damage but the truth is the damage in forza 2 is a joke, i crashed straight into a wall at 100mph+ and was able to drive away , how is this realistic ? It seems the damage in forza is there for an added gameplay mechanic rather than for realism.

Forza 2 had great damage, ofcourse u can drive awaywhen you crash but that significantly slows down ur car speed when engine is damaged. what did you expect? the driver to die? if anything, forza 2 is 1000x more realistic compared to GT5

That's my point, its not realistic, if i were to crash going 100mph+ straight into a wall the car would be totaled, there is no " carry on driving but with a slight performance penalty"

So to me forza is just as unrealistic for having fake damage as GT is for having no damage.

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abuabed

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#32 abuabed
Member since 2005 • 6606 Posts
The only thing that most of you mention when it comes to realism is damage, it is important but it is not the only factor people..
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foxhound_fox

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#33 foxhound_fox
Member since 2005 • 98532 Posts

That's my point, its not realistic, if i were to crash going 100mph+ straight into a wall the car would be totaled, there is no " carry on driving but with a slight performance penalty"

So to me forza is just as unrealistic for having fake damage as GT is for having no damage.

micky4889


If you are playing with sim options (non-cosmetic damage), on hard difficulty, there is no chance you will finish a race in first place even with a tiny bit of damage, let alone a complete totalling of your car. And let me tell you, it is entirely possible to total your car in Forza 2, it just runs so badly that you can barely make it back to the pits.

Have you actually played Forza 2 on sim settings?

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#34 Jrfanfreak88
Member since 2008 • 1792 Posts
The only thing that most of you mention when it comes to realism is damage, it is important but it is not the only factor people..abuabed
I think the biggest thing with Damage is that it kinda separates the men from the boys. When racing online I've seen people drive their car into corners at full speed just to bounce off the walls with a penalty FASTER than if you drive through that corner the right way. Also, you'll see people just ram into others like it's nothing. I think damage makes the game more difficult and makes the best even better. Luckily, damage has been confirmed for GT5! The problem is that we don't know how realistic the damage will be. I'm really hoping that running into a turn too fast and backing the car into the wall will not only ruin your day but also realistically show the bumper where the rear wheels used to be. Gran Turismo has prided itself on realism, so attention to the deformation of the car (internally and externally), and possibly the track, is going to be the biggest gamble Polyphony has ever taken with the series.
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djsifer01

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#35 djsifer01
Member since 2005 • 7238 Posts
If they put damage in i wont buy it i hate that crap,GT is perfect the way it is. All they need to do is make just like GT4 with mind blowing graphics and it will be awsome.
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hellraiser_07

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#36 hellraiser_07
Member since 2006 • 2171 Posts
Lol gran turismo has always been realistic. You only care about pressure because forza has it and GT doesn't. A good driver doesn't care less of the thought of damage, because his last concern would be crashing his car. But if we we're thinking of games like GTA or Burnout it would be a different thing.
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masiisam

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#37 masiisam
Member since 2003 • 5723 Posts

I always find it funny that all these "new features" are "confirmed" ..but Poly cant confirm a release date??..Sure the game will have X buuut..yea won't see it until ahhh we don't know ....that's TBA...

It's epic you people still believe them after countless delays...A vaporware PSP version..and promised features that never saw the light of day in GT4 and GT5P...

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atarigrad

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#38 atarigrad
Member since 2006 • 2559 Posts

It's gonna be a Kart Racer:lol:

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rybe1025

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#39 rybe1025
Member since 2004 • 6362 Posts
For GT to fix the AI, have damage, and other areas it would have to sacrifice the graphics. Right now that is the only thing GT has going for it and the funny thing they are not that great while playing. For example look at the surrounding areas. I just do not think Poly will sacrifice graphics to make the game more realistic since graphics are all the game is really known for.
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#40 Martin_G_N
Member since 2006 • 2124 Posts

GT 5 is the best driving game I have played using a steering wheel, and frankly, I can't play the GT series without a steering wheel. It just is'nt the same. Arcade racers on the other hand is quite different. And people don't seem to realize there is two handling options in GT5p, it is the normal one and the professional one. There is quite the difference between the two, and though the new handling option is a little bit harder, I like it.

Polyphony has stated they could add damage to GT5, but they would have to go down to 8 cars per race instead of 16. And I don't see them adding some bad unrealistic damage just to please the arcade racing fans. If they add damage they would have to make it realistic. so when you hit a wall in 50mph you are out of the race. Would people want that?? The sales in controllers and steering wheels would increase by 100% because of everybody who would throw them around after crashing in the last round.

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#41 masiisam
Member since 2003 • 5723 Posts

Polyphony has stated they could add damage to GT5, but they would have to go down to 8 cars per race instead of 16. And I don't see them adding some bad unrealistic damage just to please the arcade racing fans. If they add damage they would have to make it realistic. so when you hit a wall in 50mph you are out of the race. Would people want that?? The sales in controllers and steering wheels would increase by 100% because of everybody who would throw them around after crashing in the last round.

Martin_G_N

"And I don't see them adding some bad unrealistic damage just to please the arcade racing fans. If they add damage they would have to make it realistic. so when you hit a wall in 50mph you are out of the race. Would people want that??"

You have that backwards....It's the proper SIM fans that are looking for long term consequences (damage). It's the arcade racers that don't want (damage) basically for this very reason, long term consequences...Because in games like GTR/Rfactor/Iracing(proper sims) and to a lesser extent FM2..You hit a wall at 50 your race is done.....and believe me there are a lot of people who want that...

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abuabed

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#42 abuabed
Member since 2005 • 6606 Posts
[QUOTE="abuabed"]The only thing that most of you mention when it comes to realism is damage, it is important but it is not the only factor people..Jrfanfreak88
I think the biggest thing with Damage is that it kinda separates the men from the boys. When racing online I've seen people drive their car into corners at full speed just to bounce off the walls with a penalty FASTER than if you drive through that corner the right way. Also, you'll see people just ram into others like it's nothing. I think damage makes the game more difficult and makes the best even better. Luckily, damage has been confirmed for GT5! The problem is that we don't know how realistic the damage will be. I'm really hoping that running into a turn too fast and backing the car into the wall will not only ruin your day but also realistically show the bumper where the rear wheels used to be. Gran Turismo has prided itself on realism, so attention to the deformation of the car (internally and externally), and possibly the track, is going to be the biggest gamble Polyphony has ever taken with the series.

Proves my point. I just got tired of people saying that GT is not realistic because it has no damage, other games do but they do it in a wrong way or exaggerate too much in damage addition. As you said, it is confirmed for GT5 and I hope polyphony take their franchise to a new level of quality.
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#43 riou7  Moderator
Member since 2007 • 10842 Posts

the game is on ps3 so it must be looks realistic

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#44 savetehhaloz
Member since 2007 • 2373 Posts
[QUOTE="micky4889"][QUOTE="Sserv"]
[QUOTE="Sserv"]

I don't see why damage is so important to you people.

nmaharg
I don't see why is isn't to you.

I don't care much for damage either since its never done right, i remember lemmings saying forza 2 was the best sim racer because of damage but the truth is the damage in forza 2 is a joke, i crashed straight into a wall at 100mph+ and was able to drive away , how is this realistic ? It seems the damage in forza is there for an added gameplay mechanic rather than for realism.

still doesn't account for the fact that Grand Turismo has NO DAMAGE at all.
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foxhound_fox

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#45 foxhound_fox
Member since 2005 • 98532 Posts

I always find it funny that all these "new features" are "confirmed" ..but Poly cant confirm a release date??..Sure the game will have X buuut..yea won't see it until ahhh we don't know ....that's TBA...

It's epic you people still believe them after countless delays...A vaporware PSP version..and promised features that never saw the light of day in GT4 and GT5P...

masiisam


I'll tell you how they can confirm features and not a release date:

They want to put all those things in there, but they just have to do it and don't know when its going to be done by. I bet most of these "confirmed" features that have been talked about over the past couple years will end up just like online in GT4.

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gamewatereddown

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#46 gamewatereddown
Member since 2009 • 123 Posts
GT was never realistic seriously nobody remember's the first gran turismo? i remember when it was first released for psx the mall had a demo video of game running showing gameplay, but it showed cars jumping like 10 ft high on tracks and crap.
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gamewatereddown

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#47 gamewatereddown
Member since 2009 • 123 Posts
The only game that actually feels like ur kinda driving is the original need for speed from 1994,. you actually have to let go of the gas to make turns like real life lol. how do i know need for speed most realistic driving? because i have my own cars duhhh lol.
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JosamaBinEating

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#48 JosamaBinEating
Member since 2008 • 248 Posts
GT5 is not a Race Sim, but it is more realistic than the average arcade racer.
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ocelot562

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#49 ocelot562
Member since 2009 • 148 Posts
From what I've experienced in Prologue its pretty realistic. Some of the complaints I hear in this thread is just pure Hater talk...
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AdrianWerner

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#50 AdrianWerner
Member since 2003 • 28441 Posts
GT has always been about a careful mix of sim and arcade, enough sim to make you feel like you're really driving all those pretty cars, but not enough to frustrate you and break the enjoyment you have from living out your car fantasies. This formula has been the source of GT's huge success, it is the only game that appeals not to racing fans (either sim or arcade fan), but to car lovers. I doubt Polyphony will mess with that winnining formula .